Batch #10169 by ragnarok-clanker: forced by an admin (137 lower score(s), 472 changed function(s)); checked with 394 compiled unit(s), including every includer of Source/Contents/SignBoard/SignBoard.h, Source/UI/Buttons/UIBasicButton.h, Source/UI/Buttons/UIBitmapButton.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIBmpTextButton.h, Source/UI/Buttons/UIBmpTextButton2.h, Source/UI/Buttons/UIButton.h, Source/UI/Buttons/UICashEmotionSprBtn.h, Source/UI/Buttons/UICheckBox.h, Source/UI/Buttons/UIItemMoveInfo.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UIJobSlotButton.h, Source/UI/Buttons/UINaviLinkButton.h, Source/UI/Buttons/UINoneVisibleButton.h, Source/UI/Buttons/UIRadioBtn.h, Source/UI/Buttons/UIReplayButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVBitmapButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITagButton.h, Source/UI/Buttons/UITextButton.h, Source/UI/CashEmotion/UICashEmotionPiece.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIChooseWnd.h, Source/UI/Dialogs/UIEditctrlWnd.h, Source/UI/Dialogs/UIEmailAddressWnd.h, Source/UI/Dialogs/UIGraffiStrboxWnd.h, Source/UI/Dialogs/UIMemorialDunWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINotifyLevelUpWnd.h, Source/UI/Dialogs/UINotifyQuestWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIProhibitListWnd.h, Source/UI/Dialogs/UIQuitWnd.h, Source/UI/Dialogs/UIRestartWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipOfTheDayWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/Edit/UICandidateWnd.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Guild/UIAgitWnd.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Items/MergeItemWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIIllustWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UIItemRepairWnd.h, Source/UI/Items/UIMakeTargetListWnd.h, Source/UI/Items/UIMakeTargetProcessWnd.h, Source/UI/Items/UIMakeTargetResultWnd.h, Source/UI/Items/UISpellListWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Items/UIWeaponRefineWnd.h, Source/UI/Lists/UIComboBoxDefWnd.h, Source/UI/Lists/UIListBox.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITreeView.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/Navigation/UIPrivateAirplaneWnd.h, Source/UI/Party/UIAdvenPartyBoardWnd.h, Source/UI/Party/UIApplyForPartyWnd.h, Source/UI/Party/UIPartyInfoWnd.h, Source/UI/Party/UIPartySettingWnd.h, Source/UI/Party/UIRegisterPartyWnd.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Shop/UINoticeMessageBox_LockSellItem.h, Source/UI/Shortcuts/ShortcutControls.h, Source/UI/Shortcuts/UIShortCutWnd.h, Source/UI/Skill/UISkillNameChangeWnd.h, Source/UI/Status/UIStatusWnd.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIStaticText.h, Source/UI/Text/UITextViewer.h, Source/UI/UIBarGraph.h, Source/UI/UIBasicCtrl.h, Source/UI/UIBroadcastBalloon.h, Source/UI/UICaptchaPreviewWnd.h, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UICheckAttendanceWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UIHotkeyGuideWnd.h, Source/UI/UIIngredientInfoWnd.h, Source/UI/UIItemReformWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UILapineUpgradeBoxWnd.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIReputeWnd.h, Source/UI/UISlotBitmap.h, Source/UI/UIStaticBitmap.h, Source/UI/UIStaticItem.h, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBank_NewWnd.h, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChangeNameWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICntWnd.h, Source/UI/Window/UIDebuffRemoveWnd.h, Source/UI/Window/UIEscOptionWnd.h, Source/UI/Window/UIFrameWnd.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMileageWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINoteWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIOpenMailBoxWnd.h, Source/UI/Window/UIOpenRoulletteWnd.h, Source/UI/Window/UIPartyBookingHelpWnd.h, Source/UI/Window/UIPayConfirmWnd.h, Source/UI/Window/UIPetEvolutionWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRebirthWnd.h, Source/UI/Window/UIReplayControlWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelectReplayDataWnd.h, Source/UI/Window/UISelectServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIShowWarpWnd.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIVideoWnd.h, Source/UI/Window/UIViewCameraInfoWnd.h, Source/UI/Window/UIWindow.h.
