rodecomp/Source/Contents/Effects/Particles/SpriteEffect.cpp
ragnarok-clanker 0f561a5dca Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
Batch #16644 by ragnarok-clanker: no function's compiled code changes; checked with 593 compiled unit(s), including every includer of Source/Client/Application/Registry.h, Source/Client/Application/RegistryKey.h, Source/Client/Application/Timer.h, Source/Client/Mode/ModeFade.h, Source/Client/Mode/ModeFadeOut.h, Source/Client/Mode/ModeScreenshot.h, Source/Client/Replay/Replay.h, Source/Client/Replay/ReplayRecordOption.h, Source/Client/Session/Session.h, Source/Contents/Actors/ActorPickNode.h, Source/Contents/Effects/Core/RagEffectState.h, Source/Contents/Effects/Particles/Particle.h, Source/Contents/Movies/BinkMovie.h, Source/Contents/Sprites/SpriteLayerDrawing.h, Source/File/NFileLog.h, Source/Network/NIPAddr.h, Source/Network/Packets/ActorNamePacket.h, Source/Network/Packets/ClientKeepalive.h, Source/Network/Packets/ClientOptionPacket.h, Source/Network/Packets/ExecutableDigestPacket.h, Source/Network/Packets/GameTickPacket.h, Source/Render/DX7/QueuedDrawingDX7.h, Source/Render/DX7/RendererDX7.h, Source/Render/DX9/RenderSystemDX9.h, Source/Render/Device/DeviceSelection.h, Source/Render/Device/Direct3DErrors.h, Source/Render/Device/DisplayMode.h, Source/Render/Device/RenderAdapter.h, Source/Render/Device/RenderBackends.h, Source/Render/Drawing/ActionSpriteDrawing.h, Source/Render/Drawing/BitmapDrawing.h, Source/Render/Drawing/BlendColor.h, Source/Render/Drawing/SpriteGeometry.h, Source/Render/Drawing/TextureStageModes.h, Source/Render/Primitives/AuxiliarySubmission.h, Source/Render/Primitives/SpriteQuad.h, Source/Render/Primitives/TextureQuad.h, Source/Render/Projection/ScreenGeometry.h, Source/Render/Projection/ScreenRectangle.h, Source/Resource/Audio/BinkRuntime.h, Source/Resource/Bitmap/EmblemResource.h, Source/Resource/Bitmap/GifLzw.h, Source/Resource/Bitmap/GifResource.h, Source/Resource/Bitmap/PaletteResource.h, Source/Resource/Bitmap/SkinPalette.h, Source/Resource/Bitmap/TextureNames.h, Source/Resource/Effects/EZeffectResource.h, Source/Resource/Json/JsonCppLoader.h, Source/Resource/Models/RmaResource.h, Source/Resource/Sprites/ImfResource.h, Source/Resource/Xml/XmlNode.h, Source/Security/FileSignatureVerifier.h, Source/Security/ProcessSecurity.h, Source/UI/Achievement/UIAchWnd.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBalloonOpenBtn.h, Source/UI/Buttons/UIMiniBtnWnd.h, Source/UI/Buttons/UISlotBitmap.h, Source/UI/Buttons/UIStaticBitmap.h, Source/UI/Buttons/UIStaticItem.h, Source/UI/Buttons/UIWindowCallBtnWnd.h, Source/UI/CashEmotion/UICashEmotionSprBtn.h, Source/UI/CashShop/UIMileageWnd.h, Source/UI/CashShop/UIPayConfirmWnd.h, Source/UI/Chat/UIChatRoomWnd.h, Source/UI/Dialogs/UIAccountLimitedToolWnd.h, Source/UI/Dialogs/UICntWnd.h, Source/UI/Dialogs/UILoadingWnd.h, Source/UI/Dialogs/UIMessageBox.h, Source/UI/Dialogs/UIMessageBoxAutoreturn.h, Source/UI/Dialogs/UINormalMB.h, Source/UI/Dialogs/UINoteWnd.h, Source/UI/Dialogs/UINoticeWnd.h, Source/UI/Dialogs/UIRPImageWnd.h, Source/UI/Dialogs/UIRPImageWnd2.h, Source/UI/Dialogs/UITalkboxTrapInputWnd.h, Source/UI/Dialogs/UITransMenuWnd.h, Source/UI/Dialogs/UIVideoWnd.h, Source/UI/Dialogs/UIWordDisplayWnd.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Events/UICheckAttendanceWnd.h, Source/UI/Events/UIOpenRoulletteWnd.h, Source/UI/Events/UIRoulletteWnd.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/GameSettings/UIBattleMsgOptionWnd.h, Source/UI/GameSettings/UIEscOptionWnd.h, Source/UI/GameSettings/UIHotKeyWnd.h, Source/UI/GameSettings/UIHotkeyGuideWnd.h, Source/UI/GameSettings/UIViewCameraInfoWnd.h, Source/UI/Gauges/UIBarGraph.h, Source/UI/Guild/UIEmblemWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Items/UIChangeMaterialWnd.h, Source/UI/Items/UICollectionSystemWnd.h, Source/UI/Items/UIEquipmentPropertiesWnd.h, Source/UI/Items/UIGradeEnchantWnd.h, Source/UI/Items/UIIngredientInfoWnd.h, Source/UI/Items/UIItemBaseWnd.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemMoveInfo.h, Source/UI/Items/UIItemPurchaseWnd.h, Source/UI/Items/UIItemReformWnd.h, Source/UI/Items/UIItemSellWnd.h, Source/UI/Items/UIItemSellWnd2.h, Source/UI/Items/UIItemShopWnd.h, Source/UI/Items/UIItemShopWnd2.h, Source/UI/Items/UIItemStoreComboBox.h, Source/UI/Items/UIItemStoreFindWnd.h, Source/UI/Items/UIItemStoreSubWnd.h, Source/UI/Items/UIItemStoreWnd.h, Source/UI/Items/UIItemWnd.h, Source/UI/Items/UILapineScrollBar.h, Source/UI/Items/UILapineUpgradeBoxWnd.h, Source/UI/Items/UIMerchantItemLogWnd.h, Source/UI/Items/UIParaItemShopWnd.h, Source/UI/Items/UIPreviewEquipWnd.h, Source/UI/Items/UIRefiningWnd.h, Source/UI/Items/UISecondCostumeWnd.h, Source/UI/Items/UISelectCartWnd.h, Source/UI/Lists/UIComboBoxEx.h, Source/UI/Lists/UIScrollBarVariants.h, Source/UI/Lists/UIScrollWnd.h, Source/UI/Lists/UITagListBox.h, Source/UI/Login/FuncDrawWNDChar.h, Source/UI/Login/UIChangeNameWnd.h, Source/UI/Login/UIDescriptRace.h, Source/UI/Login/UIEmailAddressWnd.h, Source/UI/Login/UILoginOTPWnd.h, Source/UI/Login/UILoginWnd.h, Source/UI/Login/UIMakeCharWnd.h, Source/UI/Login/UINewMakeCharWnd.h, Source/UI/Login/UINewSelectCharWnd.h, Source/UI/Login/UIPasswordWnd.h, Source/UI/Login/UISecondPasswordEditWnd.h, Source/UI/Login/UISelCharForUServerWnd.h, Source/UI/Login/UISelectServerWnd.h, Source/UI/Login/UIWaitDBSaveWnd.h, Source/UI/Macro/UICaptchaPreviewWnd.h, Source/UI/Macro/UICaptchaRegisterWnd.h, Source/UI/Macro/UIMacroBlackListCheckWnd.h, Source/UI/Macro/UIMacroDetectorWnd.h, Source/UI/Macro/UIMacroReport.h, Source/UI/Macro/UIMacroUserInfoWnd.h, Source/UI/Monster/UIMonsterDisplayWnd.h, Source/UI/Monster/UIMonsterInfoWnd.h, Source/UI/Navigation/NavigationLink.h, Source/UI/Navigation/UIChooseWarpWnd.h, Source/UI/Navigation/UIListBoxNavi.h, Source/UI/Navigation/UIListBoxNaviSearch.h, Source/UI/Navigation/UIMemorialDunWnd.h, Source/UI/Navigation/UIMiniMapWnd.h, Source/UI/Navigation/UIMinimapZoomWnd.h, Source/UI/Navigation/UINavigationHelpWnd.h, Source/UI/Navigation/UINavigationWnd.h, Source/UI/Navigation/UIRoMapWnd.h, Source/UI/Navigation/UIScrollBarNavi.h, Source/UI/Navigation/UIShowWarpWnd.h, Source/UI/Party/MiniPartyGrid.h, Source/UI/Party/MiniPartyPlacement.h, Source/UI/Party/MiniPartyWndAreaMgr.h, Source/UI/Party/UIJobSlotButton.h, Source/UI/Party/UIPartyBookingHelpWnd.h, Source/UI/Party/UISeekPartyListWnd.h, Source/UI/Party/UISeekPartyMBWnd.h, Source/UI/Party/UISeekPartyWnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UINotifyQuestWnd.h, Source/UI/Quest/UIOngoingQuestInfo.h, Source/UI/Quest/UIRecommendedQuestInfo.