rodecomp/Source/UI/Shortcuts/ShortcutUse.h
ragnarok-clanker ae35da0248 Maintenance: [forced, user-approved] Family D2: remove fabricated ItemNaming / ItemNamingContext reference structs; their methods are
Batch #10201 by ragnarok-clanker: forced by an admin (14 lower score(s), 95 changed function(s)); checked with 256 compiled unit(s), including every includer of Source/Contents/Items/ItemInfo.h, Source/Contents/Items/ItemNaming.h, Source/UI/Shortcuts/ShortcutTooltip.h, Source/UI/Shortcuts/ShortcutUse.h, Source/UI/Text/ItemLinkDisplay.h, Source/UI/Text/UITextViewer.h, Source/UI/UIBasicCtrl.h.
2026-11-02 22:03:09 +00:00

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#ifndef RAGNAROK_SOURCE_UI_SHORTCUTS_SHORTCUTUSE_H
#define RAGNAROK_SOURCE_UI_SHORTCUTS_SHORTCUTUSE_H
#include "Contents/Skills/ClientSkills.h"
#include "Contents/Items/ItemInfo.h"
#include "Contents/UserData/NormalItemSlots.h"
class ModeEvents;
class ButtonServices;
struct ShortcutUse {
ClientSkills& skills;
const std::list<ITEM_INFO>& inventory;
ModeEvents*& mode;
ButtonServices& dialogs;
const int& itemConfirmationState;
void Use(const NormalItemSlot& slot);
};
#endif