..
CGameMode.h
Decompile 2 functions in Source/Client/Mode/GameModeNotices.cpp, Source/Client/Mode/CGameMode.h
2026-11-02 18:31:13 +00:00
CLoginMode.h
Maintenance: [forced, user-approved] Collapse the Browser port's adapter structs into the original code (follow-up to 30cdd441). Evid
2026-11-02 16:41:37 +00:00
CMode.h
Maintenance: [forced, user-approved] Family F1: UIWindowContext field reads replaced by the real objects. primitives->g_renderer->pri
2026-11-02 23:01:18 +00:00
EquipWindowLook.h
Decompile 4 functions in Source/Contents/Jobs/JobInheritance.cpp, Source/Client/Session.h, ...
2026-10-31 00:51:56 +00:00
GameMode.cpp
Maintenance: [forced, user-approved] Family F2a (first half of UIWindowContext removal; coordinator-approved bridge split because F2
2026-11-03 00:23:34 +00:00
GameModeActorEffects.cpp
Decompile 3 functions in Source/Client/Mode/GameModeActorEffects.cpp, Source/Client/Mode/CGameMode.h, ...
2026-10-31 07:25:15 +00:00
GameModeEquipWindow.cpp
Decompile 4 functions in Source/Contents/Jobs/JobInheritance.cpp, Source/Client/Session.h, ...
2026-10-31 00:51:56 +00:00
GameModeHandlers.cpp
Maintenance: [forced, user-approved] Family F2a (first half of UIWindowContext removal; coordinator-approved bridge split because F2
2026-11-03 00:23:34 +00:00
GameModeItemLists.cpp
Decompile fn_21835 (CGameMode::ReceiveInventoryStart)
2026-10-31 16:16:32 +00:00
GameModeMiniMap.cpp
Maintenance: CGameMode layout, remaining members after maintenance 00792cfe (replaces returned batch 9955, rebased on current main).
2026-11-02 12:44:07 +00:00
GameModeNames.cpp
Decompile 2 functions in Source/Client/Mode/GameModeNames.cpp
2026-10-30 19:50:35 +00:00
GameModeNotices.cpp
Maintenance: [forced, user-approved] Family G12 (resubmit of 10216, merged with main 4ff2f815 after G11) + G13b. (1) ShortcutBindings
2026-11-03 00:31:32 +00:00
GameModePackets.cpp
Maintenance: [forced, user-approved] Family F2a (first half of UIWindowContext removal; coordinator-approved bridge split because F2
2026-11-03 00:23:34 +00:00
GameModeProtocol.cpp
Decompile 3 functions in Source/Client/Mode/GameModeProtocol.cpp
2026-10-29 22:37:49 +00:00
GameModeReplay.cpp
Decompile fn_21368 (CGameMode::UpdateReplayPause)
2026-10-30 23:25:16 +00:00
GameModeSounds.cpp
Decompile 2 functions in Source/Client/Mode/CGameMode.h, Source/Client/Mode/GameModeSounds.cpp, ...
2026-10-30 21:31:01 +00:00
LoginMode.cpp
Maintenance: [forced, user-approved] Collapse the Browser port's adapter structs into the original code (follow-up to 30cdd441). Evid
2026-11-02 16:41:37 +00:00
LoginModeNotices.cpp
Decompile 2 functions in Source/Client/Mode/CLoginMode.h, Source/Client/Mode/LoginModeNotices.cpp
2026-10-30 20:36:44 +00:00
ModeCursor.cpp
Maintenance: [forced, user-approved] Family F1: UIWindowContext field reads replaced by the real objects. primitives->g_renderer->pri
2026-11-02 23:01:18 +00:00
ModeCursor.h
Decompile fn_17820 (CMode::CMode)
2026-11-02 12:29:48 +00:00
ModeDragState.cpp
Maintenance: [forced, user-approved] Family D7 (resubmit of #10212 , returned only for conflicts with newer main; regenerated on e6188
2026-11-02 23:43:46 +00:00
ModeDragState.h
Maintenance: [forced, user-approved] Family D7 (resubmit of #10212 , returned only for conflicts with newer main; regenerated on e6188
2026-11-02 23:43:46 +00:00
ModeEvents.h
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
ModeLifetime.cpp
Decompile fn_17821 (sub_AD53B0)
2026-10-31 02:39:25 +00:00
ModeMgr.cpp
Decompile fn_17846 (CModeMgr::Run)
2026-10-31 01:13:47 +00:00
ModeMgr.h
Decompile fn_17846 (CModeMgr::Run)
2026-10-31 01:13:47 +00:00
ModeTooltip.cpp
Maintenance: [forced, user-approved] Family F2a (first half of UIWindowContext removal; coordinator-approved bridge split because F2
2026-11-03 00:23:34 +00:00
ModeTooltip.h
Maintenance: [forced, user-approved] Family F2a (first half of UIWindowContext removal; coordinator-approved bridge split because F2
2026-11-03 00:23:34 +00:00