Batch #13391 by SapitoSucio: 0 byte-identical, 1 confirmed by peer review. - fn_24296 CDummyEffectLauncher::SendMsg: logic confirmed by peer review Peer-reviewed-by: eAthena, codeplay, StrawberrysherbetIX Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
50 lines
1.7 KiB
C++
50 lines
1.7 KiB
C++
#include "Contents/Effects/DummyEffectLauncher.h"
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#include "Contents/Effects/EffectLists.h"
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#include "Contents/Effects/RagEffect.h"
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#include <windows.h>
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#include <timeapi.h>
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// OFFSET: 0x00E4C1C0
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// FUNCTION: fn_24281
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bool CDummyEffectLauncher::OnProcess() {
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const float frame = static_cast<float>(static_cast<double>(timeGetTime() - this->render.unknown_008C) / 24.0);
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const float limit = static_cast<float>(this->lifeFrames);
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return !(frame > limit);
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}
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// OFFSET: 0x00E50A60
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// FUNCTION: fn_24296
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__declspec(safebuffers) void CDummyEffectLauncher::SendMsg(CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int, int, int, int) {
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if (message != 14 || a != 0) {
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this->EffectActor::SendMsg(sender, message, a, b, c, d, e, f, g, h, i, 0, 0, 0, 0);
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return;
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}
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const vector3d* position = reinterpret_cast<const vector3d*>(b);
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this->render.position.x = position->x;
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this->render.position.y = position->y;
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this->render.position.z = position->z;
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this->render.visible = 0;
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this->render.unknown_008C = timeGetTime();
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if (g_effectMgr->Spawn(0, d, this->render.position.x, this->render.position.y, this->render.position.z, 0, -1, 0, 0) != nullptr) {
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return;
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}
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CRagEffect* effect = this->LaunchEffect(d, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
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if ((f | g) != 0) {
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this->lifeFrames = f;
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if (f == 333 && g == 0) {
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vector3d value;
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value.y = 0.0f;
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value.z = 0.0f;
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value.x = static_cast<float>(static_cast<std::int64_t>(i) << 32 | static_cast<std::uint32_t>(h));
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if (effect != nullptr) {
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effect->SendMsg(nullptr, 14, 0, reinterpret_cast<std::intptr_t>(&value), 0, 0, 0, 0);
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}
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}
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} else {
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this->lifeFrames = 300;
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}
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}
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