Batch #10189 by ragnarok-clanker: forced by an admin (15 lower score(s), 71 changed function(s)); checked with 118 compiled unit(s), including every includer of Source/UI/Buttons/UINaviLinkButton.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIChooseWnd.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/EntryQueue/UIEntryQueueWnd.h, Source/UI/Guild/UIAgitWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Items/UIItemRepairWnd.h, Source/UI/Items/UIMakeTargetListWnd.h, Source/UI/Items/UIWeaponRefineWnd.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBox.h, Source/UI/Lists/UIComboBoxEx.h, Source/UI/Lists/UIListBox.h, Source/UI/Lists/UIListBoxEx.h, Source/UI/Lists/UIListBoxNavi.h, Source/UI/Lists/UIListBoxNaviSearch.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UIPackageBoxNameList.h, Source/UI/Lists/UIReplayListBox.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/Text/TextMarkup.h, Source/UI/Text/UITextViewer.h, Source/UI/UIRoundBoxTooltipWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISelectReplayDataWnd.h, Source/UI/Window/UIShowWarpWnd.h.
46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
#ifndef RAGNAROK_SOURCE_UI_GUILD_UIAGITWND_H
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#define RAGNAROK_SOURCE_UI_GUILD_UIAGITWND_H
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#include "UI/Lists/UIListBox.h"
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#include "UI/Window/UIFrameWnd.h"
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#include <cstdint>
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struct WindowResponseRecorder;
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struct UIAgitMessageBoxContext {
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WindowResponseRecorder& recorder;
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};
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class UIAgitMessageBox : public UIFrameWnd {
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public:
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UIAgitMessageBox();
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void Paint() override;
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int SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) override;
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void sub_956130(const char* text);
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void sub_956130(const char* text, int width, int height);
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/* 00B4 */ std::uint16_t m_agitId;
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UIAgitMessageBoxContext* m_dialog;
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};
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class UIListBoxAgit : public UIListBox {
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public:
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using UIListBox::UIListBox;
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void Slot15(int width, int height) override;
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void Slot25(int x, int y) override;
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void Slot32(int x, int y) override;
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};
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class UIListBoxAgitMenu : public UIListBox {
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public:
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UIListBoxAgitMenu(UIWindowContext& windows);
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void Paint() override;
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int SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) override;
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void Slot25(int x, int y) override;
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void Slot28(int x, int y) override;
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/* 00D4 */ int m_agitIndex;
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};
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#endif
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