rodecomp/Source/Contents/ClientState.cpp
ragnarok-clanker 5ad8e0c58c Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body).
Batch #16351 by ragnarok-clanker: no function's compiled code changes; checked with 784 compiled unit(s), including every includer of Source/Archive/GPak.h, Source/Client/Browser/BrowserCommandTarget.h, Source/Client/Browser/BrowserDocumentUI.h, Source/Client/Browser/BrowserInPlace.h, Source/Client/Browser/WebBrowser.h, Source/Client/Input/Language.h, Source/Client/Input/LanguageTC.h, Source/Client/Input/Mouse.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StovePCSDK.h, Source/Contents/AchievementMgr.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GndRiser.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/MousePointer.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/CashEmotionMgr.h, Source/Contents/ClanInfo.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/ArrowEffect.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/DummyEffectLauncher.h, Source/Contents/Effects/EZ2STREffectEx.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/EffectTypes.h, Source/Contents/Effects/ElectricEffect.h, Source/Contents/Effects/EmitterEffect.h, Source/Contents/Effects/FortuneKissEffect.h, Source/Contents/Effects/MagicFloorEffect.h, Source/Contents/Effects/MandraAttackEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RichManKim.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StarEffect.h, Source/Contents/Effects/WhirlwindEffect.h, Source/Contents/EnchantMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundSpatial.h, Source/Contents/GuildInfo.h, Source/Contents/Hotkeys/InterfaceHotkey.h, Source/Contents/Items/ItemInfo.h, Source/Contents/Items/RuneSystem.h, Source/Contents/MapSkyMgr.h, Source/Contents/Models/ModelActor.h, Source/Contents/Movies/BinkMovie.h, Source/Contents/NavigationManager.h, Source/Contents/Party/PartyBookingMgr.h, Source/Contents/PetEvolutionMgr.h, Source/Contents/RenewQuestMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/Schedule/Schedule.h, Source/Contents/Schedule/ShutDownSchedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Sound/SoundMgr.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/Store/MCStoreInfoBackupAsyncWork.h, Source/Contents/UserData/AccountLinkedUserDataLoadAsyncWork.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/WorldView/WorldViewData.h, Source/Network/Connection/Connection.h, Source/Render/DX7/DeviceOwnerDX7.h, Source/Render/DX7/DirectDrawEnumeration.h, Source/Render/DX9/DeviceOwnerDX9.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/RendererDX7.h, Source/Render/Text/EmbedFont.h, Source/Render/Text/TextContext.h, Source/Render/Textures/Texture.h, Source/Resource/BinkRuntime.h, Source/Resource/GifResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Models/ModelMesh.h, Source/Resource/ResourceMgr.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Security/NProtectGameGuardMgr.h, Source/Security/ReassemblyPacketMgr.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIBmpTextButton2.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Dialogs/UILoadingWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIRestartWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemRepairWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Lists/TableBox.h, Source/UI/Lists/UIListBox.h, Source/UI/Lists/UIListBoxEx.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITreeView.h, Source/UI/Lists/UIVScrollBar.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/Navigation/UIPrivateAirplaneWnd.h, Source/UI/Party/UIAdvenPartyBoardWnd.h, Source/UI/Party/UIRequestJoinPartyWnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/TextMarkup.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewer.h, Source/UI/Text/UITransBalloonText.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/WindowId.h, Source/Utility/Async/NAsyncWork.h, Source/Utility/Async/NRecycleObjectPoolMgr.h, Source/Utility/JsonCppLoader.h, Source/Utility/Lexicon/LexiconSerializer.h, Source/Utility/NFileLog.h, Source/Utility/Threading/NThread.h.
