rodecomp/Source/Render/Primitives/DepthAlpha.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00

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C++

#ifndef RAGNAROK_SOURCE_RENDER_PRIMITIVES_DEPTHALPHA_H
#define RAGNAROK_SOURCE_RENDER_PRIMITIVES_DEPTHALPHA_H
#include <cstdint>
struct RenderCommand;
struct LightmappedPrimitive;
std::uint32_t DepthAlpha(float reciprocalDepth, float start, float end);
void ApplyDepthAlpha(RenderCommand& command, float start, float end);
void ApplyDepthAlpha(LightmappedPrimitive& command, float start, float end);
#endif