rodecomp/Source/Render/DX9/RendererFrameDX9.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00

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C++

#ifndef RAGNAROK_SOURCE_RENDER_DX9_RENDERERFRAMEDX9_H
#define RAGNAROK_SOURCE_RENDER_DX9_RENDERERFRAMEDX9_H
struct RendererDX9Operations;
struct DeviceOwnerDX9;
class RenderCommandPool;
class RenderPrimitivePool;
class LightmappedPrimitivePool;
class RenderVertexPool;
struct EffectRetirement;
struct RenderQueues;
struct RendererFogDX9;
struct FogConfiguration;
struct ServiceOptions;
class CRenderSystemBase;
struct RendererFrameDX9 {
DeviceOwnerDX9& device;
RendererDX9Operations& operations;
RenderCommandPool& commands;
RenderPrimitivePool& primitives;
LightmappedPrimitivePool& lightmapped;
RenderVertexPool& vertices;
RenderQueues& queues;
EffectRetirement& retirement;
void Clear();
bool Draw(
CRenderSystemBase* renderSystem, const ServiceOptions& options, unsigned char multitexture, unsigned char twoPass, RendererFogDX9& fog, const float& aspect,
const FogConfiguration& configuration
);
};
#endif