2026-11-10 17:38:25 +00:00

1528 lines
46 KiB
C++

#include "Contents/ClientState.h"
#include "UI/Window/UIEnums.h"
#include "UI/Window/WindowId.h"
#include "Client/Mode/CGameMode.h"
#include "Contents/Configuration/ServiceOptions.h"
#include "Client/Mode/ModeMgr.h"
#include "Client/Session.h"
#include "Contents/Actors/Pc.h"
#include "Contents/EntryQueueMgr.h"
#include "Contents/MessageTable.h"
#include "Contents/RenewQuestMgr.h"
#include "Contents/World/World.h"
#include "UI/EntryQueue/UIEntryQueueWnd.h"
#include "UI/Window/UIWindow.h"
#include "UI/Window/UIWindowMgr.h"
#include <cstdint>
#include <cstring>
#include <string>
namespace {
#pragma pack(push, 1)
struct ReplayBlockHeader {
/* 0000 */ std::int16_t id;
/* 0002 */ std::uint32_t bytes;
// INLINED
ReplayBlockHeader() : id(0), bytes(0) {
}
// INLINED
~ReplayBlockHeader() {
this->id = 0;
this->bytes = 0;
}
// INLINED
void Read(const unsigned char* source) {
this->id = 0;
this->bytes = 0;
std::memcpy(this, source, sizeof(*this));
}
};
struct ReplayShopNameRecord {
/* 0000 */ std::int16_t padding_0000;
/* 0002 */ char name[16];
/* 0012 */ int shopId;
};
#pragma pack(pop)
struct ReplayShopItemRecord {
/* 0000 */ int shopId;
/* 0004 */ unsigned int index;
/* 0008 */ int itemId;
/* 000C */ int first;
/* 0010 */ int second;
};
struct ReplayShopFlagRecord {
/* 0000 */ int shopId;
/* 0004 */ char flag;
};
}
// GLOBAL: gl_24493
bool g_petAutoFeed;
// OFFSET: 0x00E46040
// FUNCTION: fn_24210
std::uint32_t CSession::ReadReplayStats(const std::vector<unsigned char>& data) {
if (data.begin() == data.end()) {
return 0xFFFFFFFF;
}
std::uint32_t offset = 6;
ReplayBlockHeader header;
header.Read(data.data());
if (2000 != header.id) {
return 0xFFFFFFFF;
}
while (data.size() > offset) {
header.Read(data.data() + offset);
offset += 6;
switch (header.id) {
case 2001:
this->InvalidateWindowFrames();
return offset;
case 2010:
std::memcpy(&this->strengthBonus, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 2011:
std::memcpy(&this->agilityBonus, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 2012:
std::memcpy(&this->vitalityBonus, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 2013:
std::memcpy(&this->intelligenceBonus, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 2014:
std::memcpy(&this->dexterityBonus, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 2015:
std::memcpy(&this->luckBonus, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 2016:
std::memcpy(&this->storeItemLimit, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 2017:
std::memcpy(&this->m_weight, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 2018:
std::memcpy(&this->m_maxWeight, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 2019:
std::memcpy(&this->randomStatIndexA, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 2020:
std::memcpy(&this->randomStatIndexB, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 2021:
std::memcpy(&this->randomStatIndexC, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 2022:
std::memcpy(&this->randomStatIndexD, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 2023:
std::memcpy(&this->randomStatIndexE, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 2024:
std::memcpy(this->randomStatValues, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 2025:
std::memcpy(this->replayStatValuesA, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 2026:
std::memcpy(this->replayStatValuesB, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 2027:
std::memcpy(this->replayStatValuesC, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 2028:
std::memcpy(this->minimapTokenStorage, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 2029:
std::memcpy(&this->hp, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 2030:
std::memcpy(&this->maxHp, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 2031:
std::memcpy(&this->spAndHomunculusStats[0], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 2032:
std::memcpy(&this->spAndHomunculusStats[4], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 2033:
std::memcpy(&this->m_prohibitionTarget, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 2034:
std::memcpy(&this->quitBlocked, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 2035:
std::memcpy(&this->battleChat, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 2036:
std::memcpy(&this->quitAllowed, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 2037:
std::memcpy(&this->sessionFlag, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 2038:
this->m_accountName.resize(header.bytes);
std::memcpy(this->m_accountName.data(), data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 2052: {
std::memcpy(&this->madogearType, data.data() + offset, header.bytes);
offset += header.bytes;
CPlayer* player = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player;
if (player) {
player->SetMadogearType(this->madogearType);
player->SendMsg(nullptr, this->madogearType ? 105 : 106, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
break;
}
default:
offset += header.bytes;
break;
}
}
this->InvalidateWindowFrames();
