Batch #16644 by ragnarok-clanker: no function's compiled code changes; checked with 593 compiled unit(s), including every includer of Source/Client/Application/Registry.h, Source/Client/Application/RegistryKey.h, Source/Client/Application/Timer.h, Source/Client/Mode/ModeFade.h, Source/Client/Mode/ModeFadeOut.h, Source/Client/Mode/ModeScreenshot.h, Source/Client/Replay/Replay.h, Source/Client/Replay/ReplayRecordOption.h, Source/Client/Session/Session.h, Source/Contents/Actors/ActorPickNode.h, Source/Contents/Effects/Core/RagEffectState.h, Source/Contents/Effects/Particles/Particle.h, Source/Contents/Movies/BinkMovie.h, Source/Contents/Sprites/SpriteLayerDrawing.h, Source/File/NFileLog.h, Source/Network/NIPAddr.h, Source/Network/Packets/ActorNamePacket.h, Source/Network/Packets/ClientKeepalive.h, Source/Network/Packets/ClientOptionPacket.h, Source/Network/Packets/ExecutableDigestPacket.h, Source/Network/Packets/GameTickPacket.h, Source/Render/DX7/QueuedDrawingDX7.h, Source/Render/DX7/RendererDX7.h, Source/Render/DX9/RenderSystemDX9.h, Source/Render/Device/DeviceSelection.h, Source/Render/Device/Direct3DErrors.h, Source/Render/Device/DisplayMode.h, Source/Render/Device/RenderAdapter.h, Source/Render/Device/RenderBackends.h, Source/Render/Drawing/ActionSpriteDrawing.h, Source/Render/Drawing/BitmapDrawing.h, Source/Render/Drawing/BlendColor.h, Source/Render/Drawing/SpriteGeometry.h, Source/Render/Drawing/TextureStageModes.h, Source/Render/Primitives/AuxiliarySubmission.h, Source/Render/Primitives/SpriteQuad.h, Source/Render/Primitives/TextureQuad.h, Source/Render/Projection/ScreenGeometry.h, Source/Render/Projection/ScreenRectangle.h, Source/Resource/Audio/BinkRuntime.h, Source/Resource/Bitmap/EmblemResource.h, Source/Resource/Bitmap/GifLzw.h, Source/Resource/Bitmap/GifResource.h, Source/Resource/Bitmap/PaletteResource.h, Source/Resource/Bitmap/SkinPalette.h, Source/Resource/Bitmap/TextureNames.h, Source/Resource/Effects/EZeffectResource.h, Source/Resource/Json/JsonCppLoader.h, Source/Resource/Models/RmaResource.h, Source/Resource/Sprites/ImfResource.h, Source/Resource/Xml/XmlNode.h, Source/Security/FileSignatureVerifier.h, Source/Security/ProcessSecurity.h, Source/UI/Achievement/UIAchWnd.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBalloonOpenBtn.h, Source/UI/Buttons/UIMiniBtnWnd.h, Source/UI/Buttons/UISlotBitmap.h, Source/UI/Buttons/UIStaticBitmap.h, Source/UI/Buttons/UIStaticItem.h, Source/UI/Buttons/UIWindowCallBtnWnd.h, Source/UI/CashEmotion/UICashEmotionSprBtn.h, Source/UI/CashShop/UIMileageWnd.h, Source/UI/CashShop/UIPayConfirmWnd.h, Source/UI/Chat/UIChatRoomWnd.h, Source/UI/Dialogs/UIAccountLimitedToolWnd.h, Source/UI/Dialogs/UICntWnd.h, Source/UI/Dialogs/UILoadingWnd.h, Source/UI/Dialogs/UIMessageBox.h, Source/UI/Dialogs/UIMessageBoxAutoreturn.h, Source/UI/Dialogs/UINormalMB.h, Source/UI/Dialogs/UINoteWnd.h, Source/UI/Dialogs/UINoticeWnd.h, Source/UI/Dialogs/UIRPImageWnd.h, Source/UI/Dialogs/UIRPImageWnd2.h, Source/UI/Dialogs/UITalkboxTrapInputWnd.h, Source/UI/Dialogs/UITransMenuWnd.h, Source/UI/Dialogs/UIVideoWnd.h, Source/UI/Dialogs/UIWordDisplayWnd.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Events/UICheckAttendanceWnd.h, Source/UI/Events/UIOpenRoulletteWnd.h, Source/UI/Events/UIRoulletteWnd.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/GameSettings/UIBattleMsgOptionWnd.h, Source/UI/GameSettings/UIEscOptionWnd.h, Source/UI/GameSettings/UIHotKeyWnd.h, Source/UI/GameSettings/UIHotkeyGuideWnd.h, Source/UI/GameSettings/UIViewCameraInfoWnd.h, Source/UI/Gauges/UIBarGraph.h, Source/UI/Guild/UIEmblemWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Items/UIChangeMaterialWnd.h, Source/UI/Items/UICollectionSystemWnd.h, Source/UI/Items/UIEquipmentPropertiesWnd.h, Source/UI/Items/UIGradeEnchantWnd.h, Source/UI/Items/UIIngredientInfoWnd.h, Source/UI/Items/UIItemBaseWnd.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemMoveInfo.h, Source/UI/Items/UIItemPurchaseWnd.h, Source/UI/Items/UIItemReformWnd.h, Source/UI/Items/UIItemSellWnd.h, Source/UI/Items/UIItemSellWnd2.h, Source/UI/Items/UIItemShopWnd.h, Source/UI/Items/UIItemShopWnd2.h, Source/UI/Items/UIItemStoreComboBox.h, Source/UI/Items/UIItemStoreFindWnd.h, Source/UI/Items/UIItemStoreSubWnd.h, Source/UI/Items/UIItemStoreWnd.h, Source/UI/Items/UIItemWnd.h, Source/UI/Items/UILapineScrollBar.h, Source/UI/Items/UILapineUpgradeBoxWnd.h, Source/UI/Items/UIMerchantItemLogWnd.h, Source/UI/Items/UIParaItemShopWnd.h, Source/UI/Items/UIPreviewEquipWnd.h, Source/UI/Items/UIRefiningWnd.h, Source/UI/Items/UISecondCostumeWnd.h, Source/UI/Items/UISelectCartWnd.h, Source/UI/Lists/UIComboBoxEx.h, Source/UI/Lists/UIScrollBarVariants.h, Source/UI/Lists/UIScrollWnd.h, Source/UI/Lists/UITagListBox.h, Source/UI/Login/FuncDrawWNDChar.h, Source/UI/Login/UIChangeNameWnd.h, Source/UI/Login/UIDescriptRace.h, Source/UI/Login/UIEmailAddressWnd.h, Source/UI/Login/UILoginOTPWnd.h, Source/UI/Login/UILoginWnd.h, Source/UI/Login/UIMakeCharWnd.h, Source/UI/Login/UINewMakeCharWnd.h, Source/UI/Login/UINewSelectCharWnd.h, Source/UI/Login/UIPasswordWnd.h, Source/UI/Login/UISecondPasswordEditWnd.h, Source/UI/Login/UISelCharForUServerWnd.h, Source/UI/Login/UISelectServerWnd.h, Source/UI/Login/UIWaitDBSaveWnd.h, Source/UI/Macro/UICaptchaPreviewWnd.h, Source/UI/Macro/UICaptchaRegisterWnd.h, Source/UI/Macro/UIMacroBlackListCheckWnd.h, Source/UI/Macro/UIMacroDetectorWnd.h, Source/UI/Macro/UIMacroReport.h, Source/UI/Macro/UIMacroUserInfoWnd.h, Source/UI/Monster/UIMonsterDisplayWnd.h, Source/UI/Monster/UIMonsterInfoWnd.h, Source/UI/Navigation/NavigationLink.h, Source/UI/Navigation/UIChooseWarpWnd.h, Source/UI/Navigation/UIListBoxNavi.h, Source/UI/Navigation/UIListBoxNaviSearch.h, Source/UI/Navigation/UIMemorialDunWnd.h, Source/UI/Navigation/UIMiniMapWnd.h, Source/UI/Navigation/UIMinimapZoomWnd.h, Source/UI/Navigation/UINavigationHelpWnd.h, Source/UI/Navigation/UINavigationWnd.h, Source/UI/Navigation/UIRoMapWnd.h, Source/UI/Navigation/UIScrollBarNavi.h, Source/UI/Navigation/UIShowWarpWnd.h, Source/UI/Party/MiniPartyGrid.h, Source/UI/Party/MiniPartyPlacement.h, Source/UI/Party/MiniPartyWndAreaMgr.h, Source/UI/Party/UIJobSlotButton.h, Source/UI/Party/UIPartyBookingHelpWnd.h, Source/UI/Party/UISeekPartyListWnd.h, Source/UI/Party/UISeekPartyMBWnd.h, Source/UI/Party/UISeekPartyWnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UINotifyQuestWnd.h, Source/UI/Quest/UIOngoingQuestInfo.h, Source/UI/Quest/UIRecommendedQuestInfo.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Replay/UIReplayButton.h, Source/UI/Replay/UIReplayControlWnd.h, Source/UI/Replay/UIReplayListBox.h, Source/UI/Replay/UIReplayRECControlWnd.h, Source/UI/Replay/UISelectReplayDataWnd.h, Source/UI/Repute/UIReputeWnd.h, Source/UI/Rodex/UIOpenMailBoxWnd.h, Source/UI/Rodex/UIRodexContentsWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/SelectPackageItemBox/SelectPackageItemBox.h, Source/UI/SelectPackageItemBox/UIPackageBoxNameList.h, Source/UI/Shop/PriceCommission.h, Source/UI/Shop/UIBank_NewWnd.h, Source/UI/Shop/UIBartermarketWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantItemWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UISerachStoreInfoWnd.h, Source/UI/Shop/UInCash_CallWnd.h, Source/UI/Skill/UIDebuffRemoveWnd.h, Source/UI/Skill/UIGraffiStrboxWnd.h, Source/UI/Skill/UINewSkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/Status/UIBasicInfoWnd.h, Source/UI/Status/UIHomunInfoWnd.h, Source/UI/Status/UIJobListWnd.h, Source/UI/Status/UIMerInfoWnd.h, Source/UI/Status/UIPetEvolutionWnd.h, Source/UI/Status/UIPetInfoWnd.h, Source/UI/Status/UIPetTamingDeceiveWnd.h, Source/UI/Status/UIRebirthWnd.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/TextTags.h, Source/UI/Text/UIBroadcastBalloon.h, Source/UI/Text/UIRoundBoxTooltipWnd.h, Source/UI/Window/FrameSkin.h, Source/UI/Window/UIBasicCtrl.