Batch #3174 by eAthena: 1 byte-identical, 0 confirmed by peer review. - fn_21083 EffectActor::ResetEffectState: byte-identical Merged automatically: every function is byte-identical to the original. Adds to the build: Source/Contents/Actors/MousePointer.cpp
32 lines
783 B
C++
32 lines
783 B
C++
#include "Contents/Effects/EffectActor.h"
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// INLINED
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EffectActorState::EffectActorState() : unknown_0138(-1), unknown_013C(0), unknown_0140(0), first(nullptr), second(nullptr) {
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}
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// INLINED
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EffectActorState::~EffectActorState() {
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this->Attachments().DetachAll();
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}
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// INLINED
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EffectAttachments EffectActorState::Attachments() {
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return {this->effects, this->first, this->second};
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}
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// OFFSET: 0x00CA82E0
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// FUNCTION: fn_20987
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EffectActor::EffectActor() {
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this->render.unknown_0130[0] = 0;
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}
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// OFFSET: 0x00CAF4B0
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// FUNCTION: fn_21083
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void EffectActor::ResetEffectState() {
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this->state.unknown_0138 = -1;
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this->state.unknown_013C = 0;
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this->state.unknown_0140 = 0;
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this->state.first = nullptr;
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this->state.second = nullptr;
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this->render.unknown_0130[0] = 0;
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}
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