rodecomp/Source/Contents/World/WorldSpatialInitialization.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
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C++

#ifndef RAGNAROK_SOURCE_CONTENTS_WORLD_WORLDSPATIALINITIALIZATION_H
#define RAGNAROK_SOURCE_CONTENTS_WORLD_WORLDSPATIALINITIALIZATION_H
#include <span>
struct WorldSpatialTree;
struct GroundSpatial;
class C3dAttr;
class C3dActor;
void InitializeWorldSpatial(
WorldSpatialTree& root, GroundSpatial& ground, C3dAttr& terrain, std::span<C3dActor* const> models, const WorldSpatialTree* serialized
);
void PublishWorldModels(WorldSpatialTree& root, C3dActor* const* models, int& published, int& pending);
#endif