rodecomp/Source/UI/Lists/UIScrollBarNavi.cpp
ragnarok-clanker 07897c8bea Maintenance: Annotation cleanup, no code change (resubmission of 10984). Every // FUNCTION: line now has // OFFSET: <its address from
Batch #11163 by ragnarok-clanker: no function's compiled code changes; checked with 226 compiled unit(s), including every includer of Source/Client/Application/UnhandledExceptionHandler.h, Source/Contents/ReputeMgrLoad.inl, Source/Render/RenderSystemBase.h, Source/UI/Lists/UIListBoxTemplate.h, Source/Utility/Async/NRecycleObject.h.
2026-11-04 21:29:46 +00:00

56 lines
2 KiB
C++

#include "Render/DeviceContext/DeviceContext.h"
#include "Resource/Bitmap/BitmapResource.h"
#include "Resource/ResourceMgr.h"
#include "UI/Lists/UIScrollBarNavi.h"
// OFFSET: 0x0086E6E0
// FUNCTION: fn_11075
UIScrollBar_Navi::UIScrollBar_Navi() : UIScrollBar() {
this->arrowLength = 7;
this->thickness = 7;
}
UIScrollBar_Navi::~UIScrollBar_Navi() = default;
// OFFSET: 0x0088E930
// FUNCTION: fn_11383
void UIScrollBar_Navi::Paint() {
this->geometry.surface->Fill(nullptr, 0xFFFF00FFu);
if (this->maximum == 0) {
return;
}
if (this->vertical == 1) {
constexpr char prefix[] = "유저인터페이스\\navigation_interface3\\";
const auto load = [&](const char* name) { return static_cast<CBitmapRes*>(ResourceMgr::Instance().Load((std::string(prefix) + name).c_str())); };
const auto draw = [&](CBitmapRes* image, int y, bool transparent) { this->DrawBitmap(0, y, image ? &image->image : nullptr, transparent); };
auto* up = load("Navi_scroll_up.bmp");
auto* middle = load("Navi_scroll_mid.bmp");
auto* down = load("Navi_scroll_down.bmp");
const int interior = (this->geometry.height - (2 * this->arrowLength));
const int count = interior / this->arrowLength + (interior % this->arrowLength > 0);
for (int index = 1; index <= count; ++index) {
draw(middle, (index * this->arrowLength), false);
}
draw(up, 0, false);
draw(down, (this->geometry.height - this->arrowLength), false);
auto* thumbUp = load("Navi_bar_up.bmp");
auto* thumbMiddle = load("Navi_bar_mid.bmp");
auto* thumbDown = load("Navi_bar_down.bmp");
const int thumb = (this->arrowLength + ((interior - this->ThumbLength()) * this->position) / this->maximum);
draw(thumbUp, thumb, true);
const int end = ((thumb + thumbUp->image.height) + this->ThumbLength());
for (int y = (thumb + thumbUp->image.height); y < end; y = (y + thumbDown->image.height)) {
draw(thumbDown, y, true);
}
draw(thumbMiddle, end, true);
}
this->minimumThumb = 0;
this->parent->Invalidate();
}