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Cipher/EncryptedName.h, Source/Utility/Hash/CRC32.h, Source/Utility/Hash/GGHash.h, Source/Utility/Hash/GGHashMgr.h, Source/Utility/Hash/Md5State.h, Source/Utility/Hash/SHA3.h, Source/Utility/Hash/XxHash3.h, Source/Utility/Text/GuidParse.h, Source/Utility/Text/Tokenizer.h, Source/Utility/Zlib.h, Source/ActorPickNode.h, Source/Client/ModeFade.h, Source/Client/ModeFadeOut.h, Source/Client/ModeScreenshot.h, Source/Client/Registry.h, Source/Client/Replay.h, Source/Client/ReplayRecordOption.h, Source/Client/Session.h, Source/Client/Timer.h, Source/Network/ActorNamePacket.h, Source/Network/ClientKeepalive.h, Source/Network/ClientOptionPacket.h, Source/Network/ExecutableDigestPacket.h, Source/Network/GameTickPacket.h, Source/Render/ActionSpriteDrawing.h, Source/Render/AuxiliarySubmission.h, Source/Render/BitmapDrawing.h, Source/Render/BlendColor.h, Source/Render/DeviceSelection.h, Source/Render/Direct3DErrors.h, Source/Render/DisplayMode.h, Source/Render/RenderAdapter.h, Source/Render/RenderBackends.h, Source/Render/RendererDX7.h, Source/Render/ScreenGeometry.h, Source/Render/ScreenRectangle.h, Source/Render/SpriteGeometry.h, Source/Render/SpriteQuad.h, Source/Render/TextureQuad.h, Source/Render/TextureStageModes.h, Source/Resource/BinkRuntime.h, Source/Resource/EZeffectResource.h, Source/Resource/EmblemResource.h, Source/Resource/GifLzw.h, Source/Resource/GifResource.h, Source/Resource/ImfResource.h, Source/Resource/PaletteResource.h, Source/Resource/RmaResource.h, Source/Resource/SkinPalette.h, Source/Resource/TextureNames.h, Source/Resource/XmlNode.h, Source/UI/Buttons/UICashEmotionSprBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemMoveInfo.h, Source/UI/Buttons/UIJobSlotButton.h, Source/UI/Buttons/UIReplayButton.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIEmailAddressWnd.h, Source/UI/Dialogs/UIGraffiStrboxWnd.h, Source/UI/Dialogs/UIMemorialDunWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINotifyQuestWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIPetTamingDeceiveWnd.h, Source/UI/Dialogs/UISecondPasswordEditWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/FrameSkin.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Lists/UIItemStoreComboBox.h, Source/UI/Lists/UIListBoxNavi.h, Source/UI/Lists/UIListBoxNaviSearch.h, Source/UI/Lists/UIPackageBoxNameList.h, Source/UI/Lists/UIReplayListBox.h, Source/UI/Lists/UIScrollBarNavi.h, Source/UI/MiniPartyGrid.h, Source/UI/MiniPartyPlacement.h, Source/UI/PriceCommission.h, Source/UI/Text/NavigationLink.h, Source/UI/Text/UIAchWnd.h, Source/UI/TextTags.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIBasicCtrl.h, Source/UI/UIBroadcastBalloon.h, Source/UI/UICaptchaPreviewWnd.h, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UICheckAttendanceWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UIHotkeyGuideWnd.h, Source/UI/UIIngredientInfoWnd.h, Source/UI/UIItemReformWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UILapineUpgradeBoxWnd.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIReputeWnd.h, Source/UI/UIRoundBoxTooltipWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/UIStaticBitmap.h, Source/UI/UIStaticItem.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/MiniPartyWndAreaMgr.h, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBank_NewWnd.h, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChangeNameWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICntWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIDebuffRemoveWnd.h, Source/UI/Window/UIEmblemWnd.h, Source/UI/Window/UIEscOptionWnd.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMessageBoxAutoreturn.h, Source/UI/Window/UIMileageWnd.h, Source/UI/Window/UIMiniBtnWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINormalMB.h, Source/UI/Window/UINoteWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIOpenMailBoxWnd.h, Source/UI/Window/UIOpenRoulletteWnd.h, Source/UI/Window/UIPartyBookingHelpWnd.h, Source/UI/Window/UIPayConfirmWnd.h, Source/UI/Window/UIPetEvolutionWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRPImageWnd.h, Source/UI/Window/UIRPImageWnd2.h, Source/UI/Window/UIRebirthWnd.h, Source/UI/Window/UIReplayControlWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UIRoulletteWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISelectReplayDataWnd.h, Source/UI/Window/UISelectServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIShowWarpWnd.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIVideoWnd.h, Source/UI/Window/UIViewCameraInfoWnd.h, Source/UI/Window/UIWindowCallBtnWnd.h, Source/UI/Window/UIWordDisplayWnd.h, Source/Utility/CRC32.h, Source/Utility/Compression/Zlib.h, Source/Utility/EncryptedName.h, Source/Utility/FileSignatureVerifier.h, Source/Utility/GGHash.h, Source/Utility/GGHashMgr.h, Source/Utility/GuidParse.h, Source/Utility/JsonCppLoader.h, Source/Utility/Md5State.h, Source/Utility/NFileLog.h, Source/Utility/NIPAddr.h, Source/Utility/ProcessSecurity.h, Source/Utility/RegistryKey.h, Source/Utility/SHA3.h, Source/Utility/Tokenizer.h, Source/Utility/XxHash3.h. Adds to the build: Source/Client/Application/ClientOptions.cpp, Source/Client/Application/Registry.cpp, Source/Client/Application/RegistryKey.cpp, Source/Client/Application/Timer.cpp, Source/Client/Mode/EntityInit.cpp, Source/Client/Mode/ModeBaseEvents.cpp, Source/Client/Mode/ModeCursorDrawing.cpp, Source/Client/Mode/ModeFade.cpp, Source/Client/Mode/ModeFadeOut.cpp, Source/Client/Mode/ModeScreenshot.cpp, Source/Client/Mode/ModeTransitions.cpp, Source/Client/Replay/Replay.cpp, Source/Client/Replay/ReplayControl.cpp, Source/Client/Replay/ReplayPacketRecorder.cpp, Source/Client/Session/Session.cpp, Source/Client/Session/SessionAchievements.cpp, Source/Client/Session/SessionParty.cpp, Source/Client/Session/SessionPredicates.cpp, Source/Client/Session/SessionState.cpp, Source/Contents/Actors/ActorPickNode.cpp, Source/File/NFileLog.cpp, Source/Network/NIPAddr.cpp, Source/Network/Packets/ActorNamePacket.cpp, Source/Network/Packets/ClientKeepalive.cpp, Source/Network/Packets/ClientOptionPacket.cpp, Source/Network/Packets/ExecutableDigestPacket.cpp, Source/Network/Packets/GameTickPacket.cpp, Source/Render/DX7/AlphaQueuesDX7.cpp, Source/Render/DX7/AuxiliaryQueuesDX7.cpp, Source/Render/DX7/OpaqueQueuesDX7.cpp, Source/Render/DX7/RendererDX7.cpp, Source/Render/DX9/DeviceCapabilitiesDX9.cpp, Source/Render/Device/DeviceSelection.cpp, Source/Render/Device/Direct3DErrors.cpp, Source/Render/Device/DisplayMode.cpp, Source/Render/Device/RenderAdapter.cpp, Source/Render/Device/RenderBackends.cpp, Source/Render/Drawing/ActionSpriteDrawing.cpp, Source/Render/Drawing/BitmapDrawing.cpp, Source/Render/Drawing/BlendColor.cpp, Source/Render/Drawing/SpriteGeometry.cpp, Source/Render/Primitives/AlphaRectangle.cpp, Source/Render/Primitives/AuxiliarySubmission.cpp, Source/Render/Primitives/SpriteQuad.cpp, Source/Render/Primitives/TextureQuad.cpp, Source/Render/Primitives/UIRPDataDrawing.cpp, Source/Render/Projection/ScreenGeometry.cpp, Source/Render/Projection/ScreenRectangle.cpp, Source/Render/Projection/ViewportProjection.cpp, Source/Resource/Bitmap/EmblemResource.cpp, Source/Resource/Bitmap/GifLzw.cpp, Source/Resource/Bitmap/GifResource.cpp, Source/Resource/Bitmap/PaletteResource.cpp, Source/Resource/Bitmap/SkinPalette.cpp, Source/Resource/Bitmap/TextureNames.cpp, Source/Resource/Effects/EZeffectResource.cpp, Source/Resource/Json/JsonCppLoader.cpp, Source/Resource/Models/RmaResource.cpp, Source/Resource/Sprites/ImfLayerIndex.cpp, Source/Resource/Sprites/ImfResource.cpp, Source/Resource/Xml/XmlNode.cpp, Source/Resource/Xml/XmlParsing.cpp, Source/Security/FileSignatureVerifier.cpp, Source/Security/ProcessSecurity.cpp, Source/Security/UnknownA68.cpp, Source/UI/Achievement/UIAchWnd.cpp, Source/UI/Buttons/UIBalloonOpenBtn.cpp, Source/UI/Buttons/UIMiniBtnWnd.cpp, Source/UI/Buttons/UISlotBitmap.cpp, Source/UI/Buttons/UIStaticBitmap.cpp, Source/UI/Buttons/UIStaticItem.cpp, Source/UI/CashShop/UIMileageWnd.cpp, Source/UI/Chat/UIZeroChatWnd.cpp, Source/UI/Dialogs/UIAccountLimitedToolWnd.cpp, Source/UI/Dialogs/UILocaleTextWnd.cpp, Source/UI/Dialogs/UIMessageBox.cpp, Source/UI/Dialogs/UINormalMB.cpp, Source/UI/Dialogs/UINoteWnd.cpp, Source/UI/Dialogs/UINoticeWnd.cpp, Source/UI/Dialogs/UIRPImageWnd.cpp, Source/UI/Dialogs/UIRPImageWnd2.cpp, Source/UI/Dialogs/UITransMenuWnd.cpp, Source/UI/Dialogs/UIVideoWnd.cpp, Source/UI/Dialogs/UIWordDisplayWnd.cpp, Source/UI/Events/UICheckAttendanceWnd.cpp, Source/UI/Events/UIOpenRoulletteWnd.cpp, Source/UI/Events/UIRoulletteWnd.cpp, Source/UI/GameSettings/UIBattleMsgOptionWnd.cpp, Source/UI/GameSettings/UIEscOptionWnd.cpp, Source/UI/GameSettings/UIHotKeyWnd.cpp, Source/UI/GameSettings/UIHotkeyGuideWnd.cpp, Source/UI/GameSettings/UIViewCameraInfoWnd.cpp, Source/UI/Gauges/UIBarGraph.cpp, Source/UI/Guild/UIEmblemWnd.cpp, Source/UI/Items/UIChangeMaterialWnd.cpp, Source/UI/Items/UICollectionSystemWnd.cpp, Source/UI/Items/UIEquipmentPropertiesWnd.cpp, Source/UI/Items/UIGradeEnchantWnd.cpp, Source/UI/Items/UIItemMoveInfo.cpp, Source/UI/Items/UIItemReformWnd.cpp, Source/UI/Items/UIItemStoreComboBox.cpp, Source/UI/Items/UIItemStoreWnd.cpp, Source/UI/Items/UILapineBoxWnd.cpp, Source/UI/Items/UILapineScrollBar.cpp, Source/UI/Items/UILapineUpgradeBoxWnd.cpp, Source/UI/Items/UIMerchantItemLogWnd.cpp, Source/UI/Items/UIParaItemShopWnd.cpp, Source/UI/Items/UIPreviewEquipWnd.cpp, Source/UI/Items/UIRefiningWnd.cpp, Source/UI/Items/UISecondCostumeWnd.cpp, Source/UI/Lists/UIScrollWnd.cpp, Source/UI/Login/FuncDrawWNDChar.cpp, Source/UI/Login