Batch #14886 by ragnarok-clanker: no function's compiled code changes; checked with 225 compiled unit(s), including every includer of Source/Contents/Combat/CombatTypes.h, Source/Contents/Effects/EffectMessageId.h, Source/Contents/Items/InventoryType.h, Source/Contents/Items/ItemId.h, Source/Contents/Jobs/JobId.h, Source/Contents/MessageTable.h, Source/Contents/Skills/SkillId.h, Source/Contents/Skills/SkillUnitId.h, Source/Network/Packets/ModeResultEnums.h, Source/Network/Packets/NoticeEnums.h, Source/Network/Packets/PacketId.h, Source/UI/GameSettings/TalkType.h, Source/UI/Window/WindowId.h.
26 lines
683 B
C++
26 lines
683 B
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_MESSAGETABLE_H
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#define RAGNAROK_SOURCE_CONTENTS_MESSAGETABLE_H
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#include <string>
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#include <string_view>
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#include <unordered_map>
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#include <windows.h>
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struct MessageIdHash {
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std::size_t operator()(int id) const {
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return static_cast<std::size_t>(id);
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}
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};
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extern std::unordered_map<int, std::string, MessageIdHash> g_messageStrings;
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const char* LookupMessage(int id);
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void InsertMessage(int id, const char* text);
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int FindMessageId(const char* name);
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char* DecodeMessageRot(char* str);
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void ImportMessageTable();
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bool IsObfuscatedMessage(int id);
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const char* GetMessageString(int id);
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bool ImportMessageCsv(std::string_view bytes);
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#endif
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