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Replay/UIReplayButton.h, Source/UI/Replay/UIReplayControlWnd.h, Source/UI/Replay/UIReplayListBox.h, Source/UI/Replay/UIReplayRECControlWnd.h, Source/UI/Replay/UISelectReplayDataWnd.h, Source/UI/Repute/UIReputeWnd.h, Source/UI/Rodex/UIOpenMailBoxWnd.h, Source/UI/Rodex/UIRodexContentsWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/SelectPackageItemBox/SelectPackageItemBox.h, Source/UI/SelectPackageItemBox/UIPackageBoxNameList.h, Source/UI/Shop/PriceCommission.h, Source/UI/Shop/UIBank_NewWnd.h, Source/UI/Shop/UIBartermarketWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantItemWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UISerachStoreInfoWnd.h, Source/UI/Shop/UInCash_CallWnd.h, Source/UI/Skill/UIDebuffRemoveWnd.h, Source/UI/Skill/UIGraffiStrboxWnd.h, Source/UI/Skill/UINewSkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/Status/UIBasicInfoWnd.h, Source/UI/Status/UIHomunInfoWnd.h, Source/UI/Status/UIJobListWnd.h, Source/UI/Status/UIMerInfoWnd.h, Source/UI/Status/UIPetEvolutionWnd.h, Source/UI/Status/UIPetInfoWnd.h, Source/UI/Status/UIPetTamingDeceiveWnd.h, Source/UI/Status/UIRebirthWnd.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/TextTags.h, Source/UI/Text/UIBroadcastBalloon.h, Source/UI/Text/UIRoundBoxTooltipWnd.h, Source/UI/Window/FrameSkin.h, Source/UI/Window/UIBasicCtrl.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Cipher/EncryptedName.h, Source/Utility/Hash/CRC32.h, Source/Utility/Hash/GGHash.h, Source/Utility/Hash/GGHashMgr.h, Source/Utility/Hash/Md5State.h, Source/Utility/Hash/SHA3.h, Source/Utility/Hash/XxHash3.h, Source/Utility/Text/GuidParse.h, Source/Utility/Text/Tokenizer.h, Source/Utility/Zlib.h, Source/ActorPickNode.h, Source/Client/ModeFade.h, Source/Client/ModeFadeOut.h, Source/Client/ModeScreenshot.h, Source/Client/Registry.h, Source/Client/Replay.h, Source/Client/ReplayRecordOption.h, Source/Client/Session.h, Source/Client/Timer.h, Source/Network/ActorNamePacket.h, Source/Network/ClientKeepalive.h, Source/Network/ClientOptionPacket.h, Source/Network/ExecutableDigestPacket.h, Source/Network/GameTickPacket.h, Source/Render/ActionSpriteDrawing.h, Source/Render/AuxiliarySubmission.h, Source/Render/BitmapDrawing.h, Source/Render/BlendColor.h, Source/Render/DeviceSelection.h, Source/Render/Direct3DErrors.h, Source/Render/DisplayMode.h, Source/Render/RenderAdapter.h, Source/Render/RenderBackends.h, Source/Render/RendererDX7.h, Source/Render/ScreenGeometry.h, Source/Render/ScreenRectangle.h, Source/Render/SpriteGeometry.h, Source/Render/SpriteQuad.h, Source/Render/TextureQuad.h, Source/Render/TextureStageModes.h, Source/Resource/BinkRuntime.h, Source/Resource/EZeffectResource.h, Source/Resource/EmblemResource.h, Source/Resource/GifLzw.h, Source/Resource/GifResource.h, Source/Resource/ImfResource.h, Source/Resource/PaletteResource.h, Source/Resource/RmaResource.h, Source/Resource/SkinPalette.h, Source/Resource/TextureNames.h, Source/Resource/XmlNode.h, Source/UI/Buttons/UICashEmotionSprBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemMoveInfo.h, Source/UI/Buttons/UIJobSlotButton.h, Source/UI/Buttons/UIReplayButton.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIEmailAddressWnd.h, Source/UI/Dialogs/UIGraffiStrboxWnd.h, Source/UI/Dialogs/UIMemorialDunWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINotifyQuestWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIPetTamingDeceiveWnd.h, Source/UI/Dialogs/UISecondPasswordEditWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/FrameSkin.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Lists/UIItemStoreComboBox.h, Source/UI/Lists/UIListBoxNavi.h, Source/UI/Lists/UIListBoxNaviSearch.h, Source/UI/Lists/UIPackageBoxNameList.h, Source/UI/Lists/UIReplayListBox.h, Source/UI/Lists/UIScrollBarNavi.h, Source/UI/MiniPartyGrid.h, Source/UI/MiniPartyPlacement.h, Source/UI/PriceCommission.h, Source/UI/Text/NavigationLink.h, Source/UI/Text/UIAchWnd.h, Source/UI/TextTags.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIBasicCtrl.h, Source/UI/UIBroadcastBalloon.h, Source/UI/UICaptchaPreviewWnd.h, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UICheckAttendanceWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UIHotkeyGuideWnd.h, Source/UI/UIIngredientInfoWnd.h, Source/UI/UIItemReformWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UILapineUpgradeBoxWnd.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIReputeWnd.h, Source/UI/UIRoundBoxTooltipWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/UIStaticBitmap.h, Source/UI/UIStaticItem.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/MiniPartyWndAreaMgr.h, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBank_NewWnd.h, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChangeNameWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICntWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIDebuffRemoveWnd.h, Source/UI/Window/UIEmblemWnd.h, Source/UI/Window/UIEscOptionWnd.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMessageBoxAutoreturn.h, Source/UI/Window/UIMileageWnd.h, Source/UI/Window/UIMiniBtnWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINormalMB.h, Source/UI/Window/UINoteWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIOpenMailBoxWnd.h, Source/UI/Window/UIOpenRoulletteWnd.h, Source/UI/Window/UIPartyBookingHelpWnd.h, Source/UI/Window/UIPayConfirmWnd.h, Source/UI/Window/UIPetEvolutionWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRPImageWnd.h, Source/UI/Window/UIRPImageWnd2.h, Source/UI/Window/UIRebirthWnd.h, Source/UI/Window/UIReplayControlWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UIRoulletteWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISelectReplayDataWnd.h, Source/UI/Window/UISelectServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIShowWarpWnd.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIVideoWnd.h, Source/UI/Window/UIViewCameraInfoWnd.h, Source/UI/Window/UIWindowCallBtnWnd.h, Source/UI/Window/UIWordDisplayWnd.h, Source/Utility/CRC32.h, Source/Utility/Compression/Zlib.h, Source/Utility/EncryptedName.h, Source/Utility/FileSignatureVerifier.h, Source/Utility/GGHash.h, Source/Utility/GGHashMgr.h, Source/Utility/GuidParse.h, Source/Utility/JsonCppLoader.h, Source/Utility/Md5State.h, Source/Utility/NFileLog.h, Source/Utility/NIPAddr.h, Source/Utility/ProcessSecurity.h, Source/Utility/RegistryKey.h, Source/Utility/SHA3.h, Source/Utility/Tokenizer.h, Source/Utility/XxHash3.h.
