Batch #15141 by ragnarok-clanker: no function's compiled code changes; checked with 537 compiled unit(s), including every includer of Source/Client/Input/LanguageTC.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Contents/AchievementMgr.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/Pc.h, Source/Contents/EnchantMgr.h, Source/Contents/GuildInfo.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Schedule/TimeScheduler.h, Source/Contents/Sound/SoundMgr.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TableMng.h, Source/Contents/World/SkyBox.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl.
161 lines
3.8 KiB
C++
161 lines
3.8 KiB
C++
#include "Client/Application/Launcher.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Session.h"
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#include "Contents/Actors/GameActor.h"
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#include "Contents/GuildMgr.h"
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#include "File/File.h"
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#include <cstdio>
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#include <cstring>
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// GLOBAL: gl_24759
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std::vector<int> g_monsterJobs;
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// OFFSET: 0x00AD1C50
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// FUNCTION: fn_17815
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__declspec(noinline) void TraceSelectionRange(int first, int last) {
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}
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// OFFSET: 0x00AD1C70
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// FUNCTION: fn_17816
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__declspec(noinline) void TraceSelection(int selection) {
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}
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// OFFSET: 0x00DDC6F0
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// FUNCTION: fn_23368
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ITEM_INFO CSession::GetEquippedItemAt(int index) const {
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if (index == 15) {
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return LookupClientItemByIdentity(this->m_inventoryItems, this->equippedArrowIndex);
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}
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if (static_cast<unsigned int>(index) <= 9) {
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return this->equippedItems[index];
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}
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return ITEM_INFO(0);
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}
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// OFFSET: 0x00E3D290
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// FUNCTION: fn_24184
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__declspec(noinline) unsigned char CSession::IsAllyActor(std::uint32_t aid, int job) {
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CGameActor* actor = static_cast<CGameActor*>(this->FindGameActor(aid));
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if (actor) {
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switch (actor->objectType) {
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case 1:
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case 6:
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case 12:
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return 1;
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}
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}
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return this->IsNpcJob(job);
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}
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// OFFSET: 0x00CD3400
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// FUNCTION: fn_21263
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std::uint32_t CGameMode::FindChatRoomActorId(std::uint32_t key) {
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const auto found = this->chatRoomActorIds.find(key);
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if (found != this->chatRoomActorIds.end()) {
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return found->second;
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}
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return 0;
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}
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// OFFSET: 0x00CD3470
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// FUNCTION: fn_21264
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std::string CGameMode::ActorName(std::uint32_t id) {
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return this->nameCard.Name(id);
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}
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// OFFSET: 0x00CD34D0
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// FUNCTION: fn_21265
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std::uint32_t CGameMode::ActorNameColor(int job, std::uint32_t aid) {
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if (IsMonsterJob(aid)) {
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return 0xFFFF;
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}
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if (MonsterJobColor(aid)) {
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return MonsterJobColor(aid);
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}
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if (g_session.IsAllyActor(aid, job) == 1) {
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return 0xF7B895;
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}
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if ((job > 1000 && job < 3999) || static_cast<unsigned int>(job - 20021) <= 11978) {
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return 0xC3C3FF;
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}
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return 0xFFFFFF;
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}
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// OFFSET: 0x00CD3570
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// FUNCTION: fn_21266
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const CActorNameCard& CGameMode::LookupNameCard(std::uint32_t id) {
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return this->nameCard.Lookup(id);
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}
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// OFFSET: 0x00CD3580
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// FUNCTION: fn_21267
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const char* CSession::GetDamageSkinAuxiliaryName() const {
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return this->damageSkinAuxiliaryName.c_str();
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}
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// OFFSET: 0x00CD35A0
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// FUNCTION: fn_21268
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const char* CSession::GetDamageSpriteName() const {
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return this->damageSpriteName.c_str();
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}
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// OFFSET: 0x00CD3A30
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// FUNCTION: fn_21272
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const char* CGameMode::DragItemName() {
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switch (this->drag.source) {
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case 2:
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case 24: {
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const ITEM_INFO item = g_session.GetEquippedItemAt(this->drag.slot);
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return item.identity[1] > 0 ? item.itemId.c_str() : nullptr;
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}
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default:
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if (this->drag.name.size() == 0) {
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return nullptr;
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}
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return this->drag.name.c_str();
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}
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}
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// OFFSET: 0x00CD3B10
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// FUNCTION: fn_21273
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bool CGameMode::AppendGuildEmblem(std::vector<char>& output, std::vector<std::string>& names, int guildId, int) {
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if (guildId <= 0) {
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return false;
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}
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char path[260];
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std::memset(path, 0, sizeof(path));
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std::string name = g_guildMgr->GetEmblemFilename(guildId);
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for (const std::string& existing : names) {
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if (std::strcmp(name.c_str(), existing.c_str()) == 0) {
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return false;
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}
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}
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std::sprintf(path, "%s\\_tmpEmblem\\%s", g_applicationDirectory, name.c_str());
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CFile file;
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if (!file.Open(path, 0, true, false)) {
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file.Close();
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return false;
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}
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const std::uint32_t size = file.GetSize();
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output.resize(size + 4 + name.size(), 0);
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*reinterpret_cast<std::uint32_t*>(output.data()) = static_cast<std::uint32_t>(name.size());
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std::memcpy(output.data() + 4, name.c_str(), name.size());
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file.Read(output.data() + name.size() + 4, size);
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file.Close();
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names.push_back(name);
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return true;
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}
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