364 lines
11 KiB
C++
364 lines
11 KiB
C++
#include "UI/Window/UINewSelectCharWnd.h"
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#include "Client/Mode/ModeTooltip.h"
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#include "Render/DeviceContext/DeviceContext.h"
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#include "UI/Buttons/UIButton.h"
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#include "UI/Buttons/UIBmpTextButton.h"
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#include "UI/Text/UIStaticText.h"
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#include <cstdio>
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// OFFSET: 0x00850550
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// FUNCTION: fn_10678
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__declspec(noinline) UIStaticText::UIStaticText(UIWindowContext& windows)
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: UIWindow(windows, 0), red(0), green(0), blue(0), shadow(0), outline(0), background(0xFFFF00FFu), outlineColor(0x969696), fontHeight(12), fontFamily(0),
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bold(0), italic(0), tooltipEnabled(0) {
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}
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// OFFSET: 0x00853050
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// OFFSET: 0x00851E10
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// FUNCTION: fn_10699
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UIStaticText::~UIStaticText() = default;
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// OFFSET: 0x008681C0
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// FUNCTION: fn_10955
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void UIStaticText::SetText(const char* value, int outlineValue) {
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this->text = value;
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this->tooltip = value;
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this->outline = outlineValue;
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this->tooltipEnabled = 0;
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this->Invalidate();
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}
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// OFFSET: 0x008685B0
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// FUNCTION: fn_10961
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void UIStaticText::SetColor(int redValue, int greenValue, int blueValue) {
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this->red = redValue;
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this->green = greenValue;
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this->blue = blueValue;
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this->Invalidate();
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}
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// OFFSET: 0x00868880
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// FUNCTION: fn_10965
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void UIStaticText::SetTextFitted(const char* value) {
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this->tooltip = value;
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this->tooltipEnabled = 0;
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if (this->geometry.surface == nullptr) {
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this->text = value;
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this->Invalidate();
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return;
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}
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int width = this->TextWidth(value, 0, this->fontFamily, this->fontHeight, this->bold, 0);
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this->TextWidth("...", 0, this->fontFamily, this->fontHeight, this->bold, 0);
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if (this->geometry.width >= width) {
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this->text = value;
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this->Invalidate();
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return;
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}
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this->tooltipEnabled = 1;
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this->text = value;
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std::string truncated = value;
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while (this->geometry.width < width) {
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if (truncated.size() <= 1) {
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this->text = truncated + "...";
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break;
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}
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if (truncated.size() >= 2) {
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const std::size_t size = truncated.size();
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truncated.resize(truncated[size - 2] < 0 && truncated[size - 1] < 0 ? size - 2 : size - 1);
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}
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this->text = truncated + "...";
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width = this->TextWidth(this->text.c_str(), 0, this->fontFamily, this->fontHeight, this->bold, 0);
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}
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this->Invalidate();
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}
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// OFFSET: 0x00868C00
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// FUNCTION: fn_10966
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void UIStaticText::SetTextFittedCodePage(const char* value) {
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this->tooltip = value;
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this->tooltipEnabled = 0;
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if (this->geometry.surface == nullptr) {
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this->text = value;
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this->Invalidate();
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return;
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}
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int width = this->TextWidth(value, 0, this->fontFamily, this->fontHeight, 0, 0);
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this->TextWidth("...", 0, this->fontFamily, this->fontHeight, 0, 0);
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if (this->geometry.width >= width) {
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this->text = value;
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this->Invalidate();
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return;
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}
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this->tooltipEnabled = 1;
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const int wideLength = MultiByteToWideChar(3, 0, value, -1, nullptr, 0);
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std::wstring truncated;
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if (wideLength > 0) {
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truncated.resize(wideLength);
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MultiByteToWideChar(3, 0, value, -1, truncated.data(), wideLength);
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truncated.resize(wideLength - 1);
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}
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while (this->geometry.width < width) {
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if (truncated.size() < 2) {
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const int byteLength = WideCharToMultiByte(3, 0, truncated.c_str(), -1, nullptr, 0, nullptr, nullptr);
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std::string fitted;
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if (byteLength > 0) {
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fitted.resize(byteLength);
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WideCharToMultiByte(3, 0, truncated.c_str(), -1, fitted.data(), byteLength, nullptr, nullptr);
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fitted.resize(byteLength - 1);
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}
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this->text = fitted + "...";
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break;
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}
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const std::size_t size = truncated.size();
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const bool removePair = (static_cast<unsigned char>(truncated[size - 2]) & 0x80) != 0 &&
