Move Lexicon*, Text (TextTokens, TextEscapes, Base64), Math/RadialGrid, Hash (MD5, XxHash32) and Cipher (Rijndael, XorBytes) into Source/Utility subfolders; update includes, guards, compile.json and CMakeLists.txt. Backfill // OFFSET: above every standalone // FUNCTION: block (89 IDs, addresses from the symbol database) and make it mandatory in CODING_RULES.md and AGENTS.md. Remove the MatchLexicon cast chain.
54 lines
1,006 B
C++
54 lines
1,006 B
C++
#include "Contents/GuildMgr.h"
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#include "Contents/Emblems/GuildEmblemReqBundle.h"
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#include <new>
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// GLOBAL: gl_24555
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CGuildMgr* g_guildMgr = nullptr;
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// INLINED
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CGuildMgr::CGuildMgr() : m_reqBundle(nullptr), m_timeout(0xC800) {
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this->m_initialized = false;
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this->m_reqBundle = new (std::nothrow) CGuildEmblemReqBundle();
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if (this->m_reqBundle) {
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this->m_initialized = true;
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}
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}
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// INLINED
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CGuildMgr::~CGuildMgr() {
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if (this->m_reqBundle) {
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delete this->m_reqBundle;
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this->m_reqBundle = nullptr;
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}
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}
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// OFFSET: 0x0065E290
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// FUNCTION: fn_05172
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bool CGuildMgr::Create() {
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if (g_guildMgr) {
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return false;
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}
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g_guildMgr = new (std::nothrow) CGuildMgr();
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if (!g_guildMgr) {
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return false;
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}
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if (!g_guildMgr->m_initialized) {
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delete g_guildMgr;
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g_guildMgr = nullptr;
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return false;
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}
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return true;
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}
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// OFFSET: 0x0065E430
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// FUNCTION: fn_05173
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void CGuildMgr::Destroy() {
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if (g_guildMgr) {
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delete g_guildMgr;
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g_guildMgr = nullptr;
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}
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}
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