return offset;
}
// OFFSET: 0x00E46620
// FUNCTION: fn_24211
std::uint32_t CSession::ReadReplayMessenger(const std::vector<unsigned char>& data) {
if (data.begin() == data.end()) {
return 0xFFFFFFFF;
}
ReplayBlockHeader header;
header.Read(data.data());
std::uint32_t offset = 6;
if (4000 != header.id) {
return 0xFFFFFFFF;
}
while (data.size() > offset) {
header.Read(data.data() + offset);
offset += 6;
switch (header.id) {
case 4501:
return offset;
case 4010:
std::memcpy(&this->replaySessionFlag, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 4011:
std::memcpy(&this->partyBlocked, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 4012:
std::memcpy(&this->partyLeader, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 4013: {
char buffer[260];
std::memset(buffer, 0, sizeof(buffer));
std::memcpy(buffer, data.data() + offset, header.bytes);
offset += header.bytes;
this->partyRequestName = buffer;
break;
}
case 4014: {
char buffer[260];
std::memset(buffer, 0, sizeof(buffer));
std::memcpy(buffer, data.data() + offset, header.bytes);
offset += header.bytes;
this->partyName = buffer;
break;
}
case 4015:
offset = ReadMessengerMembers(this->m_partyMembers, offset, header.bytes, data);
break;
case 4016:
offset = ReadMessengerMembers(this->m_friends, offset, header.bytes, data);
break;
default:
offset += header.bytes;
break;
}
}
return offset;
}
// OFFSET: 0x00E46920
// FUNCTION: fn_24212
std::uint32_t CSession::ReadReplayItems(const std::vector<unsigned char>& data) {
if (data.begin() == data.end()) {
return 0xFFFFFFFF;
}
ReplayBlockHeader header;
header.Read(data.data());
std::uint32_t offset = 6;
if (4500 != header.id) {
return 0xFFFFFFFF;
}
while (data.size() > offset) {
header.Read(data.data() + offset);
offset += 6;
switch (header.id) {
case 4501:
case 4703:
return offset;
case 4701:
std::memcpy(&this->exchangeMoney, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 4702:
std::memcpy(&this->otherExchangeMoney, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 4510:
offset = ReadItemList(this->m_inventoryItems, offset, header.bytes, data);
break;
case 4511:
offset = ReadItemList(this->shopItems, offset, header.bytes, data);
break;
case 4512:
offset = ReadItemList(this->purchaseItems, offset, header.bytes, data);
break;
case 4513:
offset = ReadItemList(this->sellItems, offset, header.bytes, data);
break;
case 4514:
offset = ReadItemList(this->storageItems, offset, header.bytes, data);
break;
case 4515:
offset = ReadItemList(this->cartItems, offset, header.bytes, data);
break;
case 4516:
offset = ReadItemList(this->merchantShopItems, offset, header.bytes, data);
break;
case 4517:
offset = ReadItemList(this->merchantMirrorItems, offset, header.bytes, data);
break;
case 4518:
offset = ReadItemList(this->merchantMyShopItems, offset, header.bytes, data);
break;
case 4519:
offset = ReadItemList(this->merchantPurchaseItems, offset, header.bytes, data);
break;
case 4520:
offset = ReadItemList(this->merchantHopeToSellItems, offset, header.bytes, data);
break;
case 4521:
offset = ReadItemList(this->merchantPurchaseSavedItems, offset, header.bytes, data);
break;
case 4522:
offset = ReadItemList(this->filteredInventoryItems, offset, header.bytes, data);
break;
case 4601:
offset = ReadItemArray(this->equippedItems, offset, header.bytes, data);
break;
case 4602:
offset = ReadItemArray(this->alternateEquippedItems, offset, header.bytes, data);
break;
case 4603:
offset = ReadItemArray(this->costumeItems, offset, header.bytes, data);
break;
case 4604:
offset = ReadItemArray(this->alternateCostumeItems, offset, header.bytes, data);
break;
case 4605:
offset = ReadItemArray(this->m_exchangeItems, offset, header.bytes, data);
break;
case 4606:
offset = ReadItemArray(this->m_itemSlots, offset, header.bytes, data);
break;
default:
offset += header.bytes;
break;
}
}
return offset;
}
// OFFSET: 0x00E46DC0
// FUNCTION: fn_24213
std::uint32_t CSession::ReadReplayShops(const std::vector<unsigned char>& data) {
if (data.begin() == data.end()) {
return 0xFFFFFFFF;
}
std::uint32_t offset = 6;
ReplayBlockHeader header;
header.Read(data.data());
if (7500 != header.id) {
return 0xFFFFFFFF;
}
while (data.size() > offset) {
header.Read(data.data() + offset);
offset += 6;
switch (header.id) {
case 7501:
return offset;
case 7502: {
ReplayShopNameRecord record{};
std::memcpy(&record, data.data() + offset, header.bytes);
offset += header.bytes;
std::string name(record.name);
this->AddShopName(name, record.shopId);
break;
}
case 7504: {
ReplayShopItemRecord record{};
std::memcpy(&record, data.data() + offset, header.bytes);
offset += header.bytes;
g_session.SetShopItem(record.shopId, record.index, record.itemId, record.first, record.second);
break;
}
case 7505: {
ReplayShopFlagRecord record{};
std::memcpy(&record, data.data() + offset, header.bytes);
offset += header.bytes;
g_session.SetShopFlag(record.shopId, record.flag);
break;
}
default:
offset += header.bytes;
break;
}
}
return offset;
}
// OFFSET: 0x00E470D0
// FUNCTION: fn_24214
std::uint32_t CSession::ReadReplayExtra(const std::vector<unsigned char>& data) {
