rodecomp/Source/Contents/Effects/EffectPrimitiveState.h

197 lines
6.1 KiB
C++

#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_EFFECTPRIMITIVESTATE_H
#define RAGNAROK_SOURCE_CONTENTS_EFFECTS_EFFECTPRIMITIVESTATE_H
#include "Render/Primitives/RenderPrimitive.h"
#include <cstddef>
#include <cstdint>
#include <vector>
#include "Contents/Actors/RenderObjectState.h"
#include "Utility/Math/Vector3d.h"
struct CRagEffect;
class CTexture;
struct EffectPrimitiveRecord {
/* 0000 */ vector3d position;
/* 000C */ vector3d corners[4];
/* 003C */ float unknown_003C;
/* 0040 */ float scale;
/* 0044 */ float angle;
/* 0048 */ float matrix[12];
/* 0078 */ std::int32_t red;
/* 007C */ std::int32_t green;
/* 0080 */ std::int32_t blue;
/* 0084 */ float alpha;
/* 0088 */ std::uint32_t color;
};
struct EffectPrimitiveSlot {
EffectPrimitiveSlot();
/* 0000 */ char life;
/* 0001 */ unsigned char unknown_0001;
/* 0002 */ std::int16_t alphaB;
/* 0004 */ std::int16_t alphaT;
/* 0006 */ std::int16_t fullDisplayAngle;
/* 0008 */ float maxHeight;
/* 000C */ int process;
/* 0010 */ std::int16_t rotStart;
/* 0012 */ unsigned char unknown_0012[2];
/* 0014 */ float height[21];
/* 0068 */ char flag1[21];
/* 007D */ unsigned char unknown_007D;
/* 007E */ std::int16_t riseAngle;
/* 0080 */ float distance;
union {
/* 0084 */ vector3d vectors[4];
struct {
/* 0084 */ vector3d vecBNow;
/* 0090 */ vector3d vecTNow;
/* 009C */ vector3d vecBPre;
/* 00A8 */ vector3d vecTPre;
};
};
};
struct EffectPrimitiveState {
explicit EffectPrimitiveState(RenderObjectState& render);
~EffectPrimitiveState();
void Initialize(RenderObjectState& render, CRagEffect& master, const RenderObjectState& masterRender, int type, float x, float y, float z);
void ProcessAlpha();
void GetColorOverride(unsigned char* red, unsigned char* green, unsigned char* blue);
/* 0138 */ std::uint32_t unknown_0138;
/* 013C */ std::uint32_t isChangeProcessed;
/* 0140 */ CRagEffect* master;
/* 0144 */ CTexture** textures;
/* 0148 */ std::uint32_t playWaveName;
/* 014C */ vector3d unknown_014C;
/* 0158 */ std::uint32_t chRadiSpeed;
/* 015C */ std::uint32_t isDisappear;
/* 0160 */ float transform[12];
/* 0190 */ float rotTransform[12];
/* 01C0 */ std::uint32_t argb;
/* 01C4 */ std::uint32_t renderFlag;
/* 01C8 */ unsigned char unknown_01C8[4];
/* 01CC */ std::uint32_t type;
/* 01D0 */ int count;
/* 01D4 */ std::uint32_t chCnt;
/* 01D8 */ int unknown_01D8;
/* 01DC */ std::uint32_t pattern;
/* 01E0 */ int stateCnt;
/* 01E4 */ int duration;
/* 01E8 */ int animSpeed;
/* 01EC */ int fadeInCnt;
/* 01F0 */ int fadeOutCnt;
/* 01F4 */ int numSegment;
/* 01F8 */ int validAngle;
/* 01FC */ std::uint32_t RGBCycleCnt;
/* 0200 */ int changePoint;
/* 0204 */ unsigned totalTexture;
/* 0208 */ std::uint32_t playWaveType;
/* 020C */ unsigned char unknown_020C[40];
/* 0234 */ std::uint32_t RGBCycleDelay;
/* 0238 */ std::uint32_t commonPattern;
/* 023C */ int red;
/* 0240 */ int green;
/* 0244 */ int blue;
/* 0248 */ int redSpeed;
/* 024C */ int greenSpeed;
