rodecomp/Source/Contents/AdventureGuide/AdventureGuideMgr.cpp
ragnarok-clanker 20ae1c861d Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
Batch #16619 by ragnarok-clanker: forced by an admin (1 lower score(s), 13 changed function(s)); checked with 460 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Contents/Achievement/AchievementMgr.h, Source/Contents/Actors/ActorNameCard.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GndRiser.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/PlayerNameDictionary.h, Source/Contents/Actors/Resources/EquipmentResourceMgr.h, Source/Contents/AdventureGuide/AdventureGuideMgr.h, Source/Contents/CashEmotion/CashEmotionMgr.h, Source/Contents/Clan/ClanInfo.h, Source/Contents/CombatTypes.h, Source/Contents/Configuration/ConfigMgr.h, Source/Contents/Effects/Core/CellRangeEffect.h, Source/Contents/Effects/Core/ChangeSizeEffect.h, Source/Contents/Effects/Core/DummyEffectLauncher.h, Source/Contents/Effects/Core/Effect.h, Source/Contents/Effects/Core/EffectActor.h, Source/Contents/Effects/Core/EffectLists.h, Source/Contents/Effects/Core/EffectMaker.h, Source/Contents/Effects/Core/EffectMemoryMgr.h, Source/Contents/Effects/Core/EffectMessageId.h, Source/Contents/Effects/Core/EffectPoint.h, Source/Contents/Effects/Core/EffectPrimId.h, Source/Contents/Effects/Core/EffectTypes.h, Source/Contents/Effects/Core/MsgEffect.h, Source/Contents/Effects/Core/RagEffect.h, Source/Contents/Effects/Core/RagEffectState.h, Source/Contents/Effects/Core/ShowEffect.h, Source/Contents/Effects/Core/SquareRangeEffect.h, Source/Contents/Effects/EffectResourceSwitcher.h, Source/Contents/Effects/Particles/AnimatedEmitterEffect.h, Source/Contents/Effects/Particles/CharacterParticleBundle.h, Source/Contents/Effects/Particles/EZ2STREffect.h, Source/Contents/Effects/Particles/EZ2STREffectEx.h, Source/Contents/Effects/Particles/EffectEmitter.h, Source/Contents/Effects/Particles/EmitterEffect.h, Source/Contents/Effects/Particles/Particle.h, Source/Contents/Effects/Particles/ParticlePool.h, Source/Contents/Effects/Particles/SpriteEffect.h, Source/Contents/Effects/Particles/SpriteParticle.h, Source/Contents/Effects/Primitives/EffectPrim.h, Source/Contents/Effects/Primitives/EffectPrimitiveMotion.h, Source/Contents/Effects/Primitives/EffectPrimitiveState.h, Source/Contents/Effects/RDamageVar.h, Source/Contents/Effects/Skills/AMachineEffect.h, Source/Contents/Effects/Skills/AcidifiedThrow.h, Source/Contents/Effects/Skills/ArrowEffect.h, Source/Contents/Effects/Skills/AstralStrikeEffect.h, Source/Contents/Effects/Skills/AxeBoomerang.h, Source/Contents/Effects/Skills/Bash.h, Source/Contents/Effects/Skills/BezierArcThrowEffect.h, Source/Contents/Effects/Skills/BindTrapEffect.h, Source/Contents/Effects/Skills/BlastForge.h, Source/Contents/Effects/Skills/CaneOfEvilEyeEffect.h, Source/Contents/Effects/Skills/CartCannon.h, Source/Contents/Effects/Skills/ChargingPierceEffect.h, Source/Contents/Effects/Skills/CherryBlossomEffect.h, Source/Contents/Effects/Skills/ClimaxEffect.h, Source/Contents/Effects/Skills/CloudEffect.h, Source/Contents/Effects/Skills/CloudKillEffect.h, Source/Contents/Effects/Skills/CommonFloorEffect.h, Source/Contents/Effects/Skills/Competentia.h, Source/Contents/Effects/Skills/CresciveBolt.h, Source/Contents/Effects/Skills/ElectricEffect.h, Source/Contents/Effects/Skills/EnergyOrbEffect.h, Source/Contents/Effects/Skills/EvilLandEffect.h, Source/Contents/Effects/Skills/EvilsPawEffect.h, Source/Contents/Effects/Skills/FlowerCastingEffect.h, Source/Contents/Effects/Skills/FortuneKissEffect.h, Source/Contents/Effects/Skills/FriggSongEffect.h, Source/Contents/Effects/Skills/FuumaShouakuEffect.h, Source/Contents/Effects/Skills/GlassWallEffect.h, Source/Contents/Effects/Skills/GravityControlEffect.h, Source/Contents/Effects/Skills/HealEffect.h, Source/Contents/Effects/Skills/HealSpEffect.h, Source/Contents/Effects/Skills/HitLineEffect.h, Source/Contents/Effects/Skills/JupitelThunderStormEffect.h, Source/Contents/Effects/Skills/Level150Effect.h, Source/Contents/Effects/Skills/Level99Effect.h, Source/Contents/Effects/Skills/Level99Orb1Effect.h, Source/Contents/Effects/Skills/Level99Orb2Effect.h, Source/Contents/Effects/Skills/LightSphereEffect.h, Source/Contents/Effects/Skills/MagicFloorEffect.h, Source/Contents/Effects/Skills/MagnumBreak.h, Source/Contents/Effects/Skills/MandraAttackEffect.h, Source/Contents/Effects/Skills/MapChainEffect.h, Source/Contents/Effects/Skills/MapMagicZoneEffect.h, Source/Contents/Effects/Skills/MappillarEffect.h, Source/Contents/Effects/Skills/MonsterSkillEffects.h, Source/Contents/Effects/Skills/NyanggrassEffect.h, Source/Contents/Effects/Skills/PartyMemberEffects.h, Source/Contents/Effects/Skills/PokJukEffect.h, Source/Contents/Effects/Skills/PowderingEffect.h, Source/Contents/Effects/Skills/RainbowEffect.h, Source/Contents/Effects/Skills/RectUpEffect.h, Source/Contents/Effects/Skills/RedLineEffect.h, Source/Contents/Effects/Skills/RichManKim.h, Source/Contents/Effects/Skills/RotateBgEffect.h, Source/Contents/Effects/Skills/RotateItemEffect.h, Source/Contents/Effects/Skills/RotateLineEffect.h, Source/Contents/Effects/Skills/SaintCastingEffect.h, Source/Contents/Effects/Skills/ScatterEffect.h, Source/Contents/Effects/Skills/ShadowExceedEffect.h, Source/Contents/Effects/Skills/SkillEffects.h, Source/Contents/Effects/Skills/SmokeEffect.h, Source/Contents/Effects/Skills/SoulCollectEffect.h, Source/Contents/Effects/Skills/SoulUnityEffect.h, Source/Contents/Effects/Skills/SphereWind2Effect.h, Source/Contents/Effects/Skills/SphereWindEffect.h, Source/Contents/Effects/Skills/StarEffect.h, Source/Contents/Effects/Skills/StarEmperorEffect.h, Source/Contents/Effects/Skills/StealEffect.h, Source/Contents/Effects/Skills/StormCannonEffect.h, Source/Contents/Effects/Skills/StormGustEffect.h, Source/Contents/Effects/Skills/StormKickEffect.h, Source/Contents/Effects/Skills/SunStanceEffect.h, Source/Contents/Effects/Skills/TalismanMarkEffect.h, Source/Contents/Effects/Skills/TetraBallEffect.h, Source/Contents/Effects/Skills/ThrowEffects.h, Source/Contents/Effects/Skills/TriangleShotArrow.h, Source/Contents/Effects/Skills/ViolentQuakeEffect.h, Source/Contents/Effects/Skills/WhirlwindEffect.h, Source/Contents/Effects/Skills/WindEffect.h, Source/Contents/EntryQueue/EntryQueueMgr.h, Source/Contents/Events/CheckAttendanceMgr.h, Source/Contents/Events/RouletteMgr.h, Source/Contents/Events/ShowRankingScheduler.h, Source/Contents/Events/SpecialPopupMgr.h, Source/Contents/Guild/GuildInfo.h, Source/Contents/Guild/GuildMgr.h, Source/Contents/Guild/GuildTip.h, Source/Contents/Items/ClientItemLists.h, Source/Contents/Items/EnchantMgr.h, Source/Contents/Items/ItemDBToIDMgr.h, Source/Contents/Items/JobCodeForItem.h, Source/Contents/Map/FlyingShipRouteInfo.h, Source/Contents/Map/MapInfoMgr.h, Source/Contents/Map/MapPropertyMgr.h, Source/Contents/Map/MapSkyMgr.h, Source/Contents/Map/PrivateAirplaneMgr.h, Source/Contents/Map/TownInfoMgr.h, Source/Contents/Monster/ChampionMonsterMgr.h, Source/Contents/Movement/MovementRouteInterpolation.h, Source/Contents/Movement/TerrainPathSearch.h, Source/Contents/Navigation/NavigationManager.h, Source/Contents/Pet/PetEnums.h, Source/Contents/Pet/PetEvolutionMgr.h, Source/Contents/Quest/RenewQuestMgr.h, Source/Contents/Repute/ReputeMgr.h, Source/Contents/Repute/ReputeRecords.h, Source/Contents/Rodex/RodexMailStore.h, Source/Contents/RuneSystem/RuneSystem.h, Source/Contents/Skills/GraffiSkill.h, Source/Contents/Skin/SkinMgr.h, Source/Contents/Sprites/SpriteLayerDrawing.h, Source/Contents/Sprites/SpriteLayerOrder.h, Source/Contents/Sprites/SpriteRidingOffset.h, Source/Contents/Sprites/SpriteRidingPolicy.h, Source/Contents/Tables/ForbiddenWords.h, Source/Contents/Tables/MessageTable.h, Source/Contents/Tables/SimpleStringMgr.h, Source/Contents/Tables/TableMng.h, Source/Contents/Tables/TipBoxTitles.h, Source/Contents/Tables/TipOfTheDay.h, Source/Contents/Time/ServerTimeManager.h, Source/Contents/World/WorldViewData.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Lists/UIScrollBarVariants.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Text/UIAchWnd.h, Source/UI/UIReputeWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UIRoMapWnd.h, Source/Utility/JsonCppLoader.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/GraffiSkill.h, Source/Contents/Actors/PetEnums.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/CashEmotionMgr.h, Source/Contents/ChampionMonsterMgr.h, Source/Contents/CheckAttendanceMgr.h, Source/Contents/ClanInfo.h, Source/Contents/ClientItemLists.h, Source/Contents/Combat/CombatTypes.h, Source/Contents/ConfigMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AnimatedEmitterEffect.h, Source/Contents/Effects/ArrowEffect.h, Source/Contents/Effects/AstralStrikeEffect.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/Bash.h, Source/Contents/Effects/BezierArcThrowEffect.h, Source/Contents/Effects/BindTrapEffect.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CartCannon.h, Source/Contents/Effects/CellRangeEffect.h, Source/Contents/Effects/ChangeSizeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/ChargingPierceEffect.h, Source/Contents/Effects/CherryBlossomEffect.h, Source/Contents/Effects/ClimaxEffect.h, Source/Contents/Effects/CloudEffect.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/CommonFloorEffect.h, Source/Contents/Effects/Competentia.h, Source/Contents/Effects/CresciveBolt.h, Source/Contents/Effects/DummyEffectLauncher.h, Source/Contents/Effects/EZ2STREffect.h, Source/Contents/Effects/EZ2STREffectEx.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectLists.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectMemoryMgr.h, Source/Contents/Effects/EffectMessageId.h, Source/Contents/Effects/EffectPoint.h, Source/Contents/Effects/EffectPrim.h, Source/Contents/Effects/EffectPrimId.h, Source/Contents/Effects/EffectPrimitiveMotion.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/EffectTypes.h, Source/Contents/Effects/ElectricEffect.h, Source/Contents/Effects/EmitterEffect.h, Source/Contents/Effects/EnergyOrbEffect.h, Source/Contents/Effects/EvilLandEffect.h, Source/Contents/Effects/EvilsPawEffect.h, Source/Contents/Effects/FlowerCastingEffect.h, Source/Contents/Effects/FortuneKissEffect.h, Source/Contents/Effects/FriggSongEffect.