rodecomp/Source/UI/UIStaticBitmap.cpp
ragnarok-clanker e168b4e4a6 Restore translation-unit ownership and publish verified source corrections
Owner-authorized source migration: 31 helper-only translation units were merged into their callers or existing inline headers; both build manifests updated. Includes the preserved source payload, Lua configuration matching wowdecomp, and exact malloca expansion without diagnostic pragmas.

449 native units compiled locally and 449 staged units compiled by the pinned server toolchain. No previously byte-matched function regressed. Compiler mapping diagnostics remain recorded as needs_cleanup, not accepted or peer-confirmed. Existing independent review records are preserved. README.md is intentionally unchanged.
2026-10-25 15:42:21 +00:00

106 lines
3.3 KiB
C++

#include "Render/DeviceContext/DeviceContext.h"
#include "Resource/Bitmap/BitmapResource.h"
#include "Resource/ResourceMgr.h"
#include "UI/Buttons/UIButton.h"
#include "UI/UIStaticBitmap.h"
// OFFSET: 0x00850430
// FUNCTION: fn_10676
UIStaticBitmap::UIStaticBitmap(UIWindowContext& windows, UIButtonContext& controls)
: UIWindow(windows, 0), tooltipX(0), tooltipY(-20), forwardHover(0), m_controls(&controls) {
}
// OFFSET: 0x00852F20
UIStaticBitmap::~UIStaticBitmap() = default;
// OFFSET: 0x00865740
// FUNCTION: fn_10930
void UIStaticBitmap::SetBitmap(const char* name) {
this->bitmap = name;
const auto* resource = static_cast<CBitmapRes*>(this->m_controls->resources.Load(this->bitmap.c_str()));
this->geometry.width = resource->image.width;
this->geometry.height = resource->image.height;
}
// OFFSET: 0x0085DA90
// FUNCTION: fn_10817
void UIStaticBitmap::Paint() {
if (this->bitmap.empty()) {
return;
}
if (this->geometry.unknown_0030 == 0) {
const auto* resource = static_cast<CBitmapRes*>(this->m_controls->resources.Load(this->bitmap.c_str()));
this->DrawBitmap(0, 0, resource ? &resource->image : nullptr, false);
} else if (this->geometry.unknown_0030 == 1 && this->geometry.surface) {
this->geometry.surface->Fill(nullptr, 0xFFFF00FFu);
}
}
// OFFSET: 0x0085EE10
// FUNCTION: fn_10849
void UIStaticBitmap::Slot25(int x, int y) {
static_cast<UIWindow*>(this->parent)->Slot25((x + this->geometry.x), (y + this->geometry.y));
}
// OFFSET: 0x0085EA30
// FUNCTION: fn_10836
void UIStaticBitmap::Slot26(int x, int y) {
static_cast<UIWindow*>(this->parent)->Slot26((x + this->geometry.x), (y + this->geometry.y));
}
// OFFSET: 0x0085F8A0
// FUNCTION: fn_10872
void UIStaticBitmap::Slot27(int x, int y) {
static_cast<UIWindow*>(this->parent)->Slot27((x + this->geometry.x), (y + this->geometry.y));
}
// OFFSET: 0x0085F500
// FUNCTION: fn_10865
void UIStaticBitmap::Slot28(int x, int y) {
if (this->forwardHover != 0) {
static_cast<UIWindow*>(this->parent)->Slot28(x, y);
}
if (!this->tooltip.empty()) {
int screenX = this->tooltipX;
int screenY = this->tooltipY;
for (const UIWindow* window = this; window; window = static_cast<const UIWindow*>(window->parent)) {
screenX = (screenX + window->geometry.x);
screenY = (screenY + window->geometry.y);
}
this->m_controls->services.Tooltip(this->tooltip.c_str(), screenX, screenY, -1, false, true);
}
}
// OFFSET: 0x0085FA80
// FUNCTION: fn_10880
void UIStaticBitmap::ResetCursor(int x, int y) {
static_cast<UIWindow*>(this->parent)->ResetCursor((x + this->geometry.x), (y + this->geometry.y));
}
// OFFSET: 0x0085F000
// FUNCTION: fn_10854
void UIStaticBitmap::Slot31(int x, int y) {
static_cast<UIWindow*>(this->parent)->Slot31((x + this->geometry.x), (y + this->geometry.y));
}
// OFFSET: 0x0085FEA0
// FUNCTION: fn_10888
void UIStaticBitmap::Slot32(int x, int y) {
static_cast<UIWindow*>(this->parent)->Slot32((x + this->geometry.x), (y + this->geometry.y));
}
// OFFSET: 0x0085FF00
// FUNCTION: fn_10890
void UIStaticBitmap::Slot33(int x, int y) {
static_cast<UIWindow*>(this->parent)->Slot33((x + this->geometry.x), (y + this->geometry.y));
}
// OFFSET: 0x00860010
// FUNCTION: fn_10896
void UIStaticBitmap::Slot35(int value) {
static_cast<UIWindow*>(this->parent)->Slot35(value);
}