Batch #1712 by ragnarok-clanker: 0 byte-identical, 15 confirmed by peer review. - fn_06570 ItemInfo::AssignBasic: logic confirmed by peer review - fn_06607 SearchItemIds: logic confirmed by peer review - fn_06608 MatchItemName: logic confirmed by peer review - fn_06582 FindMetalProcessItems: logic confirmed by peer review - fn_06590 ItemInfo::Serialize: logic confirmed by peer review - fn_06544 FindItemCardName: logic confirmed by peer review - fn_23291 ClientItemLists::AddItem1718: logic confirmed by peer review - fn_23297 ClientItemLists::AddItem1718: logic confirmed by peer review - fn_23584 CSession::HasRequiredItems: logic confirmed by peer review - fn_23588 CSession::IsSlotItemIdentity: logic confirmed by peer review - fn_23589 CSession::HasInventoryItem: logic confirmed by peer review - fn_23591 CSession::HasItemId: logic confirmed by peer review - fn_23592 CSession::HasItemCount: logic confirmed by peer review - fn_23582 IsScreenShakeActive: logic confirmed by peer review - fn_23908 CSession::SetPlayerNameKey: logic confirmed by peer review Reviewed-by: ragnarok-clanker
612 lines
14 KiB
C++
612 lines
14 KiB
C++
#include "Client/Mode/ActiveGameMode.h"
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#include "Client/Mode/CMode.h"
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#include "Contents/Items/ItemDescription.h"
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#include "Contents/Skills/SkillInfo.h"
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#include "Client/Session.h"
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#include "Contents/Jobs/JobInheritance.h"
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#include "Contents/Jobs/JobId.h"
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#include "Contents/Skills/PlayerSkillBundle.h"
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#include "Script/LuaScript.h"
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#include <string>
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#include <cstring>
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// GLOBAL: gl_24496
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int g_screenShakeDuration;
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// GLOBAL: gl_24497
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char g_screenShakeMode;
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// GLOBAL: gl_24702
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const char g_playerNameKeyData[] = "가나다라마바사아자차카타파하가나다라마바사아자차카타파하";
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// GLOBAL: gl_24649
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const char* g_playerNameKey = g_playerNameKeyData;
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namespace {
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// OFFSET: 0x00DFBC00
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// FUNCTION: fn_23585
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bool IsTreeGroupTwo(int job) {
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if (job >= JT_RUNE_KNIGHT && job <= JT_MADOGEAR_B) {
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return true;
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}
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switch (job) {
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case JT_PIG_GENETIC:
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case JT_SHEEP_SURA:
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case JT_SHEEP_ARCB:
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case JT_FOX_SORCERER:
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case JT_FOX_WARLOCK:
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case JT_DOG_G_CROSS:
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case JT_DOG_CHASER:
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case JT_OSTRICH_MINSTREL:
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case JT_OSTRICH_WANDER:
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case JT_FOX_WARLOCK_B:
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case JT_SHEEP_ARCB_B:
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case JT_DOG_G_CROSS_B:
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case JT_FOX_SORCERER_B:
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case JT_OSTRICH_MINSTREL_B:
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case JT_OSTRICH_WANDER_B:
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case JT_SHEEP_SURA_B:
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case JT_PIG_GENETIC_B:
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case JT_DOG_CHASER_B:
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case JT_PIG_MECHANIC:
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case JT_OSTRICH_RANGER:
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case JT_LION_ROYAL_GUARD:
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case JT_LION_RUNE_KNIGHT:
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case JT_PIG_MECHANIC_B:
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case JT_OSTRICH_RANGER_B:
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case JT_LION_ROYAL_GUARD_B:
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case JT_LION_RUNE_KNIGHT_B:
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return true;
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default:
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return false;
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}
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}
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// OFFSET: 0x00DFBCA0
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// FUNCTION: fn_23586
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bool IsTreeGroupThree(int job) {
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const auto value = static_cast<unsigned>(job);
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return value - JT_DRAGON_KNIGHT <= unsigned(JT_FOURTH_JOB_END - JT_DRAGON_KNIGHT) ||
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value - JT_SKY_EMPEROR <= unsigned(JT_UPPER_EXTENDED_JOB2_END - 1 - JT_SKY_EMPEROR) || job == JT_ALITEA || job == JT_ALITEA_RIDING;
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}
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}
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// OFFSET: 0x00DFBCE0
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// FUNCTION: fn_23587
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bool __stdcall IsPlayerJob(int job) {
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const auto value = static_cast<unsigned>(job);
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return value - JT_NOVICE_H <= unsigned(JT_MER_BEGIN - 1 - JT_NOVICE_H) || value <= unsigned(JT_SUMMER2);
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}
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// OFFSET: 0x00E19110
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// FUNCTION: fn_23835
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int JobInheritance::Lookup(int job) {
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const int inherited = this->script.TableInteger("JobInheritTable", 0, job);
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const int replacement = this->script.TableInteger("JOB_INHERIT_LIST2", 0, inherited);
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return replacement == -1 ? inherited : replacement;
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}
