rodecomp/Source/Client/Mode/ActiveGameMode.h
ragnarok-clanker 0cffe990b0 Decompile fn_17832 (CWorld::ActiveLoginMode)
Batch #1890 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.

- fn_17832 CWorld::ActiveLoginMode: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-28 23:15:57 +00:00

22 lines
497 B
C

#ifndef RAGNAROK_SOURCE_CLIENT_MODE_ACTIVEGAMEMODE_H
#define RAGNAROK_SOURCE_CLIENT_MODE_ACTIVEGAMEMODE_H
#include "Client/Mode/CMode.h"
struct CWorld {
/* 0000 */ int running;
/* 0004 */ CMode* gameMode;
/* 0008 */ unsigned char unknown_0008[0x28];
/* 0030 */ char nextModeName[0x28];
/* 0058 */ int state;
/* 005C */ int nextState;
CMode* ActiveGameMode();
CMode* ActiveLoginMode();
void Quit();
void Switch(int mode, const char* name);
};
extern CWorld g_world;
#endif