Ragnarok Online reconstruction through Clank Together https://clank.rodecomp.online/
  • C++ 97.3%
  • C 2.2%
  • POV-Ray SDL 0.2%
  • CMake 0.2%
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ragnarok-clanker 05be22bdcf Decompile 22 functions in Source/Client/Session.h, Source/Contents/Actors/GroundScope.cpp, ...
Batch #4990 by youko: 3 byte-identical, 19 confirmed by peer review.

- fn_24228 ReadMessengerMembers: logic confirmed by peer review
- fn_24229 ReadItemList: logic confirmed by peer review
- fn_24230 ReadItemArray: logic confirmed by peer review
- fn_24232 CSession::SetUnknown5BC0: logic confirmed by peer review
- fn_24236 MessengerMember::Deserialize: logic confirmed by peer review
- fn_24247 ClientItemLists::SetItems1750: logic confirmed by peer review
- fn_24249 AppendBytes: logic confirmed by peer review
- fn_24258 CMsgEffect::~CMsgEffect: logic confirmed by peer review
- fn_24259 CSkill::~CSkill: logic confirmed by peer review
- fn_24267 CGroundScope::SkillScopeType: logic confirmed by peer review
- fn_24268 CSkill::GetTrapModelName: logic confirmed by peer review
- fn_24269 CSkill::ReleaseModel: logic confirmed by peer review
- fn_24270 CMsgEffect::UsesMsgEffect: logic confirmed by peer review
- fn_24275 CGraffiSkill::ReleaseTexture: byte-identical
- fn_24277 CArrowEffect::Reset: logic confirmed by peer review
- fn_24278 CEffectMaker::Reset: byte-identical
- fn_24279 CGraffiSkill::BuildTexture: logic confirmed by peer review
- fn_24280 CArrowEffect::OnProcess: logic confirmed by peer review
- fn_24281 CDummyEffectLauncher::OnProcess: logic confirmed by peer review
- fn_24282 CEffectMaker::OnProcess: logic confirmed by peer review
- fn_24283 CGraffiSkill::OnProcess: byte-identical
- fn_24285 CMandraAttackEffect::OnProcess: logic confirmed by peer review

Peer-reviewed-by: eAthena, willerthal, KWDev
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Adds to the build: Source/Contents/Actors/GraffiSkill.cpp, Source/Contents/Effects/ArrowEffect.cpp, Source/Contents/Effects/DummyEffectLauncher.cpp, Source/Contents/Effects/MandraAttackEffect.cpp, Source/Contents/Effects/MsgEffect.cpp
2026-10-30 06:43:59 +00:00
data Decompile 22 functions in Source/Client/Session.h, Source/Contents/Actors/GroundScope.cpp, ... 2026-10-30 06:43:59 +00:00
scripts/workspace Remove configure-clangd.ps1 2026-10-27 14:44:36 +00:00
Source Decompile 22 functions in Source/Client/Session.h, Source/Contents/Actors/GroundScope.cpp, ... 2026-10-30 06:43:59 +00:00
ThirdParty Enforce LF text checkouts across platforms 2026-10-25 21:09:55 +01:00
.clang-format Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
.clangd Configure clangd for the native Windows x86 toolchain 2026-10-25 09:13:18 +01:00
.gitattributes Enforce LF text checkouts across platforms 2026-10-25 21:09:55 +01:00
.gitignore Initial rodecomp source snapshot 2026-10-24 00:35:19 +00:00
AGENTS.md Move project config to data/ and configure-clangd.ps1 to scripts/ 2026-10-27 14:43:03 +00:00
CMakeLists.txt Register recovered Replay source in existing UI build target 2026-10-27 10:04:22 +00:00
CODING_RULES.md 📚 docs(coding-rules): added rule prohibiting #pragma optimize overrides 2026-10-27 17:25:29 +01:00
README.md Move project config to data/ and configure-clangd.ps1 to scripts/ 2026-10-27 14:43:03 +00:00

Clank Together

This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds their addresses in every client build, so a new client version needs new addresses, not a retagged tree. data/decomp.json and data/compile.json pin the VS compiler and the exact command line of every source. See AGENTS.md for how to contribute.