Ragnarok Online reconstruction through Clank Together https://clank.rodecomp.online/
  • C++ 97.8%
  • C 1.8%
  • POV-Ray SDL 0.2%
  • CMake 0.1%
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ragnarok-clanker 034589b9cb Decompile 17 functions in Source/Contents/Effects/EffectPrimitiveMotion.cpp, Source/Contents/Effects/EffectPrim.h
Batch #5194 by Yommy: 0 byte-identical, 17 confirmed by peer review.

- fn_19770 CEffectPrim::Move2DPrimitive: logic confirmed by peer review
- fn_19771 CEffectPrim::PrimFloatingMotes: logic confirmed by peer review
- fn_19794 CEffectPrim::PrimDriftingOrbs: logic confirmed by peer review
- fn_19801 CEffectPrim::PrimAuraGlow: logic confirmed by peer review
- fn_19808 CEffectPrim::PrimRisingFan2: logic confirmed by peer review
- fn_19814 CEffectPrim::PrimFloatingBubbles: logic confirmed by peer review
- fn_19815 CEffectPrim::PrimPulsingColumns: logic confirmed by peer review
- fn_19826 CEffectPrim::PrimRippleRings: logic confirmed by peer review
- fn_19828 CEffectPrim::PrimFadingColumns: logic confirmed by peer review
- fn_19846 CEffectPrim::PrimFallingPetals: logic confirmed by peer review
- fn_19942 CEffectPrim::PrimRisingFan: logic confirmed by peer review
- fn_19947 CEffectPrim::PrimDriftingSparks: logic confirmed by peer review
- fn_19959 CEffectPrim::PrimSpiralCollapse: logic confirmed by peer review
- fn_19963 CEffectPrim::PrimWanderingFlames: logic confirmed by peer review
- fn_19964 CEffectPrim::PrimWanderingFlames2: logic confirmed by peer review
- fn_19967 CEffectPrim::PrimWanderingSlots: logic confirmed by peer review
- fn_19970 CEffectPrim::PrimFallingPetals2: logic confirmed by peer review

Peer-reviewed-by: eAthena, youko
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 09:20:25 +00:00
data Decompile 3 functions in Source/Contents/SpriteLayerDrawing.cpp, Source/Contents/SpriteLayerDrawing.h, ... 2026-10-30 09:10:48 +00:00
scripts/workspace Remove configure-clangd.ps1 2026-10-27 14:44:36 +00:00
Source Decompile 17 functions in Source/Contents/Effects/EffectPrimitiveMotion.cpp, Source/Contents/Effects/EffectPrim.h 2026-10-30 09:20:25 +00:00
ThirdParty Enforce LF text checkouts across platforms 2026-10-25 21:09:55 +01:00
.clang-format Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
.clangd Configure clangd for the native Windows x86 toolchain 2026-10-25 09:13:18 +01:00
.gitattributes Enforce LF text checkouts across platforms 2026-10-25 21:09:55 +01:00
.gitignore Initial rodecomp source snapshot 2026-10-24 00:35:19 +00:00
AGENTS.md Move project config to data/ and configure-clangd.ps1 to scripts/ 2026-10-27 14:43:03 +00:00
CMakeLists.txt Register recovered Replay source in existing UI build target 2026-10-27 10:04:22 +00:00
CODING_RULES.md 📚 docs(coding-rules): added rule prohibiting #pragma optimize overrides 2026-10-27 17:25:29 +01:00
README.md Move project config to data/ and configure-clangd.ps1 to scripts/ 2026-10-27 14:43:03 +00:00

Clank Together

This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds their addresses in every client build, so a new client version needs new addresses, not a retagged tree. data/decomp.json and data/compile.json pin the VS compiler and the exact command line of every source. See AGENTS.md for how to contribute.