Batch #3812 by youko: 1 byte-identical, 0 confirmed by peer review. - fn_07504 CTalismanMarkEffect::Slot06: byte-identical Merged automatically: every function is byte-identical to the original. Adds to the build: Source/Contents/Effects/TalismanMarkEffect.cpp
22 lines
500 B
C++
22 lines
500 B
C++
#include "Contents/Effects/TalismanMarkEffect.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Camera/Camera.h"
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#include "Contents/Effects/Particle.h"
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#include "Utility/Math/AffineMatrix.h"
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#include "Utility/Math/Vector3d.h"
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// OFFSET: 0x0072E210
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// FUNCTION: fn_07504
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bool CTalismanMarkEffect::Slot06() {
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if (this->ActorExists() == true && !this->particles.empty()) {
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return true;
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}
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return false;
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}
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// OFFSET: 0x0072E3F0
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// OFFSET: 0x0072E5F0
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