/UIChangeNameWnd.cpp, Source/UI/Login/UIDescriptRace.cpp, Source/UI/Login/UIEmailAddressWnd.cpp, Source/UI/Login/UILoginWnd.cpp, Source/UI/Login/UINewMakeCharWnd.cpp, Source/UI/Login/UINewSelectCharWnd.cpp, Source/UI/Login/UIPasswordWnd.cpp, Source/UI/Login/UISelCharForUServerWnd.cpp, Source/UI/Login/UIWaitDBSaveWnd.cpp, Source/UI/Macro/UICaptchaPreviewWnd.cpp, Source/UI/Macro/UICaptchaRegisterWnd.cpp, Source/UI/Macro/UIMacroBlackListCheckWnd.cpp, Source/UI/Macro/UIMacroDetectorWnd.cpp, Source/UI/Macro/UIMacroReport.cpp, Source/UI/Macro/UIMacroUserInfoWnd.cpp, Source/UI/Navigation/NavigationLink.cpp, Source/UI/Navigation/UIListBoxNavi.cpp, Source/UI/Navigation/UIMinimapZoomWnd.cpp, Source/UI/Navigation/UINavigationHelpWnd.cpp, Source/UI/Navigation/UINavigationWnd.cpp, Source/UI/Navigation/UIRoMapWnd.cpp, Source/UI/Navigation/UIScrollBarNavi.cpp, Source/UI/Navigation/UIShowWarpWnd.cpp, Source/UI/Party/MiniPartyGrid.cpp, Source/UI/Party/MiniPartyManager.cpp, Source/UI/Party/MiniPartyPlacement.cpp, Source/UI/Party/MiniPartyUsableArea.cpp, Source/UI/Party/UIJobSlotButton.cpp, Source/UI/Party/UIPartyBookingHelpWnd.cpp, Source/UI/Party/UISeekPartyListWnd.cpp, Source/UI/Party/UISeekPartyMBWnd.cpp, Source/UI/Party/UISeekPartyWnd.cpp, Source/UI/Repute/UIReputeWnd.cpp, Source/UI/Rodex/UIOpenMailBoxWnd.cpp, Source/UI/Rodex/UIRodexContentsWnd.cpp, Source/UI/SelectPackageItemBox/UIPackageBoxNameList.cpp, Source/UI/Shop/PriceCommission.cpp, Source/UI/Shop/UIBartermarketWnd.cpp, Source/UI/Shop/UISerachStoreInfoWnd.cpp, Source/UI/Skill/UIDebuffRemoveWnd.cpp, Source/UI/Skill/UIGraffiStrboxWnd.cpp, Source/UI/Skill/UINewSkillListWnd.cpp, Source/UI/Skill/UINewSkillListWndHitTest.cpp, Source/UI/Status/UIBasicInfoWnd.cpp, Source/UI/Status/UIJobListWnd.cpp, Source/UI/Status/UIPetEvolutionWnd.cpp, Source/UI/Status/UIRebirthWnd.cpp, Source/UI/Text/TextTagExtraction.cpp, Source/UI/Text/TextTagRegistry.cpp, Source/UI/Text/UIBroadcastBalloon.cpp, Source/UI/Text/UIRoundBoxTooltipWnd.cpp, Source/UI/Window/FrameSkin.cpp, Source/UI/Window/UIBasicCtrl.cpp, Source/UI/Window/WindowBackground.cpp, Source/UI/Window/WindowLowerBorder.cpp, Source/UI/Window/WindowOverlay.cpp, Source/UI/Window/WindowSprite.cpp, Source/UI/Window/WindowTitlebar.cpp, Source/Utility/BoolStubs.cpp, Source/Utility/Hash/CRC32.cpp, Source/Utility/Hash/GGHash.cpp, Source/Utility/Hash/GGHashMgr.cpp, Source/Utility/Hash/Md5State.cpp, Source/Utility/Hash/SHA3.cpp, Source/Utility/Hash/XxHash3.cpp, Source/Utility/Lexicon/LexiconTrie.cpp, Source/Utility/Text/GuidParse.cpp, Source/Utility/Text/Tokenizer.cpp Deletes: Source/ActorPickNode.cpp, Source/ActorPickNode.h, Source/Archive/UnknownA68.cpp, Source/Client/ClientOptions.cpp, Source/Client/ModeBaseEvents.cpp, Source/Client/ModeCursorDrawing.cpp, Source/Client/ModeFade.cpp, Source/Client/ModeFade.h, Source/Client/ModeFadeOut.cpp, Source/Client/ModeFadeOut.h, Source/Client/ModeScreenshot.cpp, Source/Client/ModeScreenshot.h, Source/Client/ModeTransitions.cpp, Source/Client/Registry.cpp, Source/Client/Registry.h, Source/Client/Replay.cpp, Source/Client/Replay.h, Source/Client/ReplayControl.cpp, Source/Client/ReplayPacketRecorder.cpp, Source/Client/ReplayRecordOption.h, Source/Client/Session.cpp, Source/Client/Session.h, Source/Client/SessionAchievements.cpp, Source/Client/SessionParty.cpp, Source/Client/SessionPredicates.cpp, Source/Client/SessionState.cpp, Source/Client/Timer.cpp, Source/Client/Timer.h, Source/EntityInit.cpp, Source/Interface/BoolStubs.cpp, Source/LexiconTrie.cpp, Source/Network/ActorNamePacket.cpp, Source/Network/ActorNamePacket.h, Source/Network/ClientKeepalive.cpp, Source/Network/ClientKeepalive.h, Source/Network/ClientOptionPacket.cpp, Source/Network/ClientOptionPacket.h, Source/Network/ExecutableDigestPacket.cpp, Source/Network/ExecutableDigestPacket.h, Source/Network/GameTickPacket.cpp, Source/Network/GameTickPacket.h, Source/Render/ActionSpriteDrawing.cpp, Source/Render/ActionSpriteDrawing.h, Source/Render/AlphaQueuesDX7.cpp, Source/Render/AlphaRectangle.cpp, Source/Render/AuxiliaryQueuesDX7.cpp, Source/Render/AuxiliarySubmission.cpp, Source/Render/AuxiliarySubmission.h, Source/Render/BitmapDrawing.cpp, Source/Render/BitmapDrawing.h, Source/Render/BlendColor.cpp, Source/Render/BlendColor.h, Source/Render/DeviceCapabilitiesDX9.cpp, Source/Render/DeviceSelection.cpp, Source/Render/DeviceSelection.h, Source/Render/Direct3DErrors.cpp, Source/Render/Direct3DErrors.h, Source/Render/DisplayMode.cpp, Source/Render/DisplayMode.h, Source/Render/OpaqueQueuesDX7.cpp, Source/Render/RenderAdapter.cpp, Source/Render/RenderAdapter.h, Source/Render/RenderBackends.cpp, Source/Render/RenderBackends.h, Source/Render/RendererDX7.cpp, Source/Render/RendererDX7.h, Source/Render/ScreenGeometry.cpp, Source/Render/ScreenGeometry.h, Source/Render/ScreenRectangle.cpp, Source/Render/ScreenRectangle.h, Source/Render/SpriteGeometry.cpp, Source/Render/SpriteGeometry.h, Source/Render/SpriteQuad.cpp, Source/Render/SpriteQuad.h, Source/Render/TextureQuad.cpp, Source/Render/TextureQuad.h, Source/Render/TextureStageModes.h, Source/Render/UIRPDataDrawing.cpp, Source/Render/ViewportProjection.cpp, Source/Resource/BinkRuntime.h, Source/Resource/EZeffectResource.cpp, Source/Resource/EZeffectResource.h, Source/Resource/EmblemResource.cpp, Source/Resource/EmblemResource.h, Source/Resource/GifLzw.cpp, Source/Resource/GifLzw.h, Source/Resource/GifResource.cpp, Source/Resource/GifResource.h, Source/Resource/ImfLayerIndex.cpp, Source/Resource/ImfResource.cpp, Source/Resource/ImfResource.h, Source/Resource/PaletteResource.cpp, Source/Resource/PaletteResource.h, Source/Resource/RmaResource.cpp, Source/Resource/RmaResource.h, Source/Resource/SkinPalette.cpp, Source/Resource/SkinPalette.h, Source/Resource/TextureNames.cpp, Source/Resource/TextureNames.h, Source/Resource/XmlNode.cpp, Source/Resource/XmlNode.h, Source/Resource/XmlParsing.cpp, Source/UI/Buttons/UICashEmotionSprBtn.h, Source/UI/Buttons/UIDescriptRace.cpp, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemMoveInfo.cpp, Source/UI/Buttons/UIItemMoveInfo.h, Source/UI/Buttons/UIJobSlotButton.cpp, Source/UI/Buttons/UIJobSlotButton.h, Source/UI/Buttons/UIReplayButton.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIEmailAddressWnd.cpp, Source/UI/Dialogs/UIEmailAddressWnd.h, Source/UI/Dialogs/UIGraffiStrboxWnd.cpp, Source/UI/Dialogs/UIGraffiStrboxWnd.h, Source/UI/Dialogs/UIMemorialDunWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.cpp, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINotifyQuestWnd.h, Source/UI/Dialogs/UIPasswordWnd.cpp, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIPetTamingDeceiveWnd.h, Source/UI/Dialogs/UISecondPasswordEditWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UIWaitDBSaveWnd.cpp, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/FrameSkin.cpp, Source/UI/FrameSkin.h, Source/UI/Item/UIEquipmentPropertiesWnd.cpp, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.cpp, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.cpp, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.cpp, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Lists/UIItemStoreComboBox.cpp, Source/UI/Lists/UIItemStoreComboBox.h, Source/UI/Lists/UIListBoxNavi.cpp, Source/UI/Lists/UIListBoxNavi.h, Source/UI/Lists/UIListBoxNaviSearch.h, Source/UI/Lists/UIPackageBoxNameList.cpp, Source/UI/Lists/UIPackageBoxNameList.h, Source/UI/Lists/UIReplayListBox.h, Source/UI/Lists/UIScrollBarNavi.cpp, Source/UI/Lists/UIScrollBarNavi.h, Source/UI/MiniPartyGrid.cpp, Source/UI/MiniPartyGrid.h, Source/UI/MiniPartyManager.cpp, Source/UI/MiniPartyPlacement.cpp, Source/UI/MiniPartyPlacement.h, Source/UI/MiniPartyUsableArea.cpp, Source/UI/PriceCommission.cpp, Source/UI/PriceCommission.h, Source/UI/Text/NavigationLink.cpp, Source/UI/Text/NavigationLink.h, Source/UI/Text/UIAchWnd.cpp, Source/UI/Text/UIAchWnd.h, Source/UI/TextTagExtraction.cpp, Source/UI/TextTagRegistry.cpp, Source/UI/TextTags.h, Source/UI/UIBarGraph.cpp, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.cpp, Source/UI/UIBartermarketWnd.h, Source/UI/UIBasicCtrl.cpp, Source/UI/UIBasicCtrl.h, Source/UI/UIBroadcastBalloon.cpp, Source/UI/UIBroadcastBalloon.h, Source/UI/UICaptchaPreviewWnd.cpp, Source/UI/UICaptchaPreviewWnd.h, Source/UI/UICaptchaRegisterWnd.cpp, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIChangeMaterialWnd.cpp, Source/UI/UIChangeMaterialWnd.h, Source/UI/UICheckAttendanceWnd.cpp, Source/UI/UICheckAttendanceWnd.h, Source/UI/UIGradeEnchantWnd.cpp, Source/UI/UIGradeEnchantWnd.h, Source/UI/UIHotkeyGuideWnd.cpp, Source/UI/UIHotkeyGuideWnd.h, Source/UI/UIIngredientInfoWnd.h, Source/UI/UIItemReformWnd.cpp, Source/UI/UIItemReformWnd.h, Source/UI/UILapineBoxWnd.cpp, Source