Batch #7093 by aDw: 0 byte-identical, 2 confirmed by peer review. - fn_09731 FuncDrawWNDChar::BodyAnchorOffset: logic confirmed by peer review - fn_09732 FuncDrawWNDChar::LayerAnchorOffset: logic confirmed by peer review Peer-reviewed-by: eAthena, Lumen Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
184 lines
5.8 KiB
C++
184 lines
5.8 KiB
C++
#include "UI/Window/FuncDrawWNDChar.h"
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#include "Client/Session.h"
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#include "Script/LuaScript.h"
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#include "Contents/SpriteRidingOffset.h"
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#include "Contents/SpriteRidingPolicy.h"
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#include "Resource/Sprites/ActionResource.h"
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// OFFSET: 0x007D4840
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// FUNCTION: fn_09582
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FuncDrawWNDChar::~FuncDrawWNDChar() = default;
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// OFFSET: 0x007E4680
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// FUNCTION: fn_09728
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std::list<int> FuncDrawWNDChar::DrawOrder() {
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std::map<int, int> defaultPriorities;
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defaultPriorities[3] = 4;
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defaultPriorities[4] = 3;
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defaultPriorities[5] = 2;
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defaultPriorities[6] = 8;
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std::map<int, int> order;
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for (int layer = 0; layer < 8; ++layer) {
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switch (layer) {
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case 0:
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if (this->m_robe <= 0 || this->m_drawOnTop) {
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break;
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}
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[[fallthrough]];
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case 1:
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order[layer] = layer;
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break;
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case 2:
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order[3] = 2;
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break;
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case 6:
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if (!this->m_helmRobe) {
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break;
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}
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[[fallthrough]];
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case 3:
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case 4:
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case 5:
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if (this->m_layers[layer] > 0) {
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int priority = -1;
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g_session.m_hotkeyScript->Call("GetLayerPriority", "ddd>d", 0, defaultPriorities[layer], this->m_layers[layer], &priority);
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order[priority] = layer;
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}
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break;
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case 7:
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if (this->m_robe > 0 && this->m_drawOnTop) {
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order[g_session.IsTopLayerRobe(this->m_robe) ? 400 : 2] = layer;
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}
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break;
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}
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}
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std::list<int> layers;
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if (this->m_drawOnTop) {
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for (std::map<int, int>::reverse_iterator it = order.rbegin(); it != order.rend(); ++it) {
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if (it->first < 0) {
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layers.push_back(it->second);
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} else {
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layers.push_front(it->second);
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}
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}
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} else {
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for (std::map<int, int>::iterator it = order.begin(); it != order.end(); ++it) {
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layers.push_back(it->second);
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}
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}
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return layers;
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}
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// OFFSET: 0x007E4FB0
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// FUNCTION: fn_09729
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bool FuncDrawWNDChar::DrawOnTop() {
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int job = this->m_job;
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bool drawOnTop = true;
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if (g_session.m_newRobeDrawOnTop == 1) {
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if (this->m_flags == 1) {
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job = g_session.GetRidingJob(job);
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}
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int layer = job;
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if (g_session.m_hotkeyScript->Call("_New_DrawOnTop", "ddddd>bd", this->m_robe, this->m_sex, job, this->m_action, this->m_motion, &drawOnTop, &layer) == 1) {
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return drawOnTop;
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}
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} else if (g_session.m_hotkeyScript->Call("DrawOnTop", "ddddd>b", this->m_robe, this->m_sex, job, this->m_action, this->m_motion, &drawOnTop) == 1) {
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return drawOnTop;
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}
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return true;
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}
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// OFFSET: 0x007E5120
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// FUNCTION: fn_09730
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int FuncDrawWNDChar::IsSpecialLayer(int layer) {
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const auto found = this->m_layers.find(layer);
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if (found != this->m_layers.end() && g_session.IsSpecialMonsterJob(found->second) == true) {
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return 1;
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}
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return layer == 2;
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}
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// OFFSET: 0x007E5190
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// FUNCTION: fn_09731
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FuncDrawOffset FuncDrawWNDChar::BodyAnchorOffset(const ActionFrame* frame, bool keepScale) {
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FuncDrawOffset offset;
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CActRes* act = this->m_resources.find(1) != this->m_resources.end() ? this->m_resources[1].second : nullptr;
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const ActionFrame& base = act->Frame(this->m_action, this->m_motion);
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if (frame->anchorCount > 0 && base.anchorCount > 0) {
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const ActionAnchor* frameAnchor = frame->anchors.data();
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const ActionAnchor* baseAnchor = base.anchors.data();
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if (frameAnchor->unknown_0008 == baseAnchor->unknown_0008) {
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if (this->m_shield != 0) {
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if (keepScale == true) {
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offset.x += baseAnchor->x - frameAnchor->x;
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offset.y += baseAnchor->y - frameAnchor->y;
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} else {
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offset.x = static_cast<int>(static_cast<float>(baseAnchor->x) / base.Cell(0).scaleX - static_cast<float>(frameAnchor->x) + static_cast<float>(offset.x));
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float baseY = static_cast<float>(base.anchors.data()->y);
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offset.y = static_cast<int>(baseY / base.Cell(0).scaleY - static_cast<float>(frame->anchors.data()->y) + static_cast<float>(offset.y));
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}
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} else {
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offset.x = baseAnchor->x - frameAnchor->x;
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offset.y = baseAnchor->y - frameAnchor->y;
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}
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this->unknown_0090 = offset.y;
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this->unknown_008C = offset.x;
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}
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}
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this->unknown_0088 = 1;
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return offset;
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}
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// OFFSET: 0x007E5310
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// FUNCTION: fn_09732
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FuncDrawOffset FuncDrawWNDChar::LayerAnchorOffset(int layer, const ActionFrame** frame, CActRes* act) {
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const ActionFrame* current = *frame;
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FuncDrawOffset offset;
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CActRes* bodyAct = this->m_resources.find(2) != this->m_resources.end() ? this->m_resources[2].second : nullptr;
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const ActionFrame& base = bodyAct->Frame(this->m_action, this->m_motion);
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int syncedMotion = 0;
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const ActionFrame* synced = g_session.GetSyncedFrame(bodyAct, act, this->m_action, this->m_motion, this->m_time, &syncedMotion);
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if (synced && syncedMotion != this->m_motion) {
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*frame = synced;
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current = synced;
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}
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if (current->anchorCount > 0 && base.anchorCount > 0) {
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const ActionAnchor* baseAnchor = base.anchors.data();
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const ActionAnchor* frameAnchor = current->anchors.data();
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if (frameAnchor->unknown_0008 == baseAnchor->unknown_0008) {
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offset.x = baseAnchor->x - frameAnchor->x;
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offset.y = baseAnchor->y - frameAnchor->y;
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}
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}
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offset.x += this->unknown_008C;
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int ridingOffset;
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if (IsIgnoredRidingState(this->m_layers[layer], this->m_job, this->m_action - this->m_action % 8, this->m_flags) == true) {
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ridingOffset = SpriteRidingOffset(&base, this->m_action, this->m_motion, this->m_job, this->m_sex, this->m_body);
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} else {
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ridingOffset = this->unknown_0090;
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}
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offset.y += ridingOffset;
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if (layer == 4) {
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short accessory = this->m_topAccessory;
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if (accessory == 181 || accessory == 197) {
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offset.y -= 7;
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} else if (accessory == 200 && g_session.SyncUnknown0E98() == 0) {
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offset.y -= 4;
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}
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}
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return offset;
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}
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