rodecomp/Source/Render/ScreenGeometry.h
ragnarok-clanker 498191fce6 Decompile 2 functions in Source/Render/Primitives/ScreenLine.cpp, Source/Render/ScreenGeometry.cpp, ...
Batch #12366 by Yommy: 0 byte-identical, 2 confirmed by peer review.

- fn_12590 UIRoMapWnd::DrawArrow: logic confirmed by peer review
- fn_12594 UIRoMapWnd::DrawDashedArrow: logic confirmed by peer review

Peer-reviewed-by: KWDev, cremane, codeplay
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-05 14:23:13 +00:00

25 lines
877 B
C++

#ifndef RAGNAROK_SOURCE_RENDER_SCREENGEOMETRY_H
#define RAGNAROK_SOURCE_RENDER_SCREENGEOMETRY_H
#include <cstdint>
class CTexture;
class RenderPrimitivePool;
struct RenderQueues;
struct ScreenPoint {
/* 0000 */ float x;
/* 0004 */ float y;
};
void DrawScreenQuad(
RenderPrimitivePool& primitives, RenderQueues& queues, float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3, CTexture* texture,
std::uint32_t color, bool depthAlpha, float depthStart, float depthEnd
);
void DrawScreenLine(
RenderPrimitivePool& primitives, RenderQueues& queues, float startX, float startY, float endX, float endY, int thickness, CTexture* texture,
std::uint32_t color, bool depthAlpha, float depthStart, float depthEnd
);
void DrawScreenQuad(ScreenPoint p0, ScreenPoint p1, ScreenPoint p2, ScreenPoint p3, CTexture* texture, std::uint32_t color);
#endif