/UI/UILapineScrollBar.cpp, Source/UI/UILapineScrollBar.h, Source/UI/UILapineUpgradeBoxWnd.cpp, Source/UI/UILapineUpgradeBoxWnd.h, Source/UI/UIMacroBlackListCheckWnd.cpp, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.cpp, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.cpp, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.cpp, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.cpp, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.cpp, Source/UI/UIRefiningWnd.h, Source/UI/UIReputeWnd.cpp, Source/UI/UIReputeWnd.h, Source/UI/UIRoundBoxTooltipWnd.cpp, Source/UI/UIRoundBoxTooltipWnd.h, Source/UI/UIScrollWnd.cpp, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.cpp, Source/UI/UISlotBitmap.h, Source/UI/UIStaticBitmap.cpp, Source/UI/UIStaticBitmap.h, Source/UI/UIStaticItem.cpp, Source/UI/UIStaticItem.h, Source/UI/Window/FuncDrawWNDChar.cpp, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/MiniPartyWndAreaMgr.h, Source/UI/Window/UIAccountLimitedToolWnd.cpp, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.cpp, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBank_NewWnd.h, Source/UI/Window/UIBasicInfoWnd.cpp, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.cpp, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChangeNameWnd.cpp, Source/UI/Window/UIChangeNameWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICntWnd.h, Source/UI/Window/UICollectionSystemWnd.cpp, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIDebuffRemoveWnd.cpp, Source/UI/Window/UIDebuffRemoveWnd.h, Source/UI/Window/UIEmblemWnd.cpp, Source/UI/Window/UIEmblemWnd.h, Source/UI/Window/UIEscOptionWnd.cpp, Source/UI/Window/UIEscOptionWnd.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.cpp, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.cpp, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILocaleTextWnd.cpp, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.cpp, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.cpp, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMessageBoxAutoreturn.h, Source/UI/Window/UIMileageWnd.cpp, Source/UI/Window/UIMileageWnd.h, Source/UI/Window/UIMiniBtnWnd.cpp, Source/UI/Window/UIMiniBtnWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.cpp, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.cpp, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.cpp, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.cpp, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINewSkillListWnd.cpp, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINewSkillListWndHitTest.cpp, Source/UI/Window/UINormalMB.cpp, Source/UI/Window/UINormalMB.h, Source/UI/Window/UINoteWnd.cpp, Source/UI/Window/UINoteWnd.h, Source/UI/Window/UINoticeWnd.cpp, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIOpenMailBoxWnd.cpp, Source/UI/Window/UIOpenMailBoxWnd.h, Source/UI/Window/UIOpenRoulletteWnd.cpp, Source/UI/Window/UIOpenRoulletteWnd.h, Source/UI/Window/UIPartyBookingHelpWnd.cpp, Source/UI/Window/UIPartyBookingHelpWnd.h, Source/UI/Window/UIPayConfirmWnd.h, Source/UI/Window/UIPetEvolutionWnd.cpp, Source/UI/Window/UIPetEvolutionWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRPImageWnd.cpp, Source/UI/Window/UIRPImageWnd.h, Source/UI/Window/UIRPImageWnd2.cpp, Source/UI/Window/UIRPImageWnd2.h, Source/UI/Window/UIRebirthWnd.cpp, Source/UI/Window/UIRebirthWnd.h, Source/UI/Window/UIReplayControlWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIRoMapWnd.cpp, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.cpp, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UIRoulletteWnd.cpp, Source/UI/Window/UIRoulletteWnd.h, Source/UI/Window/UISecondCostumeWnd.cpp, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.cpp, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.cpp, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.cpp, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.cpp, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISelectReplayDataWnd.h, Source/UI/Window/UISelectServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.cpp, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIShowWarpWnd.cpp, Source/UI/Window/UIShowWarpWnd.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UITransMenuWnd.cpp, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIVideoWnd.cpp, Source/UI/Window/UIVideoWnd.h, Source/UI/Window/UIViewCameraInfoWnd.cpp, Source/UI/Window/UIViewCameraInfoWnd.h, Source/UI/Window/UIWindowCallBtnWnd.h, Source/UI/Window/UIWordDisplayWnd.cpp, Source/UI/Window/UIWordDisplayWnd.h, Source/UI/Window/UIZeroChatWnd.cpp, Source/UI/WindowBackground.cpp, Source/UI/WindowLowerBorder.cpp, Source/UI/WindowOverlay.cpp, Source/UI/WindowSprite.cpp, Source/UI/WindowTitlebar.cpp, Source/Utility/CRC32.cpp, Source/Utility/CRC32.h, Source/Utility/Compression/Zlib.h, Source/Utility/EncryptedName.h, Source/Utility/FileSignatureVerifier.cpp, Source/Utility/FileSignatureVerifier.h, Source/Utility/GGHash.cpp, Source/Utility/GGHash.h, Source/Utility/GGHashMgr.cpp, Source/Utility/GGHashMgr.h, Source/Utility/GuidParse.cpp, Source/Utility/GuidParse.h, Source/Utility/JsonCppLoader.cpp, Source/Utility/JsonCppLoader.h, Source/Utility/Md5State.cpp, Source/Utility/Md5State.h, Source/Utility/NFileLog.cpp, Source/Utility/NFileLog.h, Source/Utility/NIPAddr.cpp, Source/Utility/NIPAddr.h, Source/Utility/ProcessSecurity.cpp, Source/Utility/ProcessSecurity.h, Source/Utility/RegistryKey.cpp, Source/Utility/RegistryKey.h, Source/Utility/SHA3.cpp, Source/Utility/SHA3.h, Source/Utility/Tokenizer.cpp, Source/Utility/Tokenizer.h, Source/Utility/XxHash3.cpp, Source/Utility/XxHash3.h
1006 lines
32 KiB
C++
1006 lines
32 KiB
C++
#include "UI/Window/WindowId.h"
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#include "UI/Window/UIEnums.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Input/Mouse.h"
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#include "Client/Session/Session.h"
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#include "Contents/Map/TownInfoMgr.h"
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#include "File/File.h"
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#include "Contents/Actors/Pc.h"
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#include "Contents/Ground/TerrainHeight.h"
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#include "Contents/World/World.h"
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#include "Render/Drawing/ActionSpriteDrawing.h"
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#include "Render/Primitives/RenderPrimitivePool.h"
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#include "Render/Primitives/RenderQueues.h"
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#include "Render/Renderer.h"
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#include "Render/Primitives/TextureQuad.h"
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#include "Render/Textures/TextureCache.h"
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#include "Resource/ResourceMgr.h"
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#include "Resource/Sprites/ActionResource.h"
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#include "Resource/Sprites/SpriteResource.h"
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#include "Resource/World/TerrainResource.h"
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#include "UI/Buttons/UITextButton.h"
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#include "UI/Window/UIWindow.h"
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#include "UI/Window/UIWindowMgr.h"
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#include "Utility/Math/AffineMatrix.h"
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#include "Utility/Cipher/XorBytes.h"
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#include "Utility/Text/FormatString.h"
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#include <cstdint>
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#include <cstdio>
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#include <cstring>
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#include <timeapi.h>
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#include <windows.h>
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namespace {
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template <std::size_t Length, std::uint64_t Key>
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class EncryptedName {
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public:
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// INLINED
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explicit EncryptedName(const char (&source)[Length]) : m_encrypted(true) {
