rodecomp/Source/Contents/Effects/TalismanMarkEffect.cpp
ragnarok-clanker 3e7c35cac1 Decompile fn_07506 (CTalismanMarkEffect::UpdateParticle)
Batch #15967 by Yommy: 0 byte-identical, 1 confirmed by peer review.

- fn_07506 CTalismanMarkEffect::UpdateParticle: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, eAthena, bgamez23
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-10 12:16:58 +00:00

235 lines
7.1 KiB
C++

#include "Contents/Effects/TalismanMarkEffect.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Contents/Camera/Camera.h"
#include "Contents/Effects/Particle.h"
#include "Utility/Math/AffineMatrix.h"
#include "Utility/Math/Vector3d.h"
#include <algorithm>
#include <array>
#include <string>
CParticle* CreateEZ2STRParticle(const vector3d* position, int flags);
void FreeParticle(CParticle* particle);
namespace {
// INLINED
__forceinline bool IsParticleActive(const CEZ2STRParticle* particle) {
if (0.0f == particle->life) {
return true;
}
return particle->life * 60.0f > static_cast<float>(particle->elapsedFrames);
}
}
// GLOBAL: gl_24871
static const std::array<std::string, 4> s_talismanStartEffects = {
"SOUL_ASCETIC\\EFST_T_XXXX_GOD\\blue_dragon_start.str",
"SOUL_ASCETIC\\EFST_T_XXXX_GOD\\white_tiger_start.str",
"SOUL_ASCETIC\\EFST_T_XXXX_GOD\\red_phoenix_start.str",
"SOUL_ASCETIC\\EFST_T_XXXX_GOD\\black_tortoise_start.str",
};
// GLOBAL: gl_24873
static const std::array<std::string, 4> s_talismanEndEffects = {
"SOUL_ASCETIC\\EFST_T_XXXX_GOD\\blue_dragon_end.str",
"SOUL_ASCETIC\\EFST_T_XXXX_GOD\\white_tiger_end.str",
"SOUL_ASCETIC\\EFST_T_XXXX_GOD\\red_phoenix_end.str",
"SOUL_ASCETIC\\EFST_T_XXXX_GOD\\black_tortoise_end.str",
};
// GLOBAL: gl_24872
static const std::array<std::string, 4> s_talismanLoopEffects = {
"SOUL_ASCETIC\\EFST_T_XXXX_GOD\\blue_dragon_loop.str",
"SOUL_ASCETIC\\EFST_T_XXXX_GOD\\white_tiger_loop.str",
"SOUL_ASCETIC\\EFST_T_XXXX_GOD\\red_phoenix_loop.str",
"SOUL_ASCETIC\\EFST_T_XXXX_GOD\\black_tortoise_loop.str",
};
// OFFSET: 0x0072DE70
// FUNCTION: fn_07499
CTalismanMarkEffect::CTalismanMarkEffect() : CEffect(-1) {
}
// OFFSET: 0x0072DFD0
// FUNCTION: fn_07501
void CTalismanMarkEffect::Close() {
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
if (*it) {
FreeParticle(*it);
}
}
this->particles.clear();
}
// OFFSET: 0x0072E020
// FUNCTION: fn_07502
void CTalismanMarkEffect::PlayEnd() {
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
CEZ2STRParticle* particle = *it;
if (!particle) {
continue;
}
const int index = particle->columnIndex;
const int angle = particle->phaseParameter;
FreeParticle(particle);
particle = static_cast<CEZ2STRParticle*>(CreateEZ2STRParticle(reinterpret_cast<const vector3d*>(this->position), 13));
if (!particle) {
*it = nullptr;
continue;
}
particle->effectId = this->id;
particle->columnIndex = index;
particle->rowIndex = 0;
particle->groupIndex = 1;
InitParticleQuad(particle->vertices);
particle->m_actorId = this->actor;
particle->Load(s_talismanEndEffects.at(index));
particle->phaseParameter = angle;
particle->animationState = 2;
*it = particle;
}
}
// OFFSET: 0x0072E0F0
// FUNCTION: fn_07503
void CTalismanMarkEffect::Open() {
this->retained = 1;
for (int i = 0; i < std::min<unsigned int>(this->effectLevel, 4); ++i) {
CEZ2STRParticle* particle = static_cast<CEZ2STRParticle*>(CreateEZ2STRParticle(reinterpret_cast<const vector3d*>(this->position), 13));
if (!particle) {
continue;
}
particle->effectId = this->id;