if (data.begin() == data.end()) {
return 0xFFFFFFFF;
}
ReplayBlockHeader header;
header.Read(data.data());
std::uint32_t offset = 6;
if (5500 != header.id) {
return 0xFFFFFFFF;
}
while (data.size() > offset) {
header.Read(data.data() + offset);
offset += 6;
bool done = false;
switch (header.id) {
case 5501:
done = true;
break;
case 5510:
std::memcpy(&this->memorialWindowOpen, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5511:
std::memcpy(&this->memorialWindowX, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5512:
std::memcpy(&this->memorialWindowY, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5513:
std::memcpy(&this->memorialDungeonState, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5514:
std::memcpy(&this->memorialReplayValue, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5515: {
char buffer[260];
std::memset(buffer, 0, sizeof(buffer));
std::memcpy(buffer, data.data() + offset, header.bytes);
offset += header.bytes;
this->memorialDungeonName = buffer;
break;
}
case 5516:
std::memcpy(&this->memorialQueuePosition, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5517:
std::memcpy(&this->memorialCreationTime, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5518:
std::memcpy(&this->memorialExpirationTime, data.data() + offset, header.bytes);
offset += header.bytes;
break;
default:
offset += header.bytes;
break;
}
if (done) {
break;
}
}
if (this->memorialWindowOpen == 1) {
g_windowMgr.EnsureWindow(WID_MEMORIALDUNWND);
}
return offset;
}
// OFFSET: 0x00E47410
// FUNCTION: fn_24215
std::uint32_t CSession::ReadReplayReserved(const std::vector<unsigned char>&) {
return 0;
}
// OFFSET: 0x00E47420
// FUNCTION: fn_24216
std::uint32_t CSession::ReadReplayCompanions(const std::vector<unsigned char>& data) {
if (data.begin() == data.end()) {
return 0xFFFFFFFF;
}
std::uint32_t offset = 6;
ReplayBlockHeader header;
header.Read(data.data());
if (5000 != header.id) {
return 0xFFFFFFFF;
}
while (data.size() > offset) {
header.Read(data.data() + offset);
offset += 6;
switch (header.id) {
case 5001:
return offset;
case 5101:
std::memcpy(&this->spAndHomunculusStats[8], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5102:
std::memcpy(&this->spAndHomunculusStats[0xC], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5103:
std::memcpy(&this->spAndHomunculusStats[0x2C], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5104:
std::memcpy(&this->spAndHomunculusStats[0x30], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5105:
std::memcpy(&this->spAndHomunculusStats[0x34], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5106:
std::memcpy(&this->spAndHomunculusStats[0x38], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5107:
std::memcpy(&this->spAndHomunculusStats[0x3C], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5108:
std::memcpy(&this->spAndHomunculusStats[0x40], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5109:
std::memcpy(&this->spAndHomunculusStats[0x44], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5110:
std::memcpy(&this->spAndHomunculusStats[0x48], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5111:
std::memcpy(&this->m_homunJob, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5112:
std::memcpy(this->homunLevel, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5113:
std::memcpy(&this->m_homunHp, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5114:
std::memcpy(this->homunMaxHp, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5115:
std::memcpy(&this->m_homunSp, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5116:
std::memcpy(&this->homunMaxSp, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5117:
std::memcpy(&this->homunFriendly, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5118:
std::memcpy(&this->homunAccessory, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5119:
std::memcpy(&this->m_homunExp, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5120:
std::memcpy(&this->m_homunMaxExp, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5121:
std::memcpy(&this->homunHunger, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5122:
std::memcpy(&this->homunMaxHunger, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5123:
std::memcpy(&this->homunNameModified, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5124:
std::memcpy(&this->homunEnemyGid, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5125:
std::memcpy(&this->homunEnemyX, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5126:
std::memcpy(&this->homunEnemyY, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5127:
std::memcpy(&this->moveHomunEnemy, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5128:
std::memcpy(&this->selectHomunEnemy, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5129:
std::memcpy(&this->attackHomunEnemy, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5130:
std::memcpy(&this->homunAlive, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5131:
std::memcpy(&this->m_traceAi, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5132:
std::memcpy(&this->m_homunActionState, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5133:
