Batch #16644 by ragnarok-clanker: no function's compiled code changes; checked with 593 compiled unit(s), including every includer of Source/Client/Application/Registry.h, Source/Client/Application/RegistryKey.h, Source/Client/Application/Timer.h, Source/Client/Mode/ModeFade.h, Source/Client/Mode/ModeFadeOut.h, Source/Client/Mode/ModeScreenshot.h, Source/Client/Replay/Replay.h, Source/Client/Replay/ReplayRecordOption.h, Source/Client/Session/Session.h, Source/Contents/Actors/ActorPickNode.h, Source/Contents/Effects/Core/RagEffectState.h, Source/Contents/Effects/Particles/Particle.h, Source/Contents/Movies/BinkMovie.h, Source/Contents/Sprites/SpriteLayerDrawing.h, Source/File/NFileLog.h, Source/Network/NIPAddr.h, Source/Network/Packets/ActorNamePacket.h, Source/Network/Packets/ClientKeepalive.h, Source/Network/Packets/ClientOptionPacket.h, Source/Network/Packets/ExecutableDigestPacket.h, Source/Network/Packets/GameTickPacket.h, Source/Render/DX7/QueuedDrawingDX7.h, Source/Render/DX7/RendererDX7.h, Source/Render/DX9/RenderSystemDX9.h, Source/Render/Device/DeviceSelection.h, Source/Render/Device/Direct3DErrors.h, Source/Render/Device/DisplayMode.h, Source/Render/Device/RenderAdapter.h, Source/Render/Device/RenderBackends.h, Source/Render/Drawing/ActionSpriteDrawing.h, Source/Render/Drawing/BitmapDrawing.h, Source/Render/Drawing/BlendColor.h, Source/Render/Drawing/SpriteGeometry.h, Source/Render/Drawing/TextureStageModes.h, Source/Render/Primitives/AuxiliarySubmission.h, Source/Render/Primitives/SpriteQuad.h, Source/Render/Primitives/TextureQuad.h, Source/Render/Projection/ScreenGeometry.h, Source/Render/Projection/ScreenRectangle.h, Source/Resource/Audio/BinkRuntime.h, Source/Resource/Bitmap/EmblemResource.h, Source/Resource/Bitmap/GifLzw.h, Source/Resource/Bitmap/GifResource.h, Source/Resource/Bitmap/PaletteResource.h, Source/Resource/Bitmap/SkinPalette.h, Source/Resource/Bitmap/TextureNames.h, Source/Resource/Effects/EZeffectResource.h, Source/Resource/Json/JsonCppLoader.h, Source/Resource/Models/RmaResource.h, Source/Resource/Sprites/ImfResource.h, Source/Resource/Xml/XmlNode.h, Source/Security/FileSignatureVerifier.h, Source/Security/ProcessSecurity.h, Source/UI/Achievement/UIAchWnd.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBalloonOpenBtn.h, Source/UI/Buttons/UIMiniBtnWnd.h, Source/UI/Buttons/UISlotBitmap.h, Source/UI/Buttons/UIStaticBitmap.h, Source/UI/Buttons/UIStaticItem.h, Source/UI/Buttons/UIWindowCallBtnWnd.h, Source/UI/CashEmotion/UICashEmotionSprBtn.h, Source/UI/CashShop/UIMileageWnd.h, Source/UI/CashShop/UIPayConfirmWnd.h, Source/UI/Chat/UIChatRoomWnd.h, Source/UI/Dialogs/UIAccountLimitedToolWnd.h, Source/UI/Dialogs/UICntWnd.h, Source/UI/Dialogs/UILoadingWnd.h, Source/UI/Dialogs/UIMessageBox.h, Source/UI/Dialogs/UIMessageBoxAutoreturn.h, Source/UI/Dialogs/UINormalMB.h, Source/UI/Dialogs/UINoteWnd.h, Source/UI/Dialogs/UINoticeWnd.h, Source/UI/Dialogs/UIRPImageWnd.h, Source/UI/Dialogs/UIRPImageWnd2.h, Source/UI/Dialogs/UITalkboxTrapInputWnd.h, Source/UI/Dialogs/UITransMenuWnd.h, Source/UI/Dialogs/UIVideoWnd.h, Source/UI/Dialogs/UIWordDisplayWnd.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Events/UICheckAttendanceWnd.h, Source/UI/Events/UIOpenRoulletteWnd.h, Source/UI/Events/UIRoulletteWnd.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/GameSettings/UIBattleMsgOptionWnd.h, Source/UI/GameSettings/UIEscOptionWnd.h, Source/UI/GameSettings/UIHotKeyWnd.h, Source/UI/GameSettings/UIHotkeyGuideWnd.h, Source/UI/GameSettings/UIViewCameraInfoWnd.h, Source/UI/Gauges/UIBarGraph.h, Source/UI/Guild/UIEmblemWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Items/UIChangeMaterialWnd.h, Source/UI/Items/UICollectionSystemWnd.h, Source/UI/Items/UIEquipmentPropertiesWnd.h, Source/UI/Items/UIGradeEnchantWnd.h, Source/UI/Items/UIIngredientInfoWnd.h, Source/UI/Items/UIItemBaseWnd.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemMoveInfo.h, Source/UI/Items/UIItemPurchaseWnd.h, Source/UI/Items/UIItemReformWnd.h, Source/UI/Items/UIItemSellWnd.h, Source/UI/Items/UIItemSellWnd2.h, Source/UI/Items/UIItemShopWnd.h, Source/UI/Items/UIItemShopWnd2.h, Source/UI/Items/UIItemStoreComboBox.h, Source/UI/Items/UIItemStoreFindWnd.h, Source/UI/Items/UIItemStoreSubWnd.h, Source/UI/Items/UIItemStoreWnd.h, Source/UI/Items/UIItemWnd.h, Source/UI/Items/UILapineScrollBar.h, Source/UI/Items/UILapineUpgradeBoxWnd.h, Source/UI/Items/UIMerchantItemLogWnd.h, Source/UI/Items/UIParaItemShopWnd.h, Source/UI/Items/UIPreviewEquipWnd.h, Source/UI/Items/UIRefiningWnd.h, Source/UI/Items/UISecondCostumeWnd.h, Source/UI/Items/UISelectCartWnd.h, Source/UI/Lists/UIComboBoxEx.h, Source/UI/Lists/UIScrollBarVariants.h, Source/UI/Lists/UIScrollWnd.h, Source/UI/Lists/UITagListBox.h, Source/UI/Login/FuncDrawWNDChar.h, Source/UI/Login/UIChangeNameWnd.h, Source/UI/Login/UIDescriptRace.h, Source/UI/Login/UIEmailAddressWnd.h, Source/UI/Login/UILoginOTPWnd.h, Source/UI/Login/UILoginWnd.h, Source/UI/Login/UIMakeCharWnd.h, Source/UI/Login/UINewMakeCharWnd.h, Source/UI/Login/UINewSelectCharWnd.h, Source/UI/Login/UIPasswordWnd.h, Source/UI/Login/UISecondPasswordEditWnd.h, Source/UI/Login/UISelCharForUServerWnd.h, Source/UI/Login/UISelectServerWnd.h, Source/UI/Login/UIWaitDBSaveWnd.h, Source/UI/Macro/UICaptchaPreviewWnd.h, Source/UI/Macro/UICaptchaRegisterWnd.h, Source/UI/Macro/UIMacroBlackListCheckWnd.h, Source/UI/Macro/UIMacroDetectorWnd.h, Source/UI/Macro/UIMacroReport.h, Source/UI/Macro/UIMacroUserInfoWnd.h, Source/UI/Monster/UIMonsterDisplayWnd.h, Source/UI/Monster/UIMonsterInfoWnd.h, Source/UI/Navigation/NavigationLink.h, Source/UI/Navigation/UIChooseWarpWnd.h, Source/UI/Navigation/UIListBoxNavi.h, Source/UI/Navigation/UIListBoxNaviSearch.h, Source/UI/Navigation/UIMemorialDunWnd.h, Source/UI/Navigation/UIMiniMapWnd.h, Source/UI/Navigation/UIMinimapZoomWnd.h, Source/UI/Navigation/UINavigationHelpWnd.h, Source/UI/Navigation/UINavigationWnd.h, Source/UI/Navigation/UIRoMapWnd.h, Source/UI/Navigation/UIScrollBarNavi.h, Source/UI/Navigation/UIShowWarpWnd.h, Source/UI/Party/MiniPartyGrid.h, Source/UI/Party/MiniPartyPlacement.h, Source/UI/Party/MiniPartyWndAreaMgr.h, Source/UI/Party/UIJobSlotButton.h, Source/UI/Party/UIPartyBookingHelpWnd.h, Source/UI/Party/UISeekPartyListWnd.h, Source/UI/Party/UISeekPartyMBWnd.h, Source/UI/Party/UISeekPartyWnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UINotifyQuestWnd.h, Source/UI/Quest/UIOngoingQuestInfo.h, Source/UI/Quest/UIRecommendedQuestInfo.