/* 0250 */ int blueSpeed;
/* 0254 */ unsigned char repeatAnim;
/* 0255 */ unsigned char unknown_0255[3];
/* 0258 */ std::vector<float> chPoint;
/* 0264 */ std::vector<float> chVal1;
/* 0270 */ std::vector<float> chVal2;
/* 027C */ std::vector<float> chVal3;
/* 0288 */ float arcAngle;
/* 028C */ std::uint32_t minRadius;
/* 0290 */ float rotAxis[3];
/* 029C */ float changeSpeed;
/* 02A0 */ float changeAccel;
/* 02A4 */ vector3d changeSpeed3d;
/* 02B0 */ vector3d changeAccel3d;
/* 02BC */ float speed;
/* 02C0 */ float accel;
/* 02C4 */ float changeWidthAccel;
/* 02C8 */ float changeWidthSpeed;
/* 02CC */ float changeHeightSpeed;
/* 02D0 */ float changeHeightAccel;
/* 02D4 */ float maxAlpha;
/* 02D8 */ float minAlpha;
/* 02DC */ std::uint32_t unknown_02DC;
/* 02E0 */ float u2;
/* 02E4 */ float v1;
/* 02E8 */ float v2;
/* 02EC */ float gravSpeed;
/* 02F0 */ float gravAccel;
/* 02F4 */ float innerSize;
/* 02F8 */ float outerSize;
/* 02FC */ float innerSpeed;
/* 0300 */ float outerSpeed;
/* 0304 */ float innerAccel;
/* 0308 */ float outerAccel;
/* 030C */ float longitude;
/* 0310 */ float latitude;
/* 0314 */ float roll;
/* 0318 */ float size;
/* 031C */ float sizeSpeed;
/* 0320 */ float sizeAccel;
/* 0324 */ float alpha;
/* 0328 */ float alphaSpeed;
/* 032C */ float alphaDelta;
/* 0330 */ float longSpeed;
/* 0334 */ float latiSpeed;
/* 0338 */ float rollSpeed;
/* 033C */ float longAccel;
/* 0340 */ float latiAccel;
/* 0344 */ float rollAccel;
/* 0348 */ float radius;
/* 034C */ float radiusSpeed;
/* 0350 */ float radiusAccel;
/* 0354 */ float widthSize;
/* 0358 */ float widthSpeed;
/* 035C */ float widthAccel;
/* 0360 */ float heightSize;
/* 0364 */ float heightSpeed;
/* 0368 */ float heightAccel;
/* 036C */ float maxHeightSize;
/* 0370 */ vector3d speed3d;
/* 037C */ vector3d orgPos;
/* 0388 */ vector3d deltaPos;
/* 0394 */ vector3d deltaPos2;
/* 03A0 */ vector3d deltaPos3;
/* 03AC */ vector3d deltaPosAccel;
/* 03B8 */ vector3d segPos[4];
/* 03E8 */ EffectPrimitiveSlot slots[4];
/* 06B8 */ EffectPrimitiveRecord records[50];
/* 2210 */ RenderTriangle triangles[512];
/* FA10 */ std::uint32_t unknown_FA10;
/* FA14 */ std::uint32_t unknown_FA14;
};
class CActRes;
struct EffectPrimitiveObject {
/* 0000 */ RenderObjectState render;
/* 0138 */ EffectPrimitiveState state;
CActRes* ActionResource();
bool AdvanceFrame();
};
void __stdcall Get_Angle(float x, float y, std::int16_t* angle);
static_assert(sizeof(EffectPrimitiveRecord) == 140);
static_assert(sizeof(EffectPrimitiveSlot) == 0xB4);
#if defined(_WIN32) && !defined(_WIN64)
static_assert(offsetof(EffectPrimitiveRecord, corners) == 0xC);
static_assert(offsetof(EffectPrimitiveRecord, matrix) == 0x48);
static_assert(offsetof(EffectPrimitiveRecord, color) == 0x88);
static_assert(offsetof(EffectPrimitiveSlot, height) == 0x14);
static_assert(offsetof(EffectPrimitiveSlot, flag1) == 0x68);
static_assert(offsetof(EffectPrimitiveSlot, vecBNow) == 0x84);
static_assert(sizeof(EffectPrimitiveState) == 0xF8E0);
#endif
#endif