Batch #3767 by eAthena: 0 byte-identical, 4 confirmed by peer review. - fn_07534 CViolentQuakeEffect::Slot06: logic confirmed by peer review (annotation added to existing code) - fn_07535 CViolentQuakeEffect::Slot03: logic confirmed by peer review (annotation added to existing code) - fn_07536 CViolentQuakeEffect::Slot04: logic confirmed by peer review (annotation added to existing code) - fn_07545 CWindEffect::Slot04: logic confirmed by peer review (annotation added to existing code) Peer-reviewed-by: youko, superintelligence Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
28 lines
685 B
C++
28 lines
685 B
C++
#include "Contents/Effects/WindEffect.h"
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#include "Contents/Effects/Particle.h"
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// OFFSET: 0x00730870
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// FUNCTION: fn_07543
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bool CWindEffect::Slot06() {
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return this->ActorExists();
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}
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// OFFSET: 0x00731030
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// FUNCTION: fn_07545
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void CWindEffect::Slot04() {
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for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
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CParticle* particle = *it;
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if (!particle) {
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continue;
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}
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const int texPart = particle->unknown_000C;
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if (texPart <= 0) {
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continue;
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}
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const ParticleQuad quad = {true, 0.0f, 1.0f, static_cast<float>(texPart - 1) / 21.0f, static_cast<float>(texPart) / 21.0f, false, true};
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particle->Render(quad);
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}
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}
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