rodecomp/Source/Contents/Party/ChangePartyMasterCompletion.cpp
ragnarok-clanker 780c281aa2 Maintenance: Name window messaging constants: literal window ids (LookupWindow/EnsureWindow/CloseWindow/... -> WindowId), UIWindowMgr
Batch #14937 by ragnarok-clanker: no function's compiled code changes; checked with 251 compiled unit(s), including every includer of Source/Client/Mode/ModeMessage.h, Source/Contents/Actors/ActorEnums.h, Source/Network/Packets/PartyJoinPacket.h, Source/UI/Window/UIEnums.h, Source/UI/Window/WindowId.h.
2026-11-08 13:56:42 +00:00

34 lines
878 B
C++

#include "UI/Window/WindowId.h"
#include "UI/Window/UIEnums.h"
#include "Contents/Party/AdventurerAgencyMgr.h"
#include "UI/Window/UIWindow.h"
#include "UI/Window/WindowManagerWindows.h"
#include "Utility/Async/AsyncDiagnostic.h"
#include <json/reader.h>
#include <json/value.h>
// OFFSET: 0x005CB520
// FUNCTION: fn_03658
void CAdventurerAgencyMgr::CompleteChangeMaster(AsyncDiagnostic diagnostic, std::string response, WindowManagerWindows& windows) {
--this->pending;
if (!diagnostic.success) {
return;
}
Json::Value root;
Json::Reader reader;
if (!reader.parse(response.c_str(), root, true)) {
return;
}
const int type = root["Type"].asInt();
if (type != 2 && type != 3) {
if (UIWindow* window = windows.LookupWindow(WID_ADVENPARTYBOARDWND)) {
window->SendMsg(nullptr, UM_COMMAND, ID_PARTY_RELOAD_FIRST_PAGE, 0, 0, 0);
}
}
}