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// OFFSET: 0x00E25B70
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// FUNCTION: fn_23907
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void JobInheritance::InitializeSkillTree(CPlayerSkillBundle& bundle, int job) {
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int count = 0;
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if (!this->script.Call("GetInheritJob", "d>d", job, &count) || count == -1) {
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return;
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}
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bundle.ClearGroups();
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bundle.ClearExtra();
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bundle.ClearLevelChanges();
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for (int index = count; index > 0; --index) {
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const int inherited = this->Lookup(index);
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int group = 1;
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if (inherited == JT_NOVICE || this->Lookup(index + 1) == JT_NOVICE || inherited == JT_DO_SUMMONER || inherited == JT_DO_SUMMONER_B) {
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group = 0;
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} else if (IsTreeGroupTwo(inherited) || inherited == JT_STAR_EMPEROR || inherited == JT_SOUL_REAPER || inherited == JT_STAR_EMPEROR_B ||
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inherited == JT_SOUL_REAPER_B) {
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group = 2;
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} else if (IsTreeGroupThree(inherited)) {
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group = 3;
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}
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switch (inherited) {
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case JT_SKY_EMPEROR:
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case JT_SOUL_ASCETIC:
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group = 3;
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break;
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case JT_SHINKIRO:
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case JT_SHIRANUI:
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case JT_NIGHT_WATCH:
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case JT_HYPER_NOVICE:
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case JT_ALITEA:
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group = 2;
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break;
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case JT_SPIRIT_HANDLER:
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group = 1;
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break;
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default:
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break;
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}
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this->script.Call("InitSkillTreeView", "dd", inherited, group);
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}
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}
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// OFFSET: 0x00DE0830
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// FUNCTION: fn_23461
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int __stdcall GetRealWeaponId(int weapon) {
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int real = 0;
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if (g_session.m_hotkeyScript->Call("GetRealWeaponId", "d>d", weapon, &real)) {
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return real;
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}
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return weapon;
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}
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// OFFSET: 0x00DFB4B0
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// FUNCTION: fn_23583
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bool __stdcall IsJobWeaponAllowed(int job, int slot, std::int64_t weapon) {
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if (weapon >= 105) {
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if (job == JT_ASSASSIN || job == JT_ASSASSIN_H || job == JT_ASSASSIN_B || job == JT_GUILLOTINE_CROSS || job == JT_GUILLOTINE_CROSS_H ||
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job == JT_GUILLOTINE_CROSS_B || job == JT_SHADOW_CROSS) {
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if (GetWeaponViewValue(static_cast<int>(weapon >> 32)) > 0) {
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weapon = GetDualWieldWeaponType(static_cast<int>(weapon), static_cast<int>(weapon >> 32));
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} else {
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weapon = GetWeaponViewValue(static_cast<int>(weapon));
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}
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} else {
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weapon = GetWeaponViewValue(static_cast<int>(weapon));
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}
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}
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const std::int64_t view = GetRealWeaponId(static_cast<int>(weapon));
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switch (job) {
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case JT_SWORDMAN:
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case JT_KNIGHT:
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case JT_CHICKEN:
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case JT_CRUSADER:
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case JT_CHICKEN2:
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case JT_SWORDMAN_H:
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case JT_KNIGHT_H:
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case JT_CHICKEN_H:
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case JT_CRUSADER_H:
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case JT_CHICKEN2_H:
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case JT_SWORDMAN_B:
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case JT_KNIGHT_B:
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case JT_CHICKEN_B:
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case JT_CRUSADER_B:
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case JT_CHICKEN2_B:
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case JT_RUNE_KNIGHT:
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case JT_RUNE_KNIGHT_H:
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case JT_ROYAL_GUARD:
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case JT_ROYAL_GUARD_H:
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case JT_RUNE_CHICKEN:
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case JT_RUNE_CHICKEN_H:
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case JT_ROYAL_CHICKEN:
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case JT_ROYAL_CHICKEN_H:
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case JT_RUNE_CHICKEN2:
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case JT_RUNE_CHICKEN2_H:
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case JT_RUNE_CHICKEN3:
