rodecomp/Source/Render/Primitives/RenderPrimitive.h
ragnarok-clanker cbbf28e4de Maintenance: Add mandatory field offset markers /* XXXX */ and assertions to Render headers (DX7, DX9, Primitives, Text, Textures)
Batch #1060 by ragnarok-clanker: no function's compiled code changes; checked with 188 compiled unit(s), including every includer of Source/Render/DX7/DeviceOwnerDX7.h, Source/Render/DX7/DirectDrawEnumeration.h, Source/Render/DX7/RenderSystemDX7.h, Source/Render/DX7/RendererFogDX7.h, Source/Render/DX7/SurfaceDX7.h, Source/Render/DX9/DeviceOwnerDX9.h, Source/Render/DX9/DeviceStateDX9.h, Source/Render/DX9/RendererFogDX9.h, Source/Render/DeviceContext/DCSurface.h, Source/Render/DisplayMode.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderCommandPool.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Primitives/RenderPrimitivePool.h, Source/Render/Primitives/RenderQueues.h, Source/Render/Primitives/RenderVertexPool.h, Source/Render/Projection/RendererViewport.h, Source/Render/RenderAdapter.h, Source/Render/Renderer.h, Source/Render/RendererBackBuffer.h, Source/Render/Text/TextContext.h, Source/Render/Textures/BitmapTextureCache.h, Source/Render/Textures/SpriteAtlas.h, Source/Render/Textures/Surface.h.
2026-10-27 13:48:11 +00:00

75 lines
2.2 KiB
C++

#ifndef RAGNAROK_SOURCE_RENDER_PRIMITIVES_RENDERPRIMITIVE_H
#define RAGNAROK_SOURCE_RENDER_PRIMITIVES_RENDERPRIMITIVE_H
#include <cstddef>
#include <cstdint>
class CTexture;
struct RenderVertex {
/* 0000 */ float x;
/* 0004 */ float y;
/* 0008 */ float z;
/* 000C */ float rhw;
/* 0010 */ std::uint32_t diffuse;
/* 0014 */ std::uint32_t specular;
/* 0018 */ float u;
/* 001C */ float v;
RenderVertex* Reset();
};
struct RenderTriangle {
/* 0000 */ RenderVertex vertices[3];
/* 0060 */ CTexture* texture;
/* 0064 */ std::uint32_t unknown_0064;
/* 0068 */ std::uint32_t unknown_0068;
bool Visible() const;
};
struct RenderCommand {
/* 0000 */ RenderVertex* vertices;
/* 0004 */ std::int32_t vertexCount;
/* 0008 */ CTexture* texture;
/* 000C */ std::uint16_t* indices;
/* 0010 */ std::uint32_t indexCount;
/* 0014 */ std::uint16_t unknown_0014;
/* 0016 */ std::uint16_t unknown_0016;
/* 0018 */ std::uint32_t unknown_0018;
/* 001C */ std::uint32_t unknown_001C;
/* 0020 */ std::uint32_t unknown_0020;
/* 0024 */ std::uint32_t primitiveType;
RenderCommand();
RenderCommand* FreeVertices();
void AllocateTriangles(std::uint32_t triangleCount);
void SetPosition(std::uint32_t index, const float* position);
void Draw(int unused);
};
struct RenderPrimitive : RenderCommand {
/* 0028 */ RenderVertex quad[4];
RenderPrimitive();
RenderPrimitive(const RenderPrimitive& other);
RenderPrimitive& operator=(const RenderPrimitive& other);
};
static_assert(sizeof(RenderVertex) == 32);
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(RenderCommand) == 40);
static_assert(sizeof(RenderTriangle) == 108);
static_assert(sizeof(RenderPrimitive) == 168);
static_assert(offsetof(RenderVertex, rhw) == 0x000C);
static_assert(offsetof(RenderVertex, specular) == 0x0014);
static_assert(offsetof(RenderVertex, u) == 0x0018);
static_assert(offsetof(RenderVertex, v) == 0x001C);
static_assert(offsetof(RenderTriangle, texture) == 0x0060);
static_assert(offsetof(RenderTriangle, unknown_0068) == 0x0068);
static_assert(offsetof(RenderCommand, unknown_0016) == 0x0016);
static_assert(offsetof(RenderCommand, primitiveType) == 0x0024);
static_assert(offsetof(RenderPrimitive, quad) == 0x0028);
#endif
#endif