Batch #1853 by ragnarok-clanker: 1 byte-identical, 2 confirmed by peer review. - fn_19849 EffectPrimitiveState::UpdateColor: logic confirmed by peer review - fn_19762 EffectPrimitiveSlot::EffectPrimitiveSlot: byte-identical (already on main) - fn_19865 DrawEffectPrimitive15: logic confirmed by peer review Peer-reviewed-by: Yommy Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
195 lines
6.2 KiB
C++
195 lines
6.2 KiB
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_EFFECTPRIMITIVESTATE_H
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#define RAGNAROK_SOURCE_CONTENTS_EFFECTS_EFFECTPRIMITIVESTATE_H
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#include "Render/Primitives/RenderPrimitive.h"
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#include <cstddef>
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#include <cstdint>
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#include <vector>
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#include "Contents/Actors/RenderObjectState.h"
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#include "Utility/Math/Vector3d.h"
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struct AttachedEffect;
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class CTexture;
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struct EffectPrimitiveRecord {
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/* 0000 */ vector3d position;
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/* 000C */ vector3d corners[4];
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/* 003C */ float unknown_003C;
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/* 0040 */ float scale;
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/* 0044 */ float angle;
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/* 0048 */ float matrix[12];
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/* 0078 */ std::int32_t red;
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/* 007C */ std::int32_t green;
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/* 0080 */ std::int32_t blue;
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/* 0084 */ float alpha;
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/* 0088 */ std::uint32_t color;
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};
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struct EffectPrimitiveSlot {
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EffectPrimitiveSlot();
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/* 0000 */ char life;
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/* 0001 */ unsigned char unknown_0001;
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/* 0002 */ std::int16_t alphaB;
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/* 0004 */ std::int16_t alphaT;
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/* 0006 */ std::int16_t fullDisplayAngle;
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/* 0008 */ float maxHeight;
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/* 000C */ int process;
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/* 0010 */ std::int16_t rotStart;
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/* 0012 */ unsigned char unknown_0012[2];
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/* 0014 */ float height[21];
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/* 0068 */ char flag1[21];
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/* 007D */ unsigned char unknown_007D;
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/* 007E */ std::int16_t riseAngle;
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/* 0080 */ float distance;
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union {
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/* 0084 */ vector3d vectors[4];
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struct {
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/* 0084 */ vector3d vecBNow;
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/* 0090 */ vector3d vecTNow;
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/* 009C */ vector3d vecBPre;
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/* 00A8 */ vector3d vecTPre;
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};
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};
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};
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struct EffectPrimitiveState {
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explicit EffectPrimitiveState(RenderObjectState& render);
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~EffectPrimitiveState();
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void Initialize(RenderObjectState& render, AttachedEffect& master, const RenderObjectState& masterRender, int type, float x, float y, float z);
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void UpdateColor();
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void InitializeRecords(const RenderObjectState& render);
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void GetColorOverride(unsigned char* red, unsigned char* green, unsigned char* blue);
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/* 0138 */ std::uint32_t unknown_0138;
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/* 013C */ std::uint32_t unknown_013C;
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/* 0140 */ AttachedEffect* master;
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/* 0144 */ CTexture** textures;
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/* 0148 */ std::uint32_t unknown_0148;
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/* 014C */ vector3d unknown_014C;
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/* 0158 */ std::uint32_t unknown_0158;
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/* 015C */ std::uint32_t unknown_015C;
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/* 0160 */ float matrix1[12];
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/* 0190 */ float matrix2[12];
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/* 01C0 */ std::uint32_t unknown_01C0;
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/* 01C4 */ std::uint32_t unknown_01C4;
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/* 01C8 */ unsigned char unknown_01C8[4];
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/* 01CC */ std::uint32_t unknown_01CC;
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/* 01D0 */ int type;
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/* 01D4 */ std::uint32_t unknown_01D4;
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/* 01D8 */ int unknown_01D8;
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/* 01DC */ std::uint32_t flags;
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/* 01E0 */ int unknown_01E0;
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/* 01E4 */ int lifetime;
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/* 01E8 */ int unknown_01E8;
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/* 01EC */ int unknown_01EC;
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/* 01F0 */ int unknown_01F0;
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/* 01F4 */ int unknown_01F4;
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/* 01F8 */ int unknown_01F8;
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/* 01FC */ std::uint32_t unknown_01FC;
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/* 0200 */ int unknown_0200;
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/* 0204 */ unsigned textureCount;
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/* 0208 */ std::uint32_t unknown_0208;
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/* 020C */ unsigned char unknown_020C[40];
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/* 0234 */ std::uint32_t unknown_0234;
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/* 0238 */ std::uint32_t unknown_0238;
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/* 023C */ int red;
