Batch #1102 by ragnarok-clanker: 2 byte-identical, 0 confirmed by peer review. - fn_16953 UIWindow::Root: byte-identical - fn_16983 UIWindow::Invalidate: byte-identical (already on main) Merged automatically: every function is byte-identical to the original.
106 lines
3 KiB
C++
106 lines
3 KiB
C++
#include "Render/DeviceContext/DeviceContext.h"
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#include "Resource/Bitmap/BitmapResource.h"
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#include "Resource/ResourceMgr.h"
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#include "UI/Buttons/UIButton.h"
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#include "UI/UIStaticBitmap.h"
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// OFFSET: 0x00850430
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// FUNCTION: fn_10676
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UIStaticBitmap::UIStaticBitmap(UIWindowContext& windows, UIButtonContext& controls)
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: UIWindow(windows, 0), tooltipX(0), tooltipY(-20), forwardHover(0), m_controls(&controls) {
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}
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// OFFSET: 0x00852F20
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UIStaticBitmap::~UIStaticBitmap() = default;
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// OFFSET: 0x00865740
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// FUNCTION: fn_10930
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void UIStaticBitmap::SetBitmap(const char* name) {
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this->bitmap = name;
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const auto* resource = static_cast<CBitmapRes*>(this->m_controls->resources.Load(this->bitmap.c_str()));
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this->geometry.width = resource->image.width;
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this->geometry.height = resource->image.height;
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}
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// OFFSET: 0x0085DA90
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// FUNCTION: fn_10817
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void UIStaticBitmap::Paint() {
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if (this->bitmap.empty()) {
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return;
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}
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if (this->geometry.unknown_0030 == 0) {
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const auto* resource = static_cast<CBitmapRes*>(this->m_controls->resources.Load(this->bitmap.c_str()));
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this->DrawBitmap(0, 0, resource ? &resource->image : nullptr, false);
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} else if (this->geometry.unknown_0030 == 1 && this->geometry.surface) {
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this->geometry.surface->Fill(nullptr, 0xFFFF00FFu);
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}
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}
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// OFFSET: 0x0085EE10
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// FUNCTION: fn_10849
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void UIStaticBitmap::Slot25(int x, int y) {
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this->parent->Slot25((x + this->geometry.x), (y + this->geometry.y));
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}
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// OFFSET: 0x0085EA30
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// FUNCTION: fn_10836
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void UIStaticBitmap::Slot26(int x, int y) {
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this->parent->Slot26((x + this->geometry.x), (y + this->geometry.y));
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}
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// OFFSET: 0x0085F8A0
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// FUNCTION: fn_10872
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void UIStaticBitmap::Slot27(int x, int y) {
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this->parent->Slot27((x + this->geometry.x), (y + this->geometry.y));
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}
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// OFFSET: 0x0085F500
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// FUNCTION: fn_10865
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void UIStaticBitmap::Slot28(int x, int y) {
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if (this->forwardHover != 0) {
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this->parent->Slot28(x, y);
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}
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if (!this->tooltip.empty()) {
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int screenX = this->tooltipX;
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int screenY = this->tooltipY;
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for (const UIWindow* window = this; window; window = window->parent) {
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screenX = (screenX + window->geometry.x);
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screenY = (screenY + window->geometry.y);
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}
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this->m_controls->services.Tooltip(this->tooltip.c_str(), screenX, screenY, -1, false, true);
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}
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}
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// OFFSET: 0x0085FA80
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// FUNCTION: fn_10880
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void UIStaticBitmap::ResetCursor(int x, int y) {
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this->parent->ResetCursor((x + this->geometry.x), (y + this->geometry.y));
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}
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// OFFSET: 0x0085F000
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// FUNCTION: fn_10854
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void UIStaticBitmap::Slot31(int x, int y) {
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this->parent->Slot31((x + this->geometry.x), (y + this->geometry.y));
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}
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// OFFSET: 0x0085FEA0
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// FUNCTION: fn_10888
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void UIStaticBitmap::Slot32(int x, int y) {
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this->parent->Slot32((x + this->geometry.x), (y + this->geometry.y));
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}
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// OFFSET: 0x0085FF00
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// FUNCTION: fn_10890
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void UIStaticBitmap::Slot33(int x, int y) {
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this->parent->Slot33((x + this->geometry.x), (y + this->geometry.y));
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}
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// OFFSET: 0x00860010
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// FUNCTION: fn_10896
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void UIStaticBitmap::Slot35(int value) {
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this->parent->Slot35(value);
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}
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