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GlassWallEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/HitLineEffect.h, Source/Contents/Effects/JupitelThunderStormEffect.h, Source/Contents/Effects/Level150Effect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/Level99Orb1Effect.h, Source/Contents/Effects/Level99Orb2Effect.h, Source/Contents/Effects/LightSphereEffect.h, Source/Contents/Effects/MagicFloorEffect.h, Source/Contents/Effects/MagnumBreak.h, Source/Contents/Effects/MandraAttackEffect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MapMagicZoneEffect.h, Source/Contents/Effects/MappillarEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/ParticlePool.h, Source/Contents/Effects/PartyMemberEffects.h, Source/Contents/Effects/PokJukEffect.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RainbowEffect.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/RedLineEffect.h, Source/Contents/Effects/RichManKim.h, Source/Contents/Effects/RotateBgEffect.h, Source/Contents/Effects/RotateItemEffect.h, Source/Contents/Effects/RotateLineEffect.h, Source/Contents/Effects/SaintCastingEffect.h, Source/Contents/Effects/ScatterEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/ShowEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SmokeEffect.h, Source/Contents/Effects/SoulCollectEffect.h, Source/Contents/Effects/SoulUnityEffect.h, Source/Contents/Effects/SphereWind2Effect.h, Source/Contents/Effects/SphereWindEffect.h, Source/Contents/Effects/SpriteEffect.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/SquareRangeEffect.h, Source/Contents/Effects/StarEffect.h, Source/Contents/Effects/StarEmperorEffect.h, Source/Contents/Effects/StealEffect.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/StormGustEffect.h, Source/Contents/Effects/StormKickEffect.h, Source/Contents/Effects/SunStanceEffect.h, Source/Contents/Effects/TalismanMarkEffect.h, Source/Contents/Effects/TetraBallEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/Effects/TriangleShotArrow.h, Source/Contents/Effects/ViolentQuakeEffect.h, Source/Contents/Effects/WhirlwindEffect.h, Source/Contents/Effects/WindEffect.h, Source/Contents/EnchantMgr.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/ForbiddenWords.h, Source/Contents/GuildInfo.h, Source/Contents/GuildMgr.h, Source/Contents/GuildTip.h, Source/Contents/ItemDBToIDMgr.h, Source/Contents/Items/RuneSystem.h, Source/Contents/JobCodeForItem.h, Source/Contents/MapInfoMgr.h, Source/Contents/MapPropertyMgr.h, Source/Contents/MapSkyMgr.h, Source/Contents/MessageTable.h, Source/Contents/MovementRouteInterpolation.h, Source/Contents/NavigationManager.h, Source/Contents/PetEvolutionMgr.h, Source/Contents/PlayerNameDictionary.h, Source/Contents/PrivateAirplaneMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/ReputeRecords.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/ServerTimeManager.h, Source/Contents/ShowRankingScheduler.h, Source/Contents/SimpleStringMgr.h, Source/Contents/SkinMgr.h, Source/Contents/SpecialPopupMgr.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/SpriteLayerOrder.h, Source/Contents/SpriteRidingOffset.h, Source/Contents/SpriteRidingPolicy.h, Source/Contents/TableMng.h, Source/Contents/TerrainPathSearch.h, Source/Contents/TipBoxTitles.h, Source/Contents/TipOfTheDay.h, Source/Contents/TownInfoMgr.h, Source/Contents/WorldView/WorldViewData.h.
Adds to the build: Source/Contents/Achievement/AchievementMgr.cpp, Source/Contents/Actors/ActorGeometry.cpp, Source/Contents/Actors/ActorNameCache.cpp, Source/Contents/Actors/ActorNameCard.cpp, Source/Contents/Actors/ActorNameDirectory.cpp, Source/Contents/Actors/ActorNameRequests.cpp, Source/Contents/Actors/PlayerNameDictionary.cpp, Source/Contents/Actors/Resources/BodyResources.cpp, Source/Contents/Actors/Resources/EquipmentResources.cpp, Source/Contents/Actors/Resources/HeadResources.cpp, Source/Contents/Actors/Resources/MonsterResources.cpp, Source/Contents/Actors/Resources/RobeResources.cpp, Source/Contents/Actors/Resources/StatusIconImages.cpp, Source/Contents/AdventureGuide/AdventureGuideMgr.cpp, Source/Contents/CashEmotion/CashEmotionMgr.cpp, Source/Contents/Clan/ClanInfo.cpp, Source/Contents/Configuration/ConfigMgr.cpp, Source/Contents/Effects/Core/CellRangeEffect.cpp, Source/Contents/Effects/Core/ChangeSizeEffect.cpp, Source/Contents/Effects/Core/DummyEffectLauncher.cpp, Source/Contents/Effects/Core/Effect.cpp, Source/Contents/Effects/Core/EffectActor.cpp, Source/Contents/Effects/Core/EffectAttachments.cpp, Source/Contents/Effects/Core/EffectForceRender.cpp, Source/Contents/Effects/Core/EffectLists.cpp, Source/Contents/Effects/Core/EffectMaker.cpp, Source/Contents/Effects/Core/EffectMemoryMgr.cpp, Source/Contents/Effects/Core/EffectTypes.cpp, Source/Contents/Effects/Core/EffectVisibility.cpp, Source/Contents/Effects/Core/MsgEffect.cpp, Source/Contents/Effects/Core/RagEffect.cpp, Source/Contents/Effects/Core/RagEffectInitialization.cpp, Source/Contents/Effects/Core/ShowEffect.cpp, Source/Contents/Effects/Core/SquareRangeEffect.cpp, Source/Contents/Effects/EffectResourceSwitcher.cpp, Source/Contents/Effects/Particles/AnimatedEmitterEffect.cpp, Source/Contents/Effects/Particles/CharacterParticleBundle.cpp, Source/Contents/Effects/Particles/EZ2STREffect.cpp, Source/Contents/Effects/Particles/EZ2STREffectEx.cpp, Source/Contents/Effects/Particles/EmitterEffect.cpp, Source/Contents/Effects/Particles/Particle.cpp, Source/Contents/Effects/Particles/ParticlePool.cpp, Source/Contents/Effects/Particles/SpriteEffect.cpp, Source/Contents/Effects/Particles/SpriteParticle.cpp, Source/Contents/Effects/Primitives/EffectPrim.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveArcs.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveColor.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveGlowSquares.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveMotion.cpp, Source/Contents/Effects/Primitives/EffectPrimitivePanels.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveRecords.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveRendering.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveSprites.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveState.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveSweeps.cpp, Source/Contents/Effects/RDamageVar.cpp, Source/Contents/Effects/Skills/AMachineEffect.cpp, Source/Contents/Effects/Skills/AcidifiedThrow.cpp, Source/Contents/Effects/Skills/ArrowEffect.cpp, Source/Contents/Effects/Skills/AstralStrikeEffect.cpp, Source/Contents/Effects/Skills/AxeBoomerang.cpp, Source/Contents/Effects/Skills/Bash.cpp, Source/Contents/Effects/Skills/BezierArcThrowEffect.cpp, Source/Contents/Effects/Skills/BindTrapEffect.cpp, Source/Contents/Effects/Skills/BlastForge.cpp, Source/Contents/Effects/Skills/CaneOfEvilEyeEffect.cpp, Source/Contents/Effects/Skills/CartCannon.cpp, Source/Contents/Effects/Skills/ChargingPierceEffect.cpp, Source/Contents/Effects/Skills/CherryBlossomEffect.cpp, Source/Contents/Effects/Skills/ClimaxEffect.cpp, Source/Contents/Effects/Skills/CloudEffect.cpp, Source/Contents/Effects/Skills/CloudKillEffect.cpp, Source/Contents/Effects/Skills/CommonFloorEffect.cpp, Source/Contents/Effects/Skills/Competentia.cpp, Source/Contents/Effects/Skills/CresciveBolt.cpp, Source/Contents/Effects/Skills/ElectricEffect.cpp, Source/Contents/Effects/Skills/EnergyOrbEffect.cpp, Source/Contents/Effects/Skills/EvilLandEffect.cpp, Source/Contents/Effects/Skills/EvilsPawEffect.cpp, Source/Contents/Effects/Skills/FlowerCastingEffect.cpp, Source/Contents/Effects/Skills/FortuneKissEffect.cpp, Source/Contents/Effects/Skills/FriggSongEffect.cpp, Source/Contents/Effects/Skills/FuumaShouakuEffect.cpp, Source/Contents/Effects/Skills/GlassWallEffect.cpp, Source/Contents/Effects/Skills/HealEffect.cpp, Source/Contents/Effects/Skills/HealSpEffect.cpp, Source/Contents/Effects/Skills/HitLineEffect.cpp, Source/Contents/Effects/Skills/JupitelThunderStormEffect.cpp, Source/Contents/Effects/Skills/Level150Effect.cpp, Source/Contents/Effects/Skills/Level99Effect.cpp, Source/Contents/Effects/Skills/Level99Orb1Effect.cpp, Source/Contents/Effects/Skills/Level99Orb2Effect.cpp, Source/Contents/Effects/Skills/LightSphereEffect.cpp, Source/Contents/Effects/Skills/MagicFloorEffect.cpp, Source/Contents/Effects/Skills/MagnumBreak.cpp, Source/Contents/Effects/Skills/MandraAttackEffect.cpp, Source/Contents/Effects/Skills/MapChainEffect.cpp, Source/Contents/Effects/Skills/MapMagicZoneEffect.cpp, Source/Contents/Effects/Skills/MappillarEffect.cpp, Source/Contents/Effects/Skills/MeteorEffect.cpp, Source/Contents/Effects/Skills/MonsterSkillEffects.cpp, Source/Contents/Effects/Skills/NyanggrassEffect.cpp, Source/Contents/Effects/Skills/PartyMemberEffects.cpp, Source/Contents/Effects/Skills/PokJukEffect.cpp, Source/Contents/Effects/Skills/PowderingEffect.cpp, Source/Contents/Effects/Skills/RainbowEffect.cpp, Source/Contents/Effects/Skills/RectUpEffect.cpp, Source/Contents/Effects/Skills/RedLineEffect.cpp, Source/Contents/Effects/Skills/RichManKim.cpp, Source/Contents/Effects/Skills/RotateBgEffect.cpp, Source/Contents/Effects/Skills/RotateItemEffect.cpp, Source/Contents/Effects/Skills/RotateLineEffect.cpp, Source/Contents/Effects/Skills/SaintCastingEffect.cpp, Source/Contents/Effects/Skills/ScatterEffect.cpp, Source/Contents/Effects/Skills/ShadowExceedEffect.cpp, Source/Contents/Effects/Skills/ShadowExceedNewEffect.cpp, Source/Contents/Effects/Skills/SmokeEffect.cpp, Source/Contents/Effects/Skills/SoulCollectEffect.cpp, Source/Contents/Effects/Skills/SoulUnityEffect.cpp, Source/Contents/Effects/Skills/SphereWind2Effect.cpp, Source/Contents/Effects/Skills/SphereWindEffect.cpp, Source/Contents/Effects/Skills/StarEffect.cpp, Source/Contents/Effects/Skills/StarEmperorEffect.cpp, Source/Contents/Effects/Skills/StealEffect.cpp, Source/Contents/Effects/Skills/StormCannonEffect.cpp, Source/Contents/Effects/Skills/StormGustEffect.cpp, Source/Contents/Effects/Skills/StormKickEffect.cpp, Source/Contents/Effects/Skills/SunStanceEffect.cpp, Source/Contents/Effects/Skills/TalismanMarkEffect.cpp, Source/Contents/Effects/Skills/TetraBallEffect.cpp, Source/Contents/Effects/Skills/ThrowEffects.cpp, Source/Contents/Effects/Skills/TriangleShotArrow.cpp, Source/Contents/Effects/Skills/ViolentQuakeEffect.cpp, Source/Contents/Effects/Skills/WindEffect.cpp, Source/Contents/Emblems/EmblemCacheRaw.cpp, Source/Contents/Emblems/GuildEmblemLookup.cpp, Source/Contents/Emblems/GuildEmblemState.cpp, Source/Contents/EntryQueue/EntryQueueMgr.cpp, Source/Contents/Events/CheckAttendanceMgr.cpp, Source/Contents/Events/RouletteMgr.cpp, Source/Contents/Events/ShowRankingScheduler.cpp, Source/Contents/Events/SpecialPopupMgr.cpp, Source/Contents/Guild/GuildInfo.cpp, Source/Contents/Guild/GuildMgr.cpp, Source/Contents/Guild/GuildTip.cpp, Source/Contents/Items/ClientItemLists.cpp, Source/Contents/Items/EnchantMgr.cpp, Source/Contents/Items/ItemDBToIDMgr.cpp, Source/Contents/Items/JobCodeForItem.cpp, Source/Contents/Map/FlyingShipRouteInfo.cpp, Source/Contents/Map/MapInfoMgr.cpp, Source/Contents/Map/MapNameTable.cpp, Source/Contents/Map/MapPropertyMgr.cpp, Source/Contents/Map/MapSkyMgr.cpp, Source/Contents/Map/PrivateAirplaneMgr.cpp, Source/Contents/Map/TownInfoMgr.cpp, Source/Contents/Models/ModelKeyframes.cpp, Source/Contents/Monster/ChampionMonsterMgr.cpp, Source/Contents/Monster/EnemyMonsterTalk.cpp, Source/Contents/Monster/MonsterSpeech.cpp, Source/Contents/Monster/MonsterXmlActions.cpp, Source/Contents/Movement/ActorMovementRoute.cpp, Source/Contents/Movement/MovementRoute.cpp, Source/Contents/Movement/MovementRouteInterpolation.cpp, Source/Contents/Movement/MovementTraversal.cpp, Source/Contents/Movement/Pathfinding.cpp, Source/Contents/Movement/TerrainPathSearch.cpp, Source/Contents/Navigation/NavigationCandidates.cpp, Source/Contents/Navigation/NavigationDestinations.cpp, Source/Contents/Navigation/NavigationGraph.cpp, Source/Contents/Navigation/NavigationLink.cpp, Source/Contents/Navigation/NavigationRequest.cpp, Source/Contents/Navigation/NavigationRoute.cpp, Source/Contents/Navigation/NavigationSource.cpp, Source/Contents/Navigation/NpcLocationRadius.cpp, Source/Contents/Navigation/WorldNavigation.cpp, Source/Contents/Pet/PetEvolutionMgr.cpp, Source/Contents/Pet/PetStatus.cpp, Source/Contents/Pet/PetStrings.cpp, Source/Contents/Pet/PetTalk.cpp, Source/Contents/Pet/PetTalkNames.cpp, Source/Contents/Quest/RenewQuestMgr.cpp, Source/Contents/Repute/ReputeMgr.cpp, Source/Contents/Rodex/RodexMailStore.cpp, Source/Contents/RuneSystem/RuneSystem.cpp, Source/Contents/Skills/GraffiSkill.cpp, Source/Contents/Skin/SkinCatalog.cpp, Source/Contents/Skin/SkinInfo.cpp, Source/Contents/Skin/SkinMgr.cpp, Source/Contents/Sound/HitSounds.cpp, Source/Contents/Sprites/RobeOpacity.cpp, Source/Contents/Sprites/RobeTopLayer.cpp, Source/Contents/Sprites/SpriteFrameSynchronization.cpp, Source/Contents/Sprites/SpriteJob.cpp, Source/Contents/Sprites/SpriteLayerDepth.cpp, Source/Contents/Sprites/SpriteLayerDrawing.cpp, Source/Contents/Sprites/SpriteLayerOrder.cpp, Source/Contents/Sprites/SpriteRidingOffset.cpp, Source/Contents/Sprites/SpriteRidingPolicy.cpp, Source/Contents/Sprites/SpriteRobe.cpp, Source/Contents/Sprites/SpriteRobeCommands.cpp, Source/Contents/Sprites/SpriteShadow.cpp, Source/Contents/Tables/ClientXmlTables.cpp, Source/Contents/Tables/ForbiddenWords.cpp, Source/Contents/Tables/MessageTable.cpp, Source/Contents/Tables/SimpleStringMgr.cpp, Source/Contents/Tables/TableMng.cpp, Source/Contents/Tables/TipBoxTitles.cpp, Source/Contents/Tables/TipOfTheDay.cpp, Source/Contents/Time/ClientTiming.cpp, Source/Contents/Time/ServerTimeManager.cpp, Source/Contents/World/WorldViewData.cpp
Deletes: Source/Contents/AchievementMgr.cpp, Source/Contents/AchievementMgr.h, Source/Contents/ActorGeometry.cpp, Source/Contents/ActorMovementRoute.cpp, Source/Contents/ActorNameCache.cpp, Source/Contents/ActorNameCard.cpp, Source/Contents/ActorNameCard.h, Source/Contents/ActorNameDirectory.cpp, Source/Contents/ActorNameRequests.cpp, Source/Contents/Actors/GraffiSkill.cpp, Source/Contents/Actors/GraffiSkill.h, Source/Contents/Actors/PetEnums.h, Source/Contents/AdventureGuideMgr.cpp, Source/Contents/AdventureGuideMgr.h, Source/Contents/BodyResources.cpp, Source/Contents/CashEmotionMgr.cpp, Source/Contents/CashEmotionMgr.h, Source/Contents/ChampionMonsterMgr.cpp, Source/Contents/ChampionMonsterMgr.h, Source/Contents/CheckAttendanceMgr.cpp, Source/Contents/CheckAttendanceMgr.h, Source/Contents/ClanInfo.cpp, Source/Contents/ClanInfo.h, Source/Contents/ClientItemLists.cpp, Source/Contents/ClientItemLists.h, Source/Contents/ClientTiming.cpp, Source/Contents/ClientXmlTables.cpp, Source/Contents/Combat/CombatTypes.h, Source/Contents/ConfigMgr.cpp, Source/Contents/ConfigMgr.h, Source/Contents/EffectResourceSwitcher.cpp, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.cpp, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.cpp, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AnimatedEmitterEffect.cpp, Source/Contents/Effects/AnimatedEmitterEffect.h, Source/Contents/Effects/ArrowEffect.cpp, Source/Contents/Effects/ArrowEffect.h, Source/Contents/Effects/AstralStrikeEffect.cpp, Source/Contents/Effects/AstralStrikeEffect.h, Source/Contents/Effects/AxeBoomerang.cpp, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/Bash.cpp, Source/Contents/Effects/Bash.h, Source/Contents/Effects/BezierArcThrowEffect.cpp, Source/Contents/Effects/BezierArcThrowEffect.h, Source/Contents/Effects/BindTrapEffect.cpp, Source/Contents/Effects/BindTrapEffect.h, Source/Contents/Effects/BlastForge.cpp, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.cpp, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CartCannon.cpp, Source/Contents/Effects/CartCannon.h, Source/Contents/Effects/CellRangeEffect.cpp, Source/Contents/Effects/CellRangeEffect.h, Source/Contents/Effects/ChangeSizeEffect.cpp, Source/Contents/Effects/ChangeSizeEffect.h, Source/Contents/Effects/CharacterParticleBundle.cpp, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/ChargingPierceEffect.cpp, Source/Contents/Effects/ChargingPierceEffect.h, Source/Contents/Effects/CherryBlossomEffect.cpp, Source/Contents/Effects/CherryBlossomEffect.h, Source/Contents/Effects/ClimaxEffect.cpp, Source/Contents/Effects/ClimaxEffect.h, Source/Contents/Effects/CloudEffect.cpp, Source/Contents/Effects/CloudEffect.h, Source/Contents/Effects/CloudKillEffect.cpp, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/CommonFloorEffect.cpp, Source/Contents/Effects/CommonFloorEffect.h, Source/Contents/Effects/Competentia.cpp, Source/Contents/Effects/Competentia.h, Source/Contents/Effects/CresciveBolt.cpp, Source/Contents/Effects/CresciveBolt.h, Source/Contents/Effects/DummyEffectLauncher.cpp, Source/Contents/Effects/DummyEffectLauncher.h, Source/Contents/Effects/EZ2STREffect.cpp, Source/Contents/Effects/EZ2STREffect.h, Source/Contents/Effects/EZ2STREffectEx.cpp, Source/Contents/Effects/EZ2STREffectEx.h, Source/Contents/Effects/Effect.cpp, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.cpp, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectAttachments.cpp, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectForceRender.cpp, Source/Contents/Effects/EffectLists.cpp, Source/Contents/Effects/EffectLists.h, Source/Contents/Effects/EffectMaker.cpp, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectMemoryMgr.cpp, Source/Contents/Effects/EffectMemoryMgr.h, Source/Contents/Effects/EffectMessageId.h, Source/Contents/Effects/EffectPoint.h, Source/Contents/Effects/EffectPrim.cpp, Source/Contents/Effects/EffectPrim.h, Source/Contents/Effects/EffectPrimId.h, Source/Contents/Effects/EffectPrimitiveArcs.cpp, Source/Contents/Effects/EffectPrimitiveColor.cpp, Source/Contents/Effects/EffectPrimitiveGlowSquares.cpp, Source/Contents/Effects/EffectPrimitiveMotion.cpp, Source/Contents/Effects/EffectPrimitiveMotion.h, Source/Contents/Effects/EffectPrimitivePanels.cpp, Source/Contents/Effects/EffectPrimitiveRecords.cpp, Source/Contents/Effects/EffectPrimitiveRendering.cpp, Source/Contents/Effects/EffectPrimitiveSprites.cpp, Source/Contents/Effects/EffectPrimitiveState.cpp, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/EffectPrimitiveSweeps.cpp, Source/Contents/Effects/EffectTypes.cpp, Source/Contents/Effects/EffectTypes.h, Source/Contents/Effects/EffectVisibility.cpp, Source/Contents/Effects/ElectricEffect.cpp, Source/Contents/Effects/ElectricEffect.h, Source/Contents/Effects/EmitterEffect.cpp, Source/Contents/Effects/EmitterEffect.h, Source/Contents/Effects/EnergyOrbEffect.cpp, Source/Contents/Effects/EnergyOrbEffect.h, Source/Contents/Effects/EvilLandEffect.cpp, Source/Contents/Effects/EvilLandEffect.h, Source/Contents/Effects/EvilsPawEffect.cpp, Source/Contents/Effects/EvilsPawEffect.h, Source/Contents/Effects/FlowerCastingEffect.cpp, Source/Contents/Effects/FlowerCastingEffect.h, Source/Contents/Effects/FortuneKissEffect.cpp, Source/Contents/Effects/FortuneKissEffect.h, Source/Contents/Effects/FriggSongEffect.cpp, Source/Contents/Effects/FriggSongEffect.h, Source/Contents/Effects/FuumaShouakuEffect.cpp, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GlassWallEffect.cpp, Source/Contents/Effects/GlassWallEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealEffect.cpp, Source/Contents/Effects/HealEffect.h, Source/Contents/Effects/HealSpEffect.cpp, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/HitLineEffect.cpp, Source/Contents/Effects/HitLineEffect.h, Source/Contents/Effects/JupitelThunderStormEffect.cpp, Source/Contents/Effects/JupitelThunderStormEffect.h, Source/Contents/Effects/Level150Effect.cpp, Source/Contents/Effects/Level150Effect.h, Source/Contents/Effects/Level99Effect.cpp, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/Level99Orb1Effect.cpp, Source/Contents/Effects/Level99Orb1Effect.h, Source/Contents/Effects/Level99Orb2Effect.cpp, Source/Contents/Effects/Level99Orb2Effect.h, Source/Contents/Effects/LightSphereEffect.cpp, Source/Contents/Effects/LightSphereEffect.h, Source/Contents/Effects/MagicFloorEffect.cpp, Source/Contents/Effects/MagicFloorEffect.h, Source/Contents/Effects/MagnumBreak.cpp, Source/Contents/Effects/MagnumBreak.h, Source/Contents/Effects/MandraAttackEffect.cpp, Source/Contents/Effects/MandraAttackEffect.h, Source/Contents/Effects/MapChainEffect.cpp, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MapMagicZoneEffect.cpp, Source/Contents/Effects/MapMagicZoneEffect.h, Source/Contents/Effects/MappillarEffect.cpp, Source/Contents/Effects/MappillarEffect.h, Source/Contents/Effects/MeteorEffect.cpp, Source/Contents/Effects/MonsterSkillEffects.cpp, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.cpp, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.cpp, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.cpp, Source/Contents/Effects/Particle.h, Source/Contents/Effects/ParticlePool.cpp, Source/Contents/Effects/ParticlePool.h, Source/Contents/Effects/PartyMemberEffects.cpp, Source/Contents/Effects/PartyMemberEffects.h, Source/Contents/Effects/PokJukEffect.cpp, Source/Contents/Effects/PokJukEffect.h, Source/Contents/Effects/PowderingEffect.cpp, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffect.cpp, Source/Contents/Effects/RagEffect.h, Source/Contents/Effects/RagEffectInitialization.cpp, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RainbowEffect.cpp, Source/Contents/Effects/RainbowEffect.h, Source/Contents/Effects/RectUpEffect.cpp, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/RedLineEffect.cpp, Source/Contents/Effects/RedLineEffect.h, Source/Contents/Effects/RichManKim.cpp, Source/Contents/Effects/RichManKim.h, Source/Contents/Effects/RotateBgEffect.cpp, Source/Contents/Effects/RotateBgEffect.h, Source/Contents/Effects/RotateItemEffect.cpp, Source/Contents/Effects/RotateItemEffect.h, Source/Contents/Effects/RotateLineEffect.cpp, Source/Contents/Effects/RotateLineEffect.h, Source/Contents/Effects/SaintCastingEffect.cpp, Source/Contents/Effects/SaintCastingEffect.h, Source/Contents/Effects/ScatterEffect.cpp, Source/Contents/Effects/ScatterEffect.h, Source/Contents/Effects/ShadowExceedEffect.cpp, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/ShadowExceedNewEffect.cpp, Source/Contents/Effects/ShowEffect.cpp, Source/Contents/Effects/ShowEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SmokeEffect.cpp, Source/Contents/Effects/SmokeEffect.h, Source/Contents/Effects/SoulCollectEffect.cpp, Source/Contents/Effects/SoulCollectEffect.h, Source/Contents/Effects/SoulUnityEffect.cpp, Source/Contents/Effects/SoulUnityEffect.h, Source/Contents/Effects/SphereWind2Effect.cpp, Source/Contents/Effects/SphereWind2Effect.h, Source/Contents/Effects/SphereWindEffect.cpp, Source/Contents/Effects/SphereWindEffect.h, Source/Contents/Effects/SpriteEffect.cpp, Source/Contents/Effects/SpriteEffect.h, Source/Contents/Effects/SpriteParticle.cpp, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/SquareRangeEffect.cpp, Source/Contents/Effects/SquareRangeEffect.h, Source/Contents/Effects/StarEffect.cpp, Source/Contents/Effects/StarEffect.h, Source/Contents/Effects/StarEmperorEffect.cpp, Source/Contents/Effects/StarEmperorEffect.h, Source/Contents/Effects/StealEffect.cpp, Source/Contents/Effects/StealEffect.h, Source/Contents/Effects/StormCannonEffect.cpp, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/StormGustEffect.cpp, Source/Contents/Effects/StormGustEffect.h, Source/Contents/Effects/StormKickEffect.cpp, Source/Contents/Effects/StormKickEffect.h, Source/Contents/Effects/SunStanceEffect.cpp, Source/Contents/Effects/SunStanceEffect.h, Source/Contents/Effects/TalismanMarkEffect.cpp, Source/Contents/Effects/TalismanMarkEffect.h, Source/Contents/Effects/TetraBallEffect.cpp, Source/Contents/Effects/TetraBallEffect.h, Source/Contents/Effects/ThrowEffects.cpp, Source/Contents/Effects/ThrowEffects.h, Source/Contents/Effects/TriangleShotArrow.cpp, Source/Contents/Effects/TriangleShotArrow.h, Source/Contents/Effects/ViolentQuakeEffect.cpp, Source/Contents/Effects/ViolentQuakeEffect.h, Source/Contents/Effects/WhirlwindEffect.h, Source/Contents/Effects/WindEffect.cpp, Source/Contents/Effects/WindEffect.h, Source/Contents/EmblemCacheRaw.cpp, Source/Contents/EnchantMgr.cpp, Source/Contents/EnchantMgr.h, Source/Contents/EnemyMonsterTalk.cpp, Source/Contents/EntryQueueMgr.cpp, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/EquipmentResources.cpp, Source/Contents/FlyingShipRouteInfo.cpp, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/ForbiddenWords.cpp, Source/Contents/ForbiddenWords.h, Source/Contents/GuildEmblemLookup.cpp, Source/Contents/GuildEmblemState.cpp, Source/Contents/GuildInfo.cpp, Source/Contents/GuildInfo.h, Source/Contents/GuildMgr.cpp, Source/Contents/GuildMgr.h, Source/Contents/GuildTip.cpp, Source/Contents/GuildTip.h, Source/Contents/HeadResources.cpp, Source/Contents/HitSounds.cpp, Source/Contents/ItemDBToIDMgr.cpp, Source/Contents/ItemDBToIDMgr.h, Source/Contents/Items/RuneSystem.cpp, Source/Contents/Items/RuneSystem.h, Source/Contents/JobCodeForItem.cpp, Source/Contents/JobCodeForItem.h, Source/Contents/MapInfoMgr.cpp, Source/Contents/MapInfoMgr.h, Source/Contents/MapNameTable.cpp, Source/Contents/MapPropertyMgr.cpp, Source/Contents/MapPropertyMgr.h, Source/Contents/MapSkyMgr.cpp, Source/Contents/MapSkyMgr.h, Source/Contents/MessageTable.cpp, Source/Contents/MessageTable.h, Source/Contents/ModelKeyframes.cpp, Source/Contents/MonsterResources.cpp, Source/Contents/MonsterSpeech.cpp, Source/Contents/MonsterXmlActions.cpp, Source/Contents/MovementRoute.cpp, Source/Contents/MovementRouteInterpolation.cpp, Source/Contents/MovementRouteInterpolation.h, Source/Contents/MovementTraversal.cpp, Source/Contents/NavigationCandidates.cpp, Source/Contents/NavigationDestinations.cpp, Source/Contents/NavigationGraph.cpp, Source/Contents/NavigationLink.cpp, Source/Contents/NavigationManager.h, Source/Contents/NavigationRequest.cpp, Source/Contents/NavigationRoute.cpp, Source/Contents/NavigationSource.cpp, Source/Contents/NpcLocationRadius.cpp, Source/Contents/Pathfinding.cpp, Source/Contents/PetEvolutionMgr.cpp, Source/Contents/PetEvolutionMgr.h, Source/Contents/PetStatus.cpp, Source/Contents/PetStrings.cpp, Source/Contents/PetTalk.cpp, Source/Contents/PetTalkNames.cpp, Source/Contents/PlayerNameDictionary.cpp, Source/Contents/PlayerNameDictionary.h, Source/Contents/PrivateAirplaneMgr.cpp, Source/Contents/PrivateAirplaneMgr.h, Source/Contents/RDamageVar.cpp, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.cpp, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.cpp, Source/Contents/ReputeMgr.h, Source/Contents/ReputeRecords.h, Source/Contents/RobeOpacity.cpp, Source/Contents/RobeResources.cpp, Source/Contents/RobeTopLayer.cpp, Source/Contents/RodexMailStore.cpp, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.cpp, Source/Contents/RouletteMgr.h, Source/Contents/ServerTimeManager.cpp, Source/Contents/ServerTimeManager.h, Source/Contents/ShowRankingScheduler.cpp, Source/Contents/ShowRankingScheduler.h, Source/Contents/SimpleStringMgr.cpp, Source/Contents/SimpleStringMgr.h, Source/Contents/SkinCatalog.cpp, Source/Contents/SkinInfo.cpp, Source/Contents/SkinMgr.cpp, Source/Contents/SkinMgr.h, Source/Contents/SpecialPopupMgr.cpp, Source/Contents/SpecialPopupMgr.h, Source/Contents/SpriteFrameSynchronization.cpp, Source/Contents/SpriteJob.cpp, Source/Contents/SpriteLayerDepth.cpp, Source/Contents/SpriteLayerDrawing.cpp, Source/Contents/SpriteLayerDrawing.h, Source/Contents/SpriteLayerOrder.cpp, Source/Contents/SpriteLayerOrder.h, Source/Contents/SpriteRidingOffset.cpp, Source/Contents/SpriteRidingOffset.h, Source/Contents/SpriteRidingPolicy.cpp, Source/Contents/SpriteRidingPolicy.h, Source/Contents/SpriteRobe.cpp, Source/Contents/SpriteRobeCommands.cpp, Source/Contents/SpriteShadow.cpp, Source/Contents/StatusIconImages.cpp, Source/Contents/TableMng.cpp, Source/Contents/TableMng.h, Source/Contents/TerrainPathSearch.cpp, Source/Contents/TerrainPathSearch.h, Source/Contents/TipBoxTitles.cpp, Source/Contents/TipBoxTitles.h, Source/Contents/TipOfTheDay.cpp, Source/Contents/TipOfTheDay.h, Source/Contents/TownInfoMgr.cpp, Source/Contents/TownInfoMgr.h, Source/Contents/WorldNavigation.cpp, Source/Contents/WorldView/WorldViewData.cpp, Source/Contents/WorldView/WorldViewData.h
2026-11-10 23:40:35 +00:00

1695 lines
49 KiB
C++

#include "Contents/AdventureGuide/AdventureGuideMgr.h"
#include "Client/Session.h"
#include "Contents/Items/JobCodeForItem.h"
#include "Script/LuaScript.h"
#include "Utility/Text/FormatString.h"
#include <algorithm>
#include <iterator>
#include <new>
#include <optional>
#include <windows.h>
// GLOBAL: gl_24502
CAdventureGuideMgr* g_adventureGuideMgr;
// OFFSET: 0x0066A120
// FUNCTION: fn_05278
int InsertIntro(lua_State* state) {
if (!lua_isnumber(state, -4)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1st is must number");
return 2;
}
if (!lua_isstring(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2nd is must string");
return 2;
}
if (!lua_isstring(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 3th is must string");
return 2;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 4th is must string");
return 2;
}
const double id = lua_tonumber(state, -4);
const std::string_view name = lua_tostring(state, -3);
const std::string_view title = lua_tostring(state, -2);
const std::string_view text = lua_tostring(state, -1);
g_adventureGuideMgr->SetIntroTitle(title);
const AdventureGuideResult result = g_adventureGuideMgr->InsertGuideMenu(0, static_cast<int>(id), name, text);
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertInfo : %s", result.message.c_str()));
} else {
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
}
return 2;
}
// OFFSET: 0x0066A3C0
// FUNCTION: fn_05279
int InsertIntroContents(lua_State* state) {
if (!lua_isnumber(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1st is must number");
return 2;
}
if (!lua_isstring(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2nd is must string");
return 2;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 3th is must string");
return 2;
}
const int id = static_cast<int>(lua_tonumber(state, -3));
const std::string_view title = lua_tostring(state, -2);