Adds to the build: Source/Client/Application/ClientOptions.cpp, Source/Client/Application/Registry.cpp, Source/Client/Application/RegistryKey.cpp, Source/Client/Application/Timer.cpp, Source/Client/Mode/EntityInit.cpp, Source/Client/Mode/ModeBaseEvents.cpp, Source/Client/Mode/ModeCursorDrawing.cpp, Source/Client/Mode/ModeFade.cpp, Source/Client/Mode/ModeFadeOut.cpp, Source/Client/Mode/ModeScreenshot.cpp, Source/Client/Mode/ModeTransitions.cpp, Source/Client/Replay/Replay.cpp, Source/Client/Replay/ReplayControl.cpp, Source/Client/Replay/ReplayPacketRecorder.cpp, Source/Client/Session/Session.cpp, Source/Client/Session/SessionAchievements.cpp, Source/Client/Session/SessionParty.cpp, Source/Client/Session/SessionPredicates.cpp, Source/Client/Session/SessionState.cpp, Source/Contents/Actors/ActorPickNode.cpp, Source/File/NFileLog.cpp, Source/Network/NIPAddr.cpp, Source/Network/Packets/ActorNamePacket.cpp, Source/Network/Packets/ClientKeepalive.cpp, Source/Network/Packets/ClientOptionPacket.cpp, Source/Network/Packets/ExecutableDigestPacket.cpp, Source/Network/Packets/GameTickPacket.cpp, Source/Render/DX7/AlphaQueuesDX7.cpp, Source/Render/DX7/AuxiliaryQueuesDX7.cpp, Source/Render/DX7/OpaqueQueuesDX7.cpp, Source/Render/DX7/RendererDX7.cpp, Source/Render/DX9/DeviceCapabilitiesDX9.cpp, Source/Render/Device/DeviceSelection.cpp, Source/Render/Device/Direct3DErrors.cpp, Source/Render/Device/DisplayMode.cpp, Source/Render/Device/RenderAdapter.cpp, Source/Render/Device/RenderBackends.cpp, Source/Render/Drawing/ActionSpriteDrawing.cpp, Source/Render/Drawing/BitmapDrawing.cpp, Source/Render/Drawing/BlendColor.cpp, Source/Render/Drawing/SpriteGeometry.cpp, Source/Render/Primitives/AlphaRectangle.cpp, Source/Render/Primitives/AuxiliarySubmission.cpp, Source/Render/Primitives/SpriteQuad.cpp, Source/Render/Primitives/TextureQuad.cpp, Source/Render/Primitives/UIRPDataDrawing.cpp, Source/Render/Projection/ScreenGeometry.cpp, Source/Render/Projection/ScreenRectangle.cpp, Source/Render/Projection/ViewportProjection.cpp, Source/Resource/Bitmap/EmblemResource.cpp, Source/Resource/Bitmap/GifLzw.cpp, Source/Resource/Bitmap/GifResource.cpp, Source/Resource/Bitmap/PaletteResource.cpp, Source/Resource/Bitmap/SkinPalette.cpp, Source/Resource/Bitmap/TextureNames.cpp, Source/Resource/Effects/EZeffectResource.cpp, Source/Resource/Json/JsonCppLoader.cpp, Source/Resource/Models/RmaResource.cpp, Source/Resource/Sprites/ImfLayerIndex.cpp, Source/Resource/Sprites/ImfResource.cpp, Source/Resource/Xml/XmlNode.cpp, Source/Resource/Xml/XmlParsing.cpp, Source/Security/FileSignatureVerifier.cpp, Source/Security/ProcessSecurity.cpp, Source/Security/UnknownA68.cpp, Source/UI/Achievement/UIAchWnd.cpp, Source/UI/Buttons/UIBalloonOpenBtn.cpp, Source/UI/Buttons/UIMiniBtnWnd.cpp, Source/UI/Buttons/UISlotBitmap.cpp, Source/UI/Buttons/UIStaticBitmap.cpp, Source/UI/Buttons/UIStaticItem.cpp, Source/UI/CashShop/UIMileageWnd.cpp, Source/UI/Chat/UIZeroChatWnd.cpp, Source/UI/Dialogs/UIAccountLimitedToolWnd.cpp, Source/UI/Dialogs/UILocaleTextWnd.cpp, Source/UI/Dialogs/UIMessageBox.cpp, Source/UI/Dialogs/UINormalMB.cpp, Source/UI/Dialogs/UINoteWnd.cpp, Source/UI/Dialogs/UINoticeWnd.cpp, Source/UI/Dialogs/UIRPImageWnd.cpp, Source/UI/Dialogs/UIRPImageWnd2.cpp, Source/UI/Dialogs/UITransMenuWnd.cpp, Source/UI/Dialogs/UIVideoWnd.cpp, Source/UI/Dialogs/UIWordDisplayWnd.cpp, Source/UI/Events/UICheckAttendanceWnd.cpp, Source/UI/Events/UIOpenRoulletteWnd.cpp, Source/UI/Events/UIRoulletteWnd.cpp, Source/UI/GameSettings/UIBattleMsgOptionWnd.cpp, Source/UI/GameSettings/UIEscOptionWnd.cpp, Source/UI/GameSettings/UIHotKeyWnd.cpp, Source/UI/GameSettings/UIHotkeyGuideWnd.cpp, Source/UI/GameSettings/UIViewCameraInfoWnd.cpp, Source/UI/Gauges/UIBarGraph.cpp, Source/UI/Guild/UIEmblemWnd.cpp, Source/UI/Items/UIChangeMaterialWnd.cpp, Source/UI/Items/UICollectionSystemWnd.cpp, Source/UI/Items/UIEquipmentPropertiesWnd.cpp, Source/UI/Items/UIGradeEnchantWnd.cpp, Source/UI/Items/UIItemMoveInfo.cpp, Source/UI/Items/UIItemReformWnd.cpp, Source/UI/Items/UIItemStoreComboBox.cpp, Source/UI/Items/UIItemStoreWnd.cpp, Source/UI/Items/UILapineBoxWnd.cpp, Source/UI/Items/UILapineScrollBar.cpp, Source/UI/Items/UILapineUpgradeBoxWnd.cpp, Source/UI/Items/UIMerchantItemLogWnd.cpp, Source/UI/Items/UIParaItemShopWnd.cpp, Source/UI/Items/UIPreviewEquipWnd.cpp, Source/UI/Items/UIRefiningWnd.cpp, Source/UI/Items/UISecondCostumeWnd.cpp, Source/UI/Lists/UIScrollWnd.cpp, Source/UI/Login/FuncDrawWNDChar.cpp, Source/UI/Login/UIChangeNameWnd.cpp, Source/UI/Login/UIDescriptRace.cpp, Source/UI/Login/UIEmailAddressWnd.cpp, Source/UI/Login/UILoginWnd.cpp, Source/UI/Login/UINewMakeCharWnd.cpp, Source/UI/Login/UINewSelectCharWnd.cpp, Source/UI/Login/UIPasswordWnd.cpp, Source/UI/Login/UISelCharForUServerWnd.cpp, Source/UI/Login/UIWaitDBSaveWnd.cpp, Source/UI/Macro/UICaptchaPreviewWnd.cpp, Source/UI/Macro/UICaptchaRegisterWnd.cpp, Source/UI/Macro/UIMacroBlackListCheckWnd.cpp, Source/UI/Macro/UIMacroDetectorWnd.cpp, Source/UI/Macro/UIMacroReport.cpp, Source/UI/Macro/UIMacroUserInfoWnd.cpp, Source/UI/Navigation/NavigationLink.cpp, Source/UI/Navigation/UIListBoxNavi.cpp, Source/UI/Navigation/UIMinimapZoomWnd.cpp, Source/UI/Navigation/UINavigationHelpWnd.cpp, Source/UI/Navigation/UINavigationWnd.cpp, Source/UI/Navigation/UIRoMapWnd.cpp, Source/UI/Navigation/UIScrollBarNavi.cpp, Source/UI/Navigation/UIShowWarpWnd.cpp, Source/UI/Party/MiniPartyGrid.cpp, Source/UI/Party/MiniPartyManager.cpp, Source/UI/Party/MiniPartyPlacement.cpp, Source/UI/Party/MiniPartyUsableArea.cpp, Source/UI/Party/UIJobSlotButton.cpp, Source/UI/Party/UIPartyBookingHelpWnd.cpp, Source/UI/Party/UISeekPartyListWnd.cpp, Source/UI/Party/UISeekPartyMBWnd.cpp, Source/UI/Party/UISeekPartyWnd.cpp, Source/UI/Repute/UIReputeWnd.cpp, Source/UI/Rodex/UIOpenMailBoxWnd.cpp, Source/UI/Rodex/UIRodexContentsWnd.cpp, Source/UI/SelectPackageItemBox/UIPackageBoxNameList.cpp, Source/UI/Shop/PriceCommission.cpp, Source/UI/Shop/UIBartermarketWnd.cpp, Source/UI/Shop/UISerachStoreInfoWnd.cpp, Source/UI/Skill/UIDebuffRemoveWnd.cpp, Source/UI/Skill/UIGraffiStrboxWnd.cpp, Source/UI/Skill/UINewSkillListWnd.cpp, Source/UI/Skill/UINewSkillListWndHitTest.cpp, Source/UI/Status/UIBasicInfoWnd.cpp, Source/UI/Status/UIJobListWnd.cpp, Source/UI/Status/UIPetEvolutionWnd.cpp, Source/UI/Status/UIRebirthWnd.cpp, Source/UI/Text/TextTagExtraction.cpp, Source/UI/Text/TextTagRegistry.cpp, Source/UI/Text/UIBroadcastBalloon.cpp, Source/UI/Text/UIRoundBoxTooltipWnd.cpp, Source/UI/Window/FrameSkin.cpp, Source/UI/Window/UIBasicCtrl.cpp, Source/UI/Window/WindowBackground.cpp, Source/UI/Window/WindowLowerBorder.cpp, Source/UI/Window/WindowOverlay.cpp, Source/UI/Window/WindowSprite.cpp, Source/UI/Window/WindowTitlebar.cpp, Source/Utility/BoolStubs.cpp, Source/Utility/Hash/CRC32.cpp, Source/Utility/Hash/GGHash.cpp, Source/Utility/Hash/GGHashMgr.cpp, Source/Utility/Hash/Md5State.cpp, Source/Utility/Hash/SHA3.cpp, Source/Utility/Hash/XxHash3.cpp, Source/Utility/Lexicon/LexiconTrie.cpp, Source/Utility/Text/GuidParse.cpp, Source/Utility/Text/Tokenizer.cpp
