rodecomp/Source/Contents/Effects/PartyMemberEffects.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
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C++

#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_PARTYMEMBEREFFECTS_H
#define RAGNAROK_SOURCE_CONTENTS_EFFECTS_PARTYMEMBEREFFECTS_H
#include <cstdint>
#include <list>
struct EffectActor;
class CRenderObject;
struct JobNames;
struct ServiceOptions;
class ResourceMgr;
class LuaScript;
struct PartyEffectMode {
const int& playerOption48;
const int& playerOption54;
std::list<EffectActor*>& actors;
std::list<CRenderObject*>& objects;
ResourceMgr& resources;
JobNames& names;
ServiceOptions& options;
LuaScript& effectScript;
int& lastEffectId;
};
struct PartyMemberEffects {
PartyEffectMode* const& activeMode;
bool Enabled() const;
void EnsurePartyEffect(std::uint32_t accountId);
};
#endif