Batch #16644 by ragnarok-clanker: no function's compiled code changes; checked with 593 compiled unit(s), including every includer of Source/Client/Application/Registry.h, Source/Client/Application/RegistryKey.h, Source/Client/Application/Timer.h, Source/Client/Mode/ModeFade.h, Source/Client/Mode/ModeFadeOut.h, Source/Client/Mode/ModeScreenshot.h, Source/Client/Replay/Replay.h, Source/Client/Replay/ReplayRecordOption.h, Source/Client/Session/Session.h, Source/Contents/Actors/ActorPickNode.h, Source/Contents/Effects/Core/RagEffectState.h, Source/Contents/Effects/Particles/Particle.h, Source/Contents/Movies/BinkMovie.h, Source/Contents/Sprites/SpriteLayerDrawing.h, Source/File/NFileLog.h, Source/Network/NIPAddr.h, Source/Network/Packets/ActorNamePacket.h, Source/Network/Packets/ClientKeepalive.h, Source/Network/Packets/ClientOptionPacket.h, Source/Network/Packets/ExecutableDigestPacket.h, Source/Network/Packets/GameTickPacket.h, Source/Render/DX7/QueuedDrawingDX7.h, Source/Render/DX7/RendererDX7.h, Source/Render/DX9/RenderSystemDX9.h, Source/Render/Device/DeviceSelection.h, Source/Render/Device/Direct3DErrors.h, Source/Render/Device/DisplayMode.h, Source/Render/Device/RenderAdapter.h, Source/Render/Device/RenderBackends.h, Source/Render/Drawing/ActionSpriteDrawing.h, Source/Render/Drawing/BitmapDrawing.h, Source/Render/Drawing/BlendColor.h, Source/Render/Drawing/SpriteGeometry.h, Source/Render/Drawing/TextureStageModes.h, Source/Render/Primitives/AuxiliarySubmission.h, Source/Render/Primitives/SpriteQuad.h, Source/Render/Primitives/TextureQuad.h, Source/Render/Projection/ScreenGeometry.h, Source/Render/Projection/ScreenRectangle.h, Source/Resource/Audio/BinkRuntime.h, Source/Resource/Bitmap/EmblemResource.h, Source/Resource/Bitmap/GifLzw.h, Source/Resource/Bitmap/GifResource.h, Source/Resource/Bitmap/PaletteResource.h, Source/Resource/Bitmap/SkinPalette.h, Source/Resource/Bitmap/TextureNames.h, Source/Resource/Effects/EZeffectResource.h, Source/Resource/Json/JsonCppLoader.h, Source/Resource/Models/RmaResource.h, Source/Resource/Sprites/ImfResource.h, Source/Resource/Xml/XmlNode.h, Source/Security/FileSignatureVerifier.h, Source/Security/ProcessSecurity.h, Source/UI/Achievement/UIAchWnd.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBalloonOpenBtn.h, Source/UI/Buttons/UIMiniBtnWnd.h, Source/UI/Buttons/UISlotBitmap.h, Source/UI/Buttons/UIStaticBitmap.h, Source/UI/Buttons/UIStaticItem.h, Source/UI/Buttons/UIWindowCallBtnWnd.h, Source/UI/CashEmotion/UICashEmotionSprBtn.h, Source/UI/CashShop/UIMileageWnd.h, Source/UI/CashShop/UIPayConfirmWnd.h, Source/UI/Chat/UIChatRoomWnd.h, Source/UI/Dialogs/UIAccountLimitedToolWnd.h, Source/UI/Dialogs/UICntWnd.h, Source/UI/Dialogs/UILoadingWnd.h, Source/UI/Dialogs/UIMessageBox.h, Source/UI/Dialogs/UIMessageBoxAutoreturn.h, Source/UI/Dialogs/UINormalMB.h, Source/UI/Dialogs/UINoteWnd.h, Source/UI/Dialogs/UINoticeWnd.h, Source/UI/Dialogs/UIRPImageWnd.h, Source/UI/Dialogs/UIRPImageWnd2.h, Source/UI/Dialogs/UITalkboxTrapInputWnd.h, Source/UI/Dialogs/UITransMenuWnd.h, Source/UI/Dialogs/UIVideoWnd.h, Source/UI/Dialogs/UIWordDisplayWnd.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Events/UICheckAttendanceWnd.h, Source/UI/Events/UIOpenRoulletteWnd.h, Source/UI/Events/UIRoulletteWnd.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/GameSettings/UIBattleMsgOptionWnd.h, Source/UI/GameSettings/UIEscOptionWnd.h, Source/UI/GameSettings/UIHotKeyWnd.h, Source/UI/GameSettings/UIHotkeyGuideWnd.h, Source/UI/GameSettings/UIViewCameraInfoWnd.h, Source/UI/Gauges/UIBarGraph.h, Source/UI/Guild/UIEmblemWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Items/UIChangeMaterialWnd.h, Source/UI/Items/UICollectionSystemWnd.h, Source/UI/Items/UIEquipmentPropertiesWnd.h, Source/UI/Items/UIGradeEnchantWnd.h, Source/UI/Items/UIIngredientInfoWnd.h, Source/UI/Items/UIItemBaseWnd.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemMoveInfo.h, Source/UI/Items/UIItemPurchaseWnd.h, Source/UI/Items/UIItemReformWnd.h, Source/UI/Items/UIItemSellWnd.h, Source/UI/Items/UIItemSellWnd2.h, Source/UI/Items/UIItemShopWnd.h, Source/UI/Items/UIItemShopWnd2.h, Source/UI/Items/UIItemStoreComboBox.h, Source/UI/Items/UIItemStoreFindWnd.h, Source/UI/Items/UIItemStoreSubWnd.h, Source/UI/Items/UIItemStoreWnd.h, Source/UI/Items/UIItemWnd.h, Source/UI/Items/UILapineScrollBar.h, Source/UI/Items/UILapineUpgradeBoxWnd.h, Source/UI/Items/UIMerchantItemLogWnd.h, Source/UI/Items/UIParaItemShopWnd.h, Source/UI/Items/UIPreviewEquipWnd.h, Source/UI/Items/UIRefiningWnd.h, Source/UI/Items/UISecondCostumeWnd.h, Source/UI/Items/UISelectCartWnd.h, Source/UI/Lists/UIComboBoxEx.h, Source/UI/Lists/UIScrollBarVariants.h, Source/UI/Lists/UIScrollWnd.h, Source/UI/Lists/UITagListBox.h, Source/UI/Login/FuncDrawWNDChar.h, Source/UI/Login/UIChangeNameWnd.h, Source/UI/Login/UIDescriptRace.h, Source/UI/Login/UIEmailAddressWnd.h, Source/UI/Login/UILoginOTPWnd.h, Source/UI/Login/UILoginWnd.h, Source/UI/Login/UIMakeCharWnd.h, Source/UI/Login/UINewMakeCharWnd.h, Source/UI/Login/UINewSelectCharWnd.h, Source/UI/Login/UIPasswordWnd.h, Source/UI/Login/UISecondPasswordEditWnd.h, Source/UI/Login/UISelCharForUServerWnd.h, Source/UI/Login/UISelectServerWnd.h, Source/UI/Login/UIWaitDBSaveWnd.h, Source/UI/Macro/UICaptchaPreviewWnd.h, Source/UI/Macro/UICaptchaRegisterWnd.h, Source/UI/Macro/UIMacroBlackListCheckWnd.h, Source/UI/Macro/UIMacroDetectorWnd.h, Source/UI/Macro/UIMacroReport.h, Source/UI/Macro/UIMacroUserInfoWnd.h, Source/UI/Monster/UIMonsterDisplayWnd.h, Source/UI/Monster/UIMonsterInfoWnd.h, Source/UI/Navigation/NavigationLink.h, Source/UI/Navigation/UIChooseWarpWnd.h, Source/UI/Navigation/UIListBoxNavi.h, Source/UI/Navigation/UIListBoxNaviSearch.h, Source/UI/Navigation/UIMemorialDunWnd.h, Source/UI/Navigation/UIMiniMapWnd.h, Source/UI/Navigation/UIMinimapZoomWnd.h, Source/UI/Navigation/UINavigationHelpWnd.h, Source/UI/Navigation/UINavigationWnd.h, Source/UI/Navigation/UIRoMapWnd.h, Source/UI/Navigation/UIScrollBarNavi.h, Source/UI/Navigation/UIShowWarpWnd.h, Source/UI/Party/MiniPartyGrid.h, Source/UI/Party/MiniPartyPlacement.h, Source/UI/Party/MiniPartyWndAreaMgr.h, Source/UI/Party/UIJobSlotButton.h, Source/UI/Party/UIPartyBookingHelpWnd.h, Source/UI/Party/UISeekPartyListWnd.h, Source/UI/Party/UISeekPartyMBWnd.h, Source/UI/Party/UISeekPartyWnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UINotifyQuestWnd.h, Source/UI/Quest/UIOngoingQuestInfo.h, Source/UI/Quest/UIRecommendedQuestInfo.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Replay/UIReplayButton.h, Source/UI/Replay/UIReplayControlWnd.h, Source/UI/Replay/UIReplayListBox.h, Source/UI/Replay/UIReplayRECControlWnd.h, Source/UI/Replay/UISelectReplayDataWnd.h, Source/UI/Repute/UIReputeWnd.h, Source/UI/Rodex/UIOpenMailBoxWnd.h, Source/UI/Rodex/UIRodexContentsWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/SelectPackageItemBox/SelectPackageItemBox.h, Source/UI/SelectPackageItemBox/UIPackageBoxNameList.h, Source/UI/Shop/PriceCommission.h, Source/UI/Shop/UIBank_NewWnd.h, Source/UI/Shop/UIBartermarketWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantItemWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UISerachStoreInfoWnd.h, Source/UI/Shop/UInCash_CallWnd.h, Source/UI/Skill/UIDebuffRemoveWnd.h, Source/UI/Skill/UIGraffiStrboxWnd.h, Source/UI/Skill/UINewSkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/Status/UIBasicInfoWnd.h, Source/UI/Status/UIHomunInfoWnd.h, Source/UI/Status/UIJobListWnd.h, Source/UI/Status/UIMerInfoWnd.h, Source/UI/Status/UIPetEvolutionWnd.h, Source/UI/Status/UIPetInfoWnd.h, Source/UI/Status/UIPetTamingDeceiveWnd.h, Source/UI/Status/UIRebirthWnd.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/TextTags.h, Source/UI/Text/UIBroadcastBalloon.h, Source/UI/Text/UIRoundBoxTooltipWnd.h, Source/UI/Window/FrameSkin.h, Source/UI/Window/UIBasicCtrl.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Cipher/EncryptedName.h, Source/Utility/Hash/CRC32.h, Source/Utility/Hash/GGHash.h, Source/Utility/Hash/GGHashMgr.h, Source/Utility/Hash/Md5State.h, Source/Utility/Hash/SHA3.h, Source/Utility/Hash/XxHash3.h, Source/Utility/Text/GuidParse.h, Source/Utility/Text/Tokenizer.h, Source/Utility/Zlib.h, Source/ActorPickNode.h, Source/Client/ModeFade.h, Source/Client/ModeFadeOut.h, Source/Client/ModeScreenshot.h, Source/Client/Registry.h, Source/Client/Replay.h, Source/Client/ReplayRecordOption.h, Source/Client/Session.h, Source/Client/Timer.h, Source/Network/ActorNamePacket.h, Source/Network/ClientKeepalive.h, Source/Network/ClientOptionPacket.h, Source/Network/ExecutableDigestPacket.h, Source/Network/GameTickPacket.h, Source/Render/ActionSpriteDrawing.h, Source/Render/AuxiliarySubmission.h, Source/Render/BitmapDrawing.h, Source/Render/BlendColor.h, Source/Render/DeviceSelection.h, Source/Render/Direct3DErrors.h, Source/Render/DisplayMode.h, Source/Render/RenderAdapter.h, Source/Render/RenderBackends.h, Source/Render/RendererDX7.h, Source/Render/ScreenGeometry.h, Source/Render/ScreenRectangle.h, Source/Render/SpriteGeometry.h, Source/Render/SpriteQuad.h, Source/Render/TextureQuad.h, Source/Render/TextureStageModes.h, Source/Resource/BinkRuntime.h, Source/Resource/EZeffectResource.h, Source/Resource/EmblemResource.h, Source/Resource/GifLzw.h, Source/Resource/GifResource.h, Source/Resource/ImfResource.h, Source/Resource/PaletteResource.h, Source/Resource/RmaResource.h, Source/Resource/SkinPalette.h, Source/Resource/TextureNames.h, Source/Resource/XmlNode.h, Source/UI/Buttons/UICashEmotionSprBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemMoveInfo.h, Source/UI/Buttons/UIJobSlotButton.h, Source/UI/Buttons/UIReplayButton.