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(static_cast<unsigned char>(truncated[size - 1]) & 0x80) != 0;
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truncated.resize(size - (removePair ? 2 : 1));
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const int byteLength = WideCharToMultiByte(3, 0, truncated.c_str(), -1, nullptr, 0, nullptr, nullptr);
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std::string fitted;
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if (byteLength > 0) {
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fitted.resize(byteLength);
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WideCharToMultiByte(3, 0, truncated.c_str(), -1, fitted.data(), byteLength, nullptr, nullptr);
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fitted.resize(byteLength - 1);
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}
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this->text = fitted + "...";
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width = this->TextWidth(this->text.c_str(), 0, this->fontFamily, this->fontHeight, 0, 0
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);
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}
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this->Invalidate();
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}
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// OFFSET: 0x0085DE70
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// FUNCTION: fn_10820
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void UIStaticText::Paint() {
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this->FillRegion(0, 0, this->geometry.width, this->geometry.height, this->background);
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const auto draw = [&](int x, int y, std::uint32_t color, unsigned char boldValue, unsigned char italicValue) {
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this->DrawTextAt(x, y, this->text.c_str(), 0, this->fontFamily, this->fontHeight, color, boldValue, italicValue
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);
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};
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if (this->shadow != 0) {
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draw(1, 1, 0xFFFFFF, 0, 0);
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}
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if (this->outline != 0) {
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draw(-1, 0, this->outlineColor, 0, 0);
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draw(1, 0, this->outlineColor, 0, 0);
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draw(0, 1, this->outlineColor, 0, 0);
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}
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const unsigned color =
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static_cast<unsigned char>(this->red) | (static_cast<unsigned char>(this->green) << 8) | (static_cast<unsigned char>(this->blue) << 16);
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draw(0, 0, color, this->bold, this->italic);
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}
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// OFFSET: 0x0085EE40
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// FUNCTION: fn_10850
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void UIStaticText::Slot25(int x, int y) {
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this->parent->Slot25((x + this->geometry.x), (y + this->geometry.y));
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}
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// OFFSET: 0x0085EA60
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// FUNCTION: fn_10837
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void UIStaticText::Slot26(int x, int y) {
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this->parent->Slot26((x + this->geometry.x), (y + this->geometry.y));
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}
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// OFFSET: 0x0085F8D0
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// FUNCTION: fn_10873
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void UIStaticText::Slot27(int x, int y) {
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this->Slot28(x, y);
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this->parent->Slot27((x + this->geometry.x), (y + this->geometry.y));
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}
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// OFFSET: 0x0085F580
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// FUNCTION: fn_10866
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void UIStaticText::Slot28(int, int) {
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if (this->tooltipEnabled == 0) {
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return;
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}
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int x = -6;
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int y = -4;
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for (const UIWindow* node = this; node; node = node->parent) {
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x = (x + node->geometry.x);
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y = (y + node->geometry.y);
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}
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static_cast<ModeTooltip*>(g_charViewMode)->Show(this->tooltip.c_str(), x, y, -1, false, true);
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}
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// OFFSET: 0x0085FAB0
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// FUNCTION: fn_10881
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void UIStaticText::ResetCursor(int x, int y) {
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this->parent->ResetCursor((x + this->geometry.x), (y + this->geometry.y));
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}
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// OFFSET: 0x0085F030
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// FUNCTION: fn_10855
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void UIStaticText::Slot31(int x, int y) {
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this->parent->Slot31((x + this->geometry.x), (y + this->geometry.y));
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}
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// OFFSET: 0x0085FED0
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// FUNCTION: fn_10889
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void UIStaticText::Slot32(int x, int y) {
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this->parent->Slot32((x + this->geometry.x), (y + this->geometry.y));
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}
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// OFFSET: 0x0085FF30
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// FUNCTION: fn_10891
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void UIStaticText::Slot33(int x, int y) {
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this->parent->Slot33((x + this->geometry.x), (y + this->geometry.y));
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}
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// OFFSET: 0x00860020
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// FUNCTION: fn_10897
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void UIStaticText::Slot35(int value) {
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this->parent->Slot35(value);
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}
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// OFFSET: 0x0085DAF0
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// FUNCTION: fn_10818
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void UIStaticText2::Paint() {
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this->ClearSurface(this->background);
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if (this->shadow != 0) {
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this->DrawTextAt(2, 2, this->text.c_str(), 0, this->fontFamily, this->fontHeight, 0xFFFFFF, this->bold, this->italic);
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}
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if (this->outline != 0) {
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this->DrawTextAt(0, 1, this->text.c_str(), 0, this->fontFamily, this->fontHeight, this->outlineColor, this->bold, this->italic);
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this->DrawTextAt(1, 0, this->text.c_str(), 0, this->fontFamily, this->fontHeight, this->outlineColor, this->bold, this->italic);
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this->DrawTextAt(2, 1, this->text.c_str(), 0, this->fontFamily, this->fontHeight, this->outlineColor, this->bold, this->italic);
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this->DrawTextAt(1, 2, this->text.c_str(), 0, this->fontFamily, this->fontHeight, this->outlineColor, this->bold, this->italic);
