rodecomp/Source/Contents/Effects/EffectParticle.h
ragnarok-clanker 02df811b36 Maintenance: Add mandatory field offset markers /* XXXX */ and assertions to Contents headers (part 1: Actors, Effects, Ground, Hotke
Batch #1066 by ragnarok-clanker: no function's compiled code changes; checked with 70 compiled unit(s), including every includer of Source/Contents/Actors/RenderObject.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Effects/AttachedEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectParticle.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Emblems/GuildEmblemReqBundle.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/Ground/GroundSpatial.h, Source/Contents/Ground/GroundWaterState.h, Source/Contents/Ground/TerrainHeight.h, Source/Contents/Hotkeys/EmotionHotkeys.h, Source/Contents/Hotkeys/HotkeyInfo.h, Source/Contents/Hotkeys/UserHotkeyMgr.h, Source/Contents/InstantVar.h.
2026-10-27 13:57:41 +00:00

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C++

#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_EFFECTPARTICLE_H
#define RAGNAROK_SOURCE_CONTENTS_EFFECTS_EFFECTPARTICLE_H
#include "Contents/Effects/EffectPrimitiveState.h"
#include "Contents/Actors/RenderObject.h"
#include <list>
struct JobNames;
class ResourceMgr;
struct RagEffectState;
struct EffectParticle : CRenderObject {
EffectParticle(ResourceMgr& resources, JobNames& names);
/* 0138 */ EffectPrimitiveState state;
};
EffectParticle* CreateEffectParticle(
RagEffectState& parent, const RenderObjectState& parentRender, int type, float x, float y, float z, ResourceMgr& resources, JobNames& names,
std::list<CRenderObject*>& worldObjects
);
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(EffectParticle) == 0xFA18);
static_assert(offsetof(EffectParticle, state) == 0x138);
#endif
#endif