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIEmailAddressWnd.h, Source/UI/Dialogs/UIGraffiStrboxWnd.h, Source/UI/Dialogs/UIMemorialDunWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINotifyQuestWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIPetTamingDeceiveWnd.h, Source/UI/Dialogs/UISecondPasswordEditWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/FrameSkin.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Lists/UIItemStoreComboBox.h, Source/UI/Lists/UIListBoxNavi.h, Source/UI/Lists/UIListBoxNaviSearch.h, Source/UI/Lists/UIPackageBoxNameList.h, Source/UI/Lists/UIReplayListBox.h, Source/UI/Lists/UIScrollBarNavi.h, Source/UI/MiniPartyGrid.h, Source/UI/MiniPartyPlacement.h, Source/UI/PriceCommission.h, Source/UI/Text/NavigationLink.h, Source/UI/Text/UIAchWnd.h, Source/UI/TextTags.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIBasicCtrl.h, Source/UI/UIBroadcastBalloon.h, Source/UI/UICaptchaPreviewWnd.h, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UICheckAttendanceWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UIHotkeyGuideWnd.h, Source/UI/UIIngredientInfoWnd.h, Source/UI/UIItemReformWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UILapineUpgradeBoxWnd.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIReputeWnd.h, Source/UI/UIRoundBoxTooltipWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/UIStaticBitmap.h, Source/UI/UIStaticItem.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/MiniPartyWndAreaMgr.h, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBank_NewWnd.h, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChangeNameWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICntWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIDebuffRemoveWnd.h, Source/UI/Window/UIEmblemWnd.h, Source/UI/Window/UIEscOptionWnd.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMessageBoxAutoreturn.h, Source/UI/Window/UIMileageWnd.h, Source/UI/Window/UIMiniBtnWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINormalMB.h, Source/UI/Window/UINoteWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIOpenMailBoxWnd.h, Source/UI/Window/UIOpenRoulletteWnd.h, Source/UI/Window/UIPartyBookingHelpWnd.h, Source/UI/Window/UIPayConfirmWnd.h, Source/UI/Window/UIPetEvolutionWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRPImageWnd.h, Source/UI/Window/UIRPImageWnd2.h, Source/UI/Window/UIRebirthWnd.h, Source/UI/Window/UIReplayControlWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UIRoulletteWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISelectReplayDataWnd.h, Source/UI/Window/UISelectServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIShowWarpWnd.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIVideoWnd.h, Source/UI/Window/UIViewCameraInfoWnd.h, Source/UI/Window/UIWindowCallBtnWnd.h, Source/UI/Window/UIWordDisplayWnd.h, Source/Utility/CRC32.h, Source/Utility/Compression/Zlib.h, Source/Utility/EncryptedName.h, Source/Utility/FileSignatureVerifier.h, Source/Utility/GGHash.h, Source/Utility/GGHashMgr.h, Source/Utility/GuidParse.h, Source/Utility/JsonCppLoader.h, Source/Utility/Md5State.h, Source/Utility/NFileLog.h, Source/Utility/NIPAddr.h, Source/Utility/ProcessSecurity.h, Source/Utility/RegistryKey.h, Source/Utility/SHA3.h, Source/Utility/Tokenizer.h, Source/Utility/XxHash3.h. Adds to the build: Source/Client/Application/ClientOptions.cpp, Source/Client/Application/Registry.cpp, Source/Client/Application/RegistryKey.cpp, Source/Client/Application/Timer.cpp, Source/Client/Mode/EntityInit.cpp, Source/Client/Mode/ModeBaseEvents.cpp, Source/Client/Mode/ModeCursorDrawing.cpp, Source/Client/Mode/ModeFade.cpp, Source/Client/Mode/ModeFadeOut.cpp, Source/Client/Mode/ModeScreenshot.cpp, Source/Client/Mode/ModeTransitions.cpp, Source/Client/Replay/Replay.cpp, Source/Client/Replay/ReplayControl.cpp, Source/Client/Replay/ReplayPacketRecorder.cpp, Source/Client/Session/Session.cpp, Source/Client/Session/SessionAchievements.cpp, Source/Client/Session/SessionParty.cpp, Source/Client/Session/SessionPredicates.cpp, Source/Client/Session/SessionState.cpp, Source/Contents/Actors/ActorPickNode.cpp, Source/File/NFileLog.cpp, Source/Network/NIPAddr.cpp, Source/Network/Packets/ActorNamePacket.cpp, Source/Network/Packets/ClientKeepalive.cpp, Source/Network/Packets/ClientOptionPacket.cpp, Source/Network/Packets/ExecutableDigestPacket.cpp, Source/Network/Packets/GameTickPacket.cpp, Source/Render/DX7/AlphaQueuesDX7.cpp, Source/Render/DX7/AuxiliaryQueuesDX7.cpp, Source/Render/DX7/OpaqueQueuesDX7.cpp, Source/Render/DX7/RendererDX7.cpp, Source/Render/DX9/DeviceCapabilitiesDX9.cpp, Source/Render/Device/DeviceSelection.cpp, Source/Render/Device/Direct3DErrors.cpp, Source/Render/Device/DisplayMode.cpp, Source/Render/Device/RenderAdapter.cpp, Source/Render/Device/RenderBackends.cpp, Source/Render/Drawing/ActionSpriteDrawing.cpp, Source/Render/Drawing/BitmapDrawing.cpp, Source/Render/Drawing/BlendColor.cpp, Source/Render/Drawing/SpriteGeometry.cpp, Source/Render/Primitives/AlphaRectangle.cpp, Source/Render/Primitives/AuxiliarySubmission.cpp, Source/Render/Primitives/SpriteQuad.cpp, Source/Render/Primitives/TextureQuad.cpp, Source/Render/Primitives/UIRPDataDrawing.cpp, Source/Render/Projection/ScreenGeometry.cpp, Source/Render/Projection/ScreenRectangle.cpp, Source/Render/Projection/ViewportProjection.cpp, Source/Resource/Bitmap/EmblemResource.cpp, Source/Resource/Bitmap/GifLzw.cpp, Source/Resource/Bitmap/GifResource.cpp, Source/Resource/Bitmap/PaletteResource.cpp, Source/Resource/Bitmap/SkinPalette.cpp, Source/Resource/Bitmap/TextureNames.cpp, Source/Resource/Effects/EZeffectResource.cpp, Source/Resource/Json/JsonCppLoader.cpp, Source/Resource/Models/RmaResource.cpp, Source/Resource/Sprites/ImfLayerIndex.cpp, Source/Resource/Sprites/ImfResource.cpp, Source/Resource/Xml/XmlNode.cpp, Source/Resource/Xml/XmlParsing.cpp, Source/Security/FileSignatureVerifier.cpp, Source/Security/ProcessSecurity.cpp, Source/Security/UnknownA68.cpp, Source/UI/Achievement/UIAchWnd.cpp, Source/UI/Buttons/UIBalloonOpenBtn.cpp, Source/UI/Buttons/UIMiniBtnWnd.cpp, Source/UI/Buttons/UISlotBitmap.cpp, Source/UI/Buttons/UIStaticBitmap.cpp, Source/UI/Buttons/UIStaticItem.cpp, Source/UI/CashShop/UIMileageWnd.cpp, Source/UI/Chat/UIZeroChatWnd.cpp, Source/UI/Dialogs/UIAccountLimitedToolWnd.cpp, Source/UI/Dialogs/UILocaleTextWnd.cpp, Source/UI/Dialogs/UIMessageBox.cpp, Source/UI/Dialogs/UINormalMB.cpp, Source/UI/Dialogs/UINoteWnd.cpp, Source/UI/Dialogs/UINoticeWnd.cpp, Source/UI/Dialogs/UIRPImageWnd.cpp, Source/UI/Dialogs/UIRPImageWnd2.cpp, Source/UI/Dialogs/UITransMenuWnd.cpp, Source/UI/Dialogs/UIVideoWnd.cpp, Source/UI/Dialogs/UIWordDisplayWnd.cpp, Source/UI/Events/UICheckAttendanceWnd.cpp, Source/UI/Events/UIOpenRoulletteWnd.cpp, Source/UI/Events/UIRoulletteWnd.cpp, Source/UI/GameSettings/UIBattleMsgOptionWnd.cpp, Source/UI/GameSettings/UIEscOptionWnd.cpp, Source/UI/GameSettings/UIHotKeyWnd.cpp, Source/UI/GameSettings/UIHotkeyGuideWnd.cpp, Source/UI/GameSettings/UIViewCameraInfoWnd.cpp, Source/UI/Gauges/UIBarGraph.cpp, Source/UI/Guild/UIEmblemWnd.cpp, Source/UI/Items/UIChangeMaterialWnd.cpp, Source/UI/Items/UICollectionSystemWnd.cpp, Source/UI/Items/UIEquipmentPropertiesWnd.cpp, Source/UI/Items/UIGradeEnchantWnd.cpp, Source/UI/Items/UIItemMoveInfo.cpp, Source/UI/Items/UIItemReformWnd.cpp, Source/UI/Items/UIItemStoreComboBox.cpp, Source/UI/Items/UIItemStoreWnd.cpp, Source/UI/Items/UILapineBoxWnd.cpp, Source/UI/Items/UILapineScrollBar.cpp, Source/UI/Items/UILapineUpgradeBoxWnd.cpp, Source/UI/Items/UIMerchantItemLogWnd.cpp, Source/UI/Items/UIParaItemShopWnd.cpp, Source/UI/Items/UIPreviewEquipWnd.cpp, Source/UI/Items/UIRefiningWnd.cpp, Source/UI/Items/UISecondCostumeWnd.cpp, Source/UI/Lists/UIScrollWnd.cpp, Source/UI/Login/FuncDrawWNDChar.cpp, Source/UI/Login/UIChangeNameWnd.cpp, Source/UI/Login/UIDescriptRace.cpp, Source/UI/Login/UIEmailAddressWnd.cpp, Source/UI/Login/UILoginWnd.cpp, Source/UI/Login/UINewMakeCharWnd.cpp, Source/UI/Login/UINewSelectCharWnd.cpp, Source/UI/Login/UIPasswordWnd.cpp, Source/UI/Login/UISelCharForUServerWnd.cpp, Source/UI/Login/UIWaitDBSaveWnd.cpp, Source/UI/Macro/UICaptchaPreviewWnd.cpp, Source/UI/Macro/UICaptchaRegisterWnd.cpp, Source/UI/Macro/UIMacroBlackListCheckWnd.cpp, Source/UI/Macro/UIMacroDetectorWnd.cpp, Source/UI/Macro/UIMacroReport.cpp, Source/UI/Macro/UIMacroUserInfoWnd.cpp, Source/UI/Navigation/NavigationLink.cpp, Source/UI/Navigation/UIListBoxNavi.cpp, Source/UI/Navigation/UIMinimapZoomWnd.cpp, Source/UI/Navigation/UINavigationHelpWnd.cpp, Source/UI/Navigation/UINavigationWnd.cpp, Source/UI/Navigation/UIRoMapWnd.cpp, Source/UI/Navigation/UIScrollBarNavi.cpp, Source/UI/Navigation/UIShowWarpWnd.cpp, Source/UI/Party/MiniPartyGrid.cpp, Source/UI/Party/MiniPartyManager.cpp, Source/UI/Party/MiniPartyPlacement.cpp, Source/UI/Party/MiniPartyUsableArea.cpp, Source/UI/Party/UIJobSlotButton.cpp, Source/UI/Party/UIPartyBookingHelpWnd.cpp, Source/UI/Party/UISeekPartyListWnd.cpp, Source/UI/Party/UISeekPartyMBWnd.cpp, Source/UI/Party/UISeekPartyWnd.cpp, Source/UI/Repute/UIReputeWnd.cpp, Source/UI/Rodex/UIOpenMailBoxWnd.cpp, Source/UI/Rodex/UIRodexContentsWnd.cpp, Source/UI/SelectPackageItemBox/UIPackageBoxNameList.cpp, Source/UI/Shop/PriceCommission.cpp, Source/UI/Shop/UIBartermarketWnd.cpp, Source/UI/Shop/UISerachStoreInfoWnd.cpp, Source/UI/Skill/UIDebuffRemoveWnd.cpp, Source/UI/Skill/UIGraffiStrboxWnd.cpp, Source/UI/Skill/UINewSkillListWnd.cpp, Source/UI/Skill/UINewSkillListWndHitTest.cpp, Source/UI/Status/UIBasicInfoWnd.cpp, Source/UI/Status/UIJobListWnd.cpp, Source/UI/Status/UIPetEvolutionWnd.cpp, Source/UI/Status/UIRebirthWnd.cpp, Source/UI/Text/TextTagExtraction.cpp, Source/UI/Text/TextTagRegistry.cpp, Source/UI/Text/UIBroadcastBalloon.cpp, Source/UI/Text/UIRoundBoxTooltipWnd.cpp, Source/UI/Window/FrameSkin.cpp, Source/UI/Window/UIBasicCtrl.cpp, Source/UI/Window/WindowBackground.cpp, Source/UI/Window/WindowLowerBorder.cpp, Source/UI/Window/WindowOverlay.cpp, Source/UI/Window/WindowSprite.cpp, Source/UI/Window/WindowTitlebar.cpp, Source/Utility/BoolStubs.cpp, Source/Utility/Hash/CRC32.cpp, Source/Utility/Hash/GGHash.cpp, Source/Utility/Hash/GGHashMgr.cpp, Source/Utility/Hash/Md5State.cpp, Source/Utility/Hash/SHA3.cpp, Source/Utility/Hash/XxHash3.cpp, Source/Utility/Lexicon/LexiconTrie.cpp, Source/Utility/Text/GuidParse.cpp, Source/Utility/Text/Tokenizer.cpp Deletes: Source/ActorPickNode.cpp, Source/ActorPickNode.h, Source/Archive/UnknownA68.cpp, Source/Client/ClientOptions.cpp, Source/Client/ModeBaseEvents.cpp, Source/Client/ModeCursorDrawing.cpp, Source/Client/ModeFade.cpp, Source/Client/ModeFade.h, Source/Client/ModeFadeOut.cpp, Source/Client/ModeFadeOut.h, Source/Client/ModeScreenshot.cpp, Source/Client/ModeScreenshot.h, Source/Client/ModeTransitions.cpp, Source/Client/Registry.cpp, Source/Client/Registry.h, Source/Client/Replay.cpp, Source/Client/Replay.h, Source/Client/ReplayControl.cpp, Source/Client/ReplayPacketRecorder.cpp, Source/Client/ReplayRecordOption.h, Source/Client/Session.cpp, Source/Client/Session.h, Source/Client/SessionAchievements.cpp, Source/Client/SessionParty.cpp, Source/Client/SessionPredicates.cpp, Source/Client/SessionState.cpp, Source/Client/Timer.cpp, Source/Client/Timer.h, Source/EntityInit.cpp, Source/Interface/BoolStubs.cpp, Source/LexiconTrie.cpp, Source/Network/ActorNamePacket.cpp, Source/Network/ActorNamePacket.h, Source/Network/ClientKeepalive.cpp, Source/Network/ClientKeepalive.h, Source/Network/ClientOptionPacket.cpp, Source/Network/ClientOptionPacket.h, Source/Network/ExecutableDigestPacket.cpp, Source/Network/ExecutableDigestPacket.h, Source/Network/GameTickPacket.cpp, Source/Network/GameTickPacket.h, Source/Render/ActionSpriteDrawing.cpp, Source/Render/ActionSpriteDrawing.h, Source/Render/AlphaQueuesDX7.cpp, Source/Render/AlphaRectangle.cpp, Source/Render/AuxiliaryQueuesDX7.cpp, Source/Render/AuxiliarySubmission.cpp, Source/Render/AuxiliarySubmission.h, Source/Render/BitmapDrawing.cpp, Source/Render/BitmapDrawing.h, Source/Render/BlendColor.cpp, Source/Render/BlendColor.h, Source/Render/DeviceCapabilitiesDX9.cpp, Source/Render/DeviceSelection.cpp, Source/Render/DeviceSelection.h, Source/Render/Direct3DErrors.cpp, Source/Render/Direct3DErrors.h, Source/Render/DisplayMode.cpp, Source/Render/DisplayMode.h, Source/Render/OpaqueQueuesDX7.cpp, Source/Render/RenderAdapter.cpp, Source/Render/RenderAdapter.h, Source/Render/RenderBackends.cpp, Source/Render/RenderBackends.h, Source/Render/RendererDX7.cpp, Source/Render/RendererDX7.h, Source/Render/ScreenGeometry.cpp, Source/Render/ScreenGeometry.h, Source/Render/ScreenRectangle.cpp, Source/Render/ScreenRectangle.h, Source/Render/SpriteGeometry.cpp, Source/Render/SpriteGeometry.h, Source/Render/SpriteQuad.cpp, Source/Render/SpriteQuad.h, Source/Render/TextureQuad.cpp, Source/Render/TextureQuad.h, Source/Render/TextureStageModes.h, Source/Render/UIRPDataDrawing.cpp, Source/Render/ViewportProjection.cpp, Source/Resource/BinkRuntime.h, Source/Resource/EZeffectResource.cpp, Source/Resource/EZeffectResource.h, Source/Resource/EmblemResource.cpp, Source/Resource/EmblemResource.h, Source/Resource/GifLzw.cpp, Source/Resource/GifLzw.h, Source/Resource/GifResource.cpp, Source/Resource/GifResource.h, Source/Resource/ImfLayerIndex.cpp, Source/Resource/ImfResource.cpp, Source/Resource/ImfResource.h, Source/Resource/PaletteResource.cpp, Source/Resource/PaletteResource.h, Source/Resource/RmaResource.cpp, Source/Resource/RmaResource.h, Source/Resource/SkinPalette.cpp, Source/Resource/SkinPalette.h, Source/Resource/TextureNames.cpp, Source/Resource/TextureNames.h, Source/Resource/XmlNode.cpp, Source/Resource/XmlNode.h, Source/Resource/XmlParsing.cpp, Source/UI/Buttons/UICashEmotionSprBtn.h, Source/UI/Buttons/UIDescriptRace.cpp, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemMoveInfo.cpp, Source/UI/Buttons/UIItemMoveInfo.h, Source/UI/Buttons/UIJobSlotButton.cpp, Source/UI/Buttons/UIJobSlotButton.h, Source/UI/Buttons/UIReplayButton.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIEmailAddressWnd.cpp, Source/UI/Dialogs/UIEmailAddressWnd.h, Source/UI/Dialogs/UIGraffiStrboxWnd.cpp, Source/UI/Dialogs/UIGraffiStrboxWnd.h, Source/UI/Dialogs/UIMemorialDunWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.cpp, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINotifyQuestWnd.h, Source/UI/Dialogs/UIPasswordWnd.cpp, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIPetTamingDeceiveWnd.h, Source/UI/Dialogs/UISecondPasswordEditWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UIWaitDBSaveWnd.cpp, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/FrameSkin.cpp, Source/UI/FrameSkin.h, Source/UI/Item/UIEquipmentPropertiesWnd.cpp, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.cpp, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.cpp, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.cpp, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Lists/UIItemStoreComboBox.cpp, Source/UI/Lists/UIItemStoreComboBox.h, Source/UI/Lists/UIListBoxNavi.cpp, Source/UI/Lists/UIListBoxNavi.h, Source/UI/Lists/UIListBoxNaviSearch.h, Source/UI/Lists/UIPackageBoxNameList.cpp, Source/UI/Lists/UIPackageBoxNameList.h, Source/UI/Lists/UIReplayListBox.h, Source/UI/Lists/UIScrollBarNavi.cpp, Source/UI/Lists/UIScrollBarNavi.h, Source/UI/MiniPartyGrid.cpp, Source/UI/MiniPartyGrid.h, Source/UI/MiniPartyManager.cpp, Source/UI/MiniPartyPlacement.cpp, Source/UI/MiniPartyPlacement.h, Source/UI/MiniPartyUsableArea.cpp, Source/UI/PriceCommission.cpp, Source/UI/PriceCommission.h, Source/UI/Text/NavigationLink.cpp, Source/UI/Text/NavigationLink.h, Source/UI/Text/UIAchWnd.cpp, Source/UI/Text/UIAchWnd.h, Source/UI/TextTagExtraction.cpp, Source/UI/TextTagRegistry.cpp, Source/UI/TextTags.h, Source/UI/UIBarGraph.cpp, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.cpp, Source/UI/UIBartermarketWnd.h, Source/UI/UIBasicCtrl.cpp, Source/UI/UIBasicCtrl.h, Source/UI/UIBroadcastBalloon.cpp, Source/UI/UIBroadcastBalloon.h, Source/UI/UICaptchaPreviewWnd.cpp, Source/UI/UICaptchaPreviewWnd.h, Source/UI/UICaptchaRegisterWnd.cpp, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIChangeMaterialWnd.cpp, Source/UI/UIChangeMaterialWnd.h, Source/UI/UICheckAttendanceWnd.cpp, Source/UI/UICheckAttendanceWnd.h, Source/UI/UIGradeEnchantWnd.cpp, Source/UI/UIGradeEnchantWnd.h, Source/UI/UIHotkeyGuideWnd.cpp, Source/UI/UIHotkeyGuideWnd.h, Source/UI/UIIngredientInfoWnd.h, Source/UI/UIItemReformWnd.cpp, Source/UI/UIItemReformWnd.h, Source/UI/UILapineBoxWnd.cpp, Source/UI/UILapineScrollBar.cpp, Source/UI/UILapineScrollBar.h, Source/UI/UILapineUpgradeBoxWnd.cpp, Source/UI/UILapineUpgradeBoxWnd.h, Source/UI/UIMacroBlackListCheckWnd.cpp, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.cpp, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.cpp, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.cpp, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.cpp, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.cpp, Source/UI/UIRefiningWnd.h, Source/UI/UIReputeWnd.cpp, Source/UI/UIReputeWnd.h, Source/UI/UIRoundBoxTooltipWnd.cpp, Source/UI/UIRoundBoxTooltipWnd.h, Source/UI/UIScrollWnd.cpp, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.cpp, Source/UI/UISlotBitmap.h, Source/UI/UIStaticBitmap.cpp, Source/UI/UIStaticBitmap.h, Source/UI/UIStaticItem.cpp, Source/UI/UIStaticItem.h, Source/UI/Window/FuncDrawWNDChar.cpp, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/MiniPartyWndAreaMgr.h, Source/UI/Window/UIAccountLimitedToolWnd.cpp, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.cpp, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBank_NewWnd.h, Source/UI/Window/UIBasicInfoWnd.cpp, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.cpp, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChangeNameWnd.cpp, Source/UI/Window/UIChangeNameWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICntWnd.h, Source/UI/Window/UICollectionSystemWnd.cpp, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIDebuffRemoveWnd.cpp, Source/UI/Window/UIDebuffRemoveWnd.h, Source/UI/Window/UIEmblemWnd.cpp, Source/UI/Window/UIEmblemWnd.h, Source/UI/Window/UIEscOptionWnd.cpp, Source/UI/Window/UIEscOptionWnd.