Deletes: Source/ActorPickNode.cpp, Source/ActorPickNode.h, Source/Archive/UnknownA68.cpp, Source/Client/ClientOptions.cpp, Source/Client/ModeBaseEvents.cpp, Source/Client/ModeCursorDrawing.cpp, Source/Client/ModeFade.cpp, Source/Client/ModeFade.h, Source/Client/ModeFadeOut.cpp, Source/Client/ModeFadeOut.h, Source/Client/ModeScreenshot.cpp, Source/Client/ModeScreenshot.h, Source/Client/ModeTransitions.cpp, Source/Client/Registry.cpp, Source/Client/Registry.h, Source/Client/Replay.cpp, Source/Client/Replay.h, Source/Client/ReplayControl.cpp, Source/Client/ReplayPacketRecorder.cpp, Source/Client/ReplayRecordOption.h, Source/Client/Session.cpp, Source/Client/Session.h, Source/Client/SessionAchievements.cpp, Source/Client/SessionParty.cpp, Source/Client/SessionPredicates.cpp, Source/Client/SessionState.cpp, Source/Client/Timer.cpp, Source/Client/Timer.h, Source/EntityInit.cpp, Source/Interface/BoolStubs.cpp, Source/LexiconTrie.cpp, Source/Network/ActorNamePacket.cpp, Source/Network/ActorNamePacket.h, Source/Network/ClientKeepalive.cpp, Source/Network/ClientKeepalive.h, Source/Network/ClientOptionPacket.cpp, Source/Network/ClientOptionPacket.h, Source/Network/ExecutableDigestPacket.cpp, Source/Network/ExecutableDigestPacket.h, Source/Network/GameTickPacket.cpp, Source/Network/GameTickPacket.h, Source/Render/ActionSpriteDrawing.cpp, Source/Render/ActionSpriteDrawing.h, Source/Render/AlphaQueuesDX7.cpp, Source/Render/AlphaRectangle.cpp, Source/Render/AuxiliaryQueuesDX7.cpp, Source/Render/AuxiliarySubmission.cpp, Source/Render/AuxiliarySubmission.h, Source/Render/BitmapDrawing.cpp, Source/Render/BitmapDrawing.h, Source/Render/BlendColor.cpp, Source/Render/BlendColor.h, Source/Render/DeviceCapabilitiesDX9.cpp, Source/Render/DeviceSelection.cpp, Source/Render/DeviceSelection.h, Source/Render/Direct3DErrors.cpp, Source/Render/Direct3DErrors.h, Source/Render/DisplayMode.cpp, Source/Render/DisplayMode.h, Source/Render/OpaqueQueuesDX7.cpp, Source/Render/RenderAdapter.cpp, Source/Render/RenderAdapter.h, Source/Render/RenderBackends.cpp, Source/Render/RenderBackends.h, Source/Render/RendererDX7.cpp, Source/Render/RendererDX7.h, Source/Render/ScreenGeometry.cpp, Source/Render/ScreenGeometry.h, Source/Render/ScreenRectangle.cpp, Source/Render/ScreenRectangle.h, Source/Render/SpriteGeometry.cpp, Source/Render/SpriteGeometry.h, Source/Render/SpriteQuad.cpp, Source/Render/SpriteQuad.h, Source/Render/TextureQuad.cpp, Source/Render/TextureQuad.h, Source/Render/TextureStageModes.h, Source/Render/UIRPDataDrawing.cpp, Source/Render/ViewportProjection.cpp, Source/Resource/BinkRuntime.h, Source/Resource/EZeffectResource.cpp, Source/Resource/EZeffectResource.h, Source/Resource/EmblemResource.cpp, Source/Resource/EmblemResource.h, Source/Resource/GifLzw.cpp, Source/Resource/GifLzw.h, Source/Resource/GifResource.cpp, Source/Resource/GifResource.h, Source/Resource/ImfLayerIndex.cpp, Source/Resource/ImfResource.cpp, Source/Resource/ImfResource.h, Source/Resource/PaletteResource.cpp, Source/Resource/PaletteResource.h, Source/Resource/RmaResource.cpp, Source/Resource/RmaResource.h, Source/Resource/SkinPalette.cpp, Source/Resource/SkinPalette.h, Source/Resource/TextureNames.cpp, Source/Resource/TextureNames.h, Source/Resource/XmlNode.cpp, Source/Resource/XmlNode.h, Source/Resource/XmlParsing.cpp, Source/UI/Buttons/UICashEmotionSprBtn.h, Source/UI/Buttons/UIDescriptRace.cpp, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemMoveInfo.cpp, Source/UI/Buttons/UIItemMoveInfo.h, Source/UI/Buttons/UIJobSlotButton.cpp, Source/UI/Buttons/UIJobSlotButton.h, Source/UI/Buttons/UIReplayButton.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIEmailAddressWnd.cpp, Source/UI/Dialogs/UIEmailAddressWnd.h, Source/UI/Dialogs/UIGraffiStrboxWnd.cpp, Source/UI/Dialogs/UIGraffiStrboxWnd.h, Source/UI/Dialogs/UIMemorialDunWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.cpp, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINotifyQuestWnd.h, Source/UI/Dialogs/UIPasswordWnd.cpp, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIPetTamingDeceiveWnd.h, Source/UI/Dialogs/UISecondPasswordEditWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UIWaitDBSaveWnd.cpp, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/FrameSkin.cpp, Source/UI/FrameSkin.h, Source/UI/Item/UIEquipmentPropertiesWnd.cpp, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.cpp, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.cpp, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.cpp, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Lists/UIItemStoreComboBox.cpp, Source/UI/Lists/UIItemStoreComboBox.h, Source/UI/Lists/UIListBoxNavi.cpp, Source/UI/Lists/UIListBoxNavi.h, Source/UI/Lists/UIListBoxNaviSearch.h, Source/UI/Lists/UIPackageBoxNameList.cpp, Source/UI/Lists/UIPackageBoxNameList.h, Source/UI/Lists/UIReplayListBox.h, Source/UI/Lists/UIScrollBarNavi.cpp, Source/UI/Lists/UIScrollBarNavi.h, Source/UI/MiniPartyGrid.cpp, Source/UI/MiniPartyGrid.h, Source/UI/MiniPartyManager.cpp, Source/UI/MiniPartyPlacement.cpp, Source/UI/MiniPartyPlacement.h, Source/UI/MiniPartyUsableArea.cpp, Source/UI/PriceCommission.cpp, Source/UI/PriceCommission.h, Source/UI/Text/NavigationLink.cpp, Source/UI/Text/NavigationLink.h, Source/UI/Text/UIAchWnd.cpp, Source/UI/Text/UIAchWnd.h, Source/UI/TextTagExtraction.cpp, Source/UI/TextTagRegistry.cpp, Source/UI/TextTags.h, Source/UI/UIBarGraph.cpp, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.cpp, Source