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for (std::uint64_t index = 0; index < Length; ++index) {
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this->m_text[index] = source[index];
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}
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}
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~EncryptedName() {
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for (std::uint64_t index = 0; index < Length; ++index) {
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this->m_text[index] = 0;
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}
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}
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// INLINED
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const char* Text() {
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if (this->m_encrypted) {
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utility::XorBytes(this->m_text, Length, Key);
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this->m_encrypted = false;
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}
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return reinterpret_cast<const char*>(this->m_text);
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}
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private:
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std::uint8_t m_text[Length];
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bool m_encrypted;
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};
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// INLINED
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__forceinline const char* TimeFontActionName() {
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const char source[] = {'\xB1', '\x4F', '\xAD', '\xDA', '\xD7', '\xA1', '\x01', '\x29', '\x18', '\xEE', '\x0E', '\x4D', '\x7E', '\x61', '\x29', '\x53', '\x10', '\xE0', '\x1F', '\x0B'};
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// GLOBAL: gl_25508
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thread_local EncryptedName<sizeof(source), 0x7D5D0F110B6B8371ULL> name(source);
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return name.Text();
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}
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// INLINED
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__forceinline const char* TimeFontSpriteName() {
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const char source[] = {'\x89', '\xA1', '\xB9', '\x32', '\x01', '\xAF', '\x15', '\x45', '\x20', '\x00', '\x1A', '\xA5', '\xA8', '\x6F', '\x3D', '\x3F', '\x3A', '\x1D', '\x0D', '\xE3'};
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// GLOBAL: gl_25509
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thread_local EncryptedName<sizeof(source), 0x114901C7E37F6D49ULL> name(source);
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return name.Text();
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}
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}
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// GLOBAL: gl_25107
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CFile g_whisperFile;
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// OFFSET: 0x00CCFCE0
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// FUNCTION: fn_21246
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void MiniMapNoOp() {
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}
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// OFFSET: 0x00CCFF10
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// FUNCTION: fn_21249
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void CloseWhisperRecord() {
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if (g_session.m_whisperRecord != 0) {
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if (g_session.IsAdminSubMode(7) != 0) {
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char path[256];
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char backup[256];
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std::sprintf(path, "%s", g_whisperFile.Path());
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std::sprintf(backup, "%s.bak", path);
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g_whisperFile.Close();
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}
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}
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}
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// OFFSET: 0x00CCFFA0
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// FUNCTION: fn_21250
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void CGameMode::StepTowardWalkableCell(const int& targetX, const int& targetY, int& x, int& y) {
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const int startX = x;
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const int startY = y;
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if (targetX > startX) {
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x = startX + 1;
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} else if (targetX < startX) {
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x = startX - 1;
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}
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if (targetY > y) {
|
|
++y;
|
|
} else if (targetY < y) {
|
|
--y;
|
|
}
|
|
|
|
if (this->scene->terrain->Walkable(x, y)) {
|
|
return;
|
|
}
|
|
|
|
const int offsets[8][2] = {{1, 0}, {1, 1}, {1, -1}, {-1, 0}, {-1, 1}, {-1, -1}, {0, 1}, {0, -1}};
|
|
for (int i = 0; i < 8; ++i) {
|
|
x = startX + offsets[i][0];
|
|
y = startY + offsets[i][1];
|
|
if (this->scene->terrain->Walkable(x, y)) {
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CD0150
|
|
// FUNCTION: fn_21251
|
|
void CGameMode::FindWalkableCellToward(float x, float z, float originX, float originZ, int& column, int& row, int distance) {
|
|
const float deltaZ = z - originZ;
|
|
const float deltaX = x - originX;
|
|
const float inverse = 1.0f / SquareRoot(deltaZ * deltaZ + deltaX * deltaX);
|
|
const float step = static_cast<float>(distance * 5);
|
|
this->WorldCell(inverse * deltaX * step + originX, inverse * deltaZ * step + originZ, column, row);
|
|
|
|
const int startY = row;
|
|
const int startX = column;
|
|
if (this->scene->terrain->Walkable(startX, startY)) {
|
|
return;
|
|
}
|
|
|
|
const int offsets[8][2] = {{1, 0}, {1, 1}, {1, -1}, {-1, 0}, {-1, 1}, {-1, -1}, {0, 1}, {0, -1}};
|
|
for (int i = 0; i < 8; ++i) {
|
|
column = startX + offsets[i][0];
|
|
row = startY + offsets[i][1];
|
|
if (this->scene->terrain->Walkable(column, row)) {
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CD0300
|
|
// FUNCTION: fn_21252
|
|
void CGameMode::RemoveMiniMapPing(std::uint32_t id) {
|
|
const auto found = this->compassPosList.find(id);
|
|
if (found != this->compassPosList.end()) {
|
|
this->compassPosList.erase(found);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CD0380
|
|
// FUNCTION: fn_21253
|
|
void CGameMode::DrawMiniMapMembers(const TextureRegion& view) {
|
|
int index = 0;
|
|
if (g_windowMgr.miniMapWnd) {
|
|
g_windowMgr.miniMapWnd->SendMsg(nullptr, UM_MINIMAP_SET_MARK_COUNT, 0, this->partyPosList.size(), 0, 0);
|
|
g_windowMgr.miniMapWnd->SendMsg(nullptr, UM_MINIMAP_SET_MARK_COUNT, 1, this->guildPosList.size(), 0, 0);
|
|
}
|
|
|
|
for (auto it = this->partyPosList.begin(); it != this->partyPosList.end(); ++it) {
|
|
this->DrawMiniMapMarker(view, it->second.x, it->second.y, 2, std::string(), 2, it->second.color, false);
|
|
if (g_windowMgr.miniMapWnd) {
|
|
g_windowMgr.miniMapWnd->SendMsg(nullptr, UM_MINIMAP_SET_MARK_POS, 0, index, it->second.x, it->second.y);
|
|
}
|
|
++index;
|
|
}
|
|
|
|
for (auto it = this->guildPosList.begin(); it != this->guildPosList.end(); ++it) {
|
|
if (this->partyPosList.find(it->first) == this->partyPosList.end()) {
|
|
this->DrawMiniMapMarker(view, it->second.x, it->second.y, 2, std::string(), 1, it->second.color, false);
|
|
if (g_windowMgr.miniMapWnd) {
|
|
g_windowMgr.miniMapWnd->SendMsg(nullptr, UM_MINIMAP_SET_MARK_POS, 1, index, it->second.x, it->second.y);
|
|
}
|
|
}
|
|
++index;
|
|
}
|
|
|
|
for (auto it = this->minimapMarkers.begin(); it != this->minimapMarkers.end(); ++it) {
|
|
if (it->second.questIconId != 0) {
|
|
const std::string name = FormatOwnedString("유저인터페이스\\basic_interface\\quest_%d.bmp", it->second.questIconId);
|
|
this->DrawMiniMapMarker(view, it->second.x, it->second.y, 4, name, 0, 0, true);
|
|
}
|
|
}
|
|
|
|
if (g_session.storeSearchX > -1) {
|
|
const int y = g_session.storeSearchY;
|
|
if (y > -1) {
|
|
this->DrawMiniMapMarker(view, g_session.storeSearchX, y, 4, "유저인터페이스\\basic_interface\\search_store.bmp", 0, 0, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CD0DD0