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.cpp, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.cpp, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILocaleTextWnd.cpp, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.cpp, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.cpp, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMessageBoxAutoreturn.h, Source/UI/Window/UIMileageWnd.cpp, Source/UI/Window/UIMileageWnd.h, Source/UI/Window/UIMiniBtnWnd.cpp, Source/UI/Window/UIMiniBtnWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.cpp, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.cpp, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.cpp, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.cpp, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINewSkillListWnd.cpp, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINewSkillListWndHitTest.cpp, Source/UI/Window/UINormalMB.cpp, Source/UI/Window/UINormalMB.h, Source/UI/Window/UINoteWnd.cpp, Source/UI/Window/UINoteWnd.h, Source/UI/Window/UINoticeWnd.cpp, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIOpenMailBoxWnd.cpp, Source/UI/Window/UIOpenMailBoxWnd.h, Source/UI/Window/UIOpenRoulletteWnd.cpp, Source/UI/Window/UIOpenRoulletteWnd.h, Source/UI/Window/UIPartyBookingHelpWnd.cpp, Source/UI/Window/UIPartyBookingHelpWnd.h, Source/UI/Window/UIPayConfirmWnd.h, Source/UI/Window/UIPetEvolutionWnd.cpp, Source/UI/Window/UIPetEvolutionWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRPImageWnd.cpp, Source/UI/Window/UIRPImageWnd.h, Source/UI/Window/UIRPImageWnd2.cpp, Source/UI/Window/UIRPImageWnd2.h, Source/UI/Window/UIRebirthWnd.cpp, Source/UI/Window/UIRebirthWnd.h, Source/UI/Window/UIReplayControlWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIRoMapWnd.cpp, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.cpp, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UIRoulletteWnd.cpp, Source/UI/Window/UIRoulletteWnd.h, Source/UI/Window/UISecondCostumeWnd.cpp, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.cpp, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.cpp, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.cpp, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.cpp, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISelectReplayDataWnd.h, Source/UI/Window/UISelectServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.cpp, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIShowWarpWnd.cpp, Source/UI/Window/UIShowWarpWnd.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UITransMenuWnd.cpp, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIVideoWnd.cpp, Source/UI/Window/UIVideoWnd.h, Source/UI/Window/UIViewCameraInfoWnd.cpp, Source/UI/Window/UIViewCameraInfoWnd.h, Source/UI/Window/UIWindowCallBtnWnd.h, Source/UI/Window/UIWordDisplayWnd.cpp, Source/UI/Window/UIWordDisplayWnd.h, Source/UI/Window/UIZeroChatWnd.cpp, Source/UI/WindowBackground.cpp, Source/UI/WindowLowerBorder.cpp, Source/UI/WindowOverlay.cpp, Source/UI/WindowSprite.cpp, Source/UI/WindowTitlebar.cpp, Source/Utility/CRC32.cpp, Source/Utility/CRC32.h, Source/Utility/Compression/Zlib.h, Source/Utility/EncryptedName.h, Source/Utility/FileSignatureVerifier.cpp, Source/Utility/FileSignatureVerifier.h, Source/Utility/GGHash.cpp, Source/Utility/GGHash.h, Source/Utility/GGHashMgr.cpp, Source/Utility/GGHashMgr.h, Source/Utility/GuidParse.cpp, Source/Utility/GuidParse.h, Source/Utility/JsonCppLoader.cpp, Source/Utility/JsonCppLoader.h, Source/Utility/Md5State.cpp, Source/Utility/Md5State.h, Source/Utility/NFileLog.cpp, Source/Utility/NFileLog.h, Source/Utility/NIPAddr.cpp, Source/Utility/NIPAddr.h, Source/Utility/ProcessSecurity.cpp, Source/Utility/ProcessSecurity.h, Source/Utility/RegistryKey.cpp, Source/Utility/RegistryKey.h, Source/Utility/SHA3.cpp, Source/Utility/SHA3.h, Source/Utility/Tokenizer.cpp, Source/Utility/Tokenizer.h, Source/Utility/XxHash3.cpp, Source/Utility/XxHash3.h
1528 lines
46 KiB
C++
1528 lines
46 KiB
C++
#include "Contents/ClientState.h"
|
|
#include "UI/Window/UIEnums.h"
|
|
#include "UI/Window/WindowId.h"
|
|
|
|
#include "Client/Mode/CGameMode.h"
|
|
#include "Contents/Configuration/ServiceOptions.h"
|
|
#include "Client/Mode/ModeMgr.h"
|
|
#include "Client/Session/Session.h"
|
|
#include "Contents/Actors/Pc.h"
|
|
#include "Contents/EntryQueue/EntryQueueMgr.h"
|
|
#include "Contents/Tables/MessageTable.h"
|
|
#include "Contents/Quest/RenewQuestMgr.h"
|
|
#include "Contents/World/World.h"
|
|
#include "UI/EntryQueue/UIEntryQueueWnd.h"
|
|
#include "UI/Window/UIWindow.h"
|
|
#include "UI/Window/UIWindowMgr.h"
|
|
|
|
#include <cstdint>
|
|
#include <cstring>
|
|
#include <string>
|
|
|
|
namespace {
|
|
#pragma pack(push, 1)
|
|
struct ReplayBlockHeader {
|
|
/* 0000 */ std::int16_t id;
|
|
/* 0002 */ std::uint32_t bytes;
|
|
|
|
// INLINED
|
|
ReplayBlockHeader() : id(0), bytes(0) {
|
|
}
|
|
|
|
// INLINED
|
|
~ReplayBlockHeader() {
|
|
this->id = 0;
|
|
this->bytes = 0;
|
|
}
|
|
|
|
// INLINED
|
|
void Read(const unsigned char* source) {
|
|
this->id = 0;
|
|
this->bytes = 0;
|
|
std::memcpy(this, source, sizeof(*this));
|
|
}
|
|
};
|
|
|
|
struct ReplayShopNameRecord {
|
|
/* 0000 */ std::int16_t padding_0000;
|
|
/* 0002 */ char name[16];
|
|
/* 0012 */ int shopId;
|
|
};
|
|
#pragma pack(pop)
|
|
|
|
struct ReplayShopItemRecord {
|
|
/* 0000 */ int shopId;
|
|
/* 0004 */ unsigned int index;
|
|
/* 0008 */ int itemId;
|
|
/* 000C */ int first;
|
|
/* 0010 */ int second;
|
|
};
|
|
|
|
struct ReplayShopFlagRecord {
|
|
/* 0000 */ int shopId;
|
|
/* 0004 */ char flag;
|
|
};
|
|
}
|
|
|
|
|
|
// GLOBAL: gl_24493
|
|
bool g_petAutoFeed;
|
|
|
|
// OFFSET: 0x00E46040
|
|
// FUNCTION: fn_24210
|
|
std::uint32_t CSession::ReadReplayStats(const std::vector<unsigned char>& data) {
|
|
if (data.begin() == data.end()) {
|
|
return 0xFFFFFFFF;
|
|
}
|
|
|
|
std::uint32_t offset = 6;
|
|
ReplayBlockHeader header;
|
|
header.Read(data.data());
|
|
if (2000 != header.id) {
|
|
return 0xFFFFFFFF;
|
|
}
|
|
|
|
while (data.size() > offset) {
|
|
header.Read(data.data() + offset);
|
|
offset += 6;
|
|
switch (header.id) {
|
|
case 2001:
|
|
this->InvalidateWindowFrames();
|
|
return offset;
|
|
case 2010:
|
|
std::memcpy(&this->strengthBonus, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 2011:
|
|
std::memcpy(&this->agilityBonus, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 2012:
|
|
std::memcpy(&this->vitalityBonus, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 2013:
|
|
std::memcpy(&this->intelligenceBonus, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 2014:
|
|
std::memcpy(&this->dexterityBonus, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 2015:
|
|
std::memcpy(&this->luckBonus, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 2016:
|
|
std::memcpy(&this->storeItemLimit, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 2017:
|
|
std::memcpy(&this->m_weight, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 2018:
|
|
std::memcpy(&this->m_maxWeight, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 2019:
|
|
std::memcpy(&this->randomStatIndexA, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 2020:
|
|
std::memcpy(&this->randomStatIndexB, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 2021:
|
|
std::memcpy(&this->randomStatIndexC, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 2022:
|
|
std::memcpy(&this->randomStatIndexD, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 2023:
|
|
std::memcpy(&this->randomStatIndexE, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 2024:
|
|
