rodecomp/Source/UI/Shortcuts/ShortcutPress.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
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C++

#ifndef RAGNAROK_SOURCE_UI_SHORTCUTS_SHORTCUTPRESS_H
#define RAGNAROK_SOURCE_UI_SHORTCUTS_SHORTCUTPRESS_H
#include "Contents/Skills/ClientSkills.h"
#include "Contents/Items/ItemDescription.h"
#include "Contents/Items/ItemInfo.h"
#include "Contents/UserData/NormalItemSlots.h"
#include "UI/Shortcuts/ShortcutGrid.h"
class UIFrameWnd;
class WindowManagerWindows;
class ResourceMgr;
struct ModeDragState;
struct ShortcutPress {
ClientSkills& skills;
const std::list<ItemInfo>& inventory;
ItemDescriptions& descriptions;
ResourceMgr& resources;
WindowManagerWindows& windows;
ModeDragState*& drag;
const bool& restricted;
const bool& itemSlotActive;
unsigned char& currentRow;
void Press(UIFrameWnd& window, ShortcutGrid& grid, int x, int y, const NormalItemSlot* const* slots, const NormalItemSlot* const* itemSlots);
};
#endif