/UI/UIBartermarketWnd.h, Source/UI/UIBasicCtrl.cpp, Source/UI/UIBasicCtrl.h, Source/UI/UIBroadcastBalloon.cpp, Source/UI/UIBroadcastBalloon.h, Source/UI/UICaptchaPreviewWnd.cpp, Source/UI/UICaptchaPreviewWnd.h, Source/UI/UICaptchaRegisterWnd.cpp, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIChangeMaterialWnd.cpp, Source/UI/UIChangeMaterialWnd.h, Source/UI/UICheckAttendanceWnd.cpp, Source/UI/UICheckAttendanceWnd.h, Source/UI/UIGradeEnchantWnd.cpp, Source/UI/UIGradeEnchantWnd.h, Source/UI/UIHotkeyGuideWnd.cpp, Source/UI/UIHotkeyGuideWnd.h, Source/UI/UIIngredientInfoWnd.h, Source/UI/UIItemReformWnd.cpp, Source/UI/UIItemReformWnd.h, Source/UI/UILapineBoxWnd.cpp, Source/UI/UILapineScrollBar.cpp, Source/UI/UILapineScrollBar.h, Source/UI/UILapineUpgradeBoxWnd.cpp, Source/UI/UILapineUpgradeBoxWnd.h, Source/UI/UIMacroBlackListCheckWnd.cpp, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.cpp, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.cpp, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.cpp, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.cpp, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.cpp, Source/UI/UIRefiningWnd.h, Source/UI/UIReputeWnd.cpp, Source/UI/UIReputeWnd.h, Source/UI/UIRoundBoxTooltipWnd.cpp, Source/UI/UIRoundBoxTooltipWnd.h, Source/UI/UIScrollWnd.cpp, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.cpp, Source/UI/UISlotBitmap.h, Source/UI/UIStaticBitmap.cpp, Source/UI/UIStaticBitmap.h, Source/UI/UIStaticItem.cpp, Source/UI/UIStaticItem.h, Source/UI/Window/FuncDrawWNDChar.cpp, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/MiniPartyWndAreaMgr.h, Source/UI/Window/UIAccountLimitedToolWnd.cpp, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.cpp, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBank_NewWnd.h, Source/UI/Window/UIBasicInfoWnd.cpp, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.cpp, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChangeNameWnd.cpp, Source/UI/Window/UIChangeNameWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICntWnd.h, Source/UI/Window/UICollectionSystemWnd.cpp, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIDebuffRemoveWnd.cpp, Source/UI/Window/UIDebuffRemoveWnd.h, Source/UI/Window/UIEmblemWnd.cpp, Source/UI/Window/UIEmblemWnd.h, Source/UI/Window/UIEscOptionWnd.cpp, Source/UI/Window/UIEscOptionWnd.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.cpp, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.cpp, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILocaleTextWnd.cpp, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.cpp, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.cpp, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMessageBoxAutoreturn.h, Source/UI/Window/UIMileageWnd.cpp, Source/UI/Window/UIMileageWnd.h, Source/UI/Window/UIMiniBtnWnd.cpp, Source/UI/Window/UIMiniBtnWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.cpp, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.cpp, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.cpp, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.cpp, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINewSkillListWnd.cpp, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINewSkillListWndHitTest.cpp, Source/UI/Window/UINormalMB.cpp, Source/UI/Window/UINormalMB.h, Source/UI/Window/UINoteWnd.cpp, Source/UI/Window/UINoteWnd.h, Source/UI/Window/UINoticeWnd.cpp, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIOpenMailBoxWnd.cpp, Source/UI/Window/UIOpenMailBoxWnd.h, Source/UI/Window/UIOpenRoulletteWnd.cpp, Source/UI/Window/UIOpenRoulletteWnd.h, Source/UI/Window/UIPartyBookingHelpWnd.cpp, Source/UI/Window/UIPartyBookingHelpWnd.h, Source/UI/Window/UIPayConfirmWnd.h, Source/UI/Window/UIPetEvolutionWnd.cpp, Source/UI/Window/UIPetEvolutionWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRPImageWnd.cpp, Source/UI/Window/UIRPImageWnd.h, Source/UI/Window/UIRPImageWnd2.cpp, Source/UI/Window/UIRPImageWnd2.h, Source/UI/Window/UIRebirthWnd.cpp, Source/UI/Window/UIRebirthWnd.h, Source/UI/Window/UIReplayControlWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIRoMapWnd.cpp, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.cpp, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UIRoulletteWnd.cpp, Source/UI/Window/UIRoulletteWnd.h, Source/UI/Window/UISecondCostumeWnd.cpp, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.cpp, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.cpp, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.cpp, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.cpp, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISelectReplayDataWnd.h, Source/UI/Window/UISelectServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.cpp, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIShowWarpWnd.cpp, Source/UI/Window/UIShowWarpWnd.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UITransMenuWnd.cpp, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIVideoWnd.cpp, Source/UI/Window/UIVideoWnd.h, Source/UI/Window/UIViewCameraInfoWnd.cpp, Source/UI/Window/UIViewCameraInfoWnd.h, Source/UI/Window/UIWindowCallBtnWnd.h, Source/UI/Window/UIWordDisplayWnd.cpp, Source/UI/Window/UIWordDisplayWnd.h, Source/UI/Window/UIZeroChatWnd.cpp, Source/UI/WindowBackground.cpp, Source/UI/WindowLowerBorder.cpp, Source/UI/WindowOverlay.cpp, Source/UI/WindowSprite.cpp, Source/UI/WindowTitlebar.cpp, Source/Utility/CRC32.cpp, Source/Utility/CRC32.h, Source/Utility/Compression/Zlib.h, Source/Utility/EncryptedName.h, Source/Utility/FileSignatureVerifier.cpp, Source/Utility/FileSignatureVerifier.h, Source/Utility/GGHash.cpp, Source/Utility/GGHash.h, Source/Utility/GGHashMgr.cpp, Source/Utility/GGHashMgr.h, Source/Utility/GuidParse.cpp, Source/Utility/GuidParse.h, Source/Utility/JsonCppLoader.cpp, Source/Utility/JsonCppLoader.h, Source/Utility/Md5State.cpp, Source/Utility/Md5State.h, Source/Utility/NFileLog.cpp, Source/Utility/NFileLog.h, Source/Utility/NIPAddr.cpp, Source/Utility/NIPAddr.h, Source/Utility/ProcessSecurity.cpp, Source/Utility/ProcessSecurity.h, Source/Utility/RegistryKey.cpp, Source/Utility/RegistryKey.h, Source/Utility/SHA3.cpp, Source/Utility/SHA3.h, Source/Utility/Tokenizer.cpp, Source/Utility/Tokenizer.h, Source/Utility/XxHash3.cpp, Source/Utility/XxHash3.h
