Batch #1899 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review. - fn_21110 CGameActor::ApplyPendingUnknown0408: logic confirmed by peer review Peer-reviewed-by: Yommy Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
237 lines
7.1 KiB
C++
237 lines
7.1 KiB
C++
#include "Contents/Actors/GameObject.h"
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#include "Contents/Actors/GameActor.h"
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#include "Client/Replay.h"
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#include "Contents/Actors/RenderObject.h"
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#include "Contents/Configuration/ServiceConfiguration.h"
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#include "Render/DeviceContext/DCSurface.h"
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#include "Render/Renderer.h"
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#include "Render/SpriteQuad.h"
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#include "Render/TextureQuad.h"
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#include "Render/Textures/SpriteAtlas.h"
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#include "Render/Textures/Texture.h"
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#include "Resource/ResourceMgr.h"
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#include "Resource/Sprites/ActionResource.h"
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#include "Utility/Math/AffineMatrix.h"
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#include "Utility/Math/ScalarConversion.h"
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namespace {
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// STATIC: 0x0135EF80
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// GLOBAL: gl_21923
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std::uint64_t nextIdentity = 0;
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}
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// OFFSET: 0x00CA8600
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// FUNCTION: fn_20989
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CGameObject::CGameObject() : identity(++nextIdentity) {
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}
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// OFFSET: 0x00CA8EC0
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// OFFSET: 0x00CA9230
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// FUNCTION: fn_20995
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CGameObject::~CGameObject() = default;
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// OFFSET: 0x00CAFD20
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// FUNCTION: fn_21087
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bool CGameObject::Update() {
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return true;
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}
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// OFFSET: 0x00CBF850
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// FUNCTION: fn_21113
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void CGameObject::SendObjectMessage(CGameObject*, int, int, int, int, int, int, int, int, int, int, int, int, int, int) {
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}
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// OFFSET: 0x00CB20A0
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// FUNCTION: fn_21101
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void CGameObject::Draw(int) {
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}
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// OFFSET: 0x00CAB920
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// FUNCTION: fn_21031
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int CGameObject::Direction(float angle, const CameraDirectionContext& camera) {
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if (camera.modeType != 1) {
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return 0;
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}
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const float negative = -(*camera.cameraAngle);
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float relative = negative - angle;
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while (relative < 0) {
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relative += 360.0f;
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}
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while (relative >= 360.0f) {
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relative -= 360.0f;
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}
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return TruncateToInt(relative / 45.0f);
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}
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// OFFSET: 0x00CB20B0
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// FUNCTION: fn_21102
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void CRenderObject::Draw(int argument) {
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if (this->render.visible != 0) {
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this->DrawShadow(argument, this->render.scale);
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this->DrawSprite(argument, false, 0.0f);
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}
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}
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// OFFSET: 0x00CB20F0
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// OFFSET: 0x00CB2830
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// OFFSET: 0x00CB35F0
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// OFFSET: 0x00CB39A0
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// FUNCTION: fn_21106
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void CRenderObject::DrawQuad(const SpriteQuad& quad, const std::uint32_t* palette, int blend, float offsetX, float offsetY, int depthOffset) {
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SpriteAtlasRecord record{};
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const SpriteRleImage* image = quad.image;
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CTexture* texture = static_cast<CTexture*>(const_cast<void*>(image->unknown_0008));
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if (!texture) {
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texture = g_renderer->atlas.Find(image, palette, record);
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if (!texture) {
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texture = g_renderer->atlas.Insert(*GetRenderSystemHolder()->system, image, palette, record, g_serviceType, g_resourceReuseDelay);
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}
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} else {
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record.u0 = 0.0f;
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record.v0 = 0.0f;
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record.u1 = static_cast<float>(texture->ImageWidth()) / static_cast<float>(texture->TextureWidth());
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record.v1 = static_cast<float>(texture->ImageHeight()) / static_cast<float>(texture->TextureHeight());
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}
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const double depthBias = depthOffset * 0.000001;
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const double rhwBias = depthOffset * 0.0002;
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const float bottomRhw = static_cast<float>(rhwBias + quad.bottomRhw);
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const float topRhw = static_cast<float>(quad.topRhw + rhwBias);
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const float bottomZ = RhwToDepth(static_cast<float>(depthBias + quad.bottomRhw));
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const float topZ = RhwToDepth(static_cast<float>(quad.topRhw + depthBias));
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RenderPrimitive* primitive = g_renderer->primitives.Acquire();
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RenderVertex* vertices = primitive->vertices;
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primitive->texture = texture;
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if (quad.angle != 0.0f) {
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const float cosine = ClientCosine(static_cast<int>(quad.angle));
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const float sine = ClientSine(static_cast<int>(quad.angle));
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const float halfWidth = (quad.right - quad.left) * 0.5f;
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const float halfHeight = (quad.bottom - quad.top) * 0.5f;
