Batch #1066 by ragnarok-clanker: no function's compiled code changes; checked with 70 compiled unit(s), including every includer of Source/Contents/Actors/RenderObject.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Effects/AttachedEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectParticle.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Emblems/GuildEmblemReqBundle.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/Ground/GroundSpatial.h, Source/Contents/Ground/GroundWaterState.h, Source/Contents/Ground/TerrainHeight.h, Source/Contents/Hotkeys/EmotionHotkeys.h, Source/Contents/Hotkeys/HotkeyInfo.h, Source/Contents/Hotkeys/UserHotkeyMgr.h, Source/Contents/InstantVar.h.
29 lines
821 B
C++
29 lines
821 B
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_EFFECTPARTICLE_H
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#define RAGNAROK_SOURCE_CONTENTS_EFFECTS_EFFECTPARTICLE_H
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#include "Contents/Effects/EffectPrimitiveState.h"
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#include "Contents/Actors/RenderObject.h"
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#include <list>
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struct JobNames;
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class ResourceMgr;
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struct RagEffectState;
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struct EffectParticle : CRenderObject {
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EffectParticle(ResourceMgr& resources, JobNames& names);
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/* 0138 */ EffectPrimitiveState state;
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};
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EffectParticle* CreateEffectParticle(
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RagEffectState& parent, const RenderObjectState& parentRender, int type, float x, float y, float z, ResourceMgr& resources, JobNames& names,
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std::list<CRenderObject*>& worldObjects
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);
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(EffectParticle) == 0xFA18);
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static_assert(offsetof(EffectParticle, state) == 0x138);
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#endif
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#endif
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