rodecomp/Source/UI/Window/WindowMouseHit.cpp
ragnarok-clanker e168b4e4a6 Restore translation-unit ownership and publish verified source corrections
Owner-authorized source migration: 31 helper-only translation units were merged into their callers or existing inline headers; both build manifests updated. Includes the preserved source payload, Lua configuration matching wowdecomp, and exact malloca expansion without diagnostic pragmas.

449 native units compiled locally and 449 staged units compiled by the pinned server toolchain. No previously byte-matched function regressed. Compiler mapping diagnostics remain recorded as needs_cleanup, not accepted or peer-confirmed. Existing independent review records are preserved. README.md is intentionally unchanged.
2026-10-25 15:42:21 +00:00

222 lines
5.8 KiB
C++

#include "Client/Input/Mouse.h"
#include "UI/Window/InputFocus.h"
#include "UI/Lists/UIDropDownBox.h"
#include "UI/Window/UIWindow.h"
#include "UI/Layout/WindowCoordinates.h"
#include "UI/Window/WindowManagerWindows.h"
#include "UI/Window/WindowMouseHit.h"
#include "UI/Window/WindowOrdering.h"
// OFFSET: 0x00A91B30
// FUNCTION: fn_17168
UIWindow* WindowMouseHit::FindUid(std::uint32_t uid) {
for (UIWindow* window : this->rendered) {
if (UIWindow* found = window->FindUid(uid)) {
return found;
}
}
return nullptr;
}
// OFFSET: 0x00A91C70
// FUNCTION: fn_17171
UIWindow* WindowMouseHit::HitTest(int x, int y) {
while (!this->rendered.empty()) {
UIWindow* hit = this->rendered.back()->HitTest(x, y);
y = static_cast<int>(static_cast<std::uint32_t>(reinterpret_cast<std::uintptr_t>(hit)));
if (hit && hit->geometry.visible != 0) {
this->previous = this->current;
this->current = hit->Uid();
if (this->previous != this->current) {
hit->Slot47();
if (UIWindow* old = this->FindUid(this->previous)) {
old->Slot48();
}
}
return hit;
}
}
for (auto entry = this->overlays.rbegin(); entry != this->overlays.rend(); ++entry) {
UIWindow* hit = entry->second->HitTest(x, y);
if (hit && hit->geometry.visible != 0) {
return hit;
}
}
this->previous = this->current;
this->current = 0;
if (this->previous != 0) {
if (UIWindow* old = this->FindUid(this->previous)) {
old->Slot48();
}
}
return nullptr;
}
// INLINED
bool WindowMouseCapture::Dispatch() {
if (!this->capture) {
return false;
}
const int x = this->mouse.x;
const int y = this->mouse.y;
int left;
int top;
UIWindow* window = static_cast<UIWindow*>(this->capture);
WindowScreenPosition(window, left, top);
const int localX = x - left;
const int localY = y - top;
if (this->mouse.buttons[0] == 1) {
UIWindow* root = window->Root();
if (root && root->Slot02()) {
this->ordering.Promote(root);
}
static_cast<UIWindow*>(this->capture)->Slot25(localX, localY);
}
if (this->mouse.buttons[0] == 4 && (this->doubleClickGate == 0 || this->alternateDoubleClickGate == 0)) {
static_cast<UIWindow*>(this->capture)->Slot25(localX, localY);
static_cast<UIWindow*>(this->capture)->Slot26(localX, localY);
}
static_cast<UIWindow*>(this->capture)->ResetCursor(localX, localY);
if (this->previousX == x && this->previousY == y) {
static_cast<UIWindow*>(this->capture)->Slot28(localX, localY);
} else {
static_cast<UIWindow*>(this->capture)->Slot27(localX, localY);
}
if (this->mouse.wheel != 0) {
static_cast<UIWindow*>(this->capture)->Slot35(this->mouse.wheel);
}
if (this->mouse.buttons[0] == 3) {
static_cast<UIWindow*>(this->capture)->Slot31(localX, localY);
}
return true;
}
// INLINED
int WindowMouseUncaptured::Dispatch() {
const int x = this->mouse.x;
const int y = this->mouse.y;
UIWindow* window = this->hit.HitTest(x, y);
if (!this->modal.empty() && this->modal.back() && window && window != this->modal.back() && !window->IsDescendantOf(this->modal.back())) {
window = nullptr;
}
if (this->mouse.buttons[0] == 1) {
SetPressedWindowRoot(this->pressedRoot, window);
}
int handled = 0;
if (window) {
handled = window->Slot08() ? 2 : 1;
int left;
int top;
WindowScreenPosition(window, left, top);
const int localX = x - left;
const int localY = y - top;
if (this->mouse.buttons[0] == 4 && (this->doubleClickGate == 0 || this->alternateDoubleClickGate == 0)) {
window->Slot26(localX, localY);
}
if (this->mouse.buttons[1] == 4) {
window->Slot34(localX, localY);
}
if (this->mouse.buttons[0] == 1) {
UIWindow* root = window->Root();
if (root && root->Slot02()) {
this->ordering.Promote(root);
}
CUIDropDownBox* popup = this->dropdown.popup;
if (popup && window != popup && root != popup && !popup->HasOwnerChild(window)) {
this->dropdown.Close();
}
window->Slot25(localX, localY);
}
if (this->mouse.buttons[1] == 1) {
UIWindow* root = window->Root();
if (root && root->Slot02()) {
this->ordering.Promote(root);
}
window->Slot32(localX, localY);
}
window->ResetCursor(localX, localY);
if (this->previousX == x && this->previousY == y) {
window->Slot28(localX, localY);
} else {
window->Slot27(localX, localY);
}
if (this->mouse.wheel != 0) {
window->Slot35(this->mouse.wheel);
}
if (this->mouse.buttons[1] == 3) {
window->Slot33(localX, localY);
}
if (this->mouse.buttons[0] == 3) {
window->Slot31(localX, localY);
}
}
if (this->mouse.buttons[0] == 1) {
if (this->dismiss26 && (!window || (window != this->dismiss26 && !window->IsDescendantOf(this->dismiss26)))) {
this->windows.CloseWindow(26);
}
if (this->dismiss260) {
if (!window || (window != this->dismiss260 && !window->IsDescendantOf(this->dismiss260))) {
this->windows.CloseWindow(260);
if (!window) {
this->dropdown.Close();
}
}
} else if (!window) {
this->dropdown.Close();
}
}
for (unsigned index = 0; index < this->refresh.size(); ++index) {
UIWindow* refreshed = *this->refresh[index];
if (refreshed && (index != 5 || this->refreshGate == 0)) {
refreshed->Invalidate();
}
}
if (window) {
if (this->hover && this->hover != window) {
int left;
int top;
WindowScreenPosition(static_cast<UIWindow*>(this->hover), left, top);
const int localX = x - left;
const int localY = y - top;
static_cast<UIWindow*>(this->hover)->Slot27(localX, localY);
static_cast<UIWindow*>(this->hover)->ResetCursor(localX, localY);
}
this->hover = window;
}
return handled;
}