rodecomp/Source/UI/Window/UIWordDisplayWnd.cpp
ragnarok-clanker 03d558b9d3 Decompile 11 functions in Source/UI/Buttons/UINoneVisibleButton.cpp, Source/UI/Buttons/UINoneVisibleButton.h, ...
Batch #7713 by Yommy: 0 byte-identical, 11 confirmed by peer review.

- fn_10665 UIEmblemWnd::UIEmblemWnd: logic confirmed by peer review
- fn_10667 UIMerchantShopTitle::UIMerchantShopTitle: logic confirmed by peer review
- fn_10668 UINameBalloonText::UINameBalloonText: logic confirmed by peer review
- fn_10669 UINoneVisibleButton::UINoneVisibleButton: logic confirmed by peer review
- fn_10670 UIRadioBtn::UIRadioBtn: logic confirmed by peer review
- fn_10671 UIResizer::UIResizer: logic confirmed by peer review
- fn_10672 UISlotBitmap::UISlotBitmap: logic confirmed by peer review
- fn_10673 UISlotBitmap::UISlotBitmap: logic confirmed by peer review
- fn_10677 UIStaticText3::UIStaticText3: logic confirmed by peer review
- fn_10679 UITab::UITab: logic confirmed by peer review
- fn_10682 UIWordDisplayWnd::UIWordDisplayWnd: logic confirmed by peer review

Peer-reviewed-by: eAthena, secret
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-31 11:30:08 +00:00

65 lines
2 KiB
C++

#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Client/Session.h"
#include "Contents/Actors/Pc.h"
#include "Contents/World/World.h"
#include "Render/Renderer.h"
#include "Resource/Bitmap/BitmapResource.h"
#include "Resource/ResourceMgr.h"
#include "Resource/TextureNames.h"
#include "UI/Window/UIWordDisplayWnd.h"
// OFFSET: 0x0085B000
// FUNCTION: fn_10791
void UIWordDisplayWnd::Slot15(int, int) {
}
// OFFSET: 0x0085E370
// FUNCTION: fn_10825
void UIWordDisplayWnd::Paint() {
CBitmapRes* bitmap = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\전장적표시.bmp")));
this->DrawBitmap(0, 0, bitmap ? &bitmap->image : nullptr, true);
}
// OFFSET: 0x0085FD30
// FUNCTION: fn_10885
void UIWordDisplayWnd::Slot19() {
CRenderObject* actor = g_session.FindGameActor(this->aid);
if (this->aid == g_session.m_aid) {
actor = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player;
}
if (!actor) {
return;
}
const int screenX = actor->render.screenX;
const int screenY = actor->render.screenY;
if (this->screenX == screenX && this->screenX == screenY) {
return;
}
this->screenY = screenY;
this->screenX = screenX;
const float scale = actor->render.unknown_005C;
const int y = static_cast<int>(screenY - static_cast<float>(g_renderer->viewport.height * 100 / 480) * scale);
const int x = static_cast<int>(screenX - static_cast<float>(g_renderer->viewport.width * 5 / 640) * scale);
this->Move(x, y);
}
// OFFSET: 0x00865360
// FUNCTION: fn_10923
int UIWordDisplayWnd::SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) {
if (message == 34) {
this->aid = argument1;
}
return 0;
}
// OFFSET: 0x00850910
// FUNCTION: fn_10682
UIWordDisplayWnd::UIWordDisplayWnd(UIWindowContext& windowContext, UIFrameContext& frameContext) : UIFrameWnd(windowContext, frameContext, 0), aid(0) {
this->text.clear();
this->SetSize(24, 24);
}