rodecomp/Source/UI/Window/UIWindowFactory.cpp
ragnarok-clanker d7c1911fa6 Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a
Batch #17237 by ragnarok-clanker: no function's compiled code changes; checked with 105 compiled unit(s), including every includer of Source/Linkage/Source/Client/Mode/LoginMode.cpp.h, Source/Linkage/Source/Client/Session/SessionAchievements.cpp.h, Source/Linkage/Source/Client/Session/SessionPredicates.cpp.h, Source/Linkage/Source/Client/Session/SessionState.cpp.h, Source/Linkage/Source/Contents/Achievement/AchievementMgr.cpp.h, Source/Linkage/Source/Contents/Actors/ActorPickNode.cpp.h, Source/Linkage/Source/Contents/Actors/MercenaryAI.cpp.h, Source/Linkage/Source/Contents/Actors/Resources/RobeResources.cpp.h, Source/Linkage/Source/Contents/CashEmotion/CashEmotionMgr.cpp.h, Source/Linkage/Source/Contents/Effects/EffectResourceSwitcher.cpp.h, Source/Linkage/Source/Contents/Effects/Particles/AnimatedEmitterEffect.cpp.h, Source/Linkage/Source/Contents/Effects/Particles/Particle.cpp.h, Source/Linkage/Source/Contents/Effects/Skills/MonsterSkillEffects.cpp.h, Source/Linkage/Source/Contents/Emblems/EmblemCache.cpp.h, Source/Linkage/Source/Contents/Emblems/EmblemDataDownloadAsyncWork.cpp.h, Source/Linkage/Source/Contents/Emblems/EmblemDataMgr.cpp.h, Source/Linkage/Source/Contents/Emblems/EmblemDataUploadAsyncWork.cpp.h, Source/Linkage/Source/Contents/Emblems/GuildEmblemLookup.cpp.h, Source/Linkage/Source/Contents/Hotkeys/EmotionHotkeys.cpp.h, Source/Linkage/Source/Contents/Items/ItemInfo.cpp.h, Source/Linkage/Source/Contents/Items/ItemNaming.cpp.h, Source/Linkage/Source/Contents/Map/PrivateAirplaneMgr.cpp.h, Source/Linkage/Source/Contents/Map/TownInfoMgr.cpp.h, Source/Linkage/Source/Contents/Messenger/MessengerMember.cpp.h, Source/Linkage/Source/Contents/Messenger/WhisperBlockMgr.cpp.h, Source/Linkage/Source/Contents/Models/ModelLighting.cpp.h, Source/Linkage/Source/Contents/Movies/BinkMovies.cpp.h, Source/Linkage/Source/Contents/Navigation/NavigationDestinations.cpp.h, Source/Linkage/Source/Contents/Navigation/NavigationRequest.cpp.h, Source/Linkage/Source/Contents/Navigation/NavigationRoute.cpp.h, Source/Linkage/Source/Contents/Party/AgencyRequests.cpp.h, Source/Linkage/Source/Contents/Party/LoadPartyInfoAsyncWork.cpp.h, Source/Linkage/Source/Contents/Party/LoadPartyListAsyncWork.cpp.h, Source/Linkage/Source/Contents/Party/RegisterPartyAsyncWork.cpp.h, Source/Linkage/Source/Contents/Repute/ReputeMgr.cpp.h, Source/Linkage/Source/Contents/Sound/SoundMgr.cpp.h, Source/Linkage/Source/Contents/Store/MCStoreInfoBackup.cpp.h, Source/Linkage/Source/Contents/Store/MCStoreInfoBackupAsyncWork.cpp.h, Source/Linkage/Source/Contents/Time/ClientTiming.cpp.h, Source/Linkage/Source/Contents/UserData/AccountLinkedUserDataLoadAsyncWork.cpp.h, Source/Linkage/Source/Contents/UserData/AccountLinkedUserDataMgr.cpp.h, Source/Linkage/Source/Contents/UserData/AccountLinkedUserDataSaveAsyncWork.cpp.h, Source/Linkage/Source/Contents/UserData/CharacterConfigSave.cpp.h, Source/Linkage/Source/Contents/UserData/CharacterLinkedUserDataLoadAsyncWork.cpp.h, Source/Linkage/Source/Contents/UserData/CharacterLinkedUserDataSaveAsyncWork.cpp.h, Source/Linkage/Source/File/DirectoryRemoval.cpp.h, Source/Linkage/Source/Network/NIPAddr.cpp.h, Source/Linkage/Source/Network/Packets/ActorNamePacket.cpp.h, Source/Linkage/Source/Render/Device/RenderBackends.cpp.h, Source/Linkage/Source/Render/Primitives/ScreenLine.cpp.h, Source/Linkage/Source/Render/Text/EmbedFont.cpp.h, Source/Linkage/Source/Resource/Models/RmaResource.cpp.h, Source/Linkage/Source/Resource/ResourceFailures.cpp.h, Source/Linkage/Source/Script/LuaScript.cpp.h, Source/Linkage/Source/Security/NProtectGameGuardMgr.cpp.h, Source/Linkage/Source/UI/Acceptance/UIExchangeAcceptWnd.cpp.h, Source/Linkage/Source/UI/Achievement/UIAchWnd.cpp.h, Source/Linkage/Source/UI/Buttons/UINaviLinkButton.cpp.h, Source/Linkage/Source/UI/CashShop/UICashShopWnd.cpp.h, Source/Linkage/Source/UI/Chat/UIChatRoomTitle.cpp.h, Source/Linkage/Source/UI/Dialogs/UIMessageBox.cpp.h, Source/Linkage/Source/UI/Dialogs/UINoteWnd.cpp.h, Source/Linkage/Source/UI/Edit/UIEditCtrl3.cpp.h, Source/Linkage/Source/UI/Enchant/UIEnchantUI.cpp.h, Source/Linkage/Source/UI/EntryQueue/UIEntryQueueWnd.cpp.h, Source/Linkage/Source/UI/Events/UICheckAttendanceWnd.cpp.h, Source/Linkage/Source/UI/GameSettings/GameSettingsUI.cpp.h, Source/Linkage/Source/UI/GameSettings/UIHotkeyGuideWnd.cpp.h, Source/Linkage/Source/UI/Gauges/UIBarGraph.cpp.h, Source/Linkage/Source/UI/Guild/UIGuildHelperWnd.cpp.h, Source/Linkage/Source/UI/Items/UIEquipmentPropertiesWnd.cpp.h, Source/Linkage/Source/UI/Items/UIItemReformWnd.cpp.h, Source/Linkage/Source/UI/Items/UIItemStoreComboBox.cpp.h, Source/Linkage/Source/UI/Items/UILapineBoxWnd.cpp.h, Source/Linkage/Source/UI/Items/UIMakeTargetProcessWnd.cpp.h, Source/Linkage/Source/UI/Items/UIMerchantItemLogWnd.cpp.h, Source/Linkage/Source/UI/Items/UISwapEquipmentWnd.cpp.h, Source/Linkage/Source/UI/Lists/UIChatHisBox.cpp.h, Source/Linkage/Source/UI/Lists/UIComboBoxDefWnd.cpp.h, Source/Linkage/Source/UI/Login/UIPasswordWnd.cpp.h, Source/Linkage/Source/UI/Macro/UIMacroDetectorWnd.cpp.h, Source/Linkage/Source/UI/Navigation/NavigationLink.cpp.h, Source/Linkage/Source/UI/Party/UIApplyForPartyWnd.cpp.h, Source/Linkage/Source/UI/Party/UIRegisterPartyWnd.cpp.h, Source/Linkage/Source/UI/Party/UISeekPartyMBWnd.cpp.h, Source/Linkage/Source/UI/Quest/UIRecommendedQuestInfo.cpp.h, Source/Linkage/Source/UI/Repute/UIReputeWnd.cpp.h, Source/Linkage/Source/UI/Rodex/UIRodexComposeWnd.cpp.h, Source/Linkage/Source/UI/RuneSystem/UIRuneSystemWnd.cpp.h, Source/Linkage/Source/UI/Shop/UIMerchantShopTitle.cpp.h, Source/Linkage/Source/UI/Shortcuts/UIShortCutWnd.cpp.h, Source/Linkage/Source/UI/Skill/UIGraffiStrboxWnd.cpp.h, Source/Linkage/Source/UI/SkillDelayInfo/UISkillDelayInfo.cpp.h, Source/Linkage/Source/UI/Status/UIBasicInfoWnd.cpp.h, Source/Linkage/Source/UI/Text/ColoredText.cpp.h, Source/Linkage/Source/UI/Text/ItemLinkDisplay.cpp.h, Source/Linkage/Source/UI/Text/TextMarkup.cpp.h, Source/Linkage/Source/UI/Text/UITagTextViewer.cpp.h, Source/Linkage/Source/UI/Text/UITextViewer.cpp.h, Source/Linkage/Source/UI/Window/UIFrameWnd.cpp.h, Source/Linkage/Source/UI/Window/UIWindow.cpp.h, Source/Linkage/Source/UI/Window/UIWindowFactory.cpp.h, Source/Linkage/Source/UI/Window/WindowRegistration.cpp.h, Source/Linkage/Source/UI/Window/WindowRetirement.cpp.h, Source/Linkage/Source/Utility/Threading/NThread.cpp.h.