std::memcpy(&this->companionTargetState[0], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5134:
std::memcpy(&this->companionTargetState[4], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5201:
std::memcpy(&this->companionTargetState[8], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5202:
std::memcpy(this->m_mercenaryName, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5203:
std::memcpy(&this->m_mercenaryStats[0], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5204:
std::memcpy(&this->m_mercenaryStats[1], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5205:
std::memcpy(&this->m_mercenaryStats[2], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5206:
std::memcpy(&this->m_mercenaryStats[3], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5207:
std::memcpy(&this->m_mercenaryStats[4], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5208:
std::memcpy(&this->m_mercenaryStats[5], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5209:
std::memcpy(&this->m_mercenaryStats[6], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5210:
std::memcpy(&this->m_mercenaryStats[7], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5211:
std::memcpy(&this->m_mercenaryHp, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5212:
std::memcpy(&this->m_mercenaryMaxHp, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5213:
std::memcpy(&this->m_mercenaryClass, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5214:
std::memcpy(&this->m_mercenaryLevel, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5215:
std::memcpy(&this->m_mercenarySp, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5216:
std::memcpy(&this->m_mercenaryMaxSp, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5217:
std::memcpy(&this->m_mercenaryLoyalty, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5218:
std::memcpy(&this->m_mercenarySummons, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5219:
std::memcpy(&this->m_mercenaryKills, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5220:
std::memcpy(this->mercenaryAttackRange, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5221:
std::memcpy(&this->m_mercenaryExpiration, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5222:
std::memcpy(&this->mercenaryEnemyGid, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5223:
std::memcpy(&this->mercenaryEnemyX, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5224:
std::memcpy(&this->mercenaryEnemyY, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5225:
std::memcpy(&this->moveMercenaryEnemy, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5226:
std::memcpy(&this->selectMercenaryEnemy, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5227:
std::memcpy(&this->attackMercenaryEnemy, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5228:
std::memcpy(&this->mercenaryAlive, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5229:
std::memcpy(&this->m_mercenaryActionState, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5301:
std::memcpy(&this->petGid, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5302:
std::memcpy(this->petNameModified, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5303:
std::memcpy(this->petName, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5304:
std::memcpy(&this->petAccessory, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5305:
std::memcpy(&this->petJob, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5306:
std::memcpy(&this->petLevel, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5307:
std::memcpy(&this->petHunger, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5308:
std::memcpy(&this->m_petFriendly, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5309:
std::memcpy(&this->petEggIndex, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5310:
std::memcpy(&this->petPreviousHunger, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5401:
std::memcpy(&this->elementalGid, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5402:
std::memcpy(&this->elementalHp, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5403:
std::memcpy(&this->elementalSp, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5404:
std::memcpy(&this->elementalMaxHp, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 5405:
std::memcpy(&this->elementalMaxSp, data.data() + offset, header.bytes);
offset += header.bytes;
break;
default:
offset += header.bytes;
break;
}
}
return offset;
}
// OFFSET: 0x00E48100
// FUNCTION: fn_24217
std::uint32_t CSession::ReadReplayQuests(const std::vector<unsigned char>& data) {
if (data.begin() == data.end()) {
return 0xFFFFFFFF;
}
ReplayBlockHeader header;
header.Read(data.data());
std::uint32_t offset = 6;
if (3500 != header.id) {
return 0xFFFFFFFF;
}
g_renewQuestMgr->m_ongoingQuests.clear();
g_renewQuestMgr->SetParameter(3502, 0x18);
while (data.size() > offset) {
header.Read(data.data() + offset);
offset += 6;
switch (header.id) {
case 3501:
return offset;
case 3502: {
int parameter;
std::memcpy(&parameter, data.data() + offset, header.bytes);
offset += header.bytes;