2026-11-11 01:05:24 +00:00

615 lines
21 KiB
C++

#include "Contents/Effects/Core/EffectTypes.h"
#include "Contents/Effects/Particles/SpriteEffect.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Client/Session/Session.h"
#include "Contents/Actors/GameActor.h"
#include "Contents/Effects/Core/EffectMemoryMgr.h"
#include "Contents/Effects/Particles/SpriteParticle.h"
#include "Contents/World/World.h"
#include "Utility/Cipher/XorBytes.h"
#include <cstdint>
namespace {
template <std::size_t Length, std::uint64_t Key>
class EncryptedName {
public:
// INLINED
explicit EncryptedName(const char (&source)[Length]) : m_encrypted(true) {
for (std::uint64_t index = 0; index < Length; ++index) {
this->m_text[index] = source[index];
}
}
~EncryptedName() {
for (std::uint64_t index = 0; index < Length; ++index) {
this->m_text[index] = 0;
}
}
const char* Text() {
if (this->m_encrypted) {
utility::XorBytes(this->m_text, Length, Key);
this->m_encrypted = false;
}
return reinterpret_cast<const char*>(this->m_text);
}
private:
std::uint8_t m_text[Length];
bool m_encrypted;
};
// INLINED
template <std::uint64_t Key, std::size_t Length>
const char* DecryptName(const char (&source)[Length]) {
thread_local EncryptedName<Length, Key> name(source);
return name.Text();
}
}
// OFFSET: 0x00B78840
// FUNCTION: fn_19194
CSpriteEffect::CSpriteEffect() : CEffect(-1) {
}
// OFFSET: 0x00B78B00
// FUNCTION: fn_19196
void CSpriteEffect::Close() {
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
FreeParticle(*it);
}
this->particles.clear();
}
// OFFSET: 0x00B78B40
// FUNCTION: fn_19197
void CSpriteEffect::Open() {
CSpriteParticle* particle = static_cast<CSpriteParticle*>(CreateSpriteParticle(reinterpret_cast<const vector3d*>(this->position), 0x200));
if (!particle) {
return;
}
particle->effectId = this->id;
particle->columnIndex = 1;
particle->rowIndex = 0;
particle->groupIndex = 1;
this->SetupParticle(particle);
particle->actorId = this->actor;
this->particles.push_back(particle);
}
// OFFSET: 0x00B78BC0
// FUNCTION: fn_19198
void CSpriteEffect::SetupParticle(CSpriteParticle* particle) {
if (!particle) {
return;
}
particle->renderOptions |= 0x200;
particle->frameDelay = 2.0f;
particle->alpha = 255;
this->effectLifetime = 100;
switch (this->id) {
case EF_GROUND_EXPLOSION:
particle->SetSprite("이팩트\\m_ef03.spr");
particle->SetAction("이팩트\\m_ef03.act");
particle->frameDelay = 4.0f;
particle->scale = 1.5f;
break;
case EF_BAKURETSU_HADOU:
particle->SetSprite("이팩트\\bakuretsu_hadou\\bakuretsu_hadou.spr");
particle->SetAction("이팩트\\bakuretsu_hadou\\bakuretsu_hadou.act");
particle->renderOptions |= 0x200;
particle->depthOffset = 0.0003f;
particle->flags = 0x101;
particle->loopMode = 0;
particle->frameDelay = 8.0f;
break;
case EF_POPCORN:
particle->SetSprite("이팩트\\EF_POPCORN\\EF_POPCORN.spr");
particle->SetAction("이팩트\\EF_POPCORN\\EF_POPCORN.act");
particle->loopMode = 1;
particle->depthOffset = 0.0003f;
particle->frameDelay = 8.0f;
break;
case EF_IMMUNE_PROPERTY_NOTHING:
particle->SetSprite("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_NOTHING.spr");
particle->SetAction("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_NOTHING.act");
particle->loopMode = 0;
particle->depthOffset = 0.0003f;
break;
case EF_IMMUNE_PROPERTY_WATER:
particle->SetSprite("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_WATER.spr");
particle->SetAction("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_WATER.act");
particle->loopMode = 0;
particle->depthOffset = 0.0003f;
break;
case EF_IMMUNE_PROPERTY_GROUND:
particle->SetSprite("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_GROUND.spr");
particle->SetAction("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_GROUND.act");
particle->loopMode = 0;
particle->depthOffset = 0.0003f;
break;
case EF_IMMUNE_PROPERTY_FIRE:
particle->SetSprite("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_FIRE.spr");
particle->SetAction("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_FIRE.act");
particle->loopMode = 0;
particle->depthOffset = 0.0003f;
break;
case EF_IMMUNE_PROPERTY_WIND:
particle->SetSprite("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_WIND.spr");
particle->SetAction("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_WIND.act");
particle->loopMode = 0;
particle->depthOffset = 0.0003f;
break;
case EF_IMMUNE_PROPERTY_POISON:
particle->SetSprite("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_POISON.spr");
particle->SetAction("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_POISON.act");
particle->loopMode = 0;
particle->depthOffset = 0.0003f;
break;
case EF_IMMUNE_PROPERTY_SAINT:
particle->SetSprite("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_SAINT.spr");
particle->SetAction("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_SAINT.act");
particle->loopMode = 0;
particle->depthOffset = 0.0003f;
break;
case EF_IMMUNE_PROPERTY_DARKNESS:
particle->SetSprite("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_DARKNESS.spr");
particle->SetAction("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_DARKNESS.act");
particle->loopMode = 0;
particle->depthOffset = 0.0003f;
break;
case EF_IMMUNE_PROPERTY_TELEKINESIS:
particle->SetSprite("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_TELEKINESIS.spr");
particle->SetAction("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_TELEKINESIS.act");
particle->loopMode = 0;
particle->depthOffset = 0.0003f;
break;
case EF_IMMUNE_PROPERTY_UNDEAD:
particle->SetSprite("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_UNDEAD.spr");
particle->SetAction("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_UNDEAD.act");
particle->loopMode = 0;
particle->depthOffset = 0.0003f;
break;
case EF_RANDOM_OPT_YELLOW:
particle->SetSprite("이팩트\\random_opt_spr\\yellow.spr");
particle->SetAction("이팩트\\random_opt_spr\\yellow.act");
particle->loopMode = 0;
particle->frameDelay = 4.0f;
break;
case EF_UNK_1211:
case EF_SUBJECT_AURA_1212:
case EF_SUBJECT_AURA_1213:
particle->SetSprite("이팩트\\subject_aura\\subject_aura.spr");
particle->SetAction("이팩트\\subject_aura\\subject_aura.act");
particle->frameDelay = 8.0f;
particle->loopMode = 0;
particle->depthOffset = 0.0003f;
particle->flags = 0x101;
if (this->id == EF_SUBJECT_AURA_1212) {
particle->animation = 0;
