rodecomp/Source/UI/Items/UIMakeTargetListWnd.cpp
ragnarok-clanker 77c9b4a4d5 Decompile 3 functions in Source/UI/CashShop/UIMileageWnd.cpp, Source/UI/Items/MergeItemWnd.cpp, ...
Batch #17068 by eAthena: 0 byte-identical, 3 confirmed by peer review.

- fn_09672 CMergeItemWnd::UpdateScroll: logic confirmed by peer review
- fn_11199 UIChatHisBox::AddText: logic confirmed by peer review
- fn_13600 UIMakeTargetListWnd::GetReplayData: logic confirmed by peer review

Peer-reviewed-by: Yommy, Toshiro, br4yan
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-11 13:14:55 +00:00

202 lines
5.6 KiB
C++

#include "UI/Items/UIMakeTargetListWnd.h"
#include "Client/Mode/ModeMessage.h"
#include "UI/Window/UIEnums.h"
#include "UI/Window/WindowId.h"
#include "UI/Window/UIEnums.h"
#include "Client/Input/InputCharset.h"
#include "Client/Mode/ModeMgr.h"
#include "Client/Replay/Replay.h"
#include "Client/Session/Session.h"
#include "Contents/Configuration/ServiceConfiguration.h"
#include "Contents/Jobs/JobId.h"
#include "Contents/Items/ItemDescription.h"
#include "Contents/Items/ItemInfo.h"
#include "Contents/Items/ItemNaming.h"
#include "Contents/Tables/MessageTable.h"
#include "Contents/Actors/PlayerNameDictionary.h"
#include "UI/Buttons/UIButton.h"
#include "UI/Lists/UIListBox.h"
#include "UI/Window/WindowManagerWindows.h"
#include "Resource/MSGSTRINGID.h"
#include <cstdint>
#include <cstring>
#include <vector>
namespace {
#pragma pack(push, 1)
struct ReplayTaggedRecordHeader {
/* 0000 */ std::uint16_t id;
/* 0002 */ std::uint32_t bytes;
};
#pragma pack(pop)
// INLINED
inline std::vector<unsigned char> MakeReplayTaggedRecord(std::uint16_t id, const void* data, std::uint32_t bytes) {
std::vector<unsigned char> record(bytes + 6u, 0);
const ReplayTaggedRecordHeader header{id, bytes};
std::memcpy(record.data(), &header, sizeof(header));
if (bytes != 0) {
std::memcpy(record.data() + sizeof(header), data, bytes);
}
return record;
}
}
// INLINED
static void AppendReplayRecord(std::vector<unsigned char>& records, const std::vector<unsigned char>& record) {
records.insert(records.end(), record.begin(), record.end());
}
// OFFSET: 0x009A0490
// FUNCTION: fn_13600
std::vector<unsigned char> UIMakeTargetListWnd::GetReplayData() {
std::vector<unsigned char> records;
AppendReplayRecord(records, BuildReplayTaggedRecord(22050, nullptr, 0));
for (auto it = this->itemIds.begin(); it != this->itemIds.end(); ++it) {
AppendReplayRecord(records, MakeReplayTaggedRecord(22052, &*it, sizeof(*it)));
}
AppendReplayRecord(records, BuildReplayTaggedRecord(22051, nullptr, 0));
return records;
}
// OFFSET: 0x009A38A0
// FUNCTION: fn_13610
void UIMakeTargetListWnd::Paint() {
const int titleHeight = this->DrawTitleBar(true, LookupMessage(MSI_MAKE_LIST), 0);
this->DrawPanelBackground(titleHeight, 0, "");
this->DrawButtonBar(2, 0, 1);
}
// OFFSET: 0x009A42E0
// FUNCTION: fn_13616
int UIMakeTargetListWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) {
int itemId = static_cast<int>(a);
ITEM_INFO item;
switch (message) {
case UM_ADDITEM: {
this->itemIds.push_back(itemId);
item.SetItemId(itemId);
item.refiningLevel = 0;
item.identified = 1;
this->m_list->AddLine(item.DisplayName(0).c_str());
return 0;
}
case UM_UPPUSH:
this->m_list->SendMsg(nullptr, UM_UPPUSH, 0, 0, 0, 0);
return 0;
case UM_DOWNPUSH:
this->m_list->SendMsg(nullptr, UM_DOWNPUSH, 0, 0, 0, 0);
return 0;
case UM_COMMAND: {
const int response = static_cast<int>(a);
this->RecordResponse(response, b, c, this->m_list->selected);
switch (response) {
case ID_OK: {
if (g_replayAnimationScaling) {
UIListBox* replayList = this->m_list;
replayList->selected = static_cast<int>(d);
replayList->Invalidate();
}
UIListBox* list = this->m_list;
if (list->LineCount() == 0) {
g_windowMgr.CloseWindow(WID_MAKETARGETLISTWND);
g_windowMgr.CloseWindow(WID_MAKETARGETLISTWND);
return 0;
}
if (list->selected >= 0) {
switch (g_session.m_job) {
case JT_RUNE_KNIGHT:
case JT_RUNE_KNIGHT_H:
case JT_RUNE_KNIGHT_B:
case JT_DRAGON_KNIGHT: {
{
ITEM_INFO materials[3];
g_modeMgr.GetGameMode()->SendMsg(MM_REQ_MAKING_ITEM, this->itemIds[this->m_list->selected], reinterpret_cast<int>(materials), 0, 0);
}
g_windowMgr.CloseWindow(WID_MAKETARGETLISTWND);
return 0;
}
default: {
UIWindow* window = g_windowMgr.EnsureWindow(WID_MAKETARGETPROCESSWND);
window->SendMsg(this, UM_SETCURITEM, this->itemIds[this->m_list->selected], 0, 0, 0);
window->Move(this->geometry.x, this->geometry.y);
g_windowMgr.CloseWindow(WID_MAKETARGETLISTWND);
return 0;
}
}
}
break;
}
case ID_CANCEL: {
ITEM_INFO materials[3];
g_modeMgr.GetGameMode()->SendMsg(MM_REQ_MAKING_ITEM, 0, reinterpret_cast<int>(materials), 0, 0);
g_windowMgr.CloseWindow(WID_MAKETARGETLISTWND);
return 0;
}
}
return 0;
}
case UM_REPLAY_FRAMED_DATA: {
#pragma pack(push, 1)
struct ReplayTag {
/* 0000 */ std::int16_t id;
/* 0002 */ std::uint32_t bytes;
// INLINED
ReplayTag() : id(0), bytes(0) {}
// INLINED
~ReplayTag() {
this->bytes = 0;
this->id = 0;
}
};
#pragma pack(pop)
const auto* bytes = reinterpret_cast<const unsigned char*>(a);
ReplayTag tag;
std::memcpy(&tag, bytes, sizeof(tag));
unsigned offset = sizeof(tag);
if (tag.id == 22050) {
while (static_cast<unsigned>(b) > offset) {
std::memcpy(&tag, bytes + offset, sizeof(tag));
offset += sizeof(tag);
switch (tag.id) {
case 22051:
return 0;
case 22052:
itemId = 0;
std::memcpy(&itemId, bytes + offset, tag.bytes);
offset += tag.bytes;
this->SendMsg(nullptr, UM_ADDITEM, itemId, 0, 0, 0);
break;
default:
offset += tag.bytes;
break;
}
}
}
return 0;
}
}
return this->UIFrameWnd::SendMsg(sender, message, a, b, c, d);
}