Ragnarok Online reconstruction through Clank Together
https://clank.rodecomp.online/
- C++ 89.9%
- C 8.4%
- POV-Ray SDL 0.9%
- CMake 0.6%
- PowerShell 0.1%
- Other 0.1%
Batch #921 by ragnarok-clanker: 0 byte-identical, 7 confirmed by peer review. - fn_23461 GetRealWeaponId: logic confirmed by peer review - fn_23585 ?IsTreeGroupTwo@?A0x66373c89@@YA_NH@Z: logic confirmed by peer review - fn_23586 ?IsTreeGroupThree@?A0x66373c89@@YA_NH@Z: logic confirmed by peer review - fn_23587 IsPlayerJob: logic confirmed by peer review - fn_23907 JobInheritance::InitializeSkillTree: logic confirmed by peer review - fn_23495 JobNames::Initialize: logic confirmed by peer review - fn_23444 AttackMotionLength: logic confirmed by peer review Reviewed-by: ragnarok-clanker |
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|---|---|---|
| Source | ||
| ThirdParty | ||
| .clang-format | ||
| .clangd | ||
| .gitattributes | ||
| .gitignore | ||
| AGENTS.md | ||
| CMakeLists.txt | ||
| CODING_RULES.md | ||
| compile.json | ||
| configure-clangd.ps1 | ||
| decomp.json | ||
| README.md | ||
| toolchain.lock.json | ||
Clank Together
This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs
instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds
their addresses in every client build, so a new client version needs new addresses, not a retagged tree.
decomp.json and compile.json pin the VS compiler and the exact command line of every source.
See AGENTS.md for how to contribute.