2026-11-11 16:21:46 +00:00

89 lines
2.6 KiB
C++

#include "UI/Window/UIWindowFactory.h"
#include "UI/Window/UIEnums.h"
#include "Client/Session/Session.h"
#include "Render/Renderer.h"
#include "Script/LuaScript.h"
#include "UI/EntryQueue/UIEntryQueueWnd.h"
#include "UI/Shortcuts/UIQuickSlotWnd.h"
#include "UI/GameSettings/UIHotKeyWnd.h"
#include "UI/Shop/UISerachStoreInfoWnd.h"
#include "UI/Window/UIWindow.h"
#include "UI/Window/UIWindowMgr.h"
#include "UI/Window/WindowId.h"
#include <string>
// GLOBAL: gl_25184
bool g_searchStoreInfoCreated;
// OFFSET: 0x00AA1350
// FUNCTION: fn_17208
UIWindow* UIWindowMgr::CreateLayoutWindow(int id) {
int width = 0;
int height = 0;
int x = 0;
int y = 0;
if (!g_session.m_hotkeyScript->Call("GetWindowInfo", "d>dddd", id, &width, &height, &x, &y)) {
return nullptr;
}
x = g_renderer->viewport.width * x / 1024;
y = g_renderer->viewport.height * y / 768;
UIWindow* window = this->LookupWindow(id);
std::string yKey;
std::string xKey;
if (window == nullptr) {
switch (id) {
case WID_HOTKEYWND:
window = new UIHotKeyWnd();
this->hotkeyWnd = window;
break;
case WID_JOINTO_BATTLEFIELDWND:
window = new UIEntryQueueWnd();
break;
case WID_QUIKSLOTWND:
window = new UIQuickSlotWnd();
break;
case WID_SEARCH_STORE_INFO:
window = new UISerachStoreInfoWnd();
g_searchStoreInfoCreated = true;
break;
case WID_ENTRYQUEUESTANDBYWND:
window = new UIEntryQueueStandByWnd();
break;
}
int savedX;
int savedY;
auto saved = this->savedRectangles.find(id);
if (saved != this->savedRectangles.end() && saved->second != nullptr) {
savedX = saved->second->x;
savedY = saved->second->y;
} else {
savedX = g_session.GetOptionInteger(xKey.c_str(), x);
savedY = g_session.GetOptionInteger(yKey.c_str(), y);
}
window->SetId(id);
window->SetSize(width, height);
if (savedX >= 0 && savedX <= g_renderer->viewport.width - window->geometry.width && savedY >= 0 &&
savedY <= g_renderer->viewport.height - window->geometry.height) {
x = savedX;
y = savedY;
}
window->Move(x, y);
this->rendered.push_back(window);
if (id == 0x9F) {
window->SendMsg(nullptr, UM_SETINFO, reinterpret_cast<std::intptr_t>(this->hotkeyPlacement), 0, 0, 0);
} else if (id == 0x9D) {
window->SendMsg(nullptr, UM_SETINFO, reinterpret_cast<std::intptr_t>(this->battlefieldPlacement), 0, 0, 0);
} else if (id == 0xD4) {
window->SendMsg(nullptr, UM_SETINFO, reinterpret_cast<std::intptr_t>(this->entryQueueStandbyPlacement), 0, 0, 0);
}
}
return window;
}