particle->columnIndex = i;
particle->rowIndex = 0;
particle->groupIndex = 1;
InitParticleQuad(particle->vertices);
particle->m_actorId = this->actor;
particle->Load(s_talismanStartEffects.at(i));
particle->phaseParameter = (i / 2 + i % 2 * 2) * 90;
particle->animationState = 0;
this->particles.push_back(particle);
}
}
// OFFSET: 0x0072E240
// FUNCTION: fn_07505
void CTalismanMarkEffect::OnProcess() {
for (auto it = this->particles.begin(); it != this->particles.end();) {
CEZ2STRParticle* particle = *it;
if (!particle) {
continue;
}
switch (particle->animationState) {
case 0:
if (particle->life == 0.0f || particle->life * 60.0f > particle->elapsedFrames) {
break;
}
{
const int index = particle->columnIndex;
const int angle = particle->phaseParameter;
FreeParticle(particle);
particle = static_cast<CEZ2STRParticle*>(CreateEZ2STRParticle(reinterpret_cast<const vector3d*>(this->position), 13));
if (!particle) {
*it = nullptr;
continue;
}
particle->effectId = this->id;
particle->columnIndex = index;
particle->rowIndex = 0;
particle->groupIndex = 1;
InitParticleQuad(particle->vertices);
particle->m_actorId = this->actor;
particle->Load(s_talismanLoopEffects.at(index));
particle->phaseParameter = angle;
particle->animationState = 1;
particle->m_loop = true;
*it = particle;
}
break;
case 1:
break;
case 2:
if (particle->life == 0.0f || particle->life * 60.0f > particle->elapsedFrames) {
break;
}
FreeParticle(particle);
it = this->particles.erase(it);
continue;
default:
continue;
}
this->UpdateParticle(particle);
++it;
}
}
// OFFSET: 0x0072E210
// FUNCTION: fn_07504
bool CTalismanMarkEffect::IsAlive() {
if (this->ActorExists() == true && !this->particles.empty()) {
return true;
}
return false;
}
// OFFSET: 0x0072E3F0
// FUNCTION: fn_07506
void CTalismanMarkEffect::UpdateParticle(CEZ2STRParticle* particle) {
if (!particle) {
return;
}
const vector3d center = *reinterpret_cast<const vector3d*>(this->position);
const float* view = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view.values;
const float viewX = center.y * view[3] + center.x * view[0] + center.z * view[6] + view[9];
const float viewY = center.y * view[4] + center.x * view[1] + center.z * view[7] + view[10];
const float viewZ = center.y * view[5] + center.x * view[2] + center.z * view[8] + view[11];
const float* inverse = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.inverse.values;
int angle = particle->phaseParameter;
if (particle->animationState == 1) {
angle = (angle + 1) % 360;
particle->phaseParameter = angle;
}
const float radians = static_cast<float>(angle) / 180.0f * 3.141592f;
const float offsetY = ClientSin(radians) * 8.5f - 20.0f;
const float offsetX = ClientCos(radians) * 8.5f;
const float x = offsetX + viewX;
const float y = offsetY + viewY;
const float z = viewZ + 0.0f;
const float worldX = y * inverse[3] + x * inverse[0] + z * inverse[6] + inverse[9];
const float worldY = y * inverse[4] + x * inverse[1] + z * inverse[7] + inverse[10];
const float worldZ = y * inverse[5] + x * inverse[2] + z * inverse[8] + inverse[11];
particle->position.x = worldX;
particle->position.y = worldY;
particle->position.z = worldZ;
particle->Process(0.0f, 0.0f, 0.0f);
}
// OFFSET: 0x0072E5F0
// FUNCTION: fn_07507
void CTalismanMarkEffect::Render() {
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
CEZ2STRParticle* particle = *it;
if (particle) {
particle->DrawScreen(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view);
}
}
}