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Replay/UIReplayButton.h, Source/UI/Replay/UIReplayControlWnd.h, Source/UI/Replay/UIReplayListBox.h, Source/UI/Replay/UIReplayRECControlWnd.h, Source/UI/Replay/UISelectReplayDataWnd.h, Source/UI/Repute/UIReputeWnd.h, Source/UI/Rodex/UIOpenMailBoxWnd.h, Source/UI/Rodex/UIRodexContentsWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/SelectPackageItemBox/SelectPackageItemBox.h, Source/UI/SelectPackageItemBox/UIPackageBoxNameList.h, Source/UI/Shop/PriceCommission.h, Source/UI/Shop/UIBank_NewWnd.h, Source/UI/Shop/UIBartermarketWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantItemWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UISerachStoreInfoWnd.h, Source/UI/Shop/UInCash_CallWnd.h, Source/UI/Skill/UIDebuffRemoveWnd.h, Source/UI/Skill/UIGraffiStrboxWnd.h, Source/UI/Skill/UINewSkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/Status/UIBasicInfoWnd.h, Source/UI/Status/UIHomunInfoWnd.h, Source/UI/Status/UIJobListWnd.h, Source/UI/Status/UIMerInfoWnd.h, Source/UI/Status/UIPetEvolutionWnd.h, Source/UI/Status/UIPetInfoWnd.h, Source/UI/Status/UIPetTamingDeceiveWnd.h, Source/UI/Status/UIRebirthWnd.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/TextTags.h, Source/UI/Text/UIBroadcastBalloon.h, Source/UI/Text/UIRoundBoxTooltipWnd.h, Source/UI/Window/FrameSkin.h, Source/UI/Window/UIBasicCtrl.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Cipher/EncryptedName.h, Source/Utility/Hash/CRC32.h, Source/Utility/Hash/GGHash.h, Source/Utility/Hash/GGHashMgr.h, Source/Utility/Hash/Md5State.h, Source/Utility/Hash/SHA3.h, Source/Utility/Hash/XxHash3.h, Source/Utility/Text/GuidParse.h, Source/Utility/Text/Tokenizer.h, Source/Utility/Zlib.h, Source/ActorPickNode.h, Source/Client/ModeFade.h, Source/Client/ModeFadeOut.h, Source/Client/ModeScreenshot.h, Source/Client/Registry.h, Source/Client/Replay.h, Source/Client/ReplayRecordOption.h, Source/Client/Session.h, Source/Client/Timer.h, Source/Network/ActorNamePacket.h, Source/Network/ClientKeepalive.h, Source/Network/ClientOptionPacket.h, Source/Network/ExecutableDigestPacket.h, Source/Network/GameTickPacket.h, Source/Render/ActionSpriteDrawing.h, Source/Render/AuxiliarySubmission.h, Source/Render/BitmapDrawing.h, Source/Render/BlendColor.h, Source/Render/DeviceSelection.h, Source/Render/Direct3DErrors.h, Source/Render/DisplayMode.h, Source/Render/RenderAdapter.h, Source/Render/RenderBackends.h, Source/Render/RendererDX7.h, Source/Render/ScreenGeometry.h, Source/Render/ScreenRectangle.h, Source/Render/SpriteGeometry.h, Source/Render/SpriteQuad.h, Source/Render/TextureQuad.h, Source/Render/TextureStageModes.h, Source/Resource/BinkRuntime.h, Source/Resource/EZeffectResource.h, Source/Resource/EmblemResource.h, Source/Resource/GifLzw.h, Source/Resource/GifResource.h, Source/Resource/ImfResource.h, Source/Resource/PaletteResource.h, Source/Resource/RmaResource.h, Source/Resource/SkinPalette.h, Source/Resource/TextureNames.h, Source/Resource/XmlNode.h, Source/UI/Buttons/UICashEmotionSprBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemMoveInfo.h, Source/UI/Buttons/UIJobSlotButton.h, Source/UI/Buttons/UIReplayButton.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIEmailAddressWnd.h, Source/UI/Dialogs/UIGraffiStrboxWnd.h, Source/UI/Dialogs/UIMemorialDunWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINotifyQuestWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIPetTamingDeceiveWnd.h, Source/UI/Dialogs/UISecondPasswordEditWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/FrameSkin.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Lists/UIItemStoreComboBox.h, Source/UI/Lists/UIListBoxNavi.h, Source/UI/Lists/UIListBoxNaviSearch.h, Source/UI/Lists/UIPackageBoxNameList.h, Source/UI/Lists/UIReplayListBox.h, Source/UI/Lists/UIScrollBarNavi.h, Source/UI/MiniPartyGrid.h, Source/UI/MiniPartyPlacement.h, Source/UI/PriceCommission.h, Source/UI/Text/NavigationLink.h, Source/UI/Text/UIAchWnd.h, Source/UI/TextTags.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIBasicCtrl.h, Source/UI/UIBroadcastBalloon.h, Source/UI/UICaptchaPreviewWnd.h, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UICheckAttendanceWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UIHotkeyGuideWnd.h, Source/UI/UIIngredientInfoWnd.h, Source/UI/UIItemReformWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UILapineUpgradeBoxWnd.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIReputeWnd.h, Source/UI/UIRoundBoxTooltipWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/UIStaticBitmap.h, Source/UI/UIStaticItem.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/MiniPartyWndAreaMgr.h, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBank_NewWnd.h, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChangeNameWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICntWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIDebuffRemoveWnd.h, Source/UI/Window/UIEmblemWnd.h, Source/UI/Window/UIEscOptionWnd.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMessageBoxAutoreturn.h, Source/UI/Window/UIMileageWnd.h, Source/UI/Window/UIMiniBtnWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINormalMB.h, Source/UI/Window/UINoteWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIOpenMailBoxWnd.h, Source/UI/Window/UIOpenRoulletteWnd.h, Source/UI/Window/UIPartyBookingHelpWnd.h, Source/UI/Window/UIPayConfirmWnd.h, Source/UI/Window/UIPetEvolutionWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRPImageWnd.h, Source/UI/Window/UIRPImageWnd2.h, Source/UI/Window/UIRebirthWnd.h, Source/UI/Window/UIReplayControlWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UIRoulletteWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISelectReplayDataWnd.h, Source/UI/Window/UISelectServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIShowWarpWnd.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIVideoWnd.h, Source/UI/Window/UIViewCameraInfoWnd.h, Source/UI/Window/UIWindowCallBtnWnd.h, Source/UI/Window/UIWordDisplayWnd.h, Source/Utility/CRC32.h, Source/Utility/Compression/Zlib.h, Source/Utility/EncryptedName.h, Source/Utility/FileSignatureVerifier.h, Source/Utility/GGHash.h, Source/Utility/GGHashMgr.h, Source/Utility/GuidParse.h, Source/Utility/JsonCppLoader.h, Source/Utility/Md5State.h, Source/Utility/NFileLog.h, Source/Utility/NIPAddr.h, Source/Utility/ProcessSecurity.h, Source/Utility/RegistryKey.h, Source/Utility/SHA3.h, Source/Utility/Tokenizer.h, Source/Utility/XxHash3.h. Adds to the build: Source/Client/Application/ClientOptions.cpp, Source/Client/Application/Registry.cpp, Source/Client/Application/RegistryKey.cpp, Source/Client/Application/Timer.cpp, Source/Client/Mode/EntityInit.cpp, Source/Client/Mode/ModeBaseEvents.cpp, Source/Client/Mode/ModeCursorDrawing.cpp, Source/Client/Mode/ModeFade.cpp, Source/Client/Mode/ModeFadeOut.cpp, Source/Client/Mode/ModeScreenshot.cpp, Source/Client/Mode/ModeTransitions.cpp, Source/Client/Replay/Replay.cpp, Source/Client/Replay/ReplayControl.cpp, Source/Client/Replay/ReplayPacketRecorder.cpp, Source/Client/Session/Session.cpp, Source/Client/Session/SessionAchievements.cpp, Source/Client/Session/SessionParty.cpp, Source/Client/Session/SessionPredicates.cpp, Source/Client/Session/SessionState.cpp, Source/Contents/Actors/ActorPickNode.cpp, Source/File/NFileLog.cpp, Source/Network/NIPAddr.cpp, Source/Network/Packets/ActorNamePacket.cpp, Source/Network/Packets/ClientKeepalive.cpp, Source/Network/Packets/ClientOptionPacket.cpp, Source/Network/Packets/ExecutableDigestPacket.cpp, Source/Network/Packets/GameTickPacket.cpp, Source/Render/DX7/AlphaQueuesDX