rodecomp/Source/Contents/Effects/PartyEffect.h
ragnarok-clanker 25dd065dbd Decompile 8 functions in Source/Contents/Effects/EffectPrimitiveMotion.cpp, Source/Contents/Effects/EffectPrimitiveState.cpp, ...
Batch #1765 by ragnarok-clanker: 0 byte-identical, 8 confirmed by peer review.

- fn_19791 EffectParticle::PrimBottom: logic confirmed by peer review
- fn_19765 EffectPrimitiveState::GetColorOverride: logic confirmed by peer review
- fn_19779 EffectParticle::UpdateHit6: logic confirmed by peer review
- fn_19785 MoveEffectPrimitive: logic confirmed by peer review
- fn_19849 EffectPrimitiveState::UpdateColor: logic confirmed by peer review
- fn_20076 CreateEffectParticle: logic confirmed by peer review
- fn_19866 RenderEffectPrimitive15: logic confirmed by peer review
- fn_20088 UpdatePartyEffect: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-28 22:09:53 +00:00

19 lines
485 B
C++

#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_PARTYEFFECT_H
#define RAGNAROK_SOURCE_CONTENTS_EFFECTS_PARTYEFFECT_H
#include <list>
struct AttachedEffect;
struct EffectParticle;
struct JobNames;
struct TerrainHeight;
class ResourceMgr;
class TextureCache;
class CRenderObject;
bool UpdatePartyEffect(
AttachedEffect& self, ResourceMgr& resources, JobNames& names, std::list<CRenderObject*>& worldObjects, TextureCache& textures, const TerrainHeight& ground,
int updateTick
);
#endif