} else if (this->id == EF_SUBJECT_AURA_1213) {
particle->animation = 1;
} else if (this->id == EF_UNK_1211) {
particle->animation = 2;
}
break;
case EF_BOOK_OF_DIMENSION:
particle->SetSprite("이팩트\\book_of_dimension\\book_of_dimension.spr");
particle->SetAction("이팩트\\book_of_dimension\\book_of_dimension.act");
particle->frameDelay = 4.0f;
particle->loopMode = 1;
particle->flags = 0x101;
break;
case EF_BOOK_OF_CREATINGSTAR:
particle->SetSprite("이팩트\\book_of_creatingstar\\book_of_creatingstar.spr");
particle->SetAction("이팩트\\book_of_creatingstar\\book_of_creatingstar.act");
particle->frameDelay = 4.0f;
particle->loopMode = 1;
particle->flags = 0x101;
break;
case EF_CURSE_EXPLOSION:
particle->SetSprite("이팩트\\curse_explosion\\curse_explosion.spr");
particle->SetAction("이팩트\\curse_explosion\\curse_explosion.act");
particle->frameDelay = 4.0f;
particle->loopMode = 1;
particle->flags = 0x101;
break;
case EF_SOUL_REAPER:
particle->SetSprite("이팩트\\soul_reaper\\soul_reaper.spr");
particle->SetAction("이팩트\\soul_reaper\\soul_reaper.act");
particle->frameDelay = 4.0f;
particle->loopMode = 1;
particle->flags = 0x101;
break;
case EF_SOUL_SHADOW:
particle->SetSprite("이팩트\\soul_shadow\\soul_shadow.spr");
particle->SetAction("이팩트\\soul_shadow\\soul_shadow.act");
particle->depthOffset = 0.0003f;
particle->frameDelay = 4.0f;
particle->loopMode = 1;
particle->flags = 0x101;
break;
case EF_SOUL_FAIRY:
particle->SetSprite("이팩트\\soul_fairy\\soul_fairy.spr");
particle->SetAction("이팩트\\soul_fairy\\soul_fairy.act");
particle->depthOffset = 0.0003f;
particle->frameDelay = 4.0f;
particle->loopMode = 1;
particle->flags = 0x101;
break;
case EF_SOUL_FALCON:
particle->SetSprite("이팩트\\soul_falcon\\soul_falcon.spr");
particle->SetAction("이팩트\\soul_falcon\\soul_falcon.act");
particle->depthOffset = 0.0003f;
particle->frameDelay = 4.0f;
particle->loopMode = 1;
particle->flags = 0x101;
break;
case EF_SOUL_EXPLOSION:
particle->SetSprite("이팩트\\soul_explosion\\soul_explosion.spr");
particle->SetAction("이팩트\\soul_explosion\\soul_explosion.act");
particle->depthOffset = 0.0003f;
particle->frameDelay = 4.0f;
particle->loopMode = 1;
particle->flags = 0x101;
break;
case EF_VALKYRIE_WING:
particle->SetSprite("이팩트\\valkyrie_wing\\valkyrie_wing.spr");
particle->SetAction("이팩트\\valkyrie_wing\\valkyrie_wing.act");
particle->loopMode = 0;
particle->depthOffset = 0.001f;
particle->frameDelay = 6.0f;
particle->flags = 0x101;
break;
case EF_C_AMDARAIS_EFFECT:
particle->SetSprite("이팩트\\c_amdarais_effect.spr");
particle->SetAction("이팩트\\c_amdarais_effect.act");
particle->depthOffset = 0.0001f;
particle->frameDelay = 6.0f;
particle->loopMode = 0;
particle->flags = 1;
break;
case EF_BLACKBUBBLE_SMALL:
particle->SetSprite("이팩트\\black_bubble\\small\\blackbubble_small.spr");
particle->SetAction("이팩트\\black_bubble\\small\\blackbubble_small.act");
particle->depthOffset = 0.0001f;
particle->frameDelay = 6.0f;
particle->loopMode = 0;
particle->flags = 1;
break;
case EF_BLACKBUBBLE_MIDIUM:
particle->SetSprite("이팩트\\black_bubble\\midium\\blackbubble_midium.spr");
particle->SetAction("이팩트\\black_bubble\\midium\\blackbubble_midium.act");
particle->depthOffset = 0.0001f;
particle->frameDelay = 6.0f;
particle->loopMode = 0;
particle->flags = 1;
break;
case EF_BLACKBUBBLE_LARGE:
particle->SetSprite("이팩트\\black_bubble\\large\\blackbubble_large.spr");
particle->SetAction("이팩트\\black_bubble\\large\\blackbubble_large.act");
particle->depthOffset = 0.0001f;
particle->frameDelay = 6.0f;
particle->loopMode = 0;
particle->flags = 1;
break;
case EF_SERPENT_SHADOW:
particle->SetSprite("이팩트\\Serpent_Shadow\\Serpent_Shadow.spr");
particle->SetAction("이팩트\\Serpent_Shadow\\Serpent_Shadow.act");
particle->loopMode = 0;
particle->depthOffset = 0.001f;
particle->frameDelay = 4.0f;
particle->flags = 0xD;
break;
case EF_VIOLEN_HIT:
particle->SetSprite("몬스터\\violen_hit.spr");
particle->SetAction("몬스터\\violen_hit.act");
particle->loopMode = 1;
particle->depthOffset = 0.001f;
particle->frameDelay = 4.0f;
break;
case EF_C_AURA_OF_GHOST_S:
particle->SetSprite("이팩트\\C_Aura_Of_Ghost_S\\C_Aura_Of_Ghost_S.spr");
particle->SetAction("이팩트\\C_Aura_Of_Ghost_S\\C_Aura_Of_Ghost_S.act");
particle->loopMode = 0;
particle->depthOffset = 0.001f;
particle->frameDelay = 4.0f;
break;
case EF_C_GUIDE_OF_DEAD_TEXT:
particle->SetSprite("이팩트\\C_Guide_Of_Dead_Text\\C_Guide_Of_Dead_Text.spr");
particle->SetAction("이팩트\\C_Guide_Of_Dead_Text\\C_Guide_Of_Dead_Text.act");
particle->loopMode = 0;
particle->depthOffset = 0.001f;
particle->frameDelay = 12.0f;
break;
case EF_C_MEDJED_TEXT:
particle->SetSprite("이팩트\\C_Medjed_Text\\C_Medjed_Text.spr");
particle->SetAction("이팩트\\C_Medjed_Text\\C_Medjed_Text.act");
particle->loopMode = 0;
particle->depthOffset = 0.001f;
particle->frameDelay = 12.0f;
break;
case EF_ATQUE_POENITENTIA:
particle->SetSprite("이팩트\\Atque_Poenitentia\\Atque_Poenitentia.spr");
particle->SetAction("이팩트\\Atque_Poenitentia\\Atque_Poenitentia.act");
particle->loopMode = 0;
particle->depthOffset = 0.001f;
particle->frameDelay = 4.0f;
particle->flags = 0xD;
break;
case EF_PERM_FROST_OBLIVION:
particle->SetSprite("이팩트\\Perm_Frost_Oblivion\\Perm_Frost_Oblivion.spr");
particle->SetAction("이팩트\\Perm_Frost_Oblivion\\Perm_Frost_Oblivion.act");
particle->depthOffset = 0.001f;
particle->frameDelay = 4.0f;
particle->loopMode = 0;
particle->flags = 1;
break;
case EF_S_BEELZEBUB_WING:
particle->SetSprite("이팩트\\S_Beelzebub_Wing\\S_Beelzebub_Wing.spr");
particle->SetAction("이팩트\\S_Beelzebub_Wing\\S_Beelzebub_Wing.act");
particle->flags = 1;
particle->depthOffset = 0.0015f;
particle->loopMode = 0;
particle->frameDelay = 8.0f;
break;
case EF_UNK_2443: {
const char spriteSource[] = {'\x99', '\x4B', '\xC5', '\xAC', '\x93', '\x65', '\x7B', '\x98', '\x06', '\xB5', '\x33', '\x4F', '\x60',
'\x99', '\x48', '\xA8', '\x1F', '\xE2', '\x70', '\x09', '\x34', '\xE5', '\x54', '\xAB', '\x2B', '\x87'};
particle->SetSprite(DecryptName<0xDB27CB557D038759ULL>(spriteSource));
const char actionSource[] = {'\x4D', '\x71', '\x7D', '\xB2', '\x71', '\x97', '\xE7', '\x12', '\xD2', '\x8F', '\x8B', '\x51', '\x82',
'\x6B', '\xD4', '\x22', '\xCB', '\xD8', '\xC8', '\x17', '\xD6', '\x17', '\xDA', '\x32', '\xF9', '\xBD'};
particle->SetAction(DecryptName<0x51BB39B763BBBD8DULL>(actionSource));
particle->flags = 1;