7.cpp, Source/Render/DX7/AuxiliaryQueuesDX7.cpp, Source/Render/DX7/OpaqueQueuesDX7.cpp, Source/Render/DX7/RendererDX7.cpp, Source/Render/DX9/DeviceCapabilitiesDX9.cpp, Source/Render/Device/DeviceSelection.cpp, Source/Render/Device/Direct3DErrors.cpp, Source/Render/Device/DisplayMode.cpp, Source/Render/Device/RenderAdapter.cpp, Source/Render/Device/RenderBackends.cpp, Source/Render/Drawing/ActionSpriteDrawing.cpp, Source/Render/Drawing/BitmapDrawing.cpp, Source/Render/Drawing/BlendColor.cpp, Source/Render/Drawing/SpriteGeometry.cpp, Source/Render/Primitives/AlphaRectangle.cpp, Source/Render/Primitives/AuxiliarySubmission.cpp, Source/Render/Primitives/SpriteQuad.cpp, Source/Render/Primitives/TextureQuad.cpp, Source/Render/Primitives/UIRPDataDrawing.cpp, Source/Render/Projection/ScreenGeometry.cpp, Source/Render/Projection/ScreenRectangle.cpp, Source/Render/Projection/ViewportProjection.cpp, Source/Resource/Bitmap/EmblemResource.cpp, Source/Resource/Bitmap/GifLzw.cpp, Source/Resource/Bitmap/GifResource.cpp, Source/Resource/Bitmap/PaletteResource.cpp, Source/Resource/Bitmap/SkinPalette.cpp, Source/Resource/Bitmap/TextureNames.cpp, Source/Resource/Effects/EZeffectResource.cpp, Source/Resource/Json/JsonCppLoader.cpp, Source/Resource/Models/RmaResource.cpp, Source/Resource/Sprites/ImfLayerIndex.cpp, Source/Resource/Sprites/ImfResource.cpp, Source/Resource/Xml/XmlNode.cpp, Source/Resource/Xml/XmlParsing.cpp, Source/Security/FileSignatureVerifier.cpp, Source/Security/ProcessSecurity.cpp, Source/Security/UnknownA68.cpp, Source/UI/Achievement/UIAchWnd.cpp, Source/UI/Buttons/UIBalloonOpenBtn.cpp, Source/UI/Buttons/UIMiniBtnWnd.cpp, Source/UI/Buttons/UISlotBitmap.cpp, Source/UI/Buttons/UIStaticBitmap.cpp, Source/UI/Buttons/UIStaticItem.cpp, Source/UI/CashShop/UIMileageWnd.cpp, Source/UI/Chat/UIZeroChatWnd.cpp, Source/UI/Dialogs/UIAccountLimitedToolWnd.cpp, Source/UI/Dialogs/UILocaleTextWnd.cpp, Source/UI/Dialogs/UIMessageBox.cpp, Source/UI/Dialogs/UINormalMB.cpp, Source/UI/Dialogs/UINoteWnd.cpp, Source/UI/Dialogs/UINoticeWnd.cpp, Source/UI/Dialogs/UIRPImageWnd.cpp, Source/UI/Dialogs/UIRPImageWnd2.cpp, Source/UI/Dialogs/UITransMenuWnd.cpp, Source/UI/Dialogs/UIVideoWnd.cpp, Source/UI/Dialogs/UIWordDisplayWnd.cpp, Source/UI/Events/UICheckAttendanceWnd.cpp, Source/UI/Events/UIOpenRoulletteWnd.cpp, Source/UI/Events/UIRoulletteWnd.cpp, Source/UI/GameSettings/UIBattleMsgOptionWnd.cpp, Source/UI/GameSettings/UIEscOptionWnd.cpp, Source/UI/GameSettings/UIHotKeyWnd.cpp, Source/UI/GameSettings/UIHotkeyGuideWnd.cpp, Source/UI/GameSettings/UIViewCameraInfoWnd.cpp, Source/UI/Gauges/UIBarGraph.cpp, Source/UI/Guild/UIEmblemWnd.cpp, Source/UI/Items/UIChangeMaterialWnd.cpp, Source/UI/Items/UICollectionSystemWnd.cpp, Source/UI/Items/UIEquipmentPropertiesWnd.cpp, Source/UI/Items/UIGradeEnchantWnd.cpp, Source/UI/Items/UIItemMoveInfo.cpp, Source/UI/Items/UIItemReformWnd.cpp, Source/UI/Items/UIItemStoreComboBox.cpp, Source/UI/Items/UIItemStoreWnd.cpp, Source/UI/Items/UILapineBoxWnd.cpp, Source/UI/Items/UILapineScrollBar.cpp, Source/UI/Items/UILapineUpgradeBoxWnd.cpp, Source/UI/Items/UIMerchantItemLogWnd.cpp, Source/UI/Items/UIParaItemShopWnd.cpp, Source/UI/Items/UIPreviewEquipWnd.cpp, Source/UI/Items/UIRefiningWnd.cpp, Source/UI/Items/UISecondCostumeWnd.cpp, Source/UI/Lists/UIScrollWnd.cpp, Source/UI/Login/FuncDrawWNDChar.cpp, Source/UI/Login/UIChangeNameWnd.cpp, Source/UI/Login/UIDescriptRace.cpp, Source/UI/Login/UIEmailAddressWnd.cpp, Source/UI/Login/UILoginWnd.cpp, Source/UI/Login/UINewMakeCharWnd.cpp, Source/UI/Login/UINewSelectCharWnd.cpp, Source/UI/Login/UIPasswordWnd.cpp, Source/UI/Login/UISelCharForUServerWnd.cpp, Source/UI/Login/UIWaitDBSaveWnd.cpp, Source/UI/Macro/UICaptchaPreviewWnd.cpp, Source/UI/Macro/UICaptchaRegisterWnd.cpp, Source/UI/Macro/UIMacroBlackListCheckWnd.cpp, Source/UI/Macro/UIMacroDetectorWnd.cpp, Source/UI/Macro/UIMacroReport.cpp, Source/UI/Macro/UIMacroUserInfoWnd.cpp, Source/UI/Navigation/NavigationLink.cpp, Source/UI/Navigation/UIListBoxNavi.cpp, Source/UI/Navigation/UIMinimapZoomWnd.cpp, Source/UI/Navigation/UINavigationHelpWnd.cpp, Source/UI/Navigation/UINavigationWnd.cpp, Source/UI/Navigation/UIRoMapWnd.cpp, Source/UI/Navigation/UIScrollBarNavi.cpp, Source/UI/Navigation/UIShowWarpWnd.cpp, Source/UI/Party/MiniPartyGrid.cpp, Source/UI/Party/MiniPartyManager.cpp, Source/UI/Party/MiniPartyPlacement.cpp, Source/UI/Party/MiniPartyUsableArea.cpp, Source/UI/Party/UIJobSlotButton.cpp, Source/UI/Party/UIPartyBookingHelpWnd.cpp, Source/UI/Party/UISeekPartyListWnd.cpp, Source/UI/Party/UISeekPartyMBWnd.cpp, Source/UI/Party/UISeekPartyWnd.cpp, Source/UI/Repute/UIReputeWnd.cpp, Source/UI/Rodex/UIOpenMailBoxWnd.cpp, Source/UI/Rodex/UIRodexContentsWnd.cpp, Source/UI/SelectPackageItemBox/UIPackageBoxNameList.cpp, Source/UI/Shop/PriceCommission.cpp, Source/UI/Shop/UIBartermarketWnd.cpp, Source/UI/Shop/UISerachStoreInfoWnd.cpp, Source/UI/Skill/UIDebuffRemoveWnd.cpp, Source/UI/Skill/UIGraffiStrboxWnd.cpp, Source/UI/Skill/UINewSkillListWnd.cpp, Source/UI/Skill/UINewSkillListWndHitTest.cpp, Source/UI/Status/UIBasicInfoWnd.cpp, Source/UI/Status/UIJobListWnd.cpp, Source/UI/Status/UIPetEvolutionWnd.cpp, Source/UI/Status/UIRebirthWnd.cpp, Source/UI/Text/TextTagExtraction.cpp, Source/UI/Text/TextTagRegistry.cpp, Source/UI/Text/UIBroadcastBalloon.cpp, Source/UI/Text/UIRoundBoxTooltipWnd.cpp, Source/UI/Window/FrameSkin.cpp, Source/UI/Window/UIBasicCtrl.cpp, Source/UI/Window/WindowBackground.cpp, Source/UI/Window/WindowLowerBorder.cpp, Source/UI/Window/WindowOverlay.cpp, Source/UI/Window/WindowSprite.cpp, Source/UI/Window/WindowTitlebar.cpp, Source/Utility/BoolStubs.cpp, Source/Utility/Hash/CRC32.cpp, Source/Utility/Hash/GGHash.cpp, Source/Utility/Hash/GGHashMgr.cpp, Source/Utility/Hash/Md5State.cpp, Source/Utility/Hash/SHA3.cpp, Source/Utility/Hash/XxHash3.cpp, Source/Utility/Lexicon/LexiconTrie.cpp, Source/Utility/Text/GuidParse.cpp, Source/Utility/Text/Tokenizer.cpp Deletes: Source/ActorPickNode.cpp, Source/ActorPickNode.h, Source/Archive/UnknownA68.cpp, Source/Client/ClientOptions.cpp, Source/Client/ModeBaseEvents.cpp, Source/Client/ModeCursorDrawing.cpp, Source/Client/ModeFade.cpp, Source/Client/ModeFade.h, Source/Client/ModeFadeOut.cpp, Source/Client/ModeFadeOut.h, Source/Client/ModeScreenshot.cpp, Source/Client/ModeScreenshot.h, Source/Client/ModeTransitions.cpp, Source/Client/Registry.cpp, Source/Client/Registry.h, Source/Client/Replay.cpp, Source/Client/Replay.h, Source/Client/ReplayControl.cpp, Source/Client/ReplayPacketRecorder.cpp, Source/Client/ReplayRecordOption.h, Source/Client/Session.cpp, Source/Client/Session.h, Source/Client/SessionAchievements.cpp, Source/Client/SessionParty.cpp, Source/Client/SessionPredicates.cpp, Source/Client/SessionState.cpp, Source/Client/Timer.cpp, Source/Client/Timer.h, Source/EntityInit.cpp, Source/Interface/BoolStubs.cpp, Source/LexiconTrie.cpp, Source/Network/ActorNamePacket.cpp, Source/Network/ActorNamePacket.h, Source/Network/ClientKeepalive.cpp, Source/Network/ClientKeepalive.h, Source/Network/ClientOptionPacket.cpp, Source/Network/ClientOptionPacket.h, Source/Network/ExecutableDigestPacket.cpp, Source/Network/ExecutableDigestPacket.h, Source/Network/GameTickPacket.cpp, Source/Network/GameTickPacket.h, Source/Render/ActionSpriteDrawing.cpp, Source/Render/ActionSpriteDrawing.h, Source/Render/AlphaQueuesDX7.cpp, Source/Render/AlphaRectangle.cpp, Source/Render/AuxiliaryQueuesDX7.cpp, Source/Render/AuxiliarySubmission.cpp, Source/Render/AuxiliarySubmission.h, Source/Render/BitmapDrawing.cpp, Source/Render/BitmapDrawing.h, Source/Render/BlendColor.cpp, Source/Render/BlendColor.h, Source/Render/DeviceCapabilitiesDX9.cpp, Source/Render/DeviceSelection.cpp, Source/Render/DeviceSelection.h, Source/Render/Direct3DErrors.cpp, Source/Render/Direct3DErrors.h, Source/Render/DisplayMode.cpp, Source/Render/DisplayMode.h, Source/Render/OpaqueQueuesDX7.cpp, Source/Render/RenderAdapter.cpp, Source/Render/RenderAdapter.h, Source/Render/RenderBackends.cpp, Source/Render/RenderBackends.h, Source/Render/RendererDX7.cpp, Source/Render/RendererDX7.h, Source/Render/ScreenGeometry.cpp, Source/Render/ScreenGeometry.h, Source/Render/ScreenRectangle.cpp, Source/Render/ScreenRectangle.h, Source/Render/SpriteGeometry.cpp, Source/Render/SpriteGeometry.h, Source/Render/SpriteQuad.cpp, Source/Render/SpriteQuad.h, Source/Render/TextureQuad.cpp, Source/Render/TextureQuad.h, Source/Render/TextureStageModes.h, Source/Render/UIRPDataDrawing.cpp, Source/Render/ViewportProjection.cpp, Source/Resource/BinkRuntime.h, Source/Resource/EZeffectResource.cpp, Source/Resource/EZeffectResource.h, Source/Resource/EmblemResource.cpp, Source/Resource/EmblemResource.h, Source/Resource/GifLzw.cpp, Source/Resource/GifLzw.h, Source/Resource/GifResource.cpp, Source/Resource/GifResource.h, Source/Resource/ImfLayerIndex.cpp, Source/Resource/ImfResource.cpp, Source/Resource/ImfResource.h, Source/Resource/PaletteResource.cpp, Source/Resource/PaletteResource.h, Source/Resource/RmaResource.cpp, Source/Resource/RmaResource.h, Source/Resource/SkinPalette.cpp, Source/Resource/SkinPalette.h, Source/Resource/TextureNames.cpp, Source/Resource/TextureNames.h, Source/Resource/XmlNode.cpp, Source/Resource/XmlNode.h, Source/Resource/XmlParsing.cpp, Source/UI/Buttons/UICashEmotionSprBtn.h, Source/UI/Buttons/UIDescriptRace.cpp, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemMoveInfo.cpp, Source/UI/Buttons/UIItemMoveInfo.h, Source/UI/Buttons/UIJobSlotButton.cpp, Source/UI/Buttons/UIJobSlotButton.h, Source/UI/Buttons/UIReplayButton.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIEmailAddressWnd.cpp, Source/UI/Dialogs/UIEmailAddressWnd.h, Source/UI/Dialogs/UIGraffiStrboxWnd.cpp, Source/UI/Dialogs/UIGraffiStrboxWnd.h, Source/UI/Dialogs/UIMemorialDunWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.cpp, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINotifyQuestWnd.h, Source/UI/Dialogs/UIPasswordWnd.cpp, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIPetTamingDeceiveWnd.h, Source/UI/Dialogs/UISecondPasswordEditWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UIWaitDBSaveWnd.cpp, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/FrameSkin.cpp, Source/UI/FrameSkin.h, Source/UI/Item/UIEquipmentPropertiesWnd.cpp, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.cpp, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.cpp, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.cpp, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Lists/UIItemStoreComboBox.cpp, Source/UI/Lists/UIItemStoreComboBox.h, Source/UI/Lists/UIListBoxNavi.cpp, Source/UI/Lists/UIListBoxNavi.h, Source/UI/Lists/UIListBoxNaviSearch.h, Source/UI/Lists/UIPackageBoxNameList.cpp, Source/UI/Lists/UIPackageBoxNameList.h, Source/UI/Lists/UIReplayListBox.h, Source/UI/Lists/UIScrollBarNavi.cpp, Source/UI/Lists/UIScrollBarNavi.h, Source/UI/MiniPartyGrid.cpp, Source/UI/MiniPartyGrid.h, Source/UI/MiniPartyManager.cpp, Source/UI/MiniPartyPlacement.cpp, Source/UI/MiniPartyPlacement.h, Source/UI/MiniPartyUsableArea.cpp, Source/UI/PriceCommission.cpp, Source/UI/PriceCommission.h, Source/UI/Text/NavigationLink.cpp, Source/UI/Text/NavigationLink.h, Source/UI/Text/UIAchWnd.cpp, Source/UI/Text/UIAchWnd.h, Source/UI/TextTagExtraction.cpp, Source/UI/TextTagRegistry.cpp, Source/UI/TextTags.h, Source/UI/UIBarGraph.cpp, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.cpp, Source/UI/UIBartermarketWnd.h, Source/UI/UIBasicCtrl.cpp, Source/UI/UIBasicCtrl.h, Source/UI/UIBroadcastBalloon.cpp, Source/UI/UIBroadcastBalloon.h, Source/UI/UICaptchaPreviewWnd.cpp, Source/UI/UICaptchaPreviewWnd.h, Source/UI/UICaptchaRegisterWnd.cpp, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIChangeMaterialWnd.cpp, Source/UI/UIChangeMaterialWnd.h, Source/UI/UICheckAttendanceWnd.cpp, Source/UI/UICheckAttendanceWnd.h, Source/UI/UIGradeEnchantWnd.cpp, Source/UI/UIGradeEnchantWnd.h, Source/UI/UIHotkeyGuideWnd.cpp, Source/UI/UIHotkeyGuideWnd.h, Source/UI/UIIngredientInfoWnd.h, Source/UI/UIItemReformWnd.cpp, Source/UI/UIItemReformWnd.h, Source/UI/UILapineBoxWnd.cpp, Source/UI/UILapineScrollBar.cpp, Source/UI/UILapineScrollBar.h, Source/UI/UILapineUpgradeBoxWnd.cpp, Source/UI/UILapineUpgradeBoxWnd.h, Source/UI/UIMacroBlackListCheckWnd.cpp, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.cpp, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.cpp, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.cpp, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.cpp, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.cpp, Source/UI/UIRefiningWnd.h, Source/UI/UIReputeWnd.cpp, Source/UI/UIReputeWnd.h, Source/UI/UIRoundBoxTooltipWnd.cpp, Source/UI/UIRoundBoxTooltipWnd.h, Source/UI/UIScrollWnd.cpp, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.cpp, Source/UI/UISlotBitmap.h, Source/UI/UIStaticBitmap.cpp, Source/UI/UIStaticBitmap.h, Source/UI/UIStaticItem.cpp, Source/UI/UIStaticItem.h, Source/UI/Window/FuncDrawWNDChar.cpp, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/MiniPartyWndAreaMgr.h, Source/UI/Window/UIAccountLimitedToolWnd.cpp, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.cpp, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBank_NewWnd.h, Source/UI/Window/UIBasicInfoWnd.cpp, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.cpp, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChangeNameWnd.cpp, Source/UI/Window/UIChangeNameWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICntWnd.h, Source/UI/Window/UICollectionSystemWnd.cpp, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIDebuffRemoveWnd.cpp, Source/UI/Window/UIDebuffRemoveWnd.h, Source/UI/Window/UIEmblemWnd.cpp, Source/UI/Window/UIEmblemWnd.h, Source/UI/Window/UIEscOptionWnd.cpp, Source/UI/Window/UIEscOptionWnd.