|
|
// FUNCTION: fn_21255
|
|
void CGameMode::DrawMiniMap() {
|
|
if (!g_windowMgr.minimapZoomWnd) {
|
|
return;
|
|
}
|
|
|
|
const int width = this->scene->terrain->width;
|
|
const int height = this->scene->terrain->height;
|
|
const CPlayer* player = this->scene->player;
|
|
const float centerX = static_cast<float>(g_renderer->viewport.width - 144) + 64.0f;
|
|
int column;
|
|
int row;
|
|
this->WorldCell(player->render.position.x, player->render.position.z, column, row);
|
|
|
|
const float half = 1.0f / (g_windowMgr.minimapZoom * 2.0f);
|
|
const float u = static_cast<float>(column) / static_cast<float>(width);
|
|
const float v = static_cast<float>(height - row) / static_cast<float>(height);
|
|
TextureRegion view;
|
|
view.left = u - half;
|
|
view.top = v - half;
|
|
view.right = u + half;
|
|
view.bottom = v + half;
|
|
if (view.left < 0.0f) {
|
|
view.left = 0.0f;
|
|
view.right = half + half;
|
|
if (view.right > 1.0f) {
|
|
view.right = 1.0f;
|
|
}
|
|
}
|
|
if (view.top < 0.0f) {
|
|
view.top = 0.0f;
|
|
view.bottom = half + half;
|
|
if (view.bottom > 1.0f) {
|
|
view.bottom = 1.0f;
|
|
}
|
|
}
|
|
if (view.right > 1.0f) {
|
|
view.right = 1.0f;
|
|
view.left = 1.0f - (half + half);
|
|
if (view.left < 0.0f) {
|
|
view.left = 0.0f;
|
|
}
|
|
}
|
|
if (view.bottom > 1.0f) {
|
|
view.bottom = 1.0f;
|
|
view.top = 1.0f - (half + half);
|
|
if (view.top < 0.0f) {
|
|
view.top = 0.0f;
|
|
}
|
|
}
|
|
|
|
const int reduction = g_textureReduction;
|
|
g_textureReduction = 1;
|
|
CTexture* texture = g_texMgr.Load(reinterpret_cast<const char*>(this->minimapBmpName), 0, false, true, false);
|
|
RECT rect;
|
|
rect.left = static_cast<int>(centerX - 64.0f);
|
|
rect.top = 16;
|
|
rect.right = static_cast<int>(centerX + 64.0f);
|
|
rect.bottom = 144;
|
|
this->DrawTexture(rect, 0, 0.0998f, g_windowMgr.minimapColor, texture, view);
|
|
|
|
this->DrawMiniMapMarker(view, column, row, 5, "유저인터페이스\\map\\map_arrow.bmp", 4, 0xFFFFFFFF, false);
|
|
|
|
for (auto it = g_miniMapEffectMarkers.begin(); it != g_miniMapEffectMarkers.end();) {
|
|
this->DrawMiniMapMarker(view, it->second.x, it->second.y, 2, std::string(), 2, 0xFFFF0000, false);
|
|
if (--it->second.count <= 0) {
|
|
it = g_miniMapEffectMarkers.erase(it);
|
|
} else {
|
|
++it;
|
|
}
|
|
}
|
|
|
|
if (this->bossAlarmAndCopyNameFlags[0]) {
|
|
this->DrawMiniMapMarker(view, this->bossMonsterX, this->bossMonsterY, 6, "유저인터페이스\\map\\bossmonster.bmp", 5, 0, true);
|
|
}
|
|
|
|
if (g_windowMgr.minimapMarkersVisible) {
|
|
for (int index = 0;; ++index) {
|
|
const TownInfo info = g_townInfoMgr->GetTownInfo(std::string(this->mapName), index);
|
|
if (info.image.size() == 0 || info.type == 8 || info.type == 9) {
|
|
break;
|
|
}
|
|
this->DrawMiniMapMarker(view, info.x, info.y, 6, std::string(), 6, index, true);
|
|
}
|
|
}
|
|
|
|
this->DrawMiniMapMembers(view);
|
|
|
|
if (this->compassPosList.size() != 0) {
|
|
for (auto it = this->compassPosList.begin(); it != this->compassPosList.end();) {
|
|
if (it->second.persistent == 0 && timeGetTime() > it->second.tick + 15000) {
|
|
it = this->compassPosList.erase(it);
|
|
} else {
|
|
++it;
|
|
}
|
|
}
|
|
for (auto it = this->compassPosList.begin(); it != this->compassPosList.end(); ++it) {
|
|
const int elapsed = timeGetTime() - it->second.tick;
|
|
if (elapsed % 1000 < 500) {
|
|
this->DrawMiniMapMarker(view, it->second.x, it->second.y, 1, std::string(""), 3, it->second.color, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
g_textureReduction = reduction;
|
|
}
|
|
|
|
// OFFSET: 0x00CD1450
|
|
// FUNCTION: fn_21256
|
|
void CGameMode::DrawMiniMapTriangle(float x, float y, float size, std::uint32_t color) {
|
|
RenderPrimitive* primitive = g_renderer->primitives.Acquire();
|
|
primitive->texture = g_texMgr.Default();
|
|
RenderVertex* vertices = primitive->vertices;
|
|
const float bottomZ = RhwToDepth(0.0999f);
|
|
const float topZ = RhwToDepth(0.0999f);
|
|
|
|
vertices[0].x = x;
|
|
vertices[0].y = y - (size + size);
|
|
vertices[1].x = x - SquareRoot(3.0f) * size;
|
|
vertices[1].y = y + size;
|
|
vertices[2].x = SquareRoot(3.0f) * size + x;
|
|
vertices[2].y = y + size;
|
|
vertices[3].x = x - SquareRoot(3.0f) * size;
|
|
vertices[3].y = y + size;
|
|
|
|
vertices[0].z = topZ;
|
|
vertices[0].rhw = 0.0999f;
|
|
vertices[0].u = 0.0f;
|
|
vertices[0].v = 0.0f;
|
|
vertices[0].diffuse = color;
|
|
vertices[1].z = topZ;
|
|
vertices[1].rhw = 0.0999f;
|
|
vertices[1].u = 1.0f;
|
|
vertices[1].v = 0.0f;
|
|
vertices[1].diffuse = color;
|
|
vertices[2].z = bottomZ;
|
|
vertices[2].rhw = 0.0999f;
|
|
vertices[2].u = 0.0f;
|
|
vertices[2].v = 1.0f;
|
|
vertices[2].diffuse = color;
|
|
vertices[3].z = bottomZ;
|
|
vertices[3].rhw = 0.0999f;
|
|
vertices[3].u = 1.0f;
|
|
vertices[3].v = 1.0f;
|
|
vertices[3].diffuse = color;
|
|
|
|
g_renderer->queues.Submit(primitive, 0x201, g_renderer->fog.supported != 0, g_depthStart, g_depthEnd);
|
|
}
|
|
|
|
// OFFSET: 0x00CD2BE0
|
|
// FUNCTION: fn_21262
|
|
void CGameMode::DrawMiniMapMarker(
|
|
const TextureRegion& view, int x, int y, int size, std::string texture, int kind, std::uint32_t color, bool clamp
|
|
) {
|
|
// GLOBAL: gl_24930
|
|
static int s_lastMarkerX;
|
|
// GLOBAL: gl_24931
|
|
static int s_lastMarkerY;
|
|
// GLOBAL: gl_24932
|
|
static int s_lastPlayerX;
|
|
// GLOBAL: gl_24933
|
|
static int s_lastPlayerY;
|
|
|
|
const int width = this->scene->terrain->width;
|
|
const int height = this->scene->terrain->height;
|
|
const int longest = width >= height ? width : height;
|
|
const double originX = static_cast<double>(g_renderer->viewport.width - 144) + 64.0;
|
|
const float mapWidth = static_cast<float>(width) * 128.0f / static_cast<float>(longest);
|
|
const float mapHeight = static_cast<float>(height) * 128.0f / static_cast<float>(longest);
|
|
if (static_cast<float>(x) < 0.0f || static_cast<float>(y) < 0.0f) {
|
|
return;
|
|
}
|
|
|
|
const float viewWidth = view.right - view.left;
|
|
const float viewHeight = view.bottom - view.top;
|
|
const double left = originX - 64.0;
|
|
const double offsetY = (static_cast<double>(mapHeight) - static_cast<double>(static_cast<float>(y) * mapHeight / static_cast<float>(height)) +
|
|
static_cast<double>((128.0f - mapHeight) * 0.5f)) /
|
|
static_cast<double>(viewHeight);
|
|
double drawX = (left - static_cast<double>(view.left * 128.0f / viewWidth)) +
|
|
(static_cast<double>(static_cast<float>(x) * mapWidth / static_cast<float>(width)) +
|
|
static_cast<double>((128.0f - mapWidth) * 0.5f)) /
|
|
static_cast<double>(viewWidth);
|
|
double drawY = (16.0 - static_cast<double>(view.top * 128.0f / viewHeight)) + offsetY;
|
|
|
|
if (clamp) {
|
|
int direction = 0;
|
|
if (drawX - size < left) {
|
|
direction = 1;
|
|
drawX = size + left;
|
|
} else if (drawX + size > originX + 64.0) {
|
|
direction = 2;
|
|
drawX = (originX + 64.0) - size;
|
|
}
|
|
if (drawY - size < 16.0) {
|
|
drawY = size + 16.0;
|
|
if (direction == 0) {
|
|
direction = 3;
|
|
}
|
|
} else if (drawY + size > 144.0) {
|
|
drawY = 144.0 - size;
|
|
if (direction == 0) {
|
|
direction = 4;
|
|
}
|
|
}
|
|
if (kind != 5 && direction != 0) {
|
|
const std::string arrow = FormatOwnedString("유저인터페이스\\basic_interface\\quest_arrow%d.bmp", direction);
|
|
texture = arrow;
|
|
}
|
|
} else if (kind != 4) {
|
|
if (drawX - size < left || drawX + size > originX + 64.0 || drawY - size < 16.0 || drawY + size > 144.0) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
RECT rect;
|
|
rect.left = static_cast<int>(drawX - size);
|
|
rect.top = static_cast<int>(drawY - size);
|
|
rect.right = static_cast<int>(size + drawX);
|
|
rect.bottom = static_cast<int>(size + drawY);
|
|
const TextureRegion region = {0.0f, 0.0f, 1.0f, 1.0f};
|
|
|
|
if (kind == 0) {
|
|
this->DrawTexture(rect, 0, 0.0999f, 0xFFFFFFFF, g_texMgr.Load(texture.c_str(), 0, false, true, false), region);
|
|
} else if (kind == 5) {
|
|
this->DrawTexture(rect, 0, 0.0999f, 0xFFFFFFFF, g_texMgr.Load(texture.c_str(), 0, false, true, false), region);
|
|
if (g_windowMgr.miniMapWnd && (s_lastMarkerX != x || s_lastMarkerY != y)) {
|
|
s_lastMarkerX = x;
|
|
s_lastMarkerY = y;
|
|
g_windowMgr.miniMapWnd->SendMsg(nullptr, UM_MINIMAP_SET_BOSS_POS, x, y, 0, 0);
|
|
}
|
|
} else if (kind == 1) {
|
|
this->DrawMiniMapTriangle(static_cast<float>(drawX), static_cast<float>(drawY), static_cast<float>(size + 1), 0xAAFFFFFF);
|
|
this->DrawMiniMapTriangle(static_cast<float>(drawX), static_cast<float>(drawY), static_cast<float>(size), color);
|
|
} else if (kind == 2) {
|
|
RECT border;
|
|
border.left = rect.left - 1;
|
|
border.top = rect.top - 1;
|
|
border.right = rect.right + 1;
|
|