std::memcpy(this->randomStatValues, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 2025:
|
|
std::memcpy(this->replayStatValuesA, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 2026:
|
|
std::memcpy(this->replayStatValuesB, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 2027:
|
|
std::memcpy(this->replayStatValuesC, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 2028:
|
|
std::memcpy(this->minimapTokenStorage, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 2029:
|
|
std::memcpy(&this->hp, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 2030:
|
|
std::memcpy(&this->maxHp, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 2031:
|
|
std::memcpy(&this->spAndHomunculusStats[0], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 2032:
|
|
std::memcpy(&this->spAndHomunculusStats[4], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 2033:
|
|
std::memcpy(&this->m_prohibitionTarget, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 2034:
|
|
std::memcpy(&this->quitBlocked, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 2035:
|
|
std::memcpy(&this->battleChat, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 2036:
|
|
std::memcpy(&this->quitAllowed, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 2037:
|
|
std::memcpy(&this->sessionFlag, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 2038:
|
|
this->m_accountName.resize(header.bytes);
|
|
std::memcpy(this->m_accountName.data(), data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 2052: {
|
|
std::memcpy(&this->madogearType, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
CPlayer* player = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player;
|
|
if (player) {
|
|
player->SetMadogearType(this->madogearType);
|
|
player->SendMsg(nullptr, this->madogearType ? 105 : 106, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
offset += header.bytes;
|
|
break;
|
|
}
|
|
}
|
|
|
|
this->InvalidateWindowFrames();
|
|
|
|
return offset;
|
|
}
|
|
|
|
// OFFSET: 0x00E46620
|
|
// FUNCTION: fn_24211
|
|
std::uint32_t CSession::ReadReplayMessenger(const std::vector<unsigned char>& data) {
|
|
if (data.begin() == data.end()) {
|
|
return 0xFFFFFFFF;
|
|
}
|
|
|
|
ReplayBlockHeader header;
|
|
header.Read(data.data());
|
|
std::uint32_t offset = 6;
|
|
if (4000 != header.id) {
|
|
return 0xFFFFFFFF;
|
|
}
|
|
|
|
while (data.size() > offset) {
|
|
header.Read(data.data() + offset);
|
|
offset += 6;
|
|
switch (header.id) {
|
|
case 4501:
|
|
return offset;
|
|
case 4010:
|
|
std::memcpy(&this->replaySessionFlag, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 4011:
|
|
std::memcpy(&this->partyBlocked, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 4012:
|
|
std::memcpy(&this->partyLeader, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 4013: {
|
|
char buffer[260];
|
|
std::memset(buffer, 0, sizeof(buffer));
|
|
std::memcpy(buffer, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
this->partyRequestName = buffer;
|
|
break;
|
|
}
|
|
case 4014: {
|
|
char buffer[260];
|
|
std::memset(buffer, 0, sizeof(buffer));
|
|
std::memcpy(buffer, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
this->partyName = buffer;
|
|
break;
|
|
}
|
|
case 4015:
|
|
offset = ReadMessengerMembers(this->m_partyMembers, offset, header.bytes, data);
|
|
break;
|
|
case 4016:
|
|
offset = ReadMessengerMembers(this->m_friends, offset, header.bytes, data);
|
|
break;
|
|
default:
|
|
offset += header.bytes;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return offset;
|
|
}
|
|
|
|
// OFFSET: 0x00E46920
|
|
// FUNCTION: fn_24212
|
|
std::uint32_t CSession::ReadReplayItems(const std::vector<unsigned char>& data) {
|
|
if (data.begin() == data.end()) {
|
|
return 0xFFFFFFFF;
|
|
}
|
|
|
|
ReplayBlockHeader header;
|
|
header.Read(data.data());
|
|
std::uint32_t offset = 6;
|
|
if (4500 != header.id) {
|
|
return 0xFFFFFFFF;
|
|
}
|
|
|
|
while (data.size() > offset) {
|
|
header.Read(data.data() + offset);
|
|
offset += 6;
|
|
switch (header.id) {
|
|
case 4501:
|
|
case 4703:
|
|
return offset;
|
|
case 4701:
|
|
std::memcpy(&this->exchangeMoney, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 4702:
|
|
std::memcpy(&this->otherExchangeMoney, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 4510:
|
|
offset = ReadItemList(this->m_inventoryItems, offset, header.bytes, data);
|
|
break;
|
|
case 4511:
|
|
offset = ReadItemList(this->shopItems, offset, header.bytes, data);
|
|
break;
|
|
case 4512:
|
|
offset = ReadItemList(this->purchaseItems, offset, header.bytes, data);
|
|
break;
|
|
case 4513:
|
|
offset = ReadItemList(this->sellItems, offset, header.bytes, data);
|
|
break;
|
|
case 4514:
|
|
offset = ReadItemList(this->storageItems, offset, header.bytes, data);
|
|
break;
|
|
case 4515:
|
|
offset = ReadItemList(this->cartItems, offset, header.bytes, data);
|
|
break;
|
|
case 4516:
|
|
offset = ReadItemList(this->merchantShopItems, offset, header.bytes, data);
|
|
break;
|
|
case 4517:
|
|
offset = ReadItemList(this->merchantMirrorItems, offset, header.bytes, data);
|
|
break;
|
|
case 4518:
|
|
offset = ReadItemList(this->merchantMyShopItems, offset, header.bytes, data);
|
|
break;
|
|
case 4519:
|
|
offset = ReadItemList(this->merchantPurchaseItems, offset, header.bytes, data);
|
|
break;
|
|
case 4520:
|
|
offset = ReadItemList(this->merchantHopeToSellItems, offset, header.bytes, data);
|
|
break;
|
|
case 4521:
|
|
offset = ReadItemList(this->merchantPurchaseSavedItems, offset, header.bytes, data);
|
|
break;
|
|
case 4522:
|
|
offset = ReadItemList(this->filteredInventoryItems, offset, header.bytes, data);
|
|
break;
|
|
case 4601:
|
|
offset = ReadItemArray(this->equippedItems, offset, header.bytes, data);
|
|
break;
|
|
case 4602:
|
|
offset = ReadItemArray(this->alternateEquippedItems, offset, header.bytes, data);
|
|
break;
|
|
case 4603:
|
|
offset = ReadItemArray(this->costumeItems, offset, header.bytes, data);
|
|
break;
|
|
case 4604:
|
|
offset = ReadItemArray(this->alternateCostumeItems, offset, header.bytes, data);
|
|
break;
|
|
case 4605:
|
|
offset = ReadItemArray(this->m_exchangeItems, offset, header.bytes, data);
|
|
break;
|
|
case 4606:
|
|
offset = ReadItemArray(this->m_itemSlots, offset, header.bytes, data);
|
|
break;
|
|
default:
|
|
offset += header.bytes;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return offset;
|
|
}
|
|
|
|
// OFFSET: 0x00E46DC0
|
|
// FUNCTION: fn_24213
|
|
std::uint32_t CSession::ReadReplayShops(const std::vector<unsigned char>& data) {
|
|
if (data.begin() == data.end()) {
|
|
return 0xFFFFFFFF;
|
|
}
|
|
|
|
std::uint32_t offset = 6;
|
|
ReplayBlockHeader header;
|
|
header.Read(data.data());
|
|
if (7500 != header.id) {
|
|
return 0xFFFFFFFF;
|
|
}
|
|
|
|
while (data.size() > offset) {
|
|
header.Read(data.data() + offset);
|
|
offset += 6;
|
|
switch (header.id) {
|
|
case 7501:
|
|
return offset;
|
|
case 7502: {
|
|
ReplayShopNameRecord record{};
|
|
std::memcpy(&record, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
std::string name(record.name);
|
|
this->AddShopName(name, record.shopId);
|
|
break;
|
|
}
|
|
case 7504: {
|
|
ReplayShopItemRecord record{};
|
|
std::memcpy(&record, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
g_session.SetShopItem(record.shopId, record.index, record.itemId, record.first, record.second);
|
|
break;
|
|
}
|
|
case 7505: {
|
|
ReplayShopFlagRecord record{};
|
|
std::memcpy(&record, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
g_session.SetShopFlag(record.shopId, record.flag);
|
|
break;
|
|
}
|
|
default:
|
|
offset += header.bytes;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return offset;
|
|
}
|
|
|
|
// OFFSET: 0x00E470D0
|
|
// FUNCTION: fn_24214
|
|
std::uint32_t CSession::ReadReplayExtra(const std::vector<unsigned char>& data) {
|
|
if (data.begin() == data.end()) {
|
|
return 0xFFFFFFFF;
|
|
}
|
|
|
|
ReplayBlockHeader header;
|
|
header.Read(data.data());
|
|
std::uint32_t offset = 6;
|
|
if (5500 != header.id) {
|
|
return 0xFFFFFFFF;
|
|
}
|
|
|
|
while (data.size() > offset) {
|
|
header.Read(data.data() + offset);
|
|
offset += 6;
|
|
bool done = false;
|
|
switch (header.id) {
|
|
case 5501:
|
|
done = true;
|
|
break;
|
|
case 5510:
|
|
std::memcpy(&this->memorialWindowOpen, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5511:
|
|
std::memcpy(&this->memorialWindowX, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5512:
|
|
std::memcpy(&this->memorialWindowY, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5513:
|
|
std::memcpy(&this->memorialDungeonState, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5514:
|
|
std::memcpy(&this->memorialReplayValue, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5515: {
|
|
char buffer[260];
|
|
std::memset(buffer, 0, sizeof(buffer));
|
|
std::memcpy(buffer, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