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/* 0240 */ int green;
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/* 0244 */ int blue;
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/* 0248 */ int unknown_0248;
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/* 024C */ int unknown_024C;
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/* 0250 */ int unknown_0250;
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/* 0254 */ unsigned char unknown_0254;
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/* 0255 */ unsigned char unknown_0255[3];
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/* 0258 */ std::vector<float> unknown_0258[4];
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/* 0288 */ float unknown_0288;
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/* 028C */ std::uint32_t unknown_028C;
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/* 0290 */ float unknown_0290[3];
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/* 029C */ float unknown_029C;
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/* 02A0 */ float unknown_02A0;
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/* 02A4 */ vector3d unknown_02A4;
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/* 02B0 */ vector3d unknown_02B0;
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/* 02BC */ float unknown_02BC;
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/* 02C0 */ float unknown_02C0;
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/* 02C4 */ float unknown_02C4;
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/* 02C8 */ float unknown_02C8;
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/* 02CC */ float unknown_02CC;
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/* 02D0 */ float unknown_02D0;
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/* 02D4 */ float unknown_02D4;
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/* 02D8 */ float unknown_02D8;
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/* 02DC */ std::uint32_t unknown_02DC;
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/* 02E0 */ float unknown_02E0;
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/* 02E4 */ float unknown_02E4;
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/* 02E8 */ float unknown_02E8;
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/* 02EC */ float unknown_02EC;
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/* 02F0 */ float unknown_02F0;
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/* 02F4 */ float unknown_02F4;
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/* 02F8 */ float unknown_02F8;
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/* 02FC */ float unknown_02FC;
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/* 0300 */ float unknown_0300;
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/* 0304 */ float unknown_0304;
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/* 0308 */ float unknown_0308;
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/* 030C */ float unknown_030C;
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/* 0310 */ float unknown_0310;
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/* 0314 */ float unknown_0314;
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/* 0318 */ float scale;
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/* 031C */ float unknown_031C;
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/* 0320 */ float unknown_0320;
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/* 0324 */ float alpha;
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/* 0328 */ float alphaSpeed;
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/* 032C */ float alphaDelta;
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/* 0330 */ float unknown_0330;
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/* 0334 */ float unknown_0334;
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/* 0338 */ float unknown_0338;
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/* 033C */ float unknown_033C;
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/* 0340 */ float unknown_0340;
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/* 0344 */ float unknown_0344;
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/* 0348 */ float unknown_0348;
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/* 034C */ float unknown_034C;
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/* 0350 */ float unknown_0350;
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/* 0354 */ float unknown_0354;
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/* 0358 */ float unknown_0358;
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/* 035C */ float unknown_035C;
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/* 0360 */ float unknown_0360;
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/* 0364 */ float unknown_0364;
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/* 0368 */ float unknown_0368;
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/* 036C */ float unknown_036C;
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/* 0370 */ vector3d unknown_0370;
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/* 037C */ vector3d origin;
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/* 0388 */ vector3d offset;
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/* 0394 */ vector3d velocity;
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/* 03A0 */ vector3d unknown_03A0;
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/* 03AC */ vector3d unknown_03AC;
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/* 03B8 */ vector3d corners[4];
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/* 03E8 */ EffectPrimitiveSlot slots[4];
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/* 06B8 */ EffectPrimitiveRecord records[50];
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/* 2210 */ RenderTriangle triangles[512];
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/* FA10 */ std::uint32_t unknown_FA10;
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/* FA14 */ std::uint32_t unknown_FA14;
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};
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class CActRes;
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struct EffectPrimitiveObject {
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/* 0000 */ RenderObjectState render;
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/* 0138 */ EffectPrimitiveState state;
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CActRes* ActionResource();
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bool AdvanceFrame();
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};
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void __stdcall CalculateVectorAngle(float x, float y, std::int16_t* angle);
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static_assert(sizeof(EffectPrimitiveRecord) == 140);
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static_assert(sizeof(EffectPrimitiveSlot) == 0xB4);
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(offsetof(EffectPrimitiveRecord, corners) == 0xC);
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static_assert(offsetof(EffectPrimitiveRecord, matrix) == 0x48);
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static_assert(offsetof(EffectPrimitiveRecord, color) == 0x88);
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static_assert(offsetof(EffectPrimitiveSlot, height) == 0x14);
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static_assert(offsetof(EffectPrimitiveSlot, flag1) == 0x68);
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static_assert(offsetof(EffectPrimitiveSlot, vecBNow) == 0x84);
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static_assert(sizeof(EffectPrimitiveState) == 0xF8E0);
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#endif
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#endif
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