Batch #2533 by ntrl: 0 byte-identical, 1 confirmed by peer review. - fn_10107 AccessoryLayerDepth::OffsetLayerDepth: logic confirmed by peer review Peer-reviewed-by: meitogi, willerthal, youko Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_ACTORS_SPRITEDRAWINGPOLICY_H
|
|
#define RAGNAROK_SOURCE_CONTENTS_ACTORS_SPRITEDRAWINGPOLICY_H
|
|
|
|
class LuaScript;
|
|
struct SpriteCellQuad;
|
|
struct SpriteColor;
|
|
struct SpriteFrameCell;
|
|
struct SpriteRleImage;
|
|
struct tagRECT;
|
|
|
|
struct AccessoryLayerDepth {
|
|
const int& bottomAccessory;
|
|
const int& topAccessory;
|
|
const int& middleAccessory;
|
|
|
|
void OffsetLayerDepth(int layer, SpriteCellQuad& quad, float bottomDepth, float topDepth) const;
|
|
};
|
|
|
|
struct SpriteDrawingPolicy {
|
|
LuaScript& script;
|
|
const unsigned char& newDrawOnTop;
|
|
int& argument00BC;
|
|
const int& argument0018;
|
|
const int& argument0010;
|
|
const int& argument0040;
|
|
const int& argument0044;
|
|
bool& helmRobe;
|
|
|
|
bool DrawOnTop() const;
|
|
bool SetRobe(int robe);
|
|
bool ProjectCell(
|
|
int unused, int layer, float scale, const SpriteFrameCell& cell, float x, float y, const float* position, float shift, float& bottomDepth,
|
|
float& topDepth, const SpriteRleImage& image, SpriteCellQuad& quad, tagRECT& bounds, SpriteColor& color, int offsetX, int offsetY, int flags
|
|
) const;
|
|
void OffsetLayerDepth(int layer, SpriteCellQuad& quad, float bottomDepth, float topDepth) const;
|
|
};
|
|
|
|
#endif
|