this->memorialDungeonName = buffer;
|
|
break;
|
|
}
|
|
case 5516:
|
|
std::memcpy(&this->memorialQueuePosition, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5517:
|
|
std::memcpy(&this->memorialCreationTime, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5518:
|
|
std::memcpy(&this->memorialExpirationTime, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
default:
|
|
offset += header.bytes;
|
|
break;
|
|
}
|
|
|
|
if (done) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (this->memorialWindowOpen == 1) {
|
|
g_windowMgr.EnsureWindow(WID_MEMORIALDUNWND);
|
|
}
|
|
|
|
return offset;
|
|
}
|
|
|
|
// OFFSET: 0x00E47410
|
|
// FUNCTION: fn_24215
|
|
std::uint32_t CSession::ReadReplayReserved(const std::vector<unsigned char>&) {
|
|
return 0;
|
|
}
|
|
|
|
// OFFSET: 0x00E47420
|
|
// FUNCTION: fn_24216
|
|
std::uint32_t CSession::ReadReplayCompanions(const std::vector<unsigned char>& data) {
|
|
if (data.begin() == data.end()) {
|
|
return 0xFFFFFFFF;
|
|
}
|
|
|
|
std::uint32_t offset = 6;
|
|
ReplayBlockHeader header;
|
|
header.Read(data.data());
|
|
if (5000 != header.id) {
|
|
return 0xFFFFFFFF;
|
|
}
|
|
|
|
while (data.size() > offset) {
|
|
header.Read(data.data() + offset);
|
|
offset += 6;
|
|
switch (header.id) {
|
|
case 5001:
|
|
return offset;
|
|
case 5101:
|
|
std::memcpy(&this->spAndHomunculusStats[8], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5102:
|
|
std::memcpy(&this->spAndHomunculusStats[0xC], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5103:
|
|
std::memcpy(&this->spAndHomunculusStats[0x2C], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5104:
|
|
std::memcpy(&this->spAndHomunculusStats[0x30], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5105:
|
|
std::memcpy(&this->spAndHomunculusStats[0x34], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5106:
|
|
std::memcpy(&this->spAndHomunculusStats[0x38], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5107:
|
|
std::memcpy(&this->spAndHomunculusStats[0x3C], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5108:
|
|
std::memcpy(&this->spAndHomunculusStats[0x40], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5109:
|
|
std::memcpy(&this->spAndHomunculusStats[0x44], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5110:
|
|
std::memcpy(&this->spAndHomunculusStats[0x48], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5111:
|
|
std::memcpy(&this->m_homunJob, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5112:
|
|
std::memcpy(this->homunLevel, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5113:
|
|
std::memcpy(&this->m_homunHp, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5114:
|
|
std::memcpy(this->homunMaxHp, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5115:
|
|
std::memcpy(&this->m_homunSp, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5116:
|
|
std::memcpy(&this->homunMaxSp, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5117:
|
|
std::memcpy(&this->homunFriendly, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5118:
|
|
std::memcpy(&this->homunAccessory, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5119:
|
|
std::memcpy(&this->m_homunExp, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5120:
|
|
std::memcpy(&this->m_homunMaxExp, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5121:
|
|
std::memcpy(&this->homunHunger, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5122:
|
|
std::memcpy(&this->homunMaxHunger, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5123:
|
|
std::memcpy(&this->homunNameModified, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5124:
|
|
std::memcpy(&this->homunEnemyGid, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5125:
|
|
std::memcpy(&this->homunEnemyX, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5126:
|
|
std::memcpy(&this->homunEnemyY, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5127:
|
|
std::memcpy(&this->moveHomunEnemy, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5128:
|
|
std::memcpy(&this->selectHomunEnemy, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5129:
|
|
std::memcpy(&this->attackHomunEnemy, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5130:
|
|
std::memcpy(&this->homunAlive, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5131:
|
|
std::memcpy(&this->m_traceAi, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5132:
|
|
std::memcpy(&this->m_homunActionState, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5133:
|
|
std::memcpy(&this->companionTargetState[0], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5134:
|
|
std::memcpy(&this->companionTargetState[4], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5201:
|
|
std::memcpy(&this->companionTargetState[8], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5202:
|
|
std::memcpy(this->m_mercenaryName, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5203:
|
|
std::memcpy(&this->m_mercenaryStats[0], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5204:
|
|
std::memcpy(&this->m_mercenaryStats[1], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5205:
|
|
std::memcpy(&this->m_mercenaryStats[2], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5206:
|
|
std::memcpy(&this->m_mercenaryStats[3], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5207:
|
|
std::memcpy(&this->m_mercenaryStats[4], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5208:
|
|
std::memcpy(&this->m_mercenaryStats[5], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5209:
|
|
std::memcpy(&this->m_mercenaryStats[6], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5210:
|
|
std::memcpy(&this->m_mercenaryStats[7], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5211:
|
|
std::memcpy(&this->m_mercenaryHp, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5212:
|
|
std::memcpy(&this->m_mercenaryMaxHp, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5213:
|
|
std::memcpy(&this->m_mercenaryClass, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5214:
|
|
std::memcpy(&this->m_mercenaryLevel, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5215:
|
|
std::memcpy(&this->m_mercenarySp, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5216:
|
|
std::memcpy(&this->m_mercenaryMaxSp, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5217:
|
|
std::memcpy(&this->m_mercenaryLoyalty, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5218:
|
|
std::memcpy(&this->m_mercenarySummons, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5219:
|
|
std::memcpy(&this->m_mercenaryKills, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5220:
|
|
std::memcpy(this->mercenaryAttackRange, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5221:
|
|
std::memcpy(&this->m_mercenaryExpiration, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5222:
|
|
std::memcpy(&this->mercenaryEnemyGid, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5223:
|
|
std::memcpy(&this->mercenaryEnemyX, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5224:
|
|
std::memcpy(&this->mercenaryEnemyY, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5225:
|
|
std::memcpy(&this->moveMercenaryEnemy, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5226:
|
|
std::memcpy(&this->selectMercenaryEnemy, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5227:
|
|
std::memcpy(&this->attackMercenaryEnemy, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5228:
|
|
std::memcpy(&this->mercenaryAlive, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5229:
|
|
std::memcpy(&this->m_mercenaryActionState, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5301:
|
|
std::memcpy(&this->petGid, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5302:
|
|
std::memcpy(this->petNameModified, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5303:
|
|
std::memcpy(this->petName, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5304:
|
|
std::memcpy(&this->petAccessory, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5305:
|
|
std::memcpy(&this->petJob, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5306:
|
|
std::memcpy(&this->petLevel, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5307:
|
|
std::memcpy(&this->petHunger, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5308:
|
|
std::memcpy(&this->m_petFriendly, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5309:
|
|
std::memcpy(&this->petEggIndex, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5310:
|
|
std::memcpy(&this->petPreviousHunger, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5401:
|
|
std::memcpy(&this->elementalGid, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5402:
|
|
std::memcpy(&this->elementalHp, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5403:
|
|
std::memcpy(&this->elementalSp, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5404:
|
|
