rodecomp/Source/Contents/Ground/GroundSpatial.h
ragnarok-clanker 02df811b36 Maintenance: Add mandatory field offset markers /* XXXX */ and assertions to Contents headers (part 1: Actors, Effects, Ground, Hotke
Batch #1066 by ragnarok-clanker: no function's compiled code changes; checked with 70 compiled unit(s), including every includer of Source/Contents/Actors/RenderObject.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Effects/AttachedEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectParticle.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Emblems/GuildEmblemReqBundle.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/Ground/GroundSpatial.h, Source/Contents/Ground/GroundWaterState.h, Source/Contents/Ground/TerrainHeight.h, Source/Contents/Hotkeys/EmotionHotkeys.h, Source/Contents/Hotkeys/HotkeyInfo.h, Source/Contents/Hotkeys/UserHotkeyMgr.h, Source/Contents/InstantVar.h.
2026-10-27 13:57:41 +00:00

55 lines
1.4 KiB
C++

#ifndef RAGNAROK_SOURCE_CONTENTS_GROUND_GROUNDSPATIAL_H
#define RAGNAROK_SOURCE_CONTENTS_GROUND_GROUNDSPATIAL_H
#include <cstddef>
#include <cstdint>
#include <vector>
class CTexture;
struct GroundLightmap;
struct GroundQuad {
GroundQuad();
/* 0000 */ float vertices[4][8];
/* 0080 */ std::uint32_t unknown_0080;
/* 0084 */ CTexture* texture;
/* 0088 */ CTexture* lightmapTexture;
/* 008C */ GroundLightmap* lightmap;
/* 0090 */ std::uint32_t color;
/* 0094 */ std::uint32_t selected;
/* 0098 */ std::uint32_t unknown_0098;
};
struct GroundCell {
GroundCell();
/* 0000 */ float heights[4];
/* 0010 */ float corners[4][3];
/* 0040 */ GroundQuad* top;
/* 0044 */ GroundQuad* side1;
/* 0048 */ GroundQuad* side2;
/* 004C */ std::uint32_t frame;
/* 0050 */ unsigned char color[3];
/* 0053 */ unsigned char unknown_0053;
};
struct GroundSpatial {
const int& width;
const int& height;
const float& cellSize;
const std::vector<GroundCell>& cells;
void SpatialCell(float x, float z, int& column, int& row) const;
void HeightBounds(const int* rectangle, float& minimum, float& maximum) const;
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(GroundQuad) == 156);
static_assert(offsetof(GroundQuad, texture) == 0x84);
static_assert(offsetof(GroundQuad, lightmap) == 0x8C);
static_assert(offsetof(GroundQuad, selected) == 0x94);
static_assert(sizeof(GroundCell) == 84);
#endif
#endif