border.bottom = rect.bottom + 1;
|
|
this->DrawTexture(border, 0, 0.0999f, 0x99FFFFFF, g_texMgr.Default(), region);
|
|
this->DrawTexture(rect, 0, 0.0999f, color, g_texMgr.Default(), region);
|
|
if (g_windowMgr.miniMapWnd) {
|
|
g_windowMgr.miniMapWnd->SendMsg(nullptr, UM_MINIMAP_SET_MARK_POS, x, y, 0, 0);
|
|
}
|
|
} else if (kind == 3) {
|
|
const double arm = size * 4;
|
|
RECT horizontal;
|
|
horizontal.left = static_cast<int>(drawX - arm);
|
|
horizontal.top = rect.top;
|
|
horizontal.right = static_cast<int>(arm + drawX);
|
|
horizontal.bottom = rect.bottom;
|
|
RECT vertical;
|
|
vertical.left = rect.left;
|
|
vertical.top = static_cast<int>(drawY - arm);
|
|
vertical.right = rect.right;
|
|
vertical.bottom = static_cast<int>(arm + drawY);
|
|
this->DrawTexture(horizontal, 0, 0.0999f, color, g_texMgr.Default(), region);
|
|
this->DrawTexture(vertical, 0, 0.0999f, color, g_texMgr.Default(), region);
|
|
} else if (kind == 4) {
|
|
RECT shadow;
|
|
shadow.left = rect.left - 2;
|
|
shadow.top = rect.top - 2;
|
|
shadow.right = rect.right + 2;
|
|
shadow.bottom = rect.bottom + 4;
|
|
const int angle = static_cast<int>(180.0f - this->scene->player->render.angle);
|
|
this->DrawTexture(shadow, angle, 0.0999f, 0x77333333, g_texMgr.Load(texture.c_str(), 0, false, true, false), region);
|
|
this->DrawTexture(rect, angle, 0.0999f, color, g_texMgr.Load(texture.c_str(), 0, false, true, false), region);
|
|
if (s_lastPlayerX != x || s_lastPlayerY != y) {
|
|
s_lastPlayerX = x;
|
|
s_lastPlayerY = y;
|
|
if (g_windowMgr.miniMapWnd) {
|
|
g_windowMgr.miniMapWnd->SendMsg(nullptr, UM_MINIMAP_SET_PLAYER_POS, x, y, 0, 0);
|
|
}
|
|
if (UIWindow* window = reinterpret_cast<UIWindow*>(g_windowMgr.minimapZoomWnd)) {
|
|
window->Invalidate();
|
|
}
|
|
}
|
|
} else if (kind == 6) {
|
|
if (texture.size() == 0) {
|
|
g_windowMgr.LookupWindow(WID_MINIMAPZOOMWND)->SendMsg(nullptr, UM_COMMAND, 0x1C5, color, rect.left, rect.top);
|
|
} else {
|
|
g_windowMgr.LookupWindow(WID_MINIMAPZOOMWND)->SendMsg(nullptr, UM_COMMAND, 0x1C7, color, rect.left, rect.top);
|
|
this->DrawTexture(rect, 0, 0.0999f, 0xFFFFFFFF, g_texMgr.Load(texture.c_str(), 0, false, true, false), region);
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CD1C50
|
|
// FUNCTION: fn_21258
|
|
void CGameMode::DrawMiniMapCoordinates() {
|
|
const char* player = reinterpret_cast<const char*>(this->scene->player);
|
|
const int coordinateX = *reinterpret_cast<const int*>(player + 0x494);
|
|
const int coordinateY = *reinterpret_cast<const int*>(player + 0x498);
|
|
if (coordinateY <= 0 || coordinateX <= 0) {
|
|
return;
|
|
}
|
|
|
|
CActRes* action = static_cast<CActRes*>(ResourceMgr::Instance().Load("이팩트\\RankFont.act"));
|
|
CSprRes* sprite = static_cast<CSprRes*>(ResourceMgr::Instance().Load("이팩트\\RankFont.spr"));
|
|
|
|
int digits[4];
|
|
int count;
|
|
int value = coordinateY;
|
|
if (value > 9999) {
|
|
value = 9999;
|
|
count = 4;
|
|
} else {
|
|
count = 1;
|
|
if (value > 999) {
|
|
count = 4;
|
|
} else if (value > 99) {
|
|
count = 3;
|
|
} else if (value > 9) {
|
|
count = 2;
|
|
}
|
|
}
|
|
|
|
int remaining = value;
|
|
digits[0] = remaining % 10;
|
|
remaining /= 10;
|
|
digits[1] = remaining % 10;
|
|
remaining /= 10;
|
|
digits[2] = remaining % 10;
|
|
digits[3] = remaining / 10;
|
|
|
|
int x = g_renderer->viewport.width - 80 + count * 25;
|
|
const int y = g_renderer->viewport.height - 30;
|
|
for (int index = 0; index < count; ++index, x -= 25) {
|
|
DrawActionSprite(reinterpret_cast<CRenderSystemBase&>(*this), x, y, action, sprite, digits[index], 0, 1.0f, 0.0f, 0xFFFFFFFF, 0x201);
|
|
}
|
|
|
|
DrawActionSprite(
|
|
reinterpret_cast<CRenderSystemBase&>(*this), g_renderer->viewport.width - 80, g_renderer->viewport.height - 40, action, sprite, 10, 0, 1.0f, 0.0f, 0xFFFFFFFF, 0x201
|
|
);
|
|
|
|
value = coordinateX;
|
|
count = 1;
|
|
if (value > 999) {
|
|
count = 4;
|
|
} else if (value > 99) {
|
|
count = 3;
|
|
} else if (value > 9) {
|
|
count = 2;
|
|
}
|
|
|
|
remaining = value;
|
|
digits[0] = remaining % 10;
|
|
remaining /= 10;
|
|
digits[1] = remaining % 10;
|
|
remaining /= 10;
|
|
digits[2] = remaining % 10;
|
|
digits[3] = remaining / 10;
|
|
|
|
x = g_renderer->viewport.width - 105;
|
|
const int secondY = g_renderer->viewport.height - 50;
|
|
for (int index = 0; index < count; ++index, x -= 25) {
|
|
DrawActionSprite(reinterpret_cast<CRenderSystemBase&>(*this), x, secondY, action, sprite, digits[index], 0, 1.0f, 0.0f, 0xFFFFFFFF, 0x201);
|
|
}
|
|
}
|
|
|
|
// GLOBAL: gl_25044
|
|
int g_minimapCoordinateValue;
|
|
// GLOBAL: gl_25045
|
|
int g_minimapCoordinateDigits;
|
|
// GLOBAL: gl_25046
|
|
int g_minimapCoordinateDigitValues[4];
|
|
|
|
|
|
// OFFSET: 0x00CD2A10
|
|
// FUNCTION: fn_21261
|
|
void CGameMode::DrawMiniMapNumber() {
|
|
if (this->skillUseType == nullptr || this->skillUseLevel == 0) {
|
|
return;
|
|
}
|
|
|
|
const int number = this->skillUseLevel;
|
|
if (number != g_minimapCoordinateValue) {
|
|
g_minimapCoordinateValue = number;
|
|
int value = number;
|
|
if (value > 9999) {
|
|
value = 9999;
|
|
g_minimapCoordinateDigits = 4;
|
|
} else {
|
|
if (value < 0) {
|
|
value = 0;
|
|
}
|
|
if (value > 999) {
|
|
g_minimapCoordinateDigits = 4;
|
|
} else if (value > 99) {
|
|
g_minimapCoordinateDigits = 3;
|
|
} else if (value > 9) {
|
|
g_minimapCoordinateDigits = 2;
|
|
} else {
|
|
g_minimapCoordinateDigits = 1;
|
|
}
|
|
}
|
|
|
|
g_minimapCoordinateDigitValues[0] = value % 10;
|
|
value /= 10;
|
|
g_minimapCoordinateDigitValues[1] = value % 10;
|
|
value /= 10;
|
|
g_minimapCoordinateDigitValues[2] = value % 10;
|
|
g_minimapCoordinateDigitValues[3] = value / 10;
|
|
}
|
|
|
|
CActRes* action = static_cast<CActRes*>(ResourceMgr::Instance().Load("이팩트\\숫자.act"));
|
|
CSprRes* sprite = static_cast<CSprRes*>(ResourceMgr::Instance().Load("이팩트\\숫자.spr"));
|
|
for (int index = 0; index < g_minimapCoordinateDigits; ++index) {
|
|
const int x = static_cast<int>(
|
|
static_cast<float>(g_mouse.x) + this->cursorOffsetX + 24.0f - static_cast<float>(index * 16) +
|
|
static_cast<float>(g_minimapCoordinateDigits * 16 - 16)
|
|
);
|
|
const int y = static_cast<int>(static_cast<float>(g_mouse.y) + this->cursorOffsetY);
|
|
DrawActionSprite(
|
|
reinterpret_cast<CRenderSystemBase&>(*this), x, y, action, sprite, 0, g_minimapCoordinateDigitValues[index], 2.0f, 0.0f, 0xFAFFFFFF, 0x201
|
|
);
|
|
}
|
|
}
|
|
|
|
// GLOBAL: gl_25050
|
|
int g_timeAttackFrame;
|
|
|
|
// OFFSET: 0x00CD1EE0
|
|
// FUNCTION: fn_21259
|
|
void CGameMode::DrawTimeAttackTimer() {
|
|
const char* player = reinterpret_cast<const char*>(this->scene->player);
|
|
const int coordinateX = *reinterpret_cast<const int*>(player + 0x494);
|
|
const int coordinateY = *reinterpret_cast<const int*>(player + 0x498);
|
|
if (coordinateY <= 0 || coordinateX <= 0) {
|
|
return;
|
|
}
|
|
if (coordinateY <= 1 || coordinateX != 1) {
|
|
return;
|
|
}
|
|
|
|
const std::uint32_t start = g_session.m_timeAttackStart;
|
|
if (start == 0) {
|
|
g_session.m_timeAttackVisible = 0;
|
|
}
|
|
|
|
const std::uint32_t elapsed = timeGetTime() - start;
|
|
int digits[16] = {};
|
|
int seconds = static_cast<int>(elapsed / 1000);
|
|
int minutes = 0;
|
|
int hours = 0;
|
|
int days = 0;
|
|
if (seconds >= 60) {
|
|
minutes = seconds / 60;
|
|
seconds %= 60;
|
|
if (minutes >= 60) {
|
|
hours = minutes / 60;
|
|
minutes %= 60;
|
|
if (hours >= 24) {
|
|
days = hours / 24;
|
|
hours %= 24;
|
|
}
|
|
}
|
|
}
|
|
|
|
CActRes* action = static_cast<CActRes*>(ResourceMgr::Instance().Load(TimeFontActionName()));
|
|
CSprRes* sprite = static_cast<CSprRes*>(ResourceMgr::Instance().Load(TimeFontSpriteName()));
|
|
|
|
int count = 2;
|
|
int value = seconds;
|
|
if (value > 9999) {
|
|
value = 9999;
|
|
}
|
|
if (value < 0) {
|
|
value = 0;
|
|
}
|
|
digits[0] = value % 10;
|
|
digits[1] = value / 10 % 10;
|
|
if (minutes > 0) {
|
|
count = 4;
|
|
digits[3] = minutes % 10;
|
|
digits[4] = minutes / 10 % 10;
|
|
}
|
|
if (hours > 0) {
|
|
count = 6;
|
|
digits[6] = hours % 10;
|
|
digits[7] = hours / 10 % 10;
|
|
}
|
|
|
|
int total;
|
|
int offset;
|
|
int startIndex;
|
|
if (days > 0) {
|
|
digits[9] = days % 10;
|
|
digits[10] = days / 10 % 10;
|
|
total = 11;
|
|
offset = -220;
|
|
startIndex = 10;
|
|
} else {
|
|
total = count + (count - 2) / 2;
|
|
offset = total * -20;
|
|
startIndex = total - 1;
|
|
}
|
|
|
|
const int center = g_renderer->viewport.width / 2;
|
|
for (int index = 0; index < total; ++index, --startIndex) {
|
|
const int digit = (index + 1) % 3 == 0 ? 10 : digits[startIndex];
|
|
DrawActionSprite(
|
|
reinterpret_cast<CRenderSystemBase&>(*this), center + offset + index * 40, 40, action, sprite, digit, 0, 1.0f, 0.0f, 0xFFFFFFFF, 0x201
|
|
);
|
|
}
|