std::memcpy(&this->elementalMaxHp, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5405:
|
|
std::memcpy(&this->elementalMaxSp, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
default:
|
|
offset += header.bytes;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return offset;
|
|
}
|
|
|
|
// OFFSET: 0x00E48100
|
|
// FUNCTION: fn_24217
|
|
std::uint32_t CSession::ReadReplayQuests(const std::vector<unsigned char>& data) {
|
|
if (data.begin() == data.end()) {
|
|
return 0xFFFFFFFF;
|
|
}
|
|
|
|
ReplayBlockHeader header;
|
|
header.Read(data.data());
|
|
std::uint32_t offset = 6;
|
|
if (3500 != header.id) {
|
|
return 0xFFFFFFFF;
|
|
}
|
|
|
|
g_renewQuestMgr->m_ongoingQuests.clear();
|
|
g_renewQuestMgr->SetParameter(3502, 0x18);
|
|
while (data.size() > offset) {
|
|
header.Read(data.data() + offset);
|
|
offset += 6;
|
|
switch (header.id) {
|
|
case 3501:
|
|
return offset;
|
|
case 3502: {
|
|
int parameter;
|
|
std::memcpy(¶meter, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
g_renewQuestMgr->SetParameter(3502, parameter);
|
|
break;
|
|
}
|
|
case 3510: {
|
|
const std::uint32_t bytes = header.bytes;
|
|
char* buffer = new char[bytes];
|
|
std::memcpy(buffer, data.data() + offset, bytes);
|
|
offset += bytes;
|
|
g_renewQuestMgr->ReadOngoingQuests(buffer, bytes);
|
|
delete buffer;
|
|
break;
|
|
}
|
|
default:
|
|
offset += header.bytes;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return offset;
|
|
}
|
|
|
|
// OFFSET: 0x00E482B0
|
|
// FUNCTION: fn_24218
|
|
std::uint32_t CSession::ReadReplayShortcuts(const std::vector<unsigned char>& data) {
|
|
if (data.begin() == data.end()) {
|
|
return 0xFFFFFFFF;
|
|
}
|
|
|
|
ReplayBlockHeader header;
|
|
header.Read(data.data());
|
|
std::uint32_t offset = 6;
|
|
if (7000 != header.id) {
|
|
return 0xFFFFFFFF;
|
|
}
|
|
|
|
while (data.size() > offset) {
|
|
header.Read(data.data() + offset);
|
|
offset += 6;
|
|
switch (header.id) {
|
|
case 7001:
|
|
return offset;
|
|
case 7100:
|
|
g_session.ClearShortcutSlots();
|
|
std::memcpy(this->m_shortcutSlots, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 7101:
|
|
g_session.ClearQuickSlots();
|
|
std::memcpy(&this->quickSlot, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
default:
|
|
offset += header.bytes;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return offset;
|
|
}
|
|
|
|
// OFFSET: 0x00E488C0
|
|
// FUNCTION: fn_24221
|
|
void CSession::UpdateBodyStyle(int job, int style, int renderJob) {
|
|
if (style >= 2 || this->IsSecondJob(renderJob)) {
|
|
this->m_bodyStyle = style;
|
|
} else if (static_cast<unsigned>(job - 4001) <= 21) {
|
|
this->m_bodyStyle = job <= 4007;
|
|
} else {
|
|
this->m_bodyStyle = static_cast<unsigned>(job - 4001) <= 6;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00E48930
|
|
// FUNCTION: fn_24222
|
|
void CSession::SetHomunculusAutoFeed(bool enabled) {
|
|
int message;
|
|
if (enabled == true) {
|
|
this->m_homunculusAutoFeed = true;
|
|
message = 3282;
|
|
} else {
|
|
g_session.m_homunculusAutoFeed = false;
|
|
message = 3283;
|
|
}
|
|
|
|
const char* text = LookupMessage(message);
|
|
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(text), 0x64FFFF, 0, 0, 0);
|
|
}
|
|
|
|
// OFFSET: 0x00E48980
|
|
// FUNCTION: fn_24223
|
|
void CSession::SetPetAutoFeed(bool enabled) {
|
|
g_petAutoFeed = enabled == true;
|
|
const char* text = LookupMessage(enabled ? 2579 : 2580);
|
|
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(text), 0x64FFFF, 0, 0, 0);
|
|
}
|
|
|
|
// OFFSET: 0x00E489C0
|
|
// FUNCTION: fn_24224
|
|
void __stdcall SetPetInfoAlert(bool enabled) {
|
|
std::string notice = LookupMessage(enabled ? 4357 : 4379);
|
|
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(notice.c_str()), 0x64FFFF, 0, 0, 0);
|
|
g_serviceOptions.Set(0x128, enabled);
|
|
g_windowMgr.RefreshGameSettingOption(0x128);
|
|
}
|
|
|
|
// OFFSET: 0x00E48B00
|
|
// FUNCTION: fn_24225
|
|
void CSession::CollectCardItems() {
|
|
this->m_cardItems.clear();
|
|
for (std::list<ITEM_INFO>::iterator it = this->m_inventoryItems.begin(); it != this->m_inventoryItems.end(); ++it) {
|
|
if (it->identity[0] == 6) {
|
|
this->m_cardItems.push_back(*it);
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00E48B70
|
|
// FUNCTION: fn_24226
|
|
void RequestBasicInfoRefresh() {
|
|
if (g_windowMgr.equipWnd != nullptr) {
|
|
g_windowMgr.equipWnd->SendMsg(nullptr, UM_SET_DISABLE, 575, 0, 0, 0);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00E49290
|
|
// FUNCTION: fn_24232
|
|
void CSession::SetElementalGid(int value) {
|
|
this->elementalGid = value;
|
|
UIWindow* window = g_windowMgr.LookupWindow(WID_SKILLDELAYINFO);
|
|
if (window != nullptr) {
|
|
window->SendMsg(nullptr, UM_REFRESH, 0, 0, 0, 0);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00E4A180
|
|
// FUNCTION: fn_24249
|
|
void AppendBytes(std::vector<unsigned char>& output, const std::vector<unsigned char>& bytes) {
|
|
output.insert(output.end(), bytes.begin(), bytes.end());
|
|
}
|
|
|
|
// OFFSET: 0x00E44EE0
|
|
// FUNCTION: fn_24208
|
|
std::uint32_t CSession::ReadReplayEntryQueue(const std::vector<unsigned char>& data) {
|
|
if (data.begin() == data.end()) {
|
|
return 0xFFFFFFFF;
|
|
}
|
|
|
|
int waiting;
|
|
int ranking;
|
|
std::uint32_t offset = 6;
|
|
ReplayBlockHeader header;
|
|
header.Read(data.data());
|
|
if (6500 != header.id) {
|
|
return 0xFFFFFFFF;
|
|
}
|
|
|
|
while (data.size() > offset) {
|
|
header.Read(data.data() + offset);
|
|
offset += 6;
|
|
switch (header.id) {
|
|
case 6501:
|
|
return offset;
|
|
case 6511: {
|
|
int queueId = 0;
|
|
std::memcpy(&queueId, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
for (std::map<int, EntryQueueInfo*>::iterator it = g_entryQueueList.begin(); it != g_entryQueueList.end(); ++it) {
|
|
if (queueId == it->second->id) {
|
|
g_entryQueueMgr->current = it->second;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case 6512: {
|
|
unsigned char ready = 1;
|
|
std::memcpy(&ready, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
g_entryQueueMgr->ready = ready;
|
|
break;
|
|
}
|
|
case 6513: {
|
|
char queueName[0x30];
|
|
std::memset(queueName, 0, sizeof(queueName));
|
|
std::memcpy(queueName, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
g_entryQueueMgr->SetQueueName(*reinterpret_cast<const EntryQueueName*>(queueName));
|
|
break;
|
|
}
|
|
case 6514: {
|
|
char characterName[0x30];
|
|
std::memset(characterName, 0, sizeof(characterName));
|
|
std::memcpy(characterName, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
g_entryQueueMgr->SetCharacterName(*reinterpret_cast<const EntryQueueName*>(characterName));
|
|
break;
|
|
}
|
|
case 6515: {
|
|
int value;
|
|
std::memcpy(&value, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
UIEntryQueueWnd* window = dynamic_cast<UIEntryQueueWnd*>(g_windowMgr.LookupWindow(WID_JOINTO_BATTLEFIELDWND));
|
|
if (window) {
|
|
window->SendMsg(nullptr, UM_LIST_SELECTION, 0, value, 0, 0);
|
|
}
|
|
break;
|
|
}
|
|
case 6517:
|
|
std::memcpy(&waiting, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 6518:
|
|
std::memcpy(&ranking, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 6516: {
|
|
char queueText[100];
|
|
std::memset(queueText, 0, sizeof(queueText));
|
|
std::memcpy(queueText, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
UIEntryQueueStandByWnd* window = dynamic_cast<UIEntryQueueStandByWnd*>(g_windowMgr.LookupWindow(WID_ENTRYQUEUESTANDBYWND));
|
|
if (window) {
|
|
window->SetInfo(queueText, waiting, ranking);
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
offset += header.bytes;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return offset;
|
|
}
|
|
|
|
// OFFSET: 0x00E452D0
|
|
// FUNCTION: fn_24209
|
|
std::uint32_t CSession::ReadReplayCharacter(const std::vector<unsigned char>& data) {
|
|
if (data.begin() == data.end()) {
|
|
return 0xFFFFFFFF;
|
|
}
|
|
|
|
std::uint32_t offset = 6;
|
|
ReplayBlockHeader header;
|
|
header.Read(data.data());
|
|
if (1000 != header.id) {
|
|
return 0xFFFFFFFF;
|
|
}
|
|
|
|
while (data.size() > offset) {
|
|
header.Read(data.data() + offset);
|
|
offset += 6;
|
|
switch (header.id) {
|
|
case 1001:
|
|
return offset;
|
|
case 1010:
|
|
std::memcpy(&this->m_aid, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1011:
|
|
std::memcpy(&this->m_gid, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1012:
|
|
std::memcpy(&this->m_navigationPlayerMap[0x14], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1013:
|
|
std::memcpy(&this->m_navigationPlayerMap[0x18], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1014:
|
|
std::memcpy(&this->m_job, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1015:
|
|
std::memcpy(&this->playerExperienceState[0x4], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1016:
|
|
std::memcpy(&this->m_level, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1017:
|
|
std::memcpy(this->statusPoints, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1018:
|
|
std::memcpy(&this->playerExperienceState[0xC], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1019:
|
|
std::memcpy(&this->m_jobLevel, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1020:
|
|
std::memcpy(&this->m_skillPoint, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1021:
|
|
std::memcpy(&this->m_guildSkillPoint, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1022:
|
|
std::memcpy(this->companionSkillPoints, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1023:
|
|
std::memcpy(&this->companionSkillPoints[0x4], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1024:
|
|
std::memcpy(&this->m_standardStats[0], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1025:
|
|
std::memcpy(&this->m_standardStats[1], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1026:
|
|
std::memcpy(&this->m_standardStats[2], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1027:
|
|
std::memcpy(&this->m_standardStats[3], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1028:
|
|
std::memcpy(&this->m_standardStats[4], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1029:
|
|
std::memcpy(&this->m_standardStats[5], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1030:
|
|
std::memcpy(this->combatStats, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1031:
|
|
std::memcpy(&this->combatStats[0x4], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1032:
|
|
std::memcpy(&this->combatStats[0x8], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1033:
|
|
std::memcpy(&this->combatStats[0xC], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1034:
|
|
std::memcpy(&this->combatStats[0x10], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1035:
|
|
std::memcpy(&this->combatStats[0x14], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1036:
|
|
std::memcpy(&this->combatStats[0x18], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1037:
|
|
std::memcpy(&this->combatStats[0x1C], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1038:
|
|
std::memcpy(&this->combatStats[0x20], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1039:
|
|
std::memcpy(&this->combatStats[0x24], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1040:
|
|
std::memcpy(&this->combatStats[0x28], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1041:
|
|
std::memcpy(&this->combatStats[0x2C], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1042:
|
|
std::memcpy(&this->combatStats[0x30], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1043:
|
|
std::memcpy(&this->combatStats[0x34], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1044:
|
|
std::memcpy(&this->combatStats[0x38], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1045:
|
|
std::memcpy(&this->combatStats[0x3C], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1046:
|
|
std::memcpy(&this->combatStats[0x40], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1047:
|
|
std::memcpy(&this->combatStats[0x44], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1048:
|
|
std::memcpy(&this->combatStats[0x48], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1049:
|
|
std::memcpy(&this->combatStats[0x4C], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1050:
|
|
std::memcpy(&this->equippedArrowIndex, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1051:
|
|
std::memcpy(&this->m_zeny, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1052:
|
|
std::memcpy(this->healthPoints, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1053:
|
|
std::memcpy(&this->healthPoints[0x4], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1054:
|
|
std::memcpy(&this->playerExperienceState[0x14], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1055:
|
|
std::memcpy(&this->playerExperienceState[0x1C], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1056:
|
|
std::memcpy(this->optionFlags, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1057:
|
|
std::memcpy(&this->monsterInfoEnabled, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1058:
|
|
std::memcpy(this->clientTimeOffset, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1059:
|
|
std::memcpy(&this->characterLoginData[0x30], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1060:
|
|
std::memcpy(&this->m_head, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1061:
|
|
std::memcpy(&this->weaponAppearance[0x4], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1062:
|
|
std::memcpy(&this->weaponAppearance[0xC], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1063:
|
|
std::memcpy(&this->m_bodyStyle, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1064:
|
|
std::memcpy(&this->m_headPalette, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1065:
|
|
std::memcpy(this->accessoryAppearance, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1066:
|
|
std::memcpy(&this->accessoryAppearance[0x4], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1067:
|
|
std::memcpy(&this->accessoryAppearance[0x8], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1068:
|
|
std::memcpy(this->statusLevelEffects, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1069:
|
|
std::memcpy(&this->statusLevelEffects[0x4], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1070:
|
|
std::memcpy(&this->m_jobFlags, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1071:
|
|
std::memcpy(&this->m_robe, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1072:
|
|
std::memcpy(&this->equipmentViewState[0x4], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1073:
|
|
std::memcpy(&this->equipmentViewState[0x8], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1074:
|
|
std::memcpy(&this->equipmentViewState[0xC], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1075:
|
|
std::memcpy(&this->equipmentViewState[0x10], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1076:
|
|
std::memcpy(&this->equipmentViewState[0x14], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1077:
|
|
std::memcpy(&this->equipmentViewState[0x18], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1078:
|
|
std::memcpy(&this->equipmentViewState[0x1C], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1079:
|
|
std::memcpy(&this->equipmentViewState[0x20], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1080:
|
|
std::memcpy(&this->equipmentViewState[0x24], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1081:
|
|
std::memcpy(&this->equipmentViewState[0x2C], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1082:
|
|
std::memcpy(this->playerTeam, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1083:
|
|
std::memcpy(&this->m_score1, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1084:
|
|
std::memcpy(&this->m_score2, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1085:
|
|
std::memcpy(this->chatFont, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1086:
|
|
std::memcpy(&this->cartCount, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1087:
|
|
std::memcpy(&this->cartMaxCount, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1088:
|
|
std::memcpy(&this->cartWeight, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1089:
|
|
std::memcpy(&this->cartMaxWeight, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1090:
|
|
std::memcpy(this->storeSlotCounts, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1091:
|
|
std::memcpy(&this->storeSlotCounts[0x4], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1092:
|
|
std::memcpy(&this->itemSendState[0x8], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1093:
|
|
std::memcpy(&this->itemSendState[0xC], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1094:
|
|
std::memcpy(&this->partyExpShare, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1095:
|
|
std::memcpy(&this->partyItemCollect, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1096:
|
|
std::memcpy(&this->partyItemDistribute, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1097:
|
|
this->storeTitle.resize(header.bytes);
|
|
std::memcpy(this->storeTitle.data(), data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1099:
|
|
std::memcpy(&this->adoptionSkillAvailable, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1100:
|
|
std::memcpy(&this->m_bodyCostume, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1101:
|
|
std::memcpy(&this->extraInventorySlots, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
default:
|
|
offset += header.bytes;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return offset;
|
|
}
|
|
|
|
// OFFSET: 0x00DE93F0
|
|
// FUNCTION: fn_23500
|
|
void CSession::ResetMercenaryStats() {
|
|
this->moveMercenaryEnemy = 0;
|
|
this->selectMercenaryEnemy = 0;
|
|
this->attackMercenaryEnemy = 0;
|
|
this->mercenaryEnemyGid = 0;
|
|
this->mercenaryEnemyX = 0;
|
|
this->mercenaryEnemyY = 0;
|
|
}
|