g_renewQuestMgr->SetParameter(3502, parameter);
break;
}
case 3510: {
const std::uint32_t bytes = header.bytes;
char* buffer = new char[bytes];
std::memcpy(buffer, data.data() + offset, bytes);
offset += bytes;
g_renewQuestMgr->ReadOngoingQuests(buffer, bytes);
delete buffer;
break;
}
default:
offset += header.bytes;
break;
}
}
return offset;
}
// OFFSET: 0x00E482B0
// FUNCTION: fn_24218
std::uint32_t CSession::ReadReplayShortcuts(const std::vector<unsigned char>& data) {
if (data.begin() == data.end()) {
return 0xFFFFFFFF;
}
ReplayBlockHeader header;
header.Read(data.data());
std::uint32_t offset = 6;
if (7000 != header.id) {
return 0xFFFFFFFF;
}
while (data.size() > offset) {
header.Read(data.data() + offset);
offset += 6;
switch (header.id) {
case 7001:
return offset;
case 7100:
g_session.ClearShortcutSlots();
std::memcpy(this->m_shortcutSlots, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 7101:
g_session.ClearQuickSlots();
std::memcpy(&this->quickSlot, data.data() + offset, header.bytes);
offset += header.bytes;
break;
default:
offset += header.bytes;
break;
}
}
return offset;
}
// OFFSET: 0x00E488C0
// FUNCTION: fn_24221
void CSession::UpdateBodyStyle(int job, int style, int renderJob) {
if (style >= 2 || this->IsSecondJob(renderJob)) {
this->m_bodyStyle = style;
} else if (static_cast<unsigned>(job - 4001) <= 21) {
this->m_bodyStyle = job <= 4007;
} else {
this->m_bodyStyle = static_cast<unsigned>(job - 4001) <= 6;
}
}
// OFFSET: 0x00E48930
// FUNCTION: fn_24222
void CSession::SetHomunculusAutoFeed(bool enabled) {
int message;
if (enabled == true) {
this->m_homunculusAutoFeed = true;
message = 3282;
} else {
g_session.m_homunculusAutoFeed = false;
message = 3283;
}
const char* text = LookupMessage(message);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(text), 0x64FFFF, 0, 0, 0);
}
// OFFSET: 0x00E48980
// FUNCTION: fn_24223
void CSession::SetPetAutoFeed(bool enabled) {
g_petAutoFeed = enabled == true;
const char* text = LookupMessage(enabled ? 2579 : 2580);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(text), 0x64FFFF, 0, 0, 0);
}
// OFFSET: 0x00E489C0
// FUNCTION: fn_24224
void __stdcall SetPetInfoAlert(bool enabled) {
std::string notice = LookupMessage(enabled ? 4357 : 4379);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(notice.c_str()), 0x64FFFF, 0, 0, 0);
g_serviceOptions.Set(0x128, enabled);
g_windowMgr.RefreshGameSettingOption(0x128);
}
// OFFSET: 0x00E48B00
// FUNCTION: fn_24225
void CSession::CollectCardItems() {
this->m_cardItems.clear();
for (std::list<ITEM_INFO>::iterator it = this->m_inventoryItems.begin(); it != this->m_inventoryItems.end(); ++it) {
if (it->identity[0] == 6) {
this->m_cardItems.push_back(*it);
}
}
}
// OFFSET: 0x00E48B70
// FUNCTION: fn_24226
void RequestBasicInfoRefresh() {
if (g_windowMgr.equipWnd != nullptr) {
g_windowMgr.equipWnd->SendMsg(nullptr, UM_SET_DISABLE, 575, 0, 0, 0);
}
}
// OFFSET: 0x00E49290
// FUNCTION: fn_24232
void CSession::SetElementalGid(int value) {
this->elementalGid = value;
UIWindow* window = g_windowMgr.LookupWindow(WID_SKILLDELAYINFO);
if (window != nullptr) {
window->SendMsg(nullptr, UM_REFRESH, 0, 0, 0, 0);
}
}
// OFFSET: 0x00E4A180
// FUNCTION: fn_24249
void AppendBytes(std::vector<unsigned char>& output, const std::vector<unsigned char>& bytes) {
output.insert(output.end(), bytes.begin(), bytes.end());
}
// OFFSET: 0x00E44EE0
// FUNCTION: fn_24208
std::uint32_t CSession::ReadReplayEntryQueue(const std::vector<unsigned char>& data) {
if (data.begin() == data.end()) {
return 0xFFFFFFFF;
}
int waiting;
int ranking;
std::uint32_t offset = 6;
ReplayBlockHeader header;
header.Read(data.data());
if (6500 != header.id) {
return 0xFFFFFFFF;
}
while (data.size() > offset) {
header.Read(data.data() + offset);
offset += 6;
switch (header.id) {
case 6501:
return offset;
case 6511: {
int queueId = 0;
std::memcpy(&queueId, data.data() + offset, header.bytes);
offset += header.bytes;
for (std::map<int, EntryQueueInfo*>::iterator it = g_entryQueueList.begin(); it != g_entryQueueList.end(); ++it) {
if (queueId == it->second->id) {
g_entryQueueMgr->current = it->second;
}
}
break;
}
case 6512: {
unsigned char ready = 1;
std::memcpy(&ready, data.data() + offset, header.bytes);
offset += header.bytes;
g_entryQueueMgr->ready = ready;
break;
}
case 6513: {
char queueName[0x30];
std::memset(queueName, 0, sizeof(queueName));
std::memcpy(queueName, data.data() + offset, header.bytes);
offset += header.bytes;
g_entryQueueMgr->SetQueueName(*reinterpret_cast<const EntryQueueName*>(queueName));
break;
}
case 6514: {
char characterName[0x30];
std::memset(characterName, 0, sizeof(characterName));
std::memcpy(characterName, data.data() + offset, header.bytes);
offset += header.bytes;
g_entryQueueMgr->SetCharacterName(*reinterpret_cast<const EntryQueueName*>(characterName));
break;
}
case 6515: {
int value;
std::memcpy(&value, data.data() + offset, header.bytes);
offset += header.bytes;
UIEntryQueueWnd* window = dynamic_cast<UIEntryQueueWnd*>(g_windowMgr.LookupWindow(WID_JOINTO_BATTLEFIELDWND));
if (window) {
window->SendMsg(nullptr, UM_LIST_SELECTION, 0, value, 0, 0);