|
|
|
if (g_session.m_timeAttackStart != 0 && timeGetTime() - g_session.m_timeAttackStart < 3000) {
|
|
CActRes* titleAction = static_cast<CActRes*>(ResourceMgr::Instance().Load("이팩트\\TimeAttack.act"));
|
|
CSprRes* titleSprite = static_cast<CSprRes*>(ResourceMgr::Instance().Load("이팩트\\TimeAttack.spr"));
|
|
const int frame = g_timeAttackFrame / 3;
|
|
if (frame < static_cast<int>(titleAction->FrameCount(0))) {
|
|
const int titleX = g_renderer->viewport.width / 2 - titleSprite->images[0][0]->height / 2;
|
|
DrawActionSprite(
|
|
reinterpret_cast<CRenderSystemBase&>(*this), titleX, 120, titleAction, titleSprite, 0, frame, 1.0f, 0.0f, 0xFFFFFFFF, 0x201
|
|
);
|
|
++g_timeAttackFrame;
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CD2430
|
|
// FUNCTION: fn_21260
|
|
void CGameMode::DrawTimeAttackCountdown(std::uint32_t value, int mode) {
|
|
std::uint32_t remaining = 0;
|
|
switch (mode) {
|
|
case 0:
|
|
if (this->countdownStartTick == 0) {
|
|
this->countdownStartTick = timeGetTime();
|
|
}
|
|
remaining = value;
|
|
if (timeGetTime() - this->countdownStartTick > 5000) {
|
|
this->countdownStartTick = 0;
|
|
g_session.m_timeAttackVisible = 0;
|
|
}
|
|
break;
|
|
case 1:
|
|
remaining = timeGetTime() - value;
|
|
if (value == 0) {
|
|
g_session.m_timeAttackVisible = 0;
|
|
}
|
|
break;
|
|
case 2:
|
|
remaining = value - timeGetTime();
|
|
if (remaining == 0) {
|
|
g_session.m_timeAttackVisible = 0;
|
|
}
|
|
break;
|
|
case 3:
|
|
remaining = g_session.m_timeAttackCountdown / 30;
|
|
--g_session.m_timeAttackCountdown;
|
|
if (remaining == 0) {
|
|
g_session.m_timeAttackVisible = 0;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
int digits[16] = {};
|
|
int seconds = static_cast<int>(remaining / 1000);
|
|
int minutes = 0;
|
|
int hours = 0;
|
|
int days = 0;
|
|
if (seconds >= 60) {
|
|
minutes = seconds / 60;
|
|
seconds %= 60;
|
|
if (minutes >= 60) {
|
|
hours = minutes / 60;
|
|
minutes %= 60;
|
|
if (hours >= 24) {
|
|
days = hours / 24;
|
|
hours %= 24;
|
|
}
|
|
}
|
|
}
|
|
|
|
CActRes* action = static_cast<CActRes*>(ResourceMgr::Instance().Load(TimeFontActionName()));
|
|
CSprRes* sprite = static_cast<CSprRes*>(ResourceMgr::Instance().Load(TimeFontSpriteName()));
|
|
|
|
int display = mode != 3 ? seconds : static_cast<int>(remaining);
|
|
if (mode == 3) {
|
|
minutes = 0;
|
|
hours = 0;
|
|
days = 0;
|
|
}
|
|
int count = 2;
|
|
if (display > 9999) {
|
|
display = 9999;
|
|
}
|
|
if (display < 0) {
|
|
display = 0;
|
|
}
|
|
digits[0] = display % 10;
|
|
digits[1] = display / 10 % 10;
|
|
if (minutes > 0) {
|
|
count = 4;
|
|
digits[3] = minutes % 10;
|
|
digits[4] = minutes / 10 % 10;
|
|
}
|
|
if (hours > 0) {
|
|
count = 6;
|
|
digits[6] = hours % 10;
|
|
digits[7] = hours / 10 % 10;
|
|
}
|
|
|
|
int total;
|
|
int offset;
|
|
int startIndex;
|
|
if (days > 0) {
|
|
digits[9] = days % 10;
|
|
digits[10] = days / 10 % 10;
|
|
total = 11;
|
|
offset = -220;
|
|
startIndex = 10;
|
|
} else {
|
|
total = count + (count - 2) / 2;
|
|
offset = total * -20;
|
|
startIndex = total - 1;
|
|
}
|
|
|
|
const int center = g_renderer->viewport.width / 2;
|
|
for (int index = 0; index < total; ++index, --startIndex) {
|
|
const int digit = (index + 1) % 3 == 0 ? 10 : digits[startIndex];
|
|
DrawActionSprite(
|
|
reinterpret_cast<CRenderSystemBase&>(*this), center + offset + index * 40, 40, action, sprite, digit, 0, 1.0f, 0.0f, 0xFFFFFFFF, 0x201
|
|
);
|
|
}
|
|
}
|
|
|
|
// GLOBAL: gl_25101
|
|
int g_miniMapTooltipId = -1;
|
|
// STRING: st_16849
|
|
char g_miniMapTooltipText[256];
|
|
|
|
// OFFSET: 0x00CD1690
|
|
// FUNCTION: fn_21257
|
|
void CGameMode::RefreshMiniMapTooltips() {
|
|
int& tooltipId = this->miniMapTooltipId;
|
|
std::string& tooltipText = this->miniMapTooltipText;
|
|
std::map<int, std::string>& tooltipWindows = this->miniMapTooltipWindows;
|
|
|
|
if (tooltipId == -1) {
|
|
if (tooltipWindows.size() == 0) {
|
|
return;
|
|
}
|
|
|
|
if (tooltipText.size() == 0) {
|
|
for (auto it = tooltipWindows.begin(); it != tooltipWindows.end(); ++it) {
|
|
g_windowMgr.CloseWindow(it->first);
|
|
}
|
|
tooltipWindows.clear();
|
|
} else {
|
|
for (auto it = tooltipWindows.begin(); it != tooltipWindows.end(); ++it) {
|
|
if (it->second == tooltipText) {
|
|
g_windowMgr.CloseWindow(it->first);
|
|
tooltipWindows.erase(it);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (tooltipId == g_miniMapTooltipId && std::strcmp(g_miniMapTooltipText, tooltipText.c_str()) == 0) {
|
|
return;
|
|
}
|
|
|
|
g_miniMapTooltipId = tooltipId;
|
|
std::sprintf(g_miniMapTooltipText, tooltipText.c_str());
|
|
if (tooltipText.size() == 0) {
|
|
return;
|
|
}
|
|
|
|
UIWindow* window = nullptr;
|
|
for (int windowId = 216; windowId < 225; ++windowId) {
|
|
if (tooltipWindows.find(windowId) == tooltipWindows.end()) {
|
|
window = g_windowMgr.EnsureWindow(windowId);
|
|
tooltipWindows.insert(std::make_pair(windowId, std::string(tooltipText)));
|
|
break;
|
|
}
|
|
}
|
|
|
|
int x;
|
|
int y = 0;
|
|
switch (tooltipId) {
|
|
case 10:
|
|
g_windowMgr.CycleWindowVisibilityTwice();
|
|
window->SendMsg(nullptr, UM_SET_BITMAP, reinterpret_cast<std::intptr_t>(tooltipText.c_str()), 0, 0, 0);
|
|
window->SendMsg(nullptr, UM_SETINFO, 10, 0, 0, 0);
|
|
x = g_renderer->viewport.centerX - window->geometry.width / 2;
|
|
y = g_renderer->viewport.centerY - window->geometry.height / 2;
|
|
break;
|
|
case -1:
|
|
case 11:
|
|
g_windowMgr.RestoreHiddenWindows();
|
|
tooltipWindows.clear();
|
|
tooltipId = -1;
|
|
default:
|
|
x = 160;
|
|
break;
|
|
case 12:
|
|
window->SendMsg(nullptr, UM_SET_BITMAP, reinterpret_cast<std::intptr_t>(tooltipText.c_str()), 0, 0, 0);
|
|
x = 0;
|
|
y = g_renderer->viewport.height - window->geometry.height;
|
|
break;
|
|
case 13:
|
|
window->SendMsg(nullptr, UM_SET_BITMAP, reinterpret_cast<std::intptr_t>(tooltipText.c_str()), 0, 0, 0);
|
|
x = g_renderer->viewport.centerX - window->geometry.width / 2;
|
|
y = g_renderer->viewport.height - window->geometry.height;
|
|
break;
|
|
case 14:
|
|
window->SendMsg(nullptr, UM_SET_BITMAP, reinterpret_cast<std::intptr_t>(tooltipText.c_str()), 0, 0, 0);
|
|
x = g_renderer->viewport.width - window->geometry.width;
|
|
y = g_renderer->viewport.height - window->geometry.height;
|
|
break;
|
|
}
|
|
|
|
window->Move(x, y);
|
|
}
|
|
|
|
// OFFSET: 0x00CD0B30
|
|
// FUNCTION: fn_21254
|
|
int CGameMode::UpdateMiniMapTooltip() {
|
|
int& tooltipId = this->miniMapTooltipId;
|
|
std::string& tooltipText = this->miniMapTooltipText;
|
|
int id = tooltipId;
|
|
if (id > 9 || id == -1) {
|
|
this->RefreshMiniMapTooltips();
|
|
if (tooltipId == -1 && g_windowMgr.illustWnd != nullptr) {
|
|
return g_windowMgr.CloseWindow(WID_ILLUSTWND);
|
|
}
|
|
return tooltipId;
|
|
}
|
|
|
|
if (tooltipText.size() == 0) {
|
|
return id;
|
|
}
|
|
|
|
UIWindow* window = g_windowMgr.illustWnd;
|
|
if (window == nullptr) {
|
|
window = g_windowMgr.EnsureWindow(WID_ILLUSTWND);
|
|
g_miniMapTooltipId = tooltipId;
|
|
} else {
|
|
if (id == g_miniMapTooltipId && std::strcmp(g_miniMapTooltipText, tooltipText.c_str()) == 0) {
|
|
return 0;
|
|
}
|
|
g_miniMapTooltipId = id;
|
|
}
|
|
std::sprintf(g_miniMapTooltipText, tooltipText.c_str());
|
|
|
|
window->SendMsg(nullptr, UM_SETINFO, -1, 0, 0, 0);
|
|
|
|
int x = 160;
|
|
int y = 0;
|
|
switch (tooltipId) {
|
|
case 0:
|
|
window->SendMsg(nullptr, UM_SET_BITMAP, reinterpret_cast<std::intptr_t>(tooltipText.c_str()), 0, 0, 0);
|
|
x = 200;
|
|
y = g_renderer->viewport.height - window->geometry.height;
|
|
break;
|
|
case 1:
|
|
window->SendMsg(nullptr, UM_SET_BITMAP, reinterpret_cast<std::intptr_t>(tooltipText.c_str()), 0, 0, 0);
|
|
x = g_renderer->viewport.centerX;
|
|
y = g_renderer->viewport.height - window->geometry.height;
|
|
break;
|
|
case 2:
|
|
window->SendMsg(nullptr, UM_SET_BITMAP, reinterpret_cast<std::intptr_t>(tooltipText.c_str()), 0, 0, 0);
|
|
x = g_renderer->viewport.width - 200;
|
|
y = g_renderer->viewport.height - window->geometry.height;
|
|
break;
|
|
case 3:
|
|
window->SendMsg(nullptr, UM_SETINFO, -2, 0, 0, 0);
|
|
window->SendMsg(nullptr, UM_SET_BITMAP, reinterpret_cast<std::intptr_t>(tooltipText.c_str()), 0, 0, 0);
|
|
window->SendMsg(nullptr, UM_SETINFO, 3, 0, 0, 0);
|
|
x = g_renderer->viewport.centerX;
|
|
y = g_renderer->viewport.centerY - window->geometry.height / 2;
|
|
break;
|
|
case 4:
|
|
window->SendMsg(nullptr, UM_SET_BITMAP, reinterpret_cast<std::intptr_t>(tooltipText.c_str()), 0, 0, 0);
|
|
window->SendMsg(nullptr, UM_SETINFO, 4, 0, 0, 0);
|
|
x = g_renderer->viewport.centerX;
|
|
y = g_renderer->viewport.centerY - window->geometry.height / 2;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
window->Move(x - window->geometry.width / 2, y);
|
|
return id;
|
|
}
|