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}
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const std::uint32_t color =
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static_cast<unsigned char>(this->red) | (static_cast<unsigned char>(this->green) << 8) | (static_cast<unsigned char>(this->blue) << 16);
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this->DrawTextAt(1, 1, this->text.c_str(), 0, this->fontFamily, this->fontHeight, color, this->bold, this->italic);
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}
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// OFFSET: 0x0085DCA0
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// FUNCTION: fn_10819
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void UIStaticText3::Paint() {
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this->ClearSurface(this->background);
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if (this->shadow != 0) {
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this->DrawTextAt(this->textX + 2, 2, this->text.c_str(), 0, this->fontFamily, this->fontHeight, 0xFFFFFF, this->bold, this->italic
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);
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}
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if (this->outline != 0) {
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this->DrawTextAt(this->textX, 1, this->text.c_str(), 0, this->fontFamily, this->fontHeight, this->outlineColor, this->bold, this->italic
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);
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this->DrawTextAt(this->textX + 1, 0, this->text.c_str(), 0, this->fontFamily, this->fontHeight, this->outlineColor, this->bold,
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this->italic
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);
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this->DrawTextAt(this->textX + 2, 1, this->text.c_str(), 0, this->fontFamily, this->fontHeight, this->outlineColor, this->bold,
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this->italic
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);
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this->DrawTextAt(this->textX + 1, 2, this->text.c_str(), 0, this->fontFamily, this->fontHeight, this->outlineColor, this->bold,
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this->italic
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);
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}
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const std::uint32_t color =
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static_cast<unsigned char>(this->red) | (static_cast<unsigned char>(this->green) << 8) | (static_cast<unsigned char>(this->blue) << 16);
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this->DrawTextAt(this->textX + 1, 1, this->text.c_str(), 0, this->fontFamily, this->fontHeight, color, this->bold, this->italic);
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}
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// OFFSET: 0x00865CE0
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// FUNCTION: fn_10936
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void UIStaticText::SetFont(int family, int height, unsigned char bold, unsigned char italic) {
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this->fontFamily = family;
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this->fontHeight = height;
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this->bold = bold;
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this->italic = italic;
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}
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// OFFSET: 0x008685E0
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// FUNCTION: fn_10962
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void UIBmpTextButton::AddTextStyle(int state, int height, std::uint32_t color, unsigned char bold, unsigned char shadow, int x, int y) {
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if (x == -1000) {
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const int width = this->TextWidth(this->text.c_str(), this->text.size(), 0, height, bold, 0
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);
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x = static_cast<int>((this->geometry.width - width) * 0.5);
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}
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if (y == -1000) {
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const int textHeight = this->TextHeight(this->text.c_str(), this->text.size(), 0, height, bold, 0
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);
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y = static_cast<int>((this->geometry.height - textHeight) * 0.5);
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}
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for (const BitmapButtonTextStyle& style : this->styles) {
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if (style.state == state) {
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return;
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}
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}
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this->styles.push_back(BitmapButtonTextStyle{state, x, y, height, bold, color, shadow});
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}
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// OFFSET: 0x00868750
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// FUNCTION: fn_10963
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void UIStaticText::SetTextAutoWidth(const char* value) {
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this->tooltipEnabled = 0;
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this->tooltip = value;
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this->text = value;
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this->Invalidate();
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const int height = this->geometry.height;
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const int width = this->TextWidth(value, 0, this->fontFamily, this->fontHeight, this->bold, 0);
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this->Resize(width + 2, height);
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}
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// OFFSET: 0x008687F0
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// FUNCTION: fn_10964
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void UIStaticText::SetNumber(int value) {
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char buffer[40];
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std::sprintf(buffer, "%d", value);
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this->text = buffer;
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this->tooltip = buffer;
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this->tooltipEnabled = 0;
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this->Invalidate();
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}
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// OFFSET: 0x00867CA0
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// FUNCTION: fn_10948
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void UIStaticText::SetTextWithinWidth(const char* value, int outlineValue) {
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this->text = value;
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this->tooltip = value;
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this->outline = outlineValue;
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this->tooltipEnabled = 0;
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const int width = this->TextWidth(value, 0, 0, this->fontHeight, this->bold, 0);
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if (this->geometry.width < width) {
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this->SetTextFitted(value);
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} else {
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const int height = this->geometry.height;
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const int textWidth = this->TextWidth(value, 0, 0, this->fontHeight, this->bold, 0);
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this->Resize(textWidth, height);
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}
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this->Invalidate();
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}
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// OFFSET: 0x008504F0
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// FUNCTION: fn_10677
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UIStaticText3::UIStaticText3(UIWindowContext& windows) : UIStaticText(windows), textX(0) {
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}
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