}
break;
}
case 6517:
std::memcpy(&waiting, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 6518:
std::memcpy(&ranking, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 6516: {
char queueText[100];
std::memset(queueText, 0, sizeof(queueText));
std::memcpy(queueText, data.data() + offset, header.bytes);
offset += header.bytes;
UIEntryQueueStandByWnd* window = dynamic_cast<UIEntryQueueStandByWnd*>(g_windowMgr.LookupWindow(WID_ENTRYQUEUESTANDBYWND));
if (window) {
window->SetInfo(queueText, waiting, ranking);
}
break;
}
default:
offset += header.bytes;
break;
}
}
return offset;
}
// OFFSET: 0x00E452D0
// FUNCTION: fn_24209
std::uint32_t CSession::ReadReplayCharacter(const std::vector<unsigned char>& data) {
if (data.begin() == data.end()) {
return 0xFFFFFFFF;
}
std::uint32_t offset = 6;
ReplayBlockHeader header;
header.Read(data.data());
if (1000 != header.id) {
return 0xFFFFFFFF;
}
while (data.size() > offset) {
header.Read(data.data() + offset);
offset += 6;
switch (header.id) {
case 1001:
return offset;
case 1010:
std::memcpy(&this->m_aid, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1011:
std::memcpy(&this->m_gid, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1012:
std::memcpy(&this->m_navigationPlayerMap[0x14], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1013:
std::memcpy(&this->m_navigationPlayerMap[0x18], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1014:
std::memcpy(&this->m_job, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1015:
std::memcpy(&this->playerExperienceState[0x4], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1016:
std::memcpy(&this->m_level, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1017:
std::memcpy(this->statusPoints, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1018:
std::memcpy(&this->playerExperienceState[0xC], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1019:
std::memcpy(&this->m_jobLevel, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1020:
std::memcpy(&this->m_skillPoint, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1021:
std::memcpy(&this->m_guildSkillPoint, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1022:
std::memcpy(this->companionSkillPoints, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1023:
std::memcpy(&this->companionSkillPoints[0x4], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1024:
std::memcpy(&this->m_standardStats[0], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1025:
std::memcpy(&this->m_standardStats[1], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1026:
std::memcpy(&this->m_standardStats[2], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1027:
std::memcpy(&this->m_standardStats[3], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1028:
std::memcpy(&this->m_standardStats[4], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1029:
std::memcpy(&this->m_standardStats[5], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1030:
std::memcpy(this->combatStats, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1031:
std::memcpy(&this->combatStats[0x4], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1032:
std::memcpy(&this->combatStats[0x8], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1033:
std::memcpy(&this->combatStats[0xC], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1034:
std::memcpy(&this->combatStats[0x10], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1035:
std::memcpy(&this->combatStats[0x14], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1036:
std::memcpy(&this->combatStats[0x18], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1037:
std::memcpy(&this->combatStats[0x1C], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1038:
std::memcpy(&this->combatStats[0x20], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1039:
std::memcpy(&this->combatStats[0x24], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1040:
std::memcpy(&this->combatStats[0x28], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1041:
std::memcpy(&this->combatStats[0x2C], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1042:
std::memcpy(&this->combatStats[0x30], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1043:
std::memcpy(&this->combatStats[0x34], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1044:
std::memcpy(&this->combatStats[0x38], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1045:
std::memcpy(&this->combatStats[0x3C], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1046:
std::memcpy(&this->combatStats[0x40], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1047:
std::memcpy(&this->combatStats[0x44], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1048:
std::memcpy(&this->combatStats[0x48], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1049:
std::memcpy(&this->combatStats[0x4C], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1050:
std::memcpy(&this->equippedArrowIndex, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1051:
std::memcpy(&this->m_zeny, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1052:
std::memcpy(this->healthPoints, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1053:
std::memcpy(&this->healthPoints[0x4], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1054:
std::memcpy(&this->playerExperienceState[0x14], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1055:
std::memcpy(&this->playerExperienceState[0x1C], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1056:
std::memcpy(this->optionFlags, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1057:
std::memcpy(&this->monsterInfoEnabled, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1058:
std::memcpy(this->clientTimeOffset, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1059:
std::memcpy(&this->characterLoginData[0x30], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1060:
std::memcpy(&this->m_head, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1061:
std::memcpy(&this->weaponAppearance[0x4], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1062:
std::memcpy(&this->weaponAppearance[0xC], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1063:
std::memcpy(&this->m_bodyStyle, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1064:
std::memcpy(&this->m_headPalette, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1065:
std::memcpy(this->accessoryAppearance, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1066:
std::memcpy(&this->accessoryAppearance[0x4], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1067:
std::memcpy(&this->accessoryAppearance[0x8], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1068:
std::memcpy(this->statusLevelEffects, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1069:
std::memcpy(&this->statusLevelEffects[0x4], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1070:
std::memcpy(&this->m_jobFlags, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1071:
std::memcpy(&this->m_robe, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1072:
std::memcpy(&this->equipmentViewState[0x4], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1073:
std::memcpy(&this->equipmentViewState[0x8], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1074:
std::memcpy(&this->equipmentViewState[0xC], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1075:
std::memcpy(&this->equipmentViewState[0x10], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1076:
std::memcpy(&this->equipmentViewState[0x14], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1077:
std::memcpy(&this->equipmentViewState[0x18], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1078:
std::memcpy(&this->equipmentViewState[0x1C], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1079:
std::memcpy(&this->equipmentViewState[0x20], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1080:
std::memcpy(&this->equipmentViewState[0x24], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1081:
std::memcpy(&this->equipmentViewState[0x2C], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1082:
std::memcpy(this->playerTeam, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1083:
std::memcpy(&this->m_score1, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1084:
std::memcpy(&this->m_score2, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1085:
std::memcpy(this->chatFont, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1086:
std::memcpy(&this->cartCount, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1087:
std::memcpy(&this->cartMaxCount, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1088:
std::memcpy(&this->cartWeight, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1089:
std::memcpy(&this->cartMaxWeight, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1090:
std::memcpy(this->storeSlotCounts, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1091:
std::memcpy(&this->storeSlotCounts[0x4], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1092:
std::memcpy(&this->itemSendState[0x8], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1093:
std::memcpy(&this->itemSendState[0xC], data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1094:
std::memcpy(&this->partyExpShare, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1095:
std::memcpy(&this->partyItemCollect, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1096:
std::memcpy(&this->partyItemDistribute, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1097:
this->storeTitle.resize(header.bytes);
std::memcpy(this->storeTitle.data(), data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1099:
std::memcpy(&this->adoptionSkillAvailable, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1100:
std::memcpy(&this->m_bodyCostume, data.data() + offset, header.bytes);
offset += header.bytes;
break;
case 1101:
std::memcpy(&this->extraInventorySlots, data.data() + offset, header.bytes);
offset += header.bytes;
break;
default:
offset += header.bytes;
break;
}
}
return offset;
}
// OFFSET: 0x00DE93F0
// FUNCTION: fn_23500
void CSession::ResetMercenaryStats() {
this->moveMercenaryEnemy = 0;
this->selectMercenaryEnemy = 0;
this->attackMercenaryEnemy = 0;
this->mercenaryEnemyGid = 0;
this->mercenaryEnemyX = 0;
this->mercenaryEnemyY = 0;
}