const std::string_view text = lua_tostring(state, -1);
const AdventureGuideResult result = g_adventureGuideMgr->InsertIntroContents(id, title, text);
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertIntroContents : %s", result.message.c_str()));
} else {
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
}
return 2;
}
// OFFSET: 0x006697A0
// FUNCTION: fn_05274
int InsertEpisode(lua_State* state) {
if (!lua_isnumber(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1st is must number");
return 2;
}
if (!lua_isstring(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2nd is must string");
return 2;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 3th is must string");
return 2;
}
const int id = static_cast<int>(lua_tonumber(state, -3));
const std::string name = lua_tostring(state, -2);
const std::string text = lua_tostring(state, -1);
CAdventureGuideMgr* const manager = g_adventureGuideMgr;
const AdventureGuideResult result = manager->InsertGuideMenu(1, id, name, text);
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertEpisode : %s", result.message.c_str()));
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
// OFFSET: 0x00669F10
// FUNCTION: fn_05277
int InsertEpisodeSubMenu(lua_State* state) {
if (!lua_isnumber(state, -5)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1st is must number");
return 2;
}
if (!lua_isnumber(state, -4)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2nd is must number");
return 2;
}
if (!lua_isnumber(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 3th is must number");
return 2;
}
if (!lua_isnumber(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 4th is must number");
return 2;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 5th is must string");
return 2;
}
const int id = static_cast<int>(lua_tonumber(state, -5));
const int minLevel = static_cast<int>(lua_tonumber(state, -4));
const int maxLevel = static_cast<int>(lua_tonumber(state, -3));
const int questId = static_cast<int>(lua_tonumber(state, -2));
const std::string text = lua_tostring(state, -1);
const AdventureGuideResult result = g_adventureGuideMgr->InsertEpisodeSubMenu(id, minLevel, maxLevel, questId, text);
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertEpisodeSubMenu : %s", result.message.c_str()));
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
// OFFSET: 0x00669A40
// FUNCTION: fn_05275
int InsertEpisodeContents(lua_State* state) {
if (!lua_isnumber(state, -8)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1st is must number");
return 2;
}
if (!lua_isnumber(state, -7)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2nd is must number");
return 2;
}
if (!lua_isnumber(state, -6)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 3th is must number");
return 2;
}
if (!lua_isnumber(state, -5)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 4th is must number");
return 2;
}
if (!lua_isnumber(state, -4)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 5th is must number");
return 2;
}
if (!lua_isnumber(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 6th is must number");
return 2;
}
if (!lua_isstring(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 7th is must string");
return 2;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 8th is must string");
return 2;
}
const int id = static_cast<int>(lua_tonumber(state, -8));
const int menu = static_cast<int>(lua_tonumber(state, -7));
const int minLevel = static_cast<int>(lua_tonumber(state, -6));
const int maxLevel = static_cast<int>(lua_tonumber(state, -5));
const int questId = static_cast<int>(lua_tonumber(state, -4));
const bool flag = lua_tonumber(state, -3) != 0;
const std::string first = lua_tostring(state, -2);
const std::string second = lua_tostring(state, -1);
const AdventureGuideResult result = g_adventureGuideMgr->InsertEpisodeContents(id, menu, minLevel, maxLevel, questId, flag, first, second);
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertEpisodeContents : %s", result.message.c_str()));
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
// OFFSET: 0x00669D40
// FUNCTION: fn_05276
int InsertEpisodeReward(lua_State* state) {
if (!lua_isnumber(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1st is must number");
return 2;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2nd is must string");
return 2;
}
const int id = static_cast<int>(lua_tonumber(state, -2));
const std::string text = lua_tostring(state, -1);
const AdventureGuideResult result = g_adventureGuideMgr->InsertEpisodeReward(id, text);
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertEpisodeReward : %s", result.message.c_str()));
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
// OFFSET: 0x0066A550
// FUNCTION: fn_05280
int InsertMonster(lua_State* state) {
if (!lua_isnumber(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1st is must number");
return 2;
}
if (!lua_isstring(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2nd is must string");
return 2;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 3th is must string");
return 2;
}
const int id = static_cast<int>(lua_tonumber(state, -3));
const std::string name = lua_tostring(state, -2);
const std::string text = lua_tostring(state, -1);
CAdventureGuideMgr* const manager = g_adventureGuideMgr;
const AdventureGuideResult result = manager->InsertGuideMenu(2, id, name, text);
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertMonster : %s", result.message.c_str()));
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
// OFFSET: 0x0066A7F0
// FUNCTION: fn_05281
int InsertMonsterContents(lua_State* state) {
if (!lua_isstring(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1st is must string");
return 2;
}
if (!lua_isnumber(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2nd is must number");
return 2;
}
if (!lua_isnumber(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 3th is must number");
return 2;
}
const std::string name = lua_tostring(state, -3);
const int minLevel = static_cast<int>(lua_tonumber(state, -2));
const int maxLevel = static_cast<int>(lua_tonumber(state, -1));
CAdventureGuideMgr* const manager = g_adventureGuideMgr;
const AdventureGuideResult result = manager->InsertMonsterContents(name, minLevel, maxLevel);
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertMonsterContents : %s", result.message.c_str()));
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
// OFFSET: 0x0066AA00
// FUNCTION: fn_05282
int InsertMonsterReward(lua_State* state) {
if (!lua_isstring(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1st is must string");
return 2;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2nd is must string");
return 2;
}
const std::string name = lua_tostring(state, -2);
const std::string text = lua_tostring(state, -1);
CAdventureGuideMgr* const manager = g_adventureGuideMgr;
const AdventureGuideResult result = manager->InsertMonsterReward(name, text);
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertMonsterReward : %s", result.message.c_str()));
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
// OFFSET: 0x0066AC70
// FUNCTION: fn_05283
int InsertQuest(lua_State* state) {
if (!lua_isnumber(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1st is must number");
return 2;
}
if (!lua_isstring(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2nd is must string");
return 2;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 3th is must string");
return 2;
}
const int id = static_cast<int>(lua_tonumber(state, -3));
const std::string name = lua_tostring(state, -2);
const std::string text = lua_tostring(state, -1);
CAdventureGuideMgr* const manager = g_adventureGuideMgr;
const AdventureGuideResult result = manager->InsertGuideMenu(3, id, name, text);
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertQuest : %s", result.message.c_str()));
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
// OFFSET: 0x0066B3A0
// FUNCTION: fn_05286
int InsertQuestSubMenu(lua_State* state) {
if (!lua_isnumber(state, -4)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1st is must number");
return 2;
}
if (!lua_isnumber(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2nd is must number");
return 2;
}
if (!lua_isnumber(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 3th is must number");
return 2;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 4th is must string");
return 2;
}
const int id = static_cast<int>(lua_tonumber(state, -4));
const int minLevel = static_cast<int>(lua_tonumber(state, -3));
const int maxLevel = static_cast<int>(lua_tonumber(state, -2));
const std::string text = lua_tostring(state, -1);
const AdventureGuideResult result = g_adventureGuideMgr->InsertQuestSubMenu(id, minLevel, maxLevel, text);
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertQuestSubMenu : %s", result.message.c_str()));
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
// OFFSET: 0x0066AF10
// FUNCTION: fn_05284
int InsertQuestContents(lua_State* state) {
if (!lua_isnumber(state, -7)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1st is must number");
return 2;
}
if (!lua_isnumber(state, -6)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2nd is must number");
return 2;
}
if (!lua_isnumber(state, -5)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 3th is must number");
return 2;
}
if (!lua_isnumber(state, -4)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 4th is must number");
return 2;
}
if (!lua_isnumber(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 5th is must number");
return 2;
}
if (!lua_isstring(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 6th is must string");
return 2;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 7th is must string");
return 2;
}
const int id = static_cast<int>(lua_tonumber(state, -7));
const int menu = static_cast<int>(lua_tonumber(state, -6));
const int minLevel = static_cast<int>(lua_tonumber(state, -5));
const int maxLevel = static_cast<int>(lua_tonumber(state, -4));
const bool flag = lua_tonumber(state, -3) != 0;
const std::string first = lua_tostring(state, -2);
const std::string second = lua_tostring(state, -1);
