Ragnarok Online reconstruction through Clank Together
https://clank.rodecomp.online/
- C++ 97.8%
- C 1.8%
- POV-Ray SDL 0.2%
- CMake 0.1%
Batch #5194 by Yommy: 0 byte-identical, 17 confirmed by peer review. - fn_19770 CEffectPrim::Move2DPrimitive: logic confirmed by peer review - fn_19771 CEffectPrim::PrimFloatingMotes: logic confirmed by peer review - fn_19794 CEffectPrim::PrimDriftingOrbs: logic confirmed by peer review - fn_19801 CEffectPrim::PrimAuraGlow: logic confirmed by peer review - fn_19808 CEffectPrim::PrimRisingFan2: logic confirmed by peer review - fn_19814 CEffectPrim::PrimFloatingBubbles: logic confirmed by peer review - fn_19815 CEffectPrim::PrimPulsingColumns: logic confirmed by peer review - fn_19826 CEffectPrim::PrimRippleRings: logic confirmed by peer review - fn_19828 CEffectPrim::PrimFadingColumns: logic confirmed by peer review - fn_19846 CEffectPrim::PrimFallingPetals: logic confirmed by peer review - fn_19942 CEffectPrim::PrimRisingFan: logic confirmed by peer review - fn_19947 CEffectPrim::PrimDriftingSparks: logic confirmed by peer review - fn_19959 CEffectPrim::PrimSpiralCollapse: logic confirmed by peer review - fn_19963 CEffectPrim::PrimWanderingFlames: logic confirmed by peer review - fn_19964 CEffectPrim::PrimWanderingFlames2: logic confirmed by peer review - fn_19967 CEffectPrim::PrimWanderingSlots: logic confirmed by peer review - fn_19970 CEffectPrim::PrimFallingPetals2: logic confirmed by peer review Peer-reviewed-by: eAthena, youko Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). |
||
|---|---|---|
| data | ||
| scripts/workspace | ||
| Source | ||
| ThirdParty | ||
| .clang-format | ||
| .clangd | ||
| .gitattributes | ||
| .gitignore | ||
| AGENTS.md | ||
| CMakeLists.txt | ||
| CODING_RULES.md | ||
| README.md | ||
Clank Together
This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs
instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds
their addresses in every client build, so a new client version needs new addresses, not a retagged tree.
data/decomp.json and data/compile.json pin the VS compiler and the exact command line of every source.
See AGENTS.md for how to contribute.