rodecomp/Source/UI/Shortcuts/ShortcutPainting.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

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C++

#ifndef RAGNAROK_SOURCE_UI_SHORTCUTS_SHORTCUTPAINTING_H
#define RAGNAROK_SOURCE_UI_SHORTCUTS_SHORTCUTPAINTING_H
#include "Contents/Skills/ClientSkills.h"
#include "Contents/Items/ItemDescription.h"
#include "Contents/Items/ItemInfo.h"
#include "Contents/UserData/NormalItemSlots.h"
#include "UI/Shortcuts/ShortcutCooldowns.h"
#include "UI/Shortcuts/ShortcutGrid.h"
class UIWindow;
class ResourceMgr;
class FontCache;
struct TextLocale;
struct ShortcutPainting {
ResourceMgr& resources;
FontCache& fonts;
const TextLocale& locale;
ClientSkills& skills;
const std::list<ItemInfo>& inventory;
ItemDescriptions& descriptions;
std::list<ShortcutCooldownIcon>& icons;
ShortcutCooldowns& cooldowns;
CooldownDrawing& drawing;
const CooldownClock& clock;
RenderCommandPool& commands;
CRenderSystemBase& system;
const bool& itemSlotActive;
const unsigned char& currentRow;
void Paint(UIWindow& window, const ShortcutGrid& grid, const NormalItemSlot* const* slots, const NormalItemSlot* const* itemSlots);
};
#endif