const AdventureGuideResult result = g_adventureGuideMgr->InsertQuestContents(id, menu, minLevel, maxLevel, flag, first, second);
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertQuestContents : %s", result.message.c_str()));
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
// OFFSET: 0x0066B1D0
// FUNCTION: fn_05285
int InsertQuestReward(lua_State* state) {
if (!lua_isnumber(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1st is must number");
return 2;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2nd is must string");
return 2;
}
const int id = static_cast<int>(lua_tonumber(state, -2));
const std::string text = lua_tostring(state, -1);
const AdventureGuideResult result = g_adventureGuideMgr->InsertQuestReward(id, text);
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertQuestReward : %s", result.message.c_str()));
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
// OFFSET: 0x00668EA0
// FUNCTION: fn_05270
int InsertDungeon(lua_State* state) {
if (!lua_isnumber(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1st is must number");
return 2;
}
if (!lua_isstring(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2nd is must string");
return 2;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 3th is must string");
return 2;
}
const int id = static_cast<int>(lua_tonumber(state, -3));
const std::string name = lua_tostring(state, -2);
const std::string text = lua_tostring(state, -1);
CAdventureGuideMgr* const manager = g_adventureGuideMgr;
const AdventureGuideResult result = manager->InsertGuideMenu(4, id, name, text);
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertDungeon : %s", result.message.c_str()));
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
// OFFSET: 0x006695D0
// FUNCTION: fn_05273
int InsertDungeonSubMenu(lua_State* state) {
if (!lua_isnumber(state, -4)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1st is must number");
return 2;
}
if (!lua_isnumber(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2nd is must number");
return 2;
}
if (!lua_isnumber(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 3th is must number");
return 2;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 4th is must string");
return 2;
}
const int id = static_cast<int>(lua_tonumber(state, -4));
const int minLevel = static_cast<int>(lua_tonumber(state, -3));
const int maxLevel = static_cast<int>(lua_tonumber(state, -2));
const std::string text = lua_tostring(state, -1);
const AdventureGuideResult result = g_adventureGuideMgr->InsertDungeonSubMenu(id, minLevel, maxLevel, text);
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertDungeonSubMenu : %s", result.message.c_str()));
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
// OFFSET: 0x00669140
// FUNCTION: fn_05271
int InsertDungeonContents(lua_State* state) {
if (!lua_isnumber(state, -7)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1st is must number");
return 2;
}
if (!lua_isnumber(state, -6)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2nd is must number");
return 2;
}
if (!lua_isnumber(state, -5)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 3th is must number");
return 2;
}
if (!lua_isnumber(state, -4)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 4th is must number");
return 2;
}
if (!lua_isnumber(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 5th is must number");
return 2;
}
if (!lua_isstring(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 6th is must string");
return 2;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 7th is must string");
return 2;
}
const int id = static_cast<int>(lua_tonumber(state, -7));
const int menu = static_cast<int>(lua_tonumber(state, -6));
const int minLevel = static_cast<int>(lua_tonumber(state, -5));
const int maxLevel = static_cast<int>(lua_tonumber(state, -4));
const bool flag = lua_tonumber(state, -3) != 0;
const std::string first = lua_tostring(state, -2);
const std::string second = lua_tostring(state, -1);
const AdventureGuideResult result = g_adventureGuideMgr->InsertDungeonContents(id, menu, minLevel, maxLevel, flag, first, second);
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertDungeonContents : %s", result.message.c_str()));
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
// OFFSET: 0x00669400
// FUNCTION: fn_05272
int InsertDungeonReward(lua_State* state) {
if (!lua_isnumber(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1st is must number");
return 2;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2nd is must string");
return 2;
}
const int id = static_cast<int>(lua_tonumber(state, -2));
const std::string text = lua_tostring(state, -1);
const AdventureGuideResult result = g_adventureGuideMgr->InsertDungeonReward(id, text);
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertDungeonReward : %s", result.message.c_str()));
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
// OFFSET: 0x0066B570
// FUNCTION: fn_05287
int InsertWeapon(lua_State* state) {
if (!lua_isnumber(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1st is must number");
return 2;
}
if (!lua_isstring(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2nd is must string");
return 2;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 3th is must string");
return 2;
}
const int id = static_cast<int>(lua_tonumber(state, -3));
const std::string name = lua_tostring(state, -2);
const std::string text = lua_tostring(state, -1);
CAdventureGuideMgr* const manager = g_adventureGuideMgr;
const AdventureGuideResult result = manager->InsertGuideMenu(5, id, name, text);
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertWeapon : %s", result.message.c_str()));
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
// OFFSET: 0x0066BCF0
// FUNCTION: fn_05290
int InsertWeaponSubMenu(lua_State* state) {
if (!lua_isnumber(state, -4)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1st is must number");
return 2;
}
if (!lua_isnumber(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2nd is must number");
return 2;
}
if (!lua_isnumber(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 3th is must number");
return 2;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 4th is must string");
return 2;
}
const int id = static_cast<int>(lua_tonumber(state, -4));
const int minLevel = static_cast<int>(lua_tonumber(state, -3));
const int maxLevel = static_cast<int>(lua_tonumber(state, -2));
const std::string text = lua_tostring(state, -1);
const AdventureGuideResult result = g_adventureGuideMgr->InsertEntrySubMenu(5, id, minLevel, maxLevel, text);
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertWeaponSubMenu : %s", result.message.c_str()));
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
// OFFSET: 0x0066B810
// FUNCTION: fn_05288
int InsertWeaponContents(lua_State* state) {
if (!lua_isnumber(state, -8)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1st is must number");
return 2;
}
if (!lua_isnumber(state, -7)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2nd is must number");
return 2;
}
if (!lua_isnumber(state, -6)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 3th is must number");
return 2;
}
if (!lua_isnumber(state, -5)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 4th is must number");
return 2;
}
if (!lua_isnumber(state, -4)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 5th is must number");
return 2;
}
if (!lua_isnumber(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 6th is must number");
return 2;
}
if (!lua_isnumber(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 7th is must number");
return 2;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 8th is must string");
return 2;
}
const int id = static_cast<int>(lua_tonumber(state, -8));
const int menu = static_cast<int>(lua_tonumber(state, -7));
const int minLevel = static_cast<int>(lua_tonumber(state, -6));
const int maxLevel = static_cast<int>(lua_tonumber(state, -5));
const bool flag0 = lua_tonumber(state, -4) != 0;
const bool flag1 = lua_tonumber(state, -3) != 0;
const bool flag2 = lua_tonumber(state, -2) != 0;
const std::string text = lua_tostring(state, -1);
const AdventureGuideResult result = g_adventureGuideMgr->InsertEntryContents(5, id, menu, minLevel, maxLevel, flag0, flag1, flag2, text);
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertWeaponContents : %s", result.message.c_str()));
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
// OFFSET: 0x0066BB10
// FUNCTION: fn_05289
int InsertWeaponObtainGuide(lua_State* state) {
if (!lua_isnumber(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1st is must number");
return 2;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2nd is must string");
return 2;
}
const int id = static_cast<int>(lua_tonumber(state, -2));
const std::string text = lua_tostring(state, -1);
const AdventureGuideResult result = g_adventureGuideMgr->InsertObtainGuide(5, id, text);
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertWeaponObtainGuide : %s", result.message.c_str()));
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
// OFFSET: 0x00668550
// FUNCTION: fn_05266
int InsertArmor(lua_State* state) {
if (!lua_isnumber(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1st is must number");
return 2;
}
if (!lua_isstring(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2nd is must string");
return 2;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 3th is must string");
return 2;
}
const int id = static_cast<int>(lua_tonumber(state, -3));
const std::string name = lua_tostring(state, -2);
const std::string text = lua_tostring(state, -1);
CAdventureGuideMgr* const manager = g_adventureGuideMgr;
const AdventureGuideResult result = manager->InsertGuideMenu(6, id, name, text);
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertArmor : %s", result.message.c_str()));
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
// OFFSET: 0x00668CD0
// FUNCTION: fn_05269
int InsertArmorSubMenu(lua_State* state) {
if (!lua_isnumber(state, -4)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1st is must number");
return 2;
}
if (!lua_isnumber(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2nd is must number");