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const float centerX = quad.left + halfWidth + offsetX;
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const float centerY = quad.top + halfHeight + offsetY;
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const float minX = -halfWidth;
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const float minY = -halfHeight;
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vertices[0].x = minX * cosine - minY * sine + centerX + 0.5f;
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vertices[0].y = minY * cosine + minX * sine + centerY + 0.5f;
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vertices[1].x = halfWidth * cosine - minY * sine + centerX + 0.5f;
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vertices[1].y = minY * cosine + halfWidth * sine + centerY + 0.5f;
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vertices[2].x = minX * cosine - halfHeight * sine + centerX + 0.5f;
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vertices[2].y = halfHeight * cosine + minX * sine + centerY + 0.5f;
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vertices[3].x = halfWidth * cosine - halfHeight * sine + centerX + 0.5f;
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vertices[3].y = halfHeight * cosine + halfWidth * sine + centerY + 0.5f;
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} else {
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vertices[0].x = quad.left + 0.5f;
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vertices[0].y = quad.top + 0.5f;
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vertices[1].x = quad.right + 0.5f;
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vertices[1].y = quad.top + 0.5f;
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vertices[2].x = quad.left + 0.5f;
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vertices[2].y = quad.bottom + 0.5f;
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vertices[3].x = quad.right + 0.5f;
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vertices[3].y = quad.bottom + 0.5f;
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}
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if (*palette == 0xD77B) {
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record.u1 -= 0.002f;
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}
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vertices[0].rhw = topRhw;
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vertices[0].z = topZ;
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vertices[0].u = record.u0;
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vertices[0].v = record.v0;
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vertices[0].diffuse = quad.color;
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vertices[1].rhw = topRhw;
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vertices[1].z = topZ;
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vertices[1].u = record.u1;
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vertices[1].v = record.v0;
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vertices[1].diffuse = quad.color;
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vertices[2].rhw = bottomRhw;
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vertices[2].z = bottomZ;
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vertices[2].u = record.u0;
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vertices[2].v = record.v1;
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vertices[2].diffuse = quad.color;
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vertices[3].rhw = bottomRhw;
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vertices[3].z = bottomZ;
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vertices[3].u = record.u1;
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vertices[3].v = record.v1;
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vertices[3].diffuse = quad.color;
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primitive->unknown_0018 = 5;
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primitive->unknown_001C = blend != 5 ? 6 : 2;
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primitive->unknown_0014 = g_renderer->twoPass != 1;
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g_renderer->queues.Submit(primitive, static_cast<std::uint16_t>(blend | this->render.unknown_0124), g_renderer->fog.supported != 0, g_depthStart, g_depthEnd);
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}
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// OFFSET: 0x00CB3F40
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// FUNCTION: fn_21107
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void CRenderObject::DrawFlippedQuad(SpriteQuad& quad, const std::uint32_t* palette, int blend, float x, float y, int depthOffset) {
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quad.angle = 180.0f;
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this->DrawQuad(quad, palette, blend, (x - quad.right) + (x - quad.left), (y - quad.bottom) + (y - quad.top), depthOffset);
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}
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// OFFSET: 0x00CB3FA0
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// FUNCTION: fn_21108
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void CRenderObject::SetActionSpeed(float speed) {
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speed *= this->render.action->Speed(this->render.animation);
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if (g_replayAnimationScaling != 0) {
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speed *= Replay::Instance().AnimationScale();
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}
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if (speed > 0.0f) {
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this->render.speed = speed;
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}
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}
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// OFFSET: 0x00CB3FF0
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// FUNCTION: fn_21109
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void CRenderObject::SendValueMessage(int value, CGameObject* target) {
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if (target) {
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const std::int64_t wide = value;
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target->SendObjectMessage(
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nullptr, 29, 0, static_cast<int>(wide), static_cast<int>(wide >> 32), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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);
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}
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}
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// OFFSET: 0x00CB4070
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// FUNCTION: fn_21110
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void CGameActor::ApplyPendingUnknown0408() {
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const int pending = this->unknown_0408;
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this->unknown_0404 = pending;
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this->unknown_0408 = 0;
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this->render.isLieOnGround = false;
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this->render.unknown_00A4Bytes[1] = 1;
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this->render.isMotionFreezed = false;
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this->render.unknown_0114 = 0;
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int value;
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if (pending == 1) {
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value = 0x1104;
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} else if (pending == 2) {
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value = 0x1105;
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} else {
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value = this->unknown_025C;
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}
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this->Slot21(value);
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this->Slot32();
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if (this->render.unknown_0070 != 3) {
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this->render.unknown_0070 = 0;
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this->Slot15(0, 1);
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}
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}
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// OFFSET: 0x00CB4100
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// OFFSET: 0x00CB4800
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