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case JT_RUNE_CHICKEN3_H:
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case JT_RUNE_CHICKEN4:
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case JT_RUNE_CHICKEN4_H:
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case JT_RUNE_CHICKEN5:
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case JT_RUNE_CHICKEN5_H:
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case JT_RUNE_KNIGHT_B:
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case JT_ROYAL_GUARD_B:
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case JT_RUNE_CHICKEN_B:
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case JT_ROYAL_CHICKEN_B:
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case JT_DRAGON_KNIGHT:
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case JT_IMPERIAL_GUARD:
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case JT_DRAGON_KNIGHT_CHICKEN:
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case JT_IMPERIAL_GUARD_CHICKEN:
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return view == 4 || view == 5;
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case JT_MAGICIAN:
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case JT_MERCHANT:
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case JT_MAGICIAN_H:
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case JT_MERCHANT_H:
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case JT_MAGICIAN_B:
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case JT_MERCHANT_B:
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return view == 1;
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case JT_ARCHER:
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case JT_ARCHER_H:
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case JT_ARCHER_B:
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return view != 11;
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case JT_THIEF:
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case JT_HUNTER:
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case JT_ROGUE:
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case JT_BARD:
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case JT_DANCER:
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case JT_THIEF_H:
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case JT_HUNTER_H:
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case JT_ROGUE_H:
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case JT_BARD_H:
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case JT_DANCER_H:
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case JT_THIEF_B:
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case JT_HUNTER_B:
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case JT_ROGUE_B:
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case JT_BARD_B:
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case JT_DANCER_B:
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case JT_RANGER:
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case JT_RANGER_H:
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case JT_MINSTREL:
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case JT_WANDERER:
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case JT_SHADOW_CHASER:
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case JT_MINSTREL_H:
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case JT_WANDERER_H:
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case JT_SHADOW_CHASER_H:
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case JT_WOLF_RANGER:
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case JT_WOLF_RANGER_H:
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case JT_RANGER_B:
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case JT_MINSTREL_B:
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case JT_WANDERER_B:
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case JT_SHADOW_CHASER_B:
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case JT_WOLF_RANGER_B:
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case JT_WINDHAWK:
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case JT_ABYSS_CHASER:
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case JT_TROUBADOUR:
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case JT_TROUVERE:
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case JT_WOLF_WINDHAWK:
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return view == 11;
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case JT_PRIEST:
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case JT_PRIEST_H:
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case JT_PRIEST_B:
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case JT_ARCHBISHOP:
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case JT_ARCHBISHOP_H:
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case JT_ARCHBISHOP_B:
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case JT_CARDINAL:
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return view == 15;
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case JT_WIZARD:
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case JT_WIZARD_H:
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case JT_WIZARD_B:
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case JT_LINKER:
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case JT_WARLOCK:
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case JT_WARLOCK_H:
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case JT_WARLOCK_B:
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case JT_LINKER_B:
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case JT_SOUL_REAPER:
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case JT_SOUL_REAPER_B:
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case JT_ARCH_MAGE:
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case JT_SOUL_ASCETIC:
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if (view == 1) {
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return slot == 1;
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}
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if (view == 10 || view == 23) {
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return slot == 0;
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}
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return false;
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case JT_BLACKSMITH:
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case JT_BLACKSMITH_H:
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case JT_BLACKSMITH_B:
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case JT_MECHANIC:
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case JT_MECHANIC_H:
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case JT_MADOGEAR:
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case JT_MADOGEAR_H:
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case JT_MECHANIC_B:
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case JT_MADOGEAR_B:
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case JT_MEISTER:
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case JT_MEISTER_MADOGEAR:
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case JT_DRUID:
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case JT_DRUID_B:
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case JT_KARNOS:
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case JT_KARNOS_B:
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case JT_ALITEA:
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switch (view) {