return 2;
}
if (!lua_isnumber(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 3th is must number");
return 2;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 4th is must string");
return 2;
}
const int id = static_cast<int>(lua_tonumber(state, -4));
const int minLevel = static_cast<int>(lua_tonumber(state, -3));
const int maxLevel = static_cast<int>(lua_tonumber(state, -2));
const std::string text = lua_tostring(state, -1);
const AdventureGuideResult result = g_adventureGuideMgr->InsertEntrySubMenu(6, id, minLevel, maxLevel, text);
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertArmorSubMenu : %s", result.message.c_str()));
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
// OFFSET: 0x006687F0
// FUNCTION: fn_05267
int InsertArmorContents(lua_State* state) {
if (!lua_isnumber(state, -8)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1st is must number");
return 2;
}
if (!lua_isnumber(state, -7)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2nd is must number");
return 2;
}
if (!lua_isnumber(state, -6)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 3th is must number");
return 2;
}
if (!lua_isnumber(state, -5)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 4th is must number");
return 2;
}
if (!lua_isnumber(state, -4)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 5th is must number");
return 2;
}
if (!lua_isnumber(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 6th is must number");
return 2;
}
if (!lua_isnumber(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 7th is must number");
return 2;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 8th is must string");
return 2;
}
const int id = static_cast<int>(lua_tonumber(state, -8));
const int menu = static_cast<int>(lua_tonumber(state, -7));
const int minLevel = static_cast<int>(lua_tonumber(state, -6));
const int maxLevel = static_cast<int>(lua_tonumber(state, -5));
const bool flag0 = lua_tonumber(state, -4) != 0;
const bool flag1 = lua_tonumber(state, -3) != 0;
const bool flag2 = lua_tonumber(state, -2) != 0;
const std::string text = lua_tostring(state, -1);
const AdventureGuideResult result = g_adventureGuideMgr->InsertEntryContents(6, id, menu, minLevel, maxLevel, flag0, flag1, flag2, text);
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertArmorContents : %s", result.message.c_str()));
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
// OFFSET: 0x00668AF0
// FUNCTION: fn_05268
int InsertArmorObtainGuide(lua_State* state) {
if (!lua_isnumber(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1st is must number");
return 2;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2nd is must string");
return 2;
}
const int id = static_cast<int>(lua_tonumber(state, -2));
const std::string text = lua_tostring(state, -1);
const AdventureGuideResult result = g_adventureGuideMgr->InsertObtainGuide(6, id, text);
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertArmorObtainGuide : %s", result.message.c_str()));
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
using AdventureGuideEntryTable = std::map<int, std::map<int, AdventureGuideEntry>>;
using AdventureGuideContentsTable = std::map<int, std::map<int, AdventureGuideContents>>;
// OFFSET: 0x0065F5C0
// FUNCTION: fn_05188
AdventureGuideEpisode::AdventureGuideEpisode(AdventureGuideEpisodeSource&& source)
: name(source.name), order(source.order), maxLevel(source.maxLevel), values(std::move(source.values)) {
}
// OFFSET: 0x0065F680
// FUNCTION: fn_05189
static std::optional<AdventureGuideEntryTable::mapped_type*> FindMapped(AdventureGuideEntryTable& map, const int& key) {
auto it = map.find(key);
if (it == map.end()) {
return std::nullopt;
}
return &it->second;
}
// OFFSET: 0x0065F6D0
// FUNCTION: fn_05190
static std::optional<AdventureGuideContentsTable::mapped_type*> FindMapped(AdventureGuideContentsTable& map, const int& key) {
auto it = map.find(key);
if (it == map.end()) {
return std::nullopt;
}
return &it->second;
}
// OFFSET: 0x00660F70
// FUNCTION: fn_05222
CAdventureGuideMgr::CAdventureGuideMgr() : m_initialized(true) {
}
// OFFSET: 0x006611F0
// FUNCTION: fn_05224
void CAdventureGuideMgr::Init() {
}
// OFFSET: 0x006629D0
// FUNCTION: fn_05227
CAdventureGuideMgr::~CAdventureGuideMgr() {
}
// OFFSET: 0x006635C0
// FUNCTION: fn_05234
bool CAdventureGuideMgr::Create() {
if (g_adventureGuideMgr) {
return false;
}
g_adventureGuideMgr = new (std::nothrow) CAdventureGuideMgr();
if (!g_adventureGuideMgr) {
return false;
}
if (g_adventureGuideMgr->m_initialized) {
if (g_adventureGuideMgr->Load()) {
return true;
}
if (g_adventureGuideMgr) {
delete g_adventureGuideMgr;
}
} else {
delete g_adventureGuideMgr;
}
g_adventureGuideMgr = nullptr;
return false;
}
// OFFSET: 0x00663680
// FUNCTION: fn_05235
void CAdventureGuideMgr::Destroy() {
if (g_adventureGuideMgr) {
delete g_adventureGuideMgr;
g_adventureGuideMgr = nullptr;
}
}
// OFFSET: 0x00663890
// FUNCTION: fn_05237
void CAdventureGuideMgr::GetEpisodeList(std::list<AdventureGuideEpisode>& out) {
out.clear();
for (const AdventureGuideEpisode& episode : m_episodes) {
if (episode.order <= g_session.m_level && g_session.m_level <= episode.maxLevel) {
out.push_back(episode);
}
}
}
// OFFSET: 0x006639D0
// FUNCTION: fn_05238
void CAdventureGuideMgr::GetContentsList(std::list<std::pair<int, AdventureGuideContents>>& out, int type, int id) {
out.clear();
std::map<int, std::map<int, AdventureGuideContents>>* table;
switch (type) {
case 1:
table = &episodeContents;
break;
case 3:
table = &questContents;
break;
case 4:
table = &dungeonContents;
break;
default:
return;
}
std::optional<std::map<int, AdventureGuideContents>*> contents = FindMapped(*table, id);
if (!contents) {
return;
}
std::copy_if((*contents)->begin(), (*contents)->end(), std::back_inserter(out),
[](const std::pair<const int, AdventureGuideContents>& entry) {
return entry.second.minLevel <= g_session.m_level && g_session.m_level <= entry.second.maxLevel;
});
out.sort([](const std::pair<int, AdventureGuideContents>& lhs, const std::pair<int, AdventureGuideContents>& rhs) {
return lhs.second.minLevel < rhs.second.minLevel;
});
}
// OFFSET: 0x006636A0
// FUNCTION: fn_05236
void CAdventureGuideMgr::GetEntryList(std::list<std::pair<int, AdventureGuideEntry>>& out, int type, int id) {
out.clear();
std::map<int, std::map<int, AdventureGuideEntry>>* table;
switch (type) {
case 5:
table = &itemEntries;
break;
case 6:
table = &equipmentEntries;
break;
default:
return;
}
std::optional<std::map<int, AdventureGuideEntry>*> entries = FindMapped(*table, id);
if (!entries) {
return;
}
std::copy((*entries)->begin(), (*entries)->end(), std::back_inserter(out));
out.sort([](const std::pair<int, AdventureGuideEntry>& lhs, const std::pair<int, AdventureGuideEntry>& rhs) {
return lhs.second.minLevel < rhs.second.minLevel;
});
}
// OFFSET: 0x00664EE0
// FUNCTION: fn_05240
AdventureGuideResult CAdventureGuideMgr::InsertDungeonContents(int id, int menu, int minLevel, int maxLevel, bool flag, std::string_view first, std::string_view second) {
AdventureGuideContents contents;
contents.minLevel = minLevel;
contents.maxLevel = maxLevel;
contents.questId = 0;
contents.flag = flag;
contents.first = first;
contents.second = second;
dungeonContents[menu].try_emplace(id, std::as_const(contents));
return AdventureGuideResult(true, "good");
}
// OFFSET: 0x00665150
// FUNCTION: fn_05241
AdventureGuideResult CAdventureGuideMgr::InsertDungeonReward(int id, std::string_view text) {
const auto it = std::find_if(dungeonContents.begin(), dungeonContents.end(), [&](const auto& entry) {
return entry.second.find(id) != entry.second.end();
});
if (it == dungeonContents.end()) {
return AdventureGuideResult(false, FormatOwnedString("[%d] cannot be find", id));
}
it->second[id].values.emplace_back(text.data());
return AdventureGuideResult(true, "good");
}
// OFFSET: 0x00665340
// FUNCTION: fn_05242
AdventureGuideResult CAdventureGuideMgr::InsertDungeonSubMenu(int id, int minLevel, int maxLevel, std::string_view text) {
AdventureGuideDetail detail;
detail.minLevel = minLevel;
detail.maxLevel = maxLevel;
detail.questId = 0;
detail.text = text;
for (auto& [key, intro] : m_intros) {
if (intro.type == 4) {
intro.details.try_emplace(id, std::as_const(detail));
break;
}
}
return AdventureGuideResult(true, "good");
}
// OFFSET: 0x006654E0
// FUNCTION: fn_05243
AdventureGuideResult CAdventureGuideMgr::InsertEpisodeContents(int id, int menu, int minLevel, int maxLevel, int questId, bool flag, std::string_view first, std::string_view second) {
AdventureGuideContents contents;
contents.minLevel = minLevel;
contents.maxLevel = maxLevel;
contents.questId = questId;
contents.flag = flag;
contents.first = first;
contents.second = second;
episodeContents[menu].try_emplace(id, std::as_const(contents));
return AdventureGuideResult(true, "good");
}
// OFFSET: 0x00665750
// FUNCTION: fn_05244
AdventureGuideResult CAdventureGuideMgr::InsertEpisodeReward(int id, std::string_view text) {
const auto it = std::find_if(episodeContents.begin(), episodeContents.end(), [&](const auto& entry) {
return entry.second.find(id) != entry.second.end();
});
if (it == episodeContents.end()) {
return AdventureGuideResult(false, FormatOwnedString("[%d] cannot be find", id));
}
it->second[id].values.emplace_back(text.data());
return AdventureGuideResult(true, "good");
}
// OFFSET: 0x00665940
// FUNCTION: fn_05245
AdventureGuideResult CAdventureGuideMgr::InsertEpisodeSubMenu(int id, int minLevel, int maxLevel, int questId, std::string_view text) {
AdventureGuideDetail detail;
detail.minLevel = minLevel;
detail.maxLevel = maxLevel;
detail.questId = questId;
detail.text = text;
for (auto& [key, intro] : m_intros) {
if (intro.type == 1) {
intro.details.try_emplace(id, std::as_const(detail));
break;
}
}
return AdventureGuideResult(true, "good");
}
// OFFSET: 0x00665AD0
// FUNCTION: fn_05246
AdventureGuideResult CAdventureGuideMgr::InsertEntryContents(int type, int id, int menu, int minLevel, int maxLevel, bool flag0, bool flag1, bool flag2, std::string_view text) {
AdventureGuideEntry entry;
entry.minLevel = minLevel;
