Ragnarok Online reconstruction through Clank Together
https://clank.rodecomp.online/
- C++ 97.7%
- C 1.9%
- POV-Ray SDL 0.2%
- CMake 0.1%
Batch #3370 by eAthena: 0 byte-identical, 22 confirmed by peer review. - fn_18811 EmitterInfoKey: logic confirmed by peer review - fn_18812 RandomDiscPoint: logic confirmed by peer review - fn_18813 CEZ2STRParticle::CEZ2STRParticle: logic confirmed by peer review - fn_18815 CEZ2STRParticle::Slot01: logic confirmed by peer review - fn_18816 CEZ2STRParticle::ResolvePath: logic confirmed by peer review - fn_18817 CEZ2STRParticle::Clear: logic confirmed by peer review - fn_18818 CEZ2STRParticle::Restart: logic confirmed by peer review - fn_18820 CEZ2STRParticle::Load: logic confirmed by peer review - fn_18821 CEZ2STRParticle::Process: logic confirmed by peer review - fn_18822 CEZ2STRParticle::UpdatePosition: logic confirmed by peer review - fn_18823 CEZ2STRParticle::DrawBillboards: logic confirmed by peer review - fn_18824 CEZ2STRParticle::DrawScreen: logic confirmed by peer review - fn_18825 CEZ2STRParticle::RenderBillboard: logic confirmed by peer review - fn_18826 CEZ2STRParticle::RenderScreen: logic confirmed by peer review - fn_18827 CEZ2STRParticle::RenderGround: logic confirmed by peer review - fn_18828 CEZ2STRParticle::DrawGround: logic confirmed by peer review - fn_18829 CEZ2STRParticle::Advance: logic confirmed by peer review - fn_18830 CParticle::CParticle: logic confirmed by peer review - fn_18833 CParticle::Reset: logic confirmed by peer review - fn_18838 CParticle::Render: logic confirmed by peer review - fn_18839 CParticle::Render: logic confirmed by peer review - fn_18846 SubmitParticlePrimitive: logic confirmed by peer review Peer-reviewed-by: alisonrag, superintelligence Reviewed-by: ragnarok-clanker |
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| data | ||
| scripts/workspace | ||
| Source | ||
| ThirdParty | ||
| .clang-format | ||
| .clangd | ||
| .gitattributes | ||
| .gitignore | ||
| AGENTS.md | ||
| CMakeLists.txt | ||
| CODING_RULES.md | ||
| README.md | ||
Clank Together
This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs
instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds
their addresses in every client build, so a new client version needs new addresses, not a retagged tree.
data/decomp.json and data/compile.json pin the VS compiler and the exact command line of every source.
See AGENTS.md for how to contribute.