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case 2:
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case 6:
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case 7:
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case 8:
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return true;
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default:
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return false;
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}
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case JT_ASSASSIN:
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case JT_ASSASSIN_H:
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case JT_ASSASSIN_B:
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case JT_GUILLOTINE_CROSS:
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case JT_GUILLOTINE_CROSS_H:
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case JT_GUILLOTINE_CROSS_B:
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case JT_SHADOW_CROSS:
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switch (view) {
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case 16:
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case 25:
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case 26:
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case 27:
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case 28:
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case 29:
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case 30:
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return true;
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default:
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return false;
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}
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case JT_MONK:
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case JT_MONK_H:
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case JT_MONK_B:
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case JT_SURA:
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case JT_SURA_H:
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case JT_SURA_B:
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case JT_INQUISITOR:
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return view == 0 || view == 12;
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case JT_SAGE:
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case JT_SAGE_H:
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case JT_SAGE_B:
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case JT_SORCERER:
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case JT_SORCERER_H:
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case JT_SORCERER_B:
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case JT_ELEMENTAL_MASTER:
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switch (view) {
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case 5:
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case 10:
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case 15:
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case 23:
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return true;
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default:
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return false;
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}
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case JT_ALCHEMIST:
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case JT_ALCHEMIST_H:
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case JT_ALCHEMIST_B:
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case JT_GENETIC:
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case JT_GENETIC_H:
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case JT_GENETIC_B:
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case JT_BIOLO:
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switch (view) {
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case 2:
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case 6:
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case 7:
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case 8:
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return true;
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default:
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return false;
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}
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case JT_NOVICE:
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case JT_SUPERNOVICE:
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case JT_NOVICE_H:
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case JT_NOVICE_B:
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case JT_SUPERNOVICE_B:
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case JT_SUPERNOVICE2:
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case JT_SUPERNOVICE2_B:
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case JT_HYPER_NOVICE:
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if (slot == 0) {
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return view == 1;
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}
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if (slot != 1) {
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return false;
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}
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switch (view) {
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case 2:
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case 3:
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case 6:
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case 7:
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case 8:
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case 9:
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case 10:
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case 23:
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return true;
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default:
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return false;
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}
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case JT_GUNSLINGER:
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case JT_REBELLION:
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case JT_GUNSLINGER_B:
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case JT_REBELLION_B:
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case JT_NIGHT_WATCH:
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return view >= 18 && view <= 21;
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case JT_NINJA:
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case JT_KAGEROU:
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case JT_OBORO:
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case JT_NINJA_B:
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case JT_KAGEROU_B:
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case JT_OBORO_B:
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case JT_SHINKIRO:
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case JT_SHIRANUI:
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return view == 22;
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default:
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return false;
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}
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}
