Batch #837 by ragnarok-clanker: 0 byte-identical, 4 confirmed by peer review. - fn_21007 CRenderObject::Heading: logic confirmed by peer review - fn_21008 CRenderObject::Face: logic confirmed by peer review - fn_21009 CRenderObject::HorizontalDistance: logic confirmed by peer review - fn_21010 CRenderObject::Distance: logic confirmed by peer review Reviewed-by: ragnarok-clanker Adds to the build: Source/Contents/ActorGeometry.cpp
34 lines
1 KiB
C
34 lines
1 KiB
C
#ifndef RAGNAROK_SOURCE_UTILITY_MATH_AFFINEMATRIX_H
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#define RAGNAROK_SOURCE_UTILITY_MATH_AFFINEMATRIX_H
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extern const float g_identityMatrix[12];
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float ClientSin(float radians);
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float ClientCos(float radians);
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float ClientRadians(int degrees);
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float ClientSine(int degrees);
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float ClientCosine(int degrees);
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float SquareRoot(float value);
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struct AffineMatrix {
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float values[12];
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void Identity();
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void SetXRotation(float radians);
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void SetYRotation(float radians);
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void SetZRotation(float radians);
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void RotateX(float radians);
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void RotateY(float radians);
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void RotateZ(float radians);
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void SetTranslation(float x, float y, float z);
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void SetScale(float x, float y, float z);
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void Scale(float x, float y, float z);
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void Translate(const float* position);
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void Compose(const AffineMatrix& first, const AffineMatrix& second);
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void Inverse(const AffineMatrix& source);
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void LookAt(const float* origin, const float* target, const float* up);
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};
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static_assert(sizeof(AffineMatrix) == 48);
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#endif
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