entry.maxLevel = maxLevel;
entry.firstFlag = flag0;
entry.secondFlag = flag1;
entry.thirdFlag = flag2;
entry.text = text;
switch (type) {
case 5:
itemEntries[menu].try_emplace(id, std::as_const(entry));
break;
case 6:
equipmentEntries[menu].try_emplace(id, std::as_const(entry));
break;
}
return AdventureGuideResult(true, "good");
}
// OFFSET: 0x00665CE0
// FUNCTION: fn_05247
AdventureGuideResult CAdventureGuideMgr::InsertObtainGuide(int type, int id, std::string_view text) {
std::map<int, std::map<int, AdventureGuideEntry>>::iterator it{};
switch (type) {
case 5:
it = std::find_if(itemEntries.begin(), itemEntries.end(), [id](const auto& entry) {
return entry.second.find(id) != entry.second.end();
});
if (it == itemEntries.end()) {
return AdventureGuideResult(false, FormatOwnedString("[%d] cannot be find", id));
}
break;
case 6:
it = std::find_if(equipmentEntries.begin(), equipmentEntries.end(), [id](const auto& entry) {
return entry.second.find(id) != entry.second.end();
});
if (it == equipmentEntries.end()) {
return AdventureGuideResult(false, FormatOwnedString("[%d] cannot be find", id));
}
break;
}
it->second[id].values.emplace_back(text.data());
return AdventureGuideResult(true, "good");
}
// OFFSET: 0x00666080
// FUNCTION: fn_05248
AdventureGuideResult CAdventureGuideMgr::InsertEntrySubMenu(int type, int id, int minLevel, int maxLevel, std::string_view text) {
AdventureGuideDetail detail;
detail.minLevel = minLevel;
detail.maxLevel = maxLevel;
detail.questId = 0;
detail.text = text;
for (auto& [key, intro] : m_intros) {
if (intro.type == type) {
intro.details.try_emplace(id, std::as_const(detail));
break;
}
}
return AdventureGuideResult(true, "good");
}
// OFFSET: 0x00666220
// FUNCTION: fn_05249
AdventureGuideResult CAdventureGuideMgr::InsertIntroContents(int id, std::string_view title, std::string_view text) {
AdventureGuideText entry;
entry.first = title;
entry.second = text;
introTexts.try_emplace(id, std::as_const(entry));
return AdventureGuideResult(true, "good");
}
// OFFSET: 0x00666540
// FUNCTION: fn_05250
AdventureGuideResult CAdventureGuideMgr::InsertGuideMenu(int type, int id, std::string_view name, std::string_view text) {
if (type != id) {
return AdventureGuideResult(false, "GuideType Error");
}
AdventureGuideIntro intro;
intro.title = name;
intro.text = text;
intro.type = type;
m_intros.try_emplace(id, std::as_const(intro));
return AdventureGuideResult(true, "good");
}
// OFFSET: 0x00666860
// FUNCTION: fn_05251
AdventureGuideResult CAdventureGuideMgr::InsertMonsterContents(std::string_view name, int minLevel, int maxLevel) {
m_episodes.emplace_back(AdventureGuideEpisodeSource{name.data(), minLevel, maxLevel});
return AdventureGuideResult(true, "good");
}
// OFFSET: 0x00666A50
// FUNCTION: fn_05252
AdventureGuideResult CAdventureGuideMgr::InsertMonsterReward(std::string_view name, std::string_view text) {
if (m_episodes.empty()) {
return AdventureGuideResult(false, "Contents Empty");
}
AdventureGuideEpisode& episode = m_episodes.back();
if (name != episode.name) {
return AdventureGuideResult(false, FormatOwnedString("[%s] cannot be find", name));
}
episode.values.emplace_back(text.data());
return AdventureGuideResult(true, "good");
}
// OFFSET: 0x00666C00
// FUNCTION: fn_05253
AdventureGuideResult CAdventureGuideMgr::InsertQuestContents(int id, int menu, int minLevel, int maxLevel, bool flag, std::string_view first, std::string_view second) {
AdventureGuideContents contents;
contents.minLevel = minLevel;
contents.maxLevel = maxLevel;
contents.questId = 0;
contents.flag = flag;
contents.first = first;
contents.second = second;
questContents[menu].try_emplace(id, std::as_const(contents));
return AdventureGuideResult(true, "good");
}
// OFFSET: 0x00666E70
// FUNCTION: fn_05254
AdventureGuideResult CAdventureGuideMgr::InsertQuestReward(int id, std::string_view text) {
const auto it = std::find_if(questContents.begin(), questContents.end(), [&](const auto& entry) {
return entry.second.find(id) != entry.second.end();
});
if (it == questContents.end()) {
return AdventureGuideResult(false, FormatOwnedString("[%d] cannot be find", id));
}
it->second[id].values.emplace_back(text.data());
return AdventureGuideResult(true, "good");
}
// OFFSET: 0x00667060
// FUNCTION: fn_05255
AdventureGuideResult CAdventureGuideMgr::InsertQuestSubMenu(int id, int minLevel, int maxLevel, std::string_view text) {
AdventureGuideDetail detail;
detail.minLevel = minLevel;
detail.maxLevel = maxLevel;
detail.questId = 0;
detail.text = text;
for (auto& [key, intro] : m_intros) {
if (intro.type == 3) {
intro.details.try_emplace(id, std::as_const(detail));
break;
}
}
return AdventureGuideResult(true, "good");
}
// INLINED
static bool CallGuideFunction(CLuaInstance& lua, const std::string& function) {
lua_State* state = lua.GetState();
if (!state) {
return false;
}
lua_getglobal(state, function.c_str());
if (lua_pcall(state, 0, 2, 0) != 0) {
MessageBoxA(nullptr, lua_tostring(state, -1), "CAdventureGuideMgr", MB_OK);
return false;
}
if (lua_type(state, -2) != LUA_TBOOLEAN) {
lua_pushboolean(state, 0);
lua_pushstring(state, "1th argument must be boolean");
return false;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "2th argument must be string");
return false;
}
const bool ok = lua_toboolean(state, -2) != 0;
const std::string message = lua_tostring(state, -1);
if (!ok) {
MessageBoxA(nullptr, message.c_str(), "CAdventureGuideMgr", MB_OK);
return false;
}
return true;
}
// OFFSET: 0x00663BD0
// FUNCTION: fn_05239
bool CAdventureGuideMgr::Load() {
m_lua.SetGlobal("InsertIntro", ::InsertIntro);
m_lua.SetGlobal("InsertIntroContents", ::InsertIntroContents);
m_lua.SetGlobal("InsertEpisode", ::InsertEpisode);
m_lua.SetGlobal("InsertEpisodeSubMenu", ::InsertEpisodeSubMenu);
m_lua.SetGlobal("InsertEpisodeContents", ::InsertEpisodeContents);
m_lua.SetGlobal("InsertEpisodeReward", ::InsertEpisodeReward);
m_lua.SetGlobal("InsertMonster", ::InsertMonster);
m_lua.SetGlobal("InsertMonsterContents", ::InsertMonsterContents);
m_lua.SetGlobal("InsertMonsterReward", ::InsertMonsterReward);
m_lua.SetGlobal("InsertQuest", ::InsertQuest);
m_lua.SetGlobal("InsertQuestSubMenu", ::InsertQuestSubMenu);
m_lua.SetGlobal("InsertQuestContents", ::InsertQuestContents);
m_lua.SetGlobal("InsertQuestReward", ::InsertQuestReward);
m_lua.SetGlobal("InsertDungeon", ::InsertDungeon);
m_lua.SetGlobal("InsertDungeonSubMenu", ::InsertDungeonSubMenu);
m_lua.SetGlobal("InsertDungeonContents", ::InsertDungeonContents);
m_lua.SetGlobal("InsertDungeonReward", ::InsertDungeonReward);
m_lua.SetGlobal("InsertWeapon", ::InsertWeapon);
m_lua.SetGlobal("InsertWeaponSubMenu", ::InsertWeaponSubMenu);
m_lua.SetGlobal("InsertWeaponContents", ::InsertWeaponContents);
m_lua.SetGlobal("InsertWeaponObtainGuide", ::InsertWeaponObtainGuide);
m_lua.SetGlobal("InsertArmor", ::InsertArmor);
m_lua.SetGlobal("InsertArmorSubMenu", ::InsertArmorSubMenu);
m_lua.SetGlobal("InsertArmorContents", ::InsertArmorContents);
m_lua.SetGlobal("InsertArmorObtainGuide", ::InsertArmorObtainGuide);
if (!m_lua.LoadFile("luafiles514\\Lua Files\\AdventureGuide\\AdventureGuide_F.lub")) {
return false;
}
if (!m_lua.LoadFile("luafiles514\\Lua Files\\AdventureGuide\\Guide_Intro.lub")) {
return false;
}
if (!m_lua.LoadFile("luafiles514\\Lua Files\\AdventureGuide\\Guide_Episode.lub")) {
return false;
}
if (!m_lua.LoadFile("luafiles514\\Lua Files\\AdventureGuide\\Guide_Monster.lub")) {
return false;
}
if (!m_lua.LoadFile("luafiles514\\Lua Files\\AdventureGuide\\Guide_Quest.lub")) {
return false;
}
if (!m_lua.LoadFile("luafiles514\\Lua Files\\AdventureGuide\\Guide_Dungeon.lub")) {
return false;
}
if (!m_lua.LoadFile("luafiles514\\Lua Files\\AdventureGuide\\Guide_Weapon.lub")) {
return false;
}
if (!m_lua.LoadFile("luafiles514\\Lua Files\\AdventureGuide\\Guide_Armor.lub")) {
return false;
}
if (!CallGuideFunction(m_lua, "main")) {
return false;
}
m_episodes.sort([](const AdventureGuideEpisode& lhs, const AdventureGuideEpisode& rhs) {
return lhs.order < rhs.order;
});
return true;
}
// OFFSET: 0x00667200
// FUNCTION: fn_05256
bool CAdventureGuideMgr::IsAvailable(int type, int id) {
switch (type) {
case 1: {
const std::optional<std::map<int, AdventureGuideContents>*> found = FindMapped(this->episodeContents, id);
if (!found) {
return true;
}
return std::any_of((*found)->begin(), (*found)->end(), [](const auto& entry) {
return entry.second.minLevel <= g_session.m_level && g_session.m_level <= entry.second.maxLevel;
});
}
case 4: {
const std::optional<std::map<int, AdventureGuideContents>*> found = FindMapped(this->dungeonContents, id);
if (!found) {
return true;
}
return std::any_of((*found)->begin(), (*found)->end(), [](const auto& entry) {
return entry.second.minLevel <= g_session.m_level && g_session.m_level <= entry.second.maxLevel;
});
}
case 3: {
const std::optional<std::map<int, AdventureGuideContents>*> found = FindMapped(this->questContents, id);
if (!found) {
return true;
}
return std::any_of((*found)->begin(), (*found)->end(), [](const auto& entry) {
return entry.second.minLevel <= g_session.m_level && g_session.m_level <= entry.second.maxLevel;
});
}
case 5: {
const std::optional<std::map<int, AdventureGuideEntry>*> found = FindMapped(this->itemEntries, id);
if (!found) {
return true;
}
return std::any_of((*found)->begin(), (*found)->end(), [](const auto& entry) { return entry.second.IsAvailable(entry.first); });
}
case 6: {
const std::optional<std::map<int, AdventureGuideEntry>*> found = FindMapped(this->equipmentEntries, id);
if (!found) {
return true;
}
return std::any_of((*found)->begin(), (*found)->end(), [](const auto& entry) { return entry.second.IsAvailable(entry.first); });
}
default:
return true;
}
}
// OFFSET: 0x00667510
// FUNCTION: fn_05257
bool AdventureGuideEntry::IsAvailable(int itemId) const {
if (this->minLevel > g_session.m_level || g_session.m_level > this->maxLevel) {
return false;
}
int code = 0;
g_session.m_hotkeyScript->Call("GetEquipJob", "d>d", itemId, &code);
if (!CJobCodeForItem::s_instance) {
CJobCodeForItem::s_instance = new (std::nothrow) CJobCodeForItem;
}
return CJobCodeForItem::s_instance->IsJobAllowed(g_session.m_job, code);
}