particle->depthOffset = 0.0015f;
particle->loopMode = 0;
particle->frameDelay = 8.0f;
break;
}
}
}
// OFFSET: 0x00B79C40
// FUNCTION: fn_19201
void CSpriteEffect::Render() {
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
CSpriteParticle* particle = *it;
if (particle->elapsedFrames > 0) {
particle->Draw(1);
}
}
}
// INLINED
static __forceinline bool IsParticleActive(const CSpriteParticle* particle) {
if (0.0f == particle->life) {
return true;
}
return particle->life * 60.0f > static_cast<float>(particle->elapsedFrames);
}
// OFFSET: 0x00B79520
// FUNCTION: fn_19199
bool CSpriteEffect::IsAlive() {
switch (this->id) {
case EF_GROUND_EXPLOSION:
return !this->IsFinished();
case EF_RANDOM_OPT_YELLOW: {
if (this->actor == 0) {
return false;
}
if (!g_modeMgr.GetGameMode()) {
return false;
}
CWorld* scene = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene;
if (!scene) {
return false;
}
if (!scene->GetItemByAID(this->actor)) {
return false;
}
return true;
}
case EF_BAKURETSU_HADOU:
case EF_IMMUNE_PROPERTY_NOTHING:
case EF_IMMUNE_PROPERTY_WATER:
case EF_IMMUNE_PROPERTY_GROUND:
case EF_IMMUNE_PROPERTY_FIRE:
case EF_IMMUNE_PROPERTY_WIND:
case EF_IMMUNE_PROPERTY_POISON:
case EF_IMMUNE_PROPERTY_SAINT:
case EF_IMMUNE_PROPERTY_DARKNESS:
case EF_IMMUNE_PROPERTY_TELEKINESIS:
case EF_IMMUNE_PROPERTY_UNDEAD:
case EF_UNK_1211:
case EF_SUBJECT_AURA_1212:
case EF_SUBJECT_AURA_1213:
case EF_VALKYRIE_WING:
case EF_C_AMDARAIS_EFFECT:
case EF_BLACKBUBBLE_SMALL:
case EF_BLACKBUBBLE_MIDIUM:
case EF_BLACKBUBBLE_LARGE:
case EF_SERPENT_SHADOW:
case EF_C_AURA_OF_GHOST_S:
case EF_ATQUE_POENITENTIA:
case EF_PERM_FROST_OBLIVION:
case EF_C_GUIDE_OF_DEAD_TEXT:
case EF_C_MEDJED_TEXT:
case EF_UNK_2443:
case EF_S_BEELZEBUB_WING:
return this->ActorExists();
}
for (CSpriteParticle* particle : this->particles) {
if (IsParticleActive(particle)) {
return true;
}
}
return false;
}
// INLINED
static void SetOffsetPosition(vector3d& position, const float* origin, const vector3d& offset) {
const float x = origin[0] + offset.x;
const float y = origin[1] + offset.y;
const float z = origin[2] + offset.z;
position.x = x;
position.y = y;
position.z = z;
}
// OFFSET: 0x00B79780
// FUNCTION: fn_19200
void CSpriteEffect::OnProcess() {
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
CSpriteParticle* particle = *it;
++particle->elapsedFrames;
switch (this->id) {
case EF_BAKURETSU_HADOU: {
int height = 8;
if (CGameActor* actor = static_cast<CGameActor*>(FindRenderObject(this->actor))) {
height = static_cast<int>(actor->GetNameOffset() + 8.0f);
}
const vector3d offset = {0.0f, -static_cast<float>(height), 0.0f};
SetOffsetPosition(particle->position, this->position, offset);
break;
}
case EF_POPCORN:
case EF_RANDOM_OPT_YELLOW: {
const vector3d offset = {0.0f, -10.0f, 0.0f};
SetOffsetPosition(particle->position, this->position, offset);
break;
}
case EF_IMMUNE_PROPERTY_NOTHING:
case EF_IMMUNE_PROPERTY_WATER:
case EF_IMMUNE_PROPERTY_GROUND:
case EF_IMMUNE_PROPERTY_FIRE:
case EF_IMMUNE_PROPERTY_WIND:
case EF_IMMUNE_PROPERTY_POISON:
case EF_IMMUNE_PROPERTY_SAINT:
case EF_IMMUNE_PROPERTY_DARKNESS:
case EF_IMMUNE_PROPERTY_TELEKINESIS:
case EF_IMMUNE_PROPERTY_UNDEAD: {
int height = 25;
if (CGameActor* actor = static_cast<CGameActor*>(FindRenderObject(this->actor))) {
height = static_cast<int>(actor->GetNameOffset() + 25.0f);
}
const vector3d offset = {0.0f, -static_cast<float>(height), 0.0f};
SetOffsetPosition(particle->position, this->position, offset);
break;
}
case EF_UNK_1211:
case EF_SUBJECT_AURA_1212:
case EF_SUBJECT_AURA_1213: {
CGameActor* actor = static_cast<CGameActor*>(FindRenderObject(this->actor));
if (!actor) {
break;
}
const int height = static_cast<int>(actor->GetNameOffset() + 8.0f);
const vector3d offset = {0.0f, static_cast<float>(-height), 0.0f};
SetOffsetPosition(particle->position, this->position, offset);
break;
}
case EF_VALKYRIE_WING: {
CGameActor* actor = static_cast<CGameActor*>(FindRenderObject(this->actor));
if (!actor) {
break;
}
const int height = static_cast<int>(actor->GetNameOffset() + 3.0f);
const vector3d offset = {0.0f, static_cast<float>(-height), 0.0f};
SetOffsetPosition(particle->position, this->position, offset);
break;
}
case EF_SERPENT_SHADOW:
case EF_C_AURA_OF_GHOST_S: {
CGameActor* actor = static_cast<CGameActor*>(FindRenderObject(this->actor));
if (!actor) {
break;
}
const int height = static_cast<int>(actor->GetNameOffset());
const vector3d offset = {0.0f, static_cast<float>(-height), 0.0f};
SetOffsetPosition(particle->position, this->position, offset);
break;
}
case EF_ATQUE_POENITENTIA: {
CGameActor* actor = static_cast<CGameActor*>(FindRenderObject(this->actor));
if (!actor) {
break;
}
const float height = actor->GetNameOffset();
const float lift = g_session.IsDoramJob(actor->GetEffectiveJob(-1)) ? height + 13.7f : height + 17.0f;
const vector3d offset = {0.0f, -lift, 0.0f};
SetOffsetPosition(particle->position, this->position, offset);
break;
}
case EF_PERM_FROST_OBLIVION: {
CGameActor* actor = static_cast<CGameActor*>(FindRenderObject(this->actor));
if (!actor) {
break;
}
const float lift = g_session.IsDoramJob(actor->GetEffectiveJob(-1)) ? 2.2f : 0.4f;
const vector3d offset = {0.0f, -lift, 0.0f};
SetOffsetPosition(particle->position, this->position, offset);
break;
}
case EF_C_GUIDE_OF_DEAD_TEXT:
case EF_C_MEDJED_TEXT: {
CGameActor* actor = static_cast<CGameActor*>(FindRenderObject(this->actor));
if (!actor) {
break;
}
const vector3d offset = {0.0f, -actor->GetNameOffset(), 0.0f};
SetOffsetPosition(particle->position, this->position, offset);
break;
}
case EF_UNK_2443:
particle->applyActorExtent = 1;
particle->applyActorLift = 1;
particle->screenOffsetY = 0.0f;
particle->screenOffsetX = 0.0f;
particle->position.x = this->position[0];
particle->position.y = this->position[1];
particle->position.z = this->position[2];
break;
case EF_S_BEELZEBUB_WING:
particle->applyActorExtent = 1;
particle->applyActorLift = 1;
particle->screenOffsetY = -105.0f;
particle->screenOffsetX = 0.0f;
particle->position.x = this->position[0];
particle->position.y = this->position[1];
particle->position.z = this->position[2];
break;
default:
particle->position.x = this->position[0];
particle->position.y = this->position[1];
particle->position.z = this->position[2];
break;
}
}
}