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.cpp, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.cpp, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILocaleTextWnd.cpp, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.cpp, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.cpp, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMessageBoxAutoreturn.h, Source/UI/Window/UIMileageWnd.cpp, Source/UI/Window/UIMileageWnd.h, Source/UI/Window/UIMiniBtnWnd.cpp, Source/UI/Window/UIMiniBtnWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.cpp, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.cpp, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.cpp, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.cpp, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINewSkillListWnd.cpp, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINewSkillListWndHitTest.cpp, Source/UI/Window/UINormalMB.cpp, Source/UI/Window/UINormalMB.h, Source/UI/Window/UINoteWnd.cpp, Source/UI/Window/UINoteWnd.h, Source/UI/Window/UINoticeWnd.cpp, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIOpenMailBoxWnd.cpp, Source/UI/Window/UIOpenMailBoxWnd.h, Source/UI/Window/UIOpenRoulletteWnd.cpp, Source/UI/Window/UIOpenRoulletteWnd.h, Source/UI/Window/UIPartyBookingHelpWnd.cpp, Source/UI/Window/UIPartyBookingHelpWnd.h, Source/UI/Window/UIPayConfirmWnd.h, Source/UI/Window/UIPetEvolutionWnd.cpp, Source/UI/Window/UIPetEvolutionWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRPImageWnd.cpp, Source/UI/Window/UIRPImageWnd.h, Source/UI/Window/UIRPImageWnd2.cpp, Source/UI/Window/UIRPImageWnd2.h, Source/UI/Window/UIRebirthWnd.cpp, Source/UI/Window/UIRebirthWnd.h, Source/UI/Window/UIReplayControlWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIRoMapWnd.cpp, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.cpp, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UIRoulletteWnd.cpp, Source/UI/Window/UIRoulletteWnd.h, Source/UI/Window/UISecondCostumeWnd.cpp, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.cpp, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.cpp, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.cpp, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.cpp, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISelectReplayDataWnd.h, Source/UI/Window/UISelectServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.cpp, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIShowWarpWnd.cpp, Source/UI/Window/UIShowWarpWnd.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UITransMenuWnd.cpp, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIVideoWnd.cpp, Source/UI/Window/UIVideoWnd.h, Source/UI/Window/UIViewCameraInfoWnd.cpp, Source/UI/Window/UIViewCameraInfoWnd.h, Source/UI/Window/UIWindowCallBtnWnd.h, Source/UI/Window/UIWordDisplayWnd.cpp, Source/UI/Window/UIWordDisplayWnd.h, Source/UI/Window/UIZeroChatWnd.cpp, Source/UI/WindowBackground.cpp, Source/UI/WindowLowerBorder.cpp, Source/UI/WindowOverlay.cpp, Source/UI/WindowSprite.cpp, Source/UI/WindowTitlebar.cpp, Source/Utility/CRC32.cpp, Source/Utility/CRC32.h, Source/Utility/Compression/Zlib.h, Source/Utility/EncryptedName.h, Source/Utility/FileSignatureVerifier.cpp, Source/Utility/FileSignatureVerifier.h, Source/Utility/GGHash.cpp, Source/Utility/GGHash.h, Source/Utility/GGHashMgr.cpp, Source/Utility/GGHashMgr.h, Source/Utility/GuidParse.cpp, Source/Utility/GuidParse.h, Source/Utility/JsonCppLoader.cpp, Source/Utility/JsonCppLoader.h, Source/Utility/Md5State.cpp, Source/Utility/Md5State.h, Source/Utility/NFileLog.cpp, Source/Utility/NFileLog.h, Source/Utility/NIPAddr.cpp, Source/Utility/NIPAddr.h, Source/Utility/ProcessSecurity.cpp, Source/Utility/ProcessSecurity.h, Source/Utility/RegistryKey.cpp, Source/Utility/RegistryKey.h, Source/Utility/SHA3.cpp, Source/Utility/SHA3.h, Source/Utility/Tokenizer.cpp, Source/Utility/Tokenizer.h, Source/Utility/XxHash3.cpp, Source/Utility/XxHash3.h
715 lines
18 KiB
C++
715 lines
18 KiB
C++
#include "Contents/Effects/Core/EffectActor.h"
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#include "Contents/Effects/Core/EffectTypes.h"
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#include "Contents/Effects/Core/RagEffect.h"
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#include "Contents/Effects/Core/RagEffectState.h"
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#include "Contents/Configuration/ServiceOptions.h"
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#include "Resource/Effects/EZeffectResource.h"
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#include "Resource/ResourceMgr.h"
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#include <algorithm>
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#include <bit>
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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// INLINED
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__forceinline static void SelectRagEffectResource(RagEffectState& effect, ServiceOptions& options, char* name) {
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std::sprintf(name, "");
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switch (effect.type) {
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case EF_WINDHIT:
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std::sprintf(name, "WindHit%d.str", std::max(0, std::rand() % 3) + 1);
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break;
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case EF_COIN:
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std::sprintf(name, options.Get(229) != 0 ? "memor_min.str" : "Maemor.str");
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break;
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case EF_FIREWALL:
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std::sprintf(name, "Firewall%d.str", std::max(0, std::rand() % 2) + 1);
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break;
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case EF_THUNDERSTORM:
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std::sprintf(name, "ThunderStorm.str");
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break;
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case EF_LIGHTBOLT:
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std::sprintf(name, "Lightning.str");
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break;
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case EF_SIGNUM:
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std::sprintf(name, "Cross.str");
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break;
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case EF_ARROWSHOT:
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std::sprintf(name, "ArrowShot.str");
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break;
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case EF_INVENOM:
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std::sprintf(name, "Invenom.str");
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break;
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case EF_CURE:
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std::sprintf(name, options.Get(229) != 0 ? "cure_min.str" : "Cure.str");
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break;
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case EF_PROVOKE:
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std::sprintf(name, "Provoke.str");
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break;
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case EF_MVP:
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std::sprintf(name, "Mvp.str");
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break;
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case EF_SKIDTRAP:
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std::sprintf(name, "SkidTrap.str");
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break;
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case EF_GLORIA:
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std::sprintf(name, options.Get(229) != 0 ? "gloria_min.str" : "Gloria.str");
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break;
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case EF_MAGNIFICAT:
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std::sprintf(name, options.Get(229) != 0 ? "magnificat_min.str" : "Magnificat.str");
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break;
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case EF_RESURRECTION:
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std::sprintf(name, options.Get(229) != 0 ? "resurrection_min.str" : "Resurrection.str");
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break;
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case EF_RECOVERY:
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std::sprintf(name, "Recovery.str");
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break;
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case EF_SANCTUARY:
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std::sprintf(name, "Sanctuary.str");
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break;
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case EF_IMPOSITIO:
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std::sprintf(name, "Impositio.str");
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break;
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case EF_LEXAETERNA:
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std::sprintf(name, options.Get(229) != 0 ? "lexaeterna_min.str" : "LexAeterna.str");
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break;
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case EF_ASPERSIO:
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std::sprintf(name, "Aspersio.str");
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break;
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case EF_LEXDIVINA:
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std::sprintf(name, "LexDivina.str");
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break;
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case EF_SUFFRAGIUM:
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std::sprintf(name, options.Get(229) != 0 ? "suffragium_min.str" : "Suffragium.str");
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break;
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case EF_STORMGUST:
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std::sprintf(name, "StormGust.str");
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break;
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case EF_LORD:
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std::sprintf(name, "Lord.str");
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break;
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case EF_BENEDICTIO:
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std::sprintf(name, "Benedictio.str");
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break;
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case EF_METEORSTORM:
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std::sprintf(name, "Meteor%d.str", std::max(0, std::rand() % 3) + 1);
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break;
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case EF_QUAGMIRE:
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std::sprintf(name, "Quagmire.str");
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break;
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case EF_FIREPILLAR:
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std::sprintf(name, "FirePillar.str");
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break;
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case EF_FIREPILLARBOMB:
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std::sprintf(name, "FirePillarBomb.str");
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break;
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case EF_REPAIRWEAPON:
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std::sprintf(name, "RepairWeapon.str");
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break;
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case EF_CRASHEARTH:
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std::sprintf(name, "CrashEarth.str");
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break;
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case EF_PERFECTION:
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std::sprintf(name, options.Get(229) != 0 ? "WeaponPerfection_min.str" : "WeaponPerfection.str");
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break;
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case EF_MAXPOWER:
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std::sprintf(name, options.Get(229) != 0 ? "maximize_min.str" : "MaximizePower.str");
|
|
break;
|
|
case EF_BLASTMINEBOMB:
|
|
std::sprintf(name, "BlastMine.str");
|
|
break;
|
|
case EF_CLAYMORE:
|
|
std::sprintf(name, "Claymore.str");
|
|
break;
|
|
case EF_FREEZING:
|
|
std::sprintf(name, "Freezing.str");
|
|
break;
|
|
case EF_SPRINGTRAP:
|
|
std::sprintf(name, "Spring.str");
|
|
break;
|
|
case EF_BUBBLE:
|
|
std::sprintf(name, "Bubble%d.str", std::max(0, std::rand() % 4) + 1);
|
|
break;
|
|
case EF_GASPUSH:
|
|
std::sprintf(name, "GasPush.str");
|
|
break;
|
|
case EF_KYRIE:
|
|
std::sprintf(name, options.Get(229) != 0 ? "kyrie_min.str" : "Kyrie.str");
|
|
break;
|
|
case EF_MAGNUS:
|
|
std::sprintf(name, "Magnus.str");
|
|
break;
|
|
case EF_VENOMDUST:
|
|
std::sprintf(name, "VenomDust.str");
|
|
break;
|
|
case EF_POISONREACT:
|
|
std::sprintf(name, "PoisonReact_1st.str");
|
|
break;
|
|
case EF_POISONREACT2:
|
|
std::sprintf(name, "PoisonReact.str");
|
|
break;
|
|
case EF_AUTOCOUNTER:
|
|
std::sprintf(name, "AutoCounter.str");
|
|
break;
|
|
case EF_SPLASHER:
|
|
std::sprintf(name, "VenomSplasher.str");
|
|
break;
|
|
case EF_FREEZE:
|
|
std::sprintf(name, "Freeze.str");
|
|
break;
|
|
case EF_FREEZED:
|
|
std::sprintf(name, "Freezed.str");
|
|
break;
|
|
case EF_ICECRASH:
|
|
std::sprintf(name, "IceCrash.str");
|
|
break;
|
|
case EF_SANDMAN:
|
|
std::sprintf(name, "SandMan.str");
|
|
break;
|
|
case EF_PNEUMA:
|
|
std::sprintf(name, "Pneuma%d.str", std::max(0, std::rand() % 3) + 1);
|
|
break;
|
|
case EF_SONICBLOW2:
|
|