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// OFFSET: 0x00DFBE10
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// FUNCTION: fn_23590
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bool __stdcall IsVisibleJob(int job) {
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return job != JT_WARPNPC && job != JT_EFFECTLAUNCHER && job != JT_HIDDEN_NPC;
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}
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// OFFSET: 0x00E19230
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// FUNCTION: fn_23836
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std::string GetJobTitleString(int job) {
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const char* title = nullptr;
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if (!g_session.m_hotkeyScript->Call("GetTitleString", "d>s", job, &title)) {
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return "";
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}
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return title ? title : "";
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}
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// OFFSET: 0x00E19530
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// FUNCTION: fn_23841
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int __stdcall GetWeaponViewValue(int weapon) {
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const int value = FindItemDescription(weapon).unknown_0040;
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if (weapon > 2100 && weapon < 2200 || static_cast<unsigned>(weapon - 28901) <= 0x61 || static_cast<unsigned>(weapon - 460000) <= 0x270F) {
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return -1;
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}
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return value;
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}
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// OFFSET: 0x00E248F0
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// FUNCTION: fn_23898
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int __stdcall GetDualWieldWeaponType(int first, int second) {
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int main = first;
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int result = 0;
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int sub;
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if (first != 0) {
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sub = second;
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} else {
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main = second;
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if (second == 0) {
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return result;
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}
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sub = 0;
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}
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if (main >= 1100 && main < 1150 || main >= 13400 && main < 13500 || static_cast<unsigned>(main - 500000) <= 0x270F) {
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result = 2;
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if (sub >= 1100 && sub < 1150 || sub >= 13400 && sub < 13500 || static_cast<unsigned>(sub - 500000) <= 0x270F) {
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return 26;
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}
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if ((sub < 1200 || sub >= 1250) && (sub < 13000 || sub >= 13100) && (sub < 28700 || sub >= 28900) &&
|
|
static_cast<unsigned>(sub - 510000) > 0x270F) {
|
|
if (sub >= 1300 && sub < 1350 || static_cast<unsigned>(sub - 520000) <= 0x270F) {
|
|
return 30;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
return 28;
|
|
}
|
|
|
|
if (main >= 1200 && main < 1250 || main >= 13000 && main < 13100 || main >= 28700 && main < 28900 ||
|
|
static_cast<unsigned>(main - 510000) <= 0x270F) {
|
|
result = 1;
|
|
|
|
if ((sub < 1100 || sub >= 1150) && (sub < 13400 || sub >= 13500) && static_cast<unsigned>(sub - 500000) > 0x270F) {
|
|
if (sub >= 1200 && sub < 1250 || sub >= 13000 && sub < 13100 || sub >= 28700 && sub < 28900 ||
|
|
static_cast<unsigned>(sub - 510000) <= 0x270F) {
|
|
return 25;
|
|
}
|
|
|
|
if (sub >= 1300 && sub < 1350 || static_cast<unsigned>(sub - 520000) <= 0x270F) {
|
|
return 29;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
return 28;
|
|
}
|
|
|
|
if (main >= 1300 && main < 1350 || static_cast<unsigned>(main - 520000) <= 0x270F) {
|
|
result = 6;
|
|
|
|
if (sub >= 1300 && sub < 1350) {
|
|
return 27;
|
|
}
|
|
|
|
if (static_cast<unsigned>(sub - 520000) <= 0x270F) {
|
|
return 27;
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
// OFFSET: 0x00E25970
|
|
// FUNCTION: fn_23906
|
|
bool ResetHotkeySlots() {
|
|
g_session.m_hotkeyScript->Call("ResetTheHotKey", "dddd", 1, 132, 192, 18);
|
|
return g_session.m_hotkeyScript->Call("ResetTheHotKey", "dddd", 1, 135, 36, 18);
|
|
}
|
|
|
|
// OFFSET: 0x00E25E60
|
|
// FUNCTION: fn_23909
|
|
std::pair<int, int>* CSession::InsertPair(int key, int value) {
|
|
for (auto& entry : this->unknown_0778) {
|
|
if (entry.first == key) {
|
|
entry.second = value;
|
|
return &entry;
|
|
}
|
|
}
|
|
|
|
this->unknown_0778.push_back(std::make_pair(key, value));
|
|
return &this->unknown_0778.back();
|
|
}
|
|
|
|
// OFFSET: 0x00E25EE0
|
|
// FUNCTION: fn_23910
|
|
int CSession::SetPairValue(int value, int slot) {
|
|
if (slot == 0) {
|
|
this->m_pairValues[0] = value;
|
|
return value;
|
|
}
|
|
|
|
if (slot == 1) {
|
|
this->m_pairValues[1] = value;
|
|
return value;
|
|
}
|
|
|
|
if (slot == 2) {
|
|
this->m_pairValues[2] = value;
|
|
return value;
|
|
}
|
|
|
|
return slot;
|
|
}
|
|
|
|
// OFFSET: 0x00E25F20
|
|
// FUNCTION: fn_23911
|
|
int CSession::SetHotkeyEntry(char enabled, int id, int value, int slot) {
|
|
for (int index = 0; index < 2; ++index) {
|
|
NormalItemSlot& entry = this->SkillHotkey(index);
|
|
|
|
if (id == static_cast<int>(entry.itemId) && value == entry.unknown_0005 && enabled == static_cast<char>(entry.unknown_0000) ||
|
|
!CSkillInfo::UsesLevel(*g_session.m_hotkeyScript, static_cast<int>(entry.itemId)) && id == static_cast<int>(entry.itemId)) {
|
|
entry.unknown_0000 = 0;
|
|
entry.itemId = 0;
|
|
entry.unknown_0005 = 0;
|
|
g_world.ActiveGameMode()->SendMsg(313, index + 36, 0, 0, 0);
|
|
}
|
|
}
|
|
|
|
if (id == 0) {
|
|
enabled = 0;
|
|
value = 0;
|
|
}
|
|
|
|
NormalItemSlot& target = this->SkillHotkey(slot);
|
|
target.unknown_0000 = static_cast<unsigned char>(enabled);
|
|
target.itemId = static_cast<std::uint32_t>(id);
|
|
target.unknown_0005 = static_cast<std::int16_t>(value);
|
|
|
|
return g_world.ActiveGameMode()->SendMsg(313, slot + 36, 0, 0, 0);
|
|
}
|
|
|
|
// OFFSET: 0x00E26030
|
|
// FUNCTION: fn_23912
|
|
int CSession::SetFlag(char value) {
|
|
const int result = value & 1;
|
|
this->unknown_0E98 = result;
|
|
this->unknown_5558 = result;
|
|
return result;
|
|
}
|
|
|
|
// OFFSET: 0x00DFB490
|
|
// FUNCTION: fn_23582
|
|
bool IsScreenShakeActive() {
|
|
return g_screenShakeDuration != 0 && g_screenShakeMode == 2;
|
|
}
|
|
|
|
// OFFSET: 0x00E25DD0
|
|
// FUNCTION: fn_23908
|
|
void CSession::SetPlayerNameKey(const unsigned char* key) {
|
|
std::memcpy(this->m_playerNameKey, key, sizeof(this->m_playerNameKey));
|
|
|
|
for (unsigned int index = 0; index < sizeof(this->m_playerNameKey); ++index) {
|
|
this->m_playerNameKey[index] ^= g_playerNameKey[index];
|
|
}
|
|
}
|