std::sprintf(name, "SonicBlow.str");
|
|
break;
|
|
case EF_BRANDISHSPEAR:
|
|
std::sprintf(name, "Brandish.str");
|
|
break;
|
|
case EF_BRANDISH2:
|
|
std::sprintf(name, "Brandish2.str");
|
|
break;
|
|
case EF_SHOCKWAVE:
|
|
std::sprintf(name, "ShockWave.str");
|
|
break;
|
|
case EF_SHOCKWAVEHIT:
|
|
std::sprintf(name, "ShockWaveHit.str");
|
|
break;
|
|
case EF_EARTHHIT:
|
|
std::sprintf(name, "EarthHit.str");
|
|
break;
|
|
case EF_PIERCESELF:
|
|
std::sprintf(name, "Pierce.str");
|
|
break;
|
|
case EF_BOWLINGSELF:
|
|
std::sprintf(name, "Bowling.str");
|
|
break;
|
|
case EF_SPEARSTABSELF:
|
|
std::sprintf(name, "SpearStab.str");
|
|
break;
|
|
case EF_SPEARBMRSELF:
|
|
std::sprintf(name, "SpearBoomerang.str");
|
|
break;
|
|
case EF_HOLYHIT:
|
|
std::sprintf(name, "HolyHit.str");
|
|
break;
|
|
case EF_REFINEOK:
|
|
std::sprintf(name, "bs_RefineSuccess.str");
|
|
break;
|
|
case EF_REFINEFAIL:
|
|
std::sprintf(name, "bs_RefineFailed.str");
|
|
break;
|
|
case EF_PHARMACY_OK:
|
|
std::sprintf(name, "p_success.str");
|
|
break;
|
|
case EF_PHARMACY_FAIL:
|
|
std::sprintf(name, "p_failed.str");
|
|
break;
|
|
case EF_JOBCHANGE:
|
|
std::sprintf(name, "JobChange.str");
|
|
break;
|
|
case EF_LVUP:
|
|
std::sprintf(name, "LevelUP.str");
|
|
break;
|
|
case EF_GLASSWALL:
|
|
case EF_GLASSWALL2:
|
|
std::sprintf(name, "SafetyWall.str");
|
|
break;
|
|
case EF_TAMINGSUCCESS:
|
|
std::sprintf(name, "TamingSuccess.str");
|
|
break;
|
|
case EF_TAMINGFAILED:
|
|
std::sprintf(name, "TamingFailed.str");
|
|
break;
|
|
case EF_ENERGYCOAT:
|
|
std::sprintf(name, "EnergyCoat.str");
|
|
break;
|
|
case EF_CARTREVOLUTION:
|
|
std::sprintf(name, "CartRevolution.str");
|
|
break;
|
|
case EF_SUI_EXPLOSION:
|
|
std::sprintf(name, "sui_explosion.str");
|
|
break;
|
|
case EF_MENTALBREAK:
|
|
std::sprintf(name, "MentalBreak.str");
|
|
break;
|
|
case EF_MAGICALATTHIT:
|
|
std::sprintf(name, "magical.str");
|
|
break;
|
|
case EF_SUICIDE:
|
|
std::sprintf(name, "suicide.str");
|
|
break;
|
|
case EF_COMBOATTACK1:
|
|
std::sprintf(name, "yunta_1.str");
|
|
break;
|
|
case EF_COMBOATTACK2:
|
|
std::sprintf(name, "yunta_2.str");
|
|
break;
|
|
case EF_COMBOATTACK3:
|
|
std::sprintf(name, "yunta_3.str");
|
|
break;
|
|
case EF_COMBOATTACK4:
|
|
std::sprintf(name, "yunta_4.str");
|
|
break;
|
|
case EF_COMBOATTACK5:
|
|
std::sprintf(name, "yunta_5.str");
|
|
break;
|
|
case EF_GUIDEDATTACK:
|
|
std::sprintf(name, "homing.str");
|
|
break;
|
|
case EF_POISONATTACK:
|
|
std::sprintf(name, "poison.str");
|
|
break;
|
|
case EF_SILENCEATTACK:
|
|
std::sprintf(name, "silence.str");
|
|
break;
|
|
case EF_STUNATTACK:
|
|
std::sprintf(name, "stun.str");
|
|
break;
|
|
case EF_SLEEPATTACK:
|
|
std::sprintf(name, "sleep.str");
|
|
break;
|
|
case EF_STONECURSE:
|
|
case EF_PETRIFYATTACK:
|
|
std::sprintf(name, "StoneCurse.str");
|
|
break;
|
|
case EF_PONG:
|
|
std::sprintf(name, "Pong%d.str", std::max(0, std::rand() % 3) + 1);
|
|
break;
|
|
case EF_POTION1:
|
|
std::sprintf(name, "빨간포션.str");
|
|
break;
|
|
case EF_POTION2:
|
|
std::sprintf(name, "주홍포션.str");
|
|
break;
|
|
case EF_POTION3:
|
|
std::sprintf(name, "노란포션.str");
|
|
break;
|
|
case EF_POTION4:
|
|
std::sprintf(name, "하얀포션.str");
|
|
break;
|
|
case EF_POTION5:
|
|
std::sprintf(name, "파란포션.str");
|
|
break;
|
|
case EF_POTION6:
|
|
std::sprintf(name, "초록포션.str");
|
|
break;
|
|
case EF_POTION7:
|
|
std::sprintf(name, "fruit.str");
|
|
break;
|
|
case EF_POTION8:
|
|
std::sprintf(name, "fruit_.str");
|
|
break;
|
|
case EF_DEFFENDER:
|
|
std::sprintf(name, "Deffender.str");
|
|
break;
|
|
case EF_KEEPING:
|
|
std::sprintf(name, "Keeping.str");
|
|
break;
|
|
case EF_POTION_CON:
|
|
std::sprintf(name, "집중.str");
|
|
break;
|
|
case EF_POTION_:
|
|
std::sprintf(name, "각성.str");
|
|
break;
|
|
case EF_SPELLBREAKER:
|
|
std::sprintf(name, "spell.str");
|
|
break;
|
|
case EF_DISPELL:
|
|
std::sprintf(name, "디스펠.str");
|
|
break;
|
|
case EF_MAGICROD:
|
|
std::sprintf(name, "매직로드.str");
|
|
break;
|
|
case EF_HOLYCROSS:
|
|
std::sprintf(name, "holy_cross.str");
|
|
break;
|
|
case EF_CHAINCOMBO:
|
|
std::sprintf(name, "연환.str");
|
|
break;
|
|
case EF_STEALCOIN:
|
|
std::sprintf(name, "steal_coin.str");
|
|
break;
|
|
case EF_STRIPWEAPON:
|
|
std::sprintf(name, "strip_weapon.str");
|
|
break;
|
|
case EF_STRIPSHIELD:
|
|
std::sprintf(name, "strip_shield.str");
|
|
break;
|
|
case EF_STRIPARMOR:
|
|
std::sprintf(name, "strip_armor.str");
|
|
break;
|
|
case EF_STRIPHELM:
|
|
std::sprintf(name, "strip_helm.str");
|
|
break;
|
|
case EF_SHIELDCHARGE:
|
|
std::sprintf(name, "shield_charge.str");
|
|
break;
|
|
case EF_DEVOTION:
|
|
std::sprintf(name, "devotion.str");
|
|
break;
|
|
case EF_PROVIDENCE:
|
|
std::sprintf(name, "providence.str");
|
|
break;
|
|
case EF_FLAMELAUNCHER:
|
|
std::sprintf(name, "enc_fire.str");
|
|
break;
|
|
case EF_FROSTWEAPON:
|
|
std::sprintf(name, "enc_ice.str");
|
|
break;
|
|
case EF_LIGHTNINGLOADER:
|
|
std::sprintf(name, "enc_wind.str");
|
|
break;
|
|
case EF_SEISMICWEAPON:
|
|
std::sprintf(name, "enc_earth.str");
|
|
break;
|
|
case EF_LOUD:
|
|
std::sprintf(name, "loud.str");
|
|
break;
|
|
case EF_SLOWPOISON:
|
|
std::sprintf(name, "slowp.str");
|
|
break;
|
|
case EF_JOBLVUP:
|
|
case EF_JOBLVUP50:
|
|
std::sprintf(name, "JobLvUP.str");
|
|
break;
|
|
case EF_ANGEL:
|
|
std::sprintf(name, "angel.str");
|
|
break;
|
|
case EF_MAPAE:
|
|
std::sprintf(name, "mapae.str");
|
|
break;
|
|
case EF_FIREHIT:
|
|
case EF_FIREHIT2:
|
|
std::sprintf(name, "FireHit%d.str", std::max(0, std::rand() % 3) + 1);
|
|
break;
|
|
case EF_HFLIMOON1:
|
|
std::sprintf(name, "moonlight_1.str");
|
|
break;
|
|
case EF_HFLIMOON2:
|
|
std::sprintf(name, "moonlight_2.str");
|
|
break;
|
|
case EF_HFLIMOON3:
|
|
std::sprintf(name, "moonlight_3.str");
|
|
break;
|
|
case EF_HO_UP:
|
|
std::sprintf(name, "h_levelup.str");
|
|
break;
|
|
case EF_ASSUMPTIO2:
|
|
std::sprintf(name, "asum.str");
|
|
break;
|
|
case EF_MELTDOWN:
|
|
std::sprintf(name, "melt.str");
|
|
break;
|
|
case EF_MOCHI:
|
|
std::sprintf(name, "찹쌀떡.str");
|
|
break;
|
|
case EF_CARTBOOST:
|
|
std::sprintf(name, "cart.str");
|
|
break;
|
|
case EF_REJECTSWORD:
|
|
std::sprintf(name, "sword.str");
|
|
break;
|
|
case EF_SOULBURN:
|
|
std::sprintf(name, "소울번.str");
|
|
break;
|
|
case EF_SOULCHANGE:
|
|
std::sprintf(name, "사람효과.str");
|
|
break;
|
|
case EF_TWOHANDQUICKEN:
|
|
case EF_SPEARQUICKEN:
|
|
case EF_LKCONCENTRATION:
|
|
std::sprintf(name, "TwoHand.str");
|
|
break;
|
|
case EF_LAMADAN:
|
|
std::sprintf(name, "ramadan.str");
|
|
break;
|
|
case EF_HAMIDEFENCE:
|
|
std::sprintf(name, "defense.str");
|
|
break;
|
|
case EF_FOOD01:
|
|
std::sprintf(name, "food_str.str");
|
|
break;
|
|
case EF_FOOD02:
|
|
std::sprintf(name, "food_int.str");
|
|
break;
|
|
case EF_FOOD03:
|
|
std::sprintf(name, "food_vit.str");
|
|
break;
|
|
case EF_FOOD04:
|
|
std::sprintf(name, "food_agi.str");
|
|
break;
|
|
case EF_FOOD05:
|
|
std::sprintf(name, "food_dex.str");
|
|
break;
|
|
case EF_FOOD06:
|
|
std::sprintf(name, "food_luk.str");
|
|
break;
|
|
case EF_COOKING_OK:
|
|
std::sprintf(name, "cook_suc.str");
|
|
break;
|
|
case EF_COOKING_FAIL:
|
|
std::sprintf(name, "cook_fail.str");
|
|
break;
|
|
case EF_ITEMPOKJUK:
|
|
case EF_HAPGYEOK:
|
|
std::sprintf(name, "itempokjuk.str");
|
|
break;
|
|
case EF_BAKU:
|
|
std::sprintf(name, "fire dragon.str");
|
|
break;
|
|
case EF_ANGELUS:
|
|
case EF_WEWISH:
|
|
std::sprintf(name, options.Get(229) != 0 ? "jong_mini.str" : "Angelus.str");
|
|
break;
|
|
case EF_CRASHAXE:
|
|
std::sprintf(name, "powerswing.str");
|
|
break;
|
|
case EF_CONCENTRATION:
|
|
case EF_CONCENTRATION2:
|
|
std::sprintf(name, "Concentration.str");
|
|
break;
|
|
case EF_POTION_BERSERK:
|
|
case EF_POTION_BERSERK2:
|
|
std::sprintf(name, "버서크.str");
|
|
break;
|
|
case EF_TRACKCASTING:
|
|
std::sprintf(name, "트랙킹.str");
|
|
break;
|
|
case EF_BULLSEYE:
|
|
std::sprintf(name, "불스아이.str");
|
|
break;
|
|
case EF_HYOUSYOURAKU:
|
|
std::sprintf(name, "icy.str");
|
|
break;
|
|
case EF_BLEEDING:
|
|
std::sprintf(name, "wideb.str");
|
|
break;
|
|
case EF_DRAGONFEAR:
|
|
case EF_WIDECONFUSE:
|
|
std::sprintf(name, "dfear.str");
|
|
break;
|
|
case EF_CRITICALWOUND:
|
|
std::sprintf(name, "cwound.str");
|
|
break;
|
|
case EF_FLOWERLEAF:
|
|
std::sprintf(name, "flower_leaf.str");
|
|
break;
|
|
case EF_ITEM315:
|
|
std::sprintf(name, "mobile_ef02.str");
|
|
break;
|
|
case EF_ITEM316:
|
|
std::sprintf(name, "mobile_ef01.str");
|
|
break;
|
|
case EF_ITEM317:
|
|
std::sprintf(name, "mobile_ef03.str");
|
|
break;
|
|
case EF_STORM_MIN:
|
|
std::sprintf(name, "storm_min.str");
|
|
break;
|
|
case EF_POK_JAP:
|
|
std::sprintf(name, "pokjuk_jap.str");
|
|
break;
|
|
case EF_ADO_STR:
|
|
std::sprintf(name, "ado.str");
|
|
break;
|
|
case EF_IGN_STR:
|
|
std::sprintf(name, "이그니션브레이크.str");
|
|
break;
|
|
case EF_CRIMSON_STR:
|
|
std::sprintf(name, "crimson_r.str");
|
|
break;
|
|
case EF_HELL_STR:
|
|
std::sprintf(name, "hell_in.str");
|
|
break;
|
|
case EF_DHOWL_STR:
|
|
std::sprintf(name, "dragon_h.str");
|
|
break;
|
|
case EF_CHAINL_STR:
|
|
std::sprintf(name, "chainlight.str");
|
|
break;
|
|
case EF_AIMED_STR:
|
|
std::sprintf(name, "aimed.str");
|
|
break;
|
|
case EF_ARROWSTORM_STR:
|
|
std::sprintf(name, "arrowstorm.str");
|
|
break;
|
|
case EF_LAULAMUS_STR:
|
|
std::sprintf(name, "laulamus.str");
|
|
break;
|
|
case EF_LAUAGNUS_STR:
|
|
std::sprintf(name, "lauagnus.str");
|
|
break;
|
|
case EF_MILSHIELD_STR:
|
|
std::sprintf(name, "mil_shield.str");
|
|
break;
|
|
case EF_ENERVATION:
|
|
std::sprintf(name, "enervation.str");
|
|
break;
|
|
case EF_ENERVATION2:
|
|
std::sprintf(name, "groomy.str");
|
|
break;
|
|
case EF_ENERVATION3:
|
|
std::sprintf(name, "ignorance.str");
|
|
break;
|
|
case EF_ENERVATION4:
|
|
std::sprintf(name, "laziness.str");
|
|
break;
|
|
case EF_ENERVATION5:
|
|
std::sprintf(name, "unlucky.str");
|
|
break;
|
|
case EF_ENERVATION6:
|
|
std::sprintf(name, "weakness.str");
|
|
break;
|
|
case EF_FIREWALL2:
|
|
std::sprintf(name, "Firewall_per.str");
|
|
break;
|
|
case EF_SONIC_CLAW:
|
|
std::sprintf(name, "sonic_claw.str");
|
|
break;
|
|
case EF_TINDER_BREAKER:
|
|
std::sprintf(name, "tinder.str");
|
|
break;
|
|
case EF_MIDNIGHT_FRENZY:
|
|
std::sprintf(name, "mid_frenzy.str");
|
|
break;
|
|
case EF_ERASER_CUTTER:
|
|
std::sprintf(name, "eraser_cutter.str");
|
|
break;
|
|
case EF_LAVA_SLIDE:
|
|
std::sprintf(name, "lava_slide.str");
|
|
break;
|
|
case EF_POISON_MIST:
|
|
std::sprintf(name, "poison_mist.str");
|
|
break;
|
|
case EF_SHOCKWAVE2:
|
|
std::sprintf(name, "hunter_shockwave_blue.str");
|
|
break;
|
|
case EF_VOLCANIC_ASH:
|
|
std::sprintf(name, "vash00.str");
|
|
break;
|
|
case EF_2011RWC:
|
|
std::sprintf(name, "rwc2011.str");
|
|
break;
|
|
case EF_2011RWC2:
|
|
std::sprintf(name, "rwc2011_2.str");
|
|
break;
|
|
case EF_NO100_FIRECRACKER:
|
|
std::sprintf(name, "100.str");
|
|
break;
|
|
case EF_RUN_MAKE_OK:
|
|
std::sprintf(name, "rune_success.str");
|
|
break;
|
|
case EF_RUN_MAKE_FAILURE:
|
|
std::sprintf(name, "rune_fail.str");
|
|
break;
|
|
case EF_MIRESULT_MAKE_OK:
|
|
std::sprintf(name, "changematerial_su.str");
|
|
break;
|
|
case EF_MIRESULT_MAKE_FAIL:
|
|
std::sprintf(name, "changematerial_fa.str");
|
|
break;
|
|
case EF_ALL_RAY_OF_PROTECTION:
|
|
std::sprintf(name, "Guardian.str");
|
|
break;
|
|
case EF_VENOMFOG:
|
|
std::sprintf(name, "bubble%d_1.str", std::max(0, std::rand() % 4) + 1);
|
|
break;
|
|
case EF_DUSTSTORM:
|
|
std::sprintf(name, "dust.str");
|
|
effect.loopLimit = 10;
|
|
break;
|
|
case EF_DANCE_BLADE_ATK:
|
|
std::sprintf(name, "dancingblade.str");
|
|
break;
|
|
case EF_INVINCIBLEOFF2:
|
|
std::sprintf(name, "INVINCIBLEOFF2.str");
|
|
break;
|
|
case EF_DEVIL:
|
|
case EF_DEATHSUMMON:
|
|
std::sprintf(name, "devil.str");
|
|
break;
|
|
case EF_GC_DARKCROW:
|
|
std::sprintf(name, "gc_darkcrow.str");
|
|
effect.loopLimit = 9999;
|
|
break;
|
|
case EF_ALL_FULL_THROTTLE:
|
|
std::sprintf(name, "all_full_throttle.str");
|
|
break;
|
|
case EF_SR_FLASHCOMBO:
|
|
std::sprintf(name, "sr_flashcombo.str");
|
|
break;
|
|
case EF_RK_LUXANIMA:
|
|
std::sprintf(name, "rk_luxanima.str");
|
|
break;
|
|
case EF_SO_ELEMENTAL_SHIELD:
|
|
std::sprintf(name, "so_elemental_shield.str");
|
|
break;
|
|
case EF_AB_OFFERTORIUM:
|
|
std::sprintf(name, "AB_OFFERTORIUM.str");
|
|
break;
|
|
case EF_AB_OFFERTORIUM_RING:
|
|
std::sprintf(name, "AB_OFFERTORIUM_ring.str");
|
|
effect.loopLimit = 9999;
|
|
break;
|
|
case EF_WL_TELEKINESIS_INTENSE:
|
|
std::sprintf(name, "WL_TELEKINESIS_INTENSE.str");
|
|
effect.loopLimit = 9999;
|
|
break;
|
|
case EF_GN_ILLUSIONDOPING:
|
|
std::sprintf(name, "GN_ILLUSIONDOPING.str");
|
|
break;
|
|
case EF_NC_MAGMA_ERUPTION:
|
|
std::sprintf(name, "NC_MAGMA_ERUPTION.str");
|
|
effect.loopLimit = 9999;
|
|
break;
|
|
case EF_NPC_CHILL:
|
|
std::sprintf(name, "chill.str");
|
|
effect.loopLimit = 9999;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00C1C2D0
|
|
// FUNCTION: fn_20074
|
|
void CRagEffect::Init(EffectActor* parent, int id, vector3d deltaPos) {
|
|
this->state.type = id;
|
|
this->state.parent = parent;
|
|
this->render.position.x = parent->render.position.x;
|
|
this->render.position.y = parent->render.position.y;
|
|
this->render.position.z = parent->render.position.z;
|
|
this->state.longitude = parent->render.angle;
|
|
this->SetStateDuration(EffectLifetime(this->state.type));
|
|
this->state.deltaPos[0] = deltaPos.x;
|
|
this->state.deltaPos[1] = deltaPos.y;
|
|
this->state.deltaPos[2] = deltaPos.z;
|
|
char name[64];
|
|
SelectRagEffectResource(this->state, g_serviceOptions, name);
|
|
|
|
if (std::strlen(name) != 0) {
|
|
this->state.resource = ResourceMgr::Instance().Load(name);
|
|
|
|
if (this->state.resource) {
|
|
this->state.resource->Lock();
|
|
|
|
auto* resource = static_cast<CEZeffectRes*>(this->state.resource);
|
|
this->state.resourceData = &resource->maximumFrame;
|
|
this->state.endLayer = resource->clipCount;
|
|
|
|
if (resource->clips[0].frameCount == 0) {
|
|
--this->